fix: resolve session race condition and follow-up turn output loss

Two bugs fixed:

1. agent-runner error path race condition: when agent process exited
   with error, the promise resolved immediately without waiting for
   outputChain, allowing a late wrappedOnOutput to re-persist a stale
   session ID after clearSession had already run.

2. follow-up turn state not resetting: when a follow-up IPC message
   joined an active run, turn-level flags (finalOutputSentToUser,
   sawNonProgressOutput) from the first turn prevented the last
   progress from being promoted to a final message.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Eyejoker
2026-03-21 12:28:44 +09:00
parent 767ab20d76
commit 9b741be902
5 changed files with 549 additions and 8 deletions

View File

@@ -337,6 +337,8 @@ export function createMessageRuntime(deps: MessageRuntimeDeps): {
let hadError = false;
let finalOutputSentToUser = false;
let progressOutputSentToUser = false;
let latestModelProgressTextForFinalFallback: string | null = null;
let sawNonProgressOutput = false;
let poisonedSessionDetected = false;
const isClaudeCodeAgent =
(group.agentType || 'claude-code') === 'claude-code';
@@ -348,6 +350,13 @@ export function createMessageRuntime(deps: MessageRuntimeDeps): {
}
};
const resetTurnOutputState = () => {
finalOutputSentToUser = false;
progressOutputSentToUser = false;
latestModelProgressTextForFinalFallback = null;
sawNonProgressOutput = false;
};
const resetProgressState = () => {
clearProgressTicker();
latestProgressText = null;
@@ -404,6 +413,17 @@ export function createMessageRuntime(deps: MessageRuntimeDeps): {
};
const finalizeProgressMessage = async () => {
logger.info(
{
chatJid,
group: group.name,
groupFolder: group.folder,
runId,
progressMessageId,
latestProgressText,
},
'Finalizing tracked progress message',
);
await syncTrackedProgressMessage();
resetProgressState();
};
@@ -414,12 +434,29 @@ export function createMessageRuntime(deps: MessageRuntimeDeps): {
}
if (progressStartedAt === null) {
// A fresh progress cycle after a prior final in the same active agent
// session represents a new logical turn (follow-up IPC message). Reset
// turn-scoped output flags so progress-only completion can still be
// promoted to a final message.
resetTurnOutputState();
progressStartedAt = Date.now();
}
latestModelProgressTextForFinalFallback = text;
latestProgressText = text;
const rendered = renderProgressMessage(text);
if (progressMessageId && channel.editMessage) {
logger.info(
{
chatJid,
group: group.name,
groupFolder: group.folder,
runId,
progressMessageId,
text,
},
'Updating tracked progress message',
);
await syncTrackedProgressMessage();
progressOutputSentToUser = true;
return;
@@ -428,6 +465,17 @@ export function createMessageRuntime(deps: MessageRuntimeDeps): {
if (channel.sendAndTrack) {
progressMessageId = await channel.sendAndTrack(chatJid, rendered);
if (progressMessageId) {
logger.info(
{
chatJid,
group: group.name,
groupFolder: group.folder,
runId,
progressMessageId,
text,
},
'Created tracked progress message',
);
latestProgressRendered = rendered;
ensureProgressTicker();
progressOutputSentToUser = true;
@@ -479,20 +527,61 @@ export function createMessageRuntime(deps: MessageRuntimeDeps): {
groupFolder: group.folder,
runId,
resultStatus: result.status,
resultPhase: result.phase,
progressMessageId,
},
`Agent output: ${raw.slice(0, 200)}`,
);
if (result.phase === 'progress') {
// Detect new logical turn (follow-up IPC): if a final was already
// sent in this run, a new progress output means a follow-up turn
// has started. Reset turn-level state so the promotion logic at
// end-of-run works correctly for the new turn.
if (finalOutputSentToUser || sawNonProgressOutput) {
logger.info(
{
chatJid,
group: group.name,
groupFolder: group.folder,
runId,
},
'New logical turn detected (follow-up), resetting turn state',
);
finalOutputSentToUser = false;
sawNonProgressOutput = false;
progressOutputSentToUser = false;
latestModelProgressTextForFinalFallback = null;
resetProgressState();
await channel.setTyping?.(chatJid, true);
}
if (text) {
await sendProgressMessage(text);
}
return;
}
sawNonProgressOutput = true;
if (text) {
await finalizeProgressMessage();
await channel.sendMessage(chatJid, text);
finalOutputSentToUser = true;
latestModelProgressTextForFinalFallback = null;
} else {
logger.info(
{
chatJid,
group: group.name,
groupFolder: group.folder,
runId,
resultStatus: result.status,
resultPhase: result.phase,
progressMessageId,
},
'Agent output became empty after formatting; resetting tracked progress state',
);
await finalizeProgressMessage();
latestModelProgressTextForFinalFallback = null;
}
} else {
await finalizeProgressMessage();
@@ -520,6 +609,27 @@ export function createMessageRuntime(deps: MessageRuntimeDeps): {
hadError = true;
}
if (
output === 'success' &&
!hadError &&
!finalOutputSentToUser &&
!sawNonProgressOutput &&
latestModelProgressTextForFinalFallback
) {
logger.info(
{
chatJid,
group: group.name,
groupFolder: group.folder,
runId,
},
'Promoting last progress output to final message after agent completion',
);
await channel.sendMessage(chatJid, latestModelProgressTextForFinalFallback);
finalOutputSentToUser = true;
latestModelProgressTextForFinalFallback = null;
}
clearProgressTicker();
if (idleTimer) clearTimeout(idleTimer);