* add gated codex goals support * sync README SDK versions * bump claude agent sdk * add codex goals settings toggle * reuse status dashboard message and simplify settings actions * refine settings page UX * fix settings nav hash routing * add dashboard UX verification * refine dashboard settings and inbox UX * remove inbox top-level navigation * remove dashboard health top-level navigation * fix: allow runtime image attachment paths * feat: configure attachment allowlist dirs * fix: clean duplicate dashboard status messages * fix: poll dashboard duplicate cleanup between status updates * fix: delete dashboard duplicates on create * Refine settings IA with tabbed sections * Add read-only runtime inventory settings * Fix runtime inventory MCP JSON parsing * Add room skill settings inventory * Add room skill setting mutations
342 lines
11 KiB
TypeScript
342 lines
11 KiB
TypeScript
import { useEffect, useState } from 'react';
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import {
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fetchRoomSkillSettings,
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fetchRuntimeInventory,
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updateRoomSkillSetting,
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type RuntimeAgentInventory,
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type RuntimeInventorySnapshot,
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type RuntimePathSnapshot,
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type RuntimeSkillDirSnapshot,
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type RoomSkillCatalogItem,
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type RoomSkillSettingUpdateInput,
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type RoomSkillSettingsSnapshot,
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} from './api';
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import { SettingsSectionHeading } from './SettingsPanelChrome';
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import './RuntimeInventorySettings.css';
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function ExistsBadge({ exists }: { exists: boolean }) {
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return (
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<span className={`settings-account-badge ${exists ? 'is-active' : ''}`}>
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{exists ? '감지됨' : '없음'}
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</span>
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);
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}
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function PathRow({ item }: { item: RuntimePathSnapshot }) {
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return (
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<li className="runtime-path-row">
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<span>
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<strong>{item.label}</strong>
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<code>{item.path}</code>
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</span>
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<ExistsBadge exists={item.exists} />
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</li>
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);
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}
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function SkillDirCard({ dir }: { dir: RuntimeSkillDirSnapshot }) {
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const preview = dir.skills.slice(0, 6);
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return (
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<article className="runtime-skill-card">
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<header>
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<div>
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<strong>{dir.label}</strong>
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<code>{dir.path}</code>
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</div>
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<span className="settings-account-badge is-active">
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{dir.count} skills
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</span>
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</header>
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{preview.length === 0 ? (
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<p className="settings-hint">표시할 SKILL.md 없음</p>
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) : (
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<ul className="runtime-skill-list">
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{preview.map((skill) => (
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<li key={skill.path}>
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<strong>{skill.name}</strong>
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{skill.description ? <span>{skill.description}</span> : null}
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</li>
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))}
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</ul>
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)}
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{dir.count > preview.length ? (
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<small className="settings-hint">
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외 {dir.count - preview.length}개 더 있음
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</small>
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) : null}
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</article>
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);
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}
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function AgentInventoryCard({
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title,
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inventory,
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}: {
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title: string;
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inventory: RuntimeAgentInventory;
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}) {
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return (
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<article className="runtime-agent-card">
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<header className="runtime-card-head">
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<h4>{title}</h4>
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<span className="settings-account-badge is-active">
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MCP {inventory.mcp.ejclawConfigured ? '연결' : '미감지'}
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</span>
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</header>
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<ul className="runtime-path-list">
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{inventory.configFiles.map((item) => (
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<PathRow item={item} key={item.path} />
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))}
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<PathRow item={inventory.mcp.configPath} />
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</ul>
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<p className="settings-hint">
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MCP servers {inventory.mcp.serverCount}개 · EJClaw section{' '}
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{inventory.mcp.ejclawConfigured ? '있음' : '없음'}
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</p>
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<div className="runtime-skill-grid">
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{inventory.skillDirs.map((dir) => (
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<SkillDirCard dir={dir} key={dir.path} />
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))}
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</div>
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</article>
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);
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}
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function agentLabel(agentType: 'claude-code' | 'codex') {
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return agentType === 'codex' ? 'Codex' : 'Claude Code';
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}
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function RoomSkillPolicyCard({
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onToggle,
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savingKey,
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snapshot,
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}: {
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onToggle: (input: RoomSkillSettingUpdateInput) => void;
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savingKey: string | null;
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snapshot: RoomSkillSettingsSnapshot | null;
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}) {
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if (!snapshot) {
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return (
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<article className="runtime-agent-card">
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<header className="runtime-card-head">
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<h4>방별 스킬 정책</h4>
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</header>
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<p className="settings-hint">방별 스킬 정책을 불러오는 중…</p>
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</article>
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);
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}
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const catalogById = new Map<string, RoomSkillCatalogItem>(
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snapshot.catalog.map((skill) => [skill.id, skill]),
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);
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const roomPreview = snapshot.rooms.slice(0, 8);
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return (
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<article className="runtime-agent-card">
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<header className="runtime-card-head">
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<div>
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<h4>방별 스킬 정책</h4>
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<p className="settings-hint">
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전역 설정은 읽기 전용입니다. 이 목록은 다음 토글 PR에서 방 단위
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enable/disable 대상으로 쓰입니다.
