Files
EJClaw/apps/dashboard/src/RuntimeInventorySettings.tsx
Eyejoker 85da2b918c Add room skill setting mutations (#133)
* add gated codex goals support

* sync README SDK versions

* bump claude agent sdk

* add codex goals settings toggle

* reuse status dashboard message and simplify settings actions

* refine settings page UX

* fix settings nav hash routing

* add dashboard UX verification

* refine dashboard settings and inbox UX

* remove inbox top-level navigation

* remove dashboard health top-level navigation

* fix: allow runtime image attachment paths

* feat: configure attachment allowlist dirs

* fix: clean duplicate dashboard status messages

* fix: poll dashboard duplicate cleanup between status updates

* fix: delete dashboard duplicates on create

* Refine settings IA with tabbed sections

* Add read-only runtime inventory settings

* Fix runtime inventory MCP JSON parsing

* Add room skill settings inventory

* Add room skill setting mutations
2026-05-04 03:27:35 +09:00

342 lines
11 KiB
TypeScript

import { useEffect, useState } from 'react';
import {
fetchRoomSkillSettings,
fetchRuntimeInventory,
updateRoomSkillSetting,
type RuntimeAgentInventory,
type RuntimeInventorySnapshot,
type RuntimePathSnapshot,
type RuntimeSkillDirSnapshot,
type RoomSkillCatalogItem,
type RoomSkillSettingUpdateInput,
type RoomSkillSettingsSnapshot,
} from './api';
import { SettingsSectionHeading } from './SettingsPanelChrome';
import './RuntimeInventorySettings.css';
function ExistsBadge({ exists }: { exists: boolean }) {
return (
<span className={`settings-account-badge ${exists ? 'is-active' : ''}`}>
{exists ? '감지됨' : '없음'}
</span>
);
}
function PathRow({ item }: { item: RuntimePathSnapshot }) {
return (
<li className="runtime-path-row">
<span>
<strong>{item.label}</strong>
<code>{item.path}</code>
</span>
<ExistsBadge exists={item.exists} />
</li>
);
}
function SkillDirCard({ dir }: { dir: RuntimeSkillDirSnapshot }) {
const preview = dir.skills.slice(0, 6);
return (
<article className="runtime-skill-card">
<header>
<div>
<strong>{dir.label}</strong>
<code>{dir.path}</code>
</div>
<span className="settings-account-badge is-active">
{dir.count} skills
</span>
</header>
{preview.length === 0 ? (
<p className="settings-hint"> SKILL.md </p>
) : (
<ul className="runtime-skill-list">
{preview.map((skill) => (
<li key={skill.path}>
<strong>{skill.name}</strong>
{skill.description ? <span>{skill.description}</span> : null}
</li>
))}
</ul>
)}
{dir.count > preview.length ? (
<small className="settings-hint">
{dir.count - preview.length}
</small>
) : null}
</article>
);
}
function AgentInventoryCard({
title,
inventory,
}: {
title: string;
inventory: RuntimeAgentInventory;
}) {
return (
<article className="runtime-agent-card">
<header className="runtime-card-head">
<h4>{title}</h4>
<span className="settings-account-badge is-active">
MCP {inventory.mcp.ejclawConfigured ? '연결' : '미감지'}
</span>
</header>
<ul className="runtime-path-list">
{inventory.configFiles.map((item) => (
<PathRow item={item} key={item.path} />
))}
<PathRow item={inventory.mcp.configPath} />
</ul>
<p className="settings-hint">
MCP servers {inventory.mcp.serverCount} · EJClaw section{' '}
{inventory.mcp.ejclawConfigured ? '있음' : '없음'}
</p>
<div className="runtime-skill-grid">
{inventory.skillDirs.map((dir) => (
<SkillDirCard dir={dir} key={dir.path} />
))}
</div>
</article>
);
}
function agentLabel(agentType: 'claude-code' | 'codex') {
return agentType === 'codex' ? 'Codex' : 'Claude Code';
}
function RoomSkillPolicyCard({
onToggle,
savingKey,
snapshot,
}: {
onToggle: (input: RoomSkillSettingUpdateInput) => void;
savingKey: string | null;
snapshot: RoomSkillSettingsSnapshot | null;
}) {
if (!snapshot) {
return (
<article className="runtime-agent-card">
<header className="runtime-card-head">
<h4> </h4>
</header>
<p className="settings-hint"> </p>
</article>
);
}
const catalogById = new Map<string, RoomSkillCatalogItem>(
snapshot.catalog.map((skill) => [skill.id, skill]),
);
const roomPreview = snapshot.rooms.slice(0, 8);
return (
<article className="runtime-agent-card">
<header className="runtime-card-head">
<div>
<h4> </h4>
<p className="settings-hint">
. PR에서
enable/disable .
</p>
</div>
<span className="settings-account-badge is-active">
{snapshot.catalog.length} skills · {snapshot.rooms.length} rooms
</span>
</header>
{roomPreview.length === 0 ? (
<p className="settings-hint"> .</p>
) : (
<div className="runtime-room-skill-list">