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</p>
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</div>
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<span className="settings-account-badge is-active">
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{snapshot.catalog.length} skills · {snapshot.rooms.length} rooms
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</span>
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</header>
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{roomPreview.length === 0 ? (
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<p className="settings-hint">등록된 방이 없습니다.</p>
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) : (
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<div className="runtime-room-skill-list">
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{roomPreview.map((room) => (
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<section className="runtime-room-skill-card" key={room.jid}>
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<header>
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<div>
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<strong>{room.name}</strong>
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<span>{room.folder}</span>
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</div>
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<code>{room.jid}</code>
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</header>
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<div className="runtime-room-agent-grid">
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{room.agents.map((agent) => {
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const disabledNames = agent.disabledSkillIds
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.map((id) => catalogById.get(id)?.displayName ?? id)
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.slice(0, 3);
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const enabledIds = new Set(agent.effectiveEnabledSkillIds);
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return (
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<div
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className="runtime-room-agent-policy"
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key={`${room.jid}:${agent.agentType}`}
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>
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<strong>{agentLabel(agent.agentType)}</strong>
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<span>
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{agent.mode === 'all-enabled'
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? '기본 전체 ON'
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: `${agent.disabledSkillIds.length}개 OFF`}
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</span>
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<small>
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사용 {agent.effectiveEnabledSkillIds.length} / 가능{' '}
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{agent.availableSkillIds.length}
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</small>
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{disabledNames.length > 0 ? (
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<small>OFF: {disabledNames.join(', ')}</small>
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) : null}
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<div className="runtime-room-skill-toggles">
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{agent.availableSkillIds.map((skillId) => {
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const skill = catalogById.get(skillId);
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const key = `${room.jid}:${agent.agentType}:${skillId}`;
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return (
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<label
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className="runtime-room-skill-toggle"
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key={skillId}
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>
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<input
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checked={enabledIds.has(skillId)}
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disabled={savingKey !== null}
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onChange={(event) =>
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onToggle({
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roomJid: room.jid,
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agentType: agent.agentType,
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skillId,
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enabled: event.currentTarget.checked,
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})
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}
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type="checkbox"
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/>
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<span>
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<strong>{skill?.displayName ?? skillId}</strong>
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<small>
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{skill?.scope ?? 'unknown'}
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{savingKey === key ? ' · 저장 중' : ''}
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</small>
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</span>
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</label>
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);
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})}
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</div>
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</div>
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);
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})}
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</div>
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</section>
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))}
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</div>
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)}
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{snapshot.rooms.length > roomPreview.length ? (
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<small className="settings-hint">
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외 {snapshot.rooms.length - roomPreview.length}개 방 더 있음
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</small>
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) : null}
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</article>
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);
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}
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export function RuntimeInventorySettings() {
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const [snapshot, setSnapshot] = useState<RuntimeInventorySnapshot | null>(
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null,
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);
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const [roomSkillSnapshot, setRoomSkillSnapshot] =
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useState<RoomSkillSettingsSnapshot | null>(null);
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const [error, setError] = useState<string | null>(null);
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const [roomSkillError, setRoomSkillError] = useState<string | null>(null);
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const [savingRoomSkillKey, setSavingRoomSkillKey] = useState<string | null>(
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null,
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);
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useEffect(() => {
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let cancelled = false;
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Promise.all([fetchRuntimeInventory(), fetchRoomSkillSettings()])
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.then(([value, roomSkills]) => {
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if (cancelled) return;
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setSnapshot(value);
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setRoomSkillSnapshot(roomSkills);
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setError(null);
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})
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.catch((err) => {
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if (cancelled) return;
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setError(err instanceof Error ? err.message : String(err));
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});
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return () => {
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cancelled = true;
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};
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}, []);
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async function handleRoomSkillToggle(input: RoomSkillSettingUpdateInput) {
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const key = `${input.roomJid}:${input.agentType}:${input.skillId}`;
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setSavingRoomSkillKey(key);
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setRoomSkillError(null);
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try {
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const next = await updateRoomSkillSetting(input);
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setRoomSkillSnapshot(next);
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} catch (err) {
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setRoomSkillError(err instanceof Error ? err.message : String(err));
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} finally {
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setSavingRoomSkillKey(null);
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}
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}
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return (
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<section
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aria-labelledby="settings-runtime-tab"
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className="settings-section"
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id="settings-runtime"
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role="tabpanel"
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>
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<SettingsSectionHeading
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detail="Runtime inventory"
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title="런타임"
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description="Codex/Claude Code 설정, 스킬, MCP 연결 상태를 읽기 전용으로 확인합니다."
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/>
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{error ? <p className="settings-error">{error}</p> : null}
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{!snapshot ? (
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<p className="settings-hint">런타임 정보를 불러오는 중…</p>
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) : (
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<div className="runtime-inventory">
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<section className="runtime-summary-card">
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<div>
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<span className="settings-kicker">Current service</span>
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<strong>{snapshot.service.id}</strong>
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<small>
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{snapshot.service.agentType} · session{' '}
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{snapshot.service.sessionScope}
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</small>
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</div>
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<div>
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<span className="settings-kicker">Project</span>
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<code>{snapshot.projectRoot}</code>
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<small>data {snapshot.dataDir}</small>
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</div>
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</section>
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<AgentInventoryCard title="Codex" inventory={snapshot.codex} />
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<AgentInventoryCard title="Claude Code" inventory={snapshot.claude} />
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{roomSkillError ? (
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<p className="settings-error">{roomSkillError}</p>
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) : null}
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<RoomSkillPolicyCard
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onToggle={(input) => {
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void handleRoomSkillToggle(input);
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}}
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savingKey={savingRoomSkillKey}
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snapshot={roomSkillSnapshot}
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/>
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<article className="runtime-agent-card">
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<header className="runtime-card-head">
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<h4>EJClaw bridge</h4>
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<ExistsBadge exists={snapshot.ejclaw.mcpServer.exists} />
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</header>
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<ul className="runtime-path-list">
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<PathRow item={snapshot.ejclaw.mcpServer} />
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<PathRow item={snapshot.ejclaw.runnerSkillDir} />
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</ul>
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</article>
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</div>
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)}
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</section>
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);
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}
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