{roomPreview.map((room) => (
<section className="runtime-room-skill-card" key={room.jid}>
<header>
<div>
<strong>{room.name}</strong>
<span>{room.folder}</span>
</div>
<code>{room.jid}</code>
</header>
<div className="runtime-room-agent-grid">
{room.agents.map((agent) => {
const disabledNames = agent.disabledSkillIds
.map((id) => catalogById.get(id)?.displayName ?? id)
.slice(0, 3);
const enabledIds = new Set(agent.effectiveEnabledSkillIds);
return (
<div
className="runtime-room-agent-policy"
key={`${room.jid}:${agent.agentType}`}
>
<strong>{agentLabel(agent.agentType)}</strong>
<span>
{agent.mode === 'all-enabled'
? '기본 전체 ON'
: `${agent.disabledSkillIds.length}개 OFF`}
</span>
<small>
{agent.effectiveEnabledSkillIds.length} / {' '}
{agent.availableSkillIds.length}
</small>
{disabledNames.length > 0 ? (
<small>OFF: {disabledNames.join(', ')}</small>
) : null}
<div className="runtime-room-skill-toggles">
{agent.availableSkillIds.map((skillId) => {
const skill = catalogById.get(skillId);
const key = `${room.jid}:${agent.agentType}:${skillId}`;
return (
<label
className="runtime-room-skill-toggle"
key={skillId}
>
<input
checked={enabledIds.has(skillId)}
disabled={savingKey !== null}
onChange={(event) =>
onToggle({
roomJid: room.jid,
agentType: agent.agentType,
skillId,
enabled: event.currentTarget.checked,
})
}
type="checkbox"
/>
<span>
<strong>{skill?.displayName ?? skillId}</strong>
<small>
{skill?.scope ?? 'unknown'}
{savingKey === key ? ' · 저장 중' : ''}
</small>
</span>
</label>
);
})}
</div>
</div>
);
})}
</div>
</section>
))}
</div>
)}
{snapshot.rooms.length > roomPreview.length ? (
<small className="settings-hint">
{snapshot.rooms.length - roomPreview.length}
</small>
) : null}
</article>
);
}
export function RuntimeInventorySettings() {
const [snapshot, setSnapshot] = useState<RuntimeInventorySnapshot | null>(
null,
);
const [roomSkillSnapshot, setRoomSkillSnapshot] =
useState<RoomSkillSettingsSnapshot | null>(null);
const [error, setError] = useState<string | null>(null);
const [roomSkillError, setRoomSkillError] = useState<string | null>(null);
const [savingRoomSkillKey, setSavingRoomSkillKey] = useState<string | null>(
null,
);
useEffect(() => {
let cancelled = false;
Promise.all([fetchRuntimeInventory(), fetchRoomSkillSettings()])
.then(([value, roomSkills]) => {
if (cancelled) return;
setSnapshot(value);
setRoomSkillSnapshot(roomSkills);
setError(null);
})
.catch((err) => {
if (cancelled) return;
setError(err instanceof Error ? err.message : String(err));
});
return () => {
cancelled = true;
};
}, []);
async function handleRoomSkillToggle(input: RoomSkillSettingUpdateInput) {
const key = `${input.roomJid}:${input.agentType}:${input.skillId}`;
setSavingRoomSkillKey(key);
setRoomSkillError(null);
try {
const next = await updateRoomSkillSetting(input);
setRoomSkillSnapshot(next);
} catch (err) {
setRoomSkillError(err instanceof Error ? err.message : String(err));
} finally {
setSavingRoomSkillKey(null);
}
}
return (
<section
aria-labelledby="settings-runtime-tab"
className="settings-section"
id="settings-runtime"
role="tabpanel"
>
<SettingsSectionHeading
detail="Runtime inventory"
title="런타임"
description="Codex/Claude Code 설정, 스킬, MCP 연결 상태를 읽기 전용으로 확인합니다."
/>
{error ? <p className="settings-error">{error}</p> : null}
{!snapshot ? (
<p className="settings-hint"> </p>
) : (
<div className="runtime-inventory">
<section className="runtime-summary-card">
<div>
<span className="settings-kicker">Current service</span>
<strong>{snapshot.service.id}</strong>
<small>
{snapshot.service.agentType} · session{' '}
{snapshot.service.sessionScope}
</small>
</div>
<div>
<span className="settings-kicker">Project</span>
<code>{snapshot.projectRoot}</code>
<small>data {snapshot.dataDir}</small>
</div>
</section>
<AgentInventoryCard title="Codex" inventory={snapshot.codex} />
<AgentInventoryCard title="Claude Code" inventory={snapshot.claude} />
{roomSkillError ? (
<p className="settings-error">{roomSkillError}</p>
) : null}
<RoomSkillPolicyCard
onToggle={(input) => {
void handleRoomSkillToggle(input);
}}
savingKey={savingRoomSkillKey}
snapshot={roomSkillSnapshot}
/>
<article className="runtime-agent-card">
<header className="runtime-card-head">
<h4>EJClaw bridge</h4>
<ExistsBadge exists={snapshot.ejclaw.mcpServer.exists} />
</header>
<ul className="runtime-path-list">
<PathRow item={snapshot.ejclaw.mcpServer} />
<PathRow item={snapshot.ejclaw.runnerSkillDir} />
</ul>
</article>
</div>
)}
</section>
);
}