diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..ccf61c7
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,485 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from `dotnet new gitignore`
+
+# === [커스텀 보안 설정] ===
+# 디스코드 봇 토큰이나 개인 설정이 들어갈 파일들을 무시합니다.
+config.json
+appsettings.json
+.env
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# Tye
+.tye/
+
+# ASP.NET Scaffolding
+ScaffoldingReadMe.txt
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+# but not Directory.Build.rsp, as it configures directory-level build defaults
+!Directory.Build.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.tlog
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*.json
+coverage*.xml
+coverage*.info
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio 6 auto-generated project file (contains which files were open etc.)
+*.vbp
+
+# Visual Studio 6 workspace and project file (working project files containing files to include in project)
+*.dsw
+*.dsp
+
+# Visual Studio 6 technical files
+*.ncb
+*.aps
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# Visual Studio History (VSHistory) files
+.vshistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+
+# Fody - auto-generated XML schema
+FodyWeavers.xsd
+
+# VS Code files for those working on multiple tools
+.vscode/*
+!.vscode/settings.json
+!.vscode/tasks.json
+!.vscode/launch.json
+!.vscode/extensions.json
+*.code-workspace
+
+# Local History for Visual Studio Code
+.history/
+
+# Windows Installer files from build outputs
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# JetBrains Rider
+*.sln.iml
+.idea/
+
+##
+## Visual studio for Mac
+##
+
+
+# globs
+Makefile.in
+*.userprefs
+*.usertasks
+config.make
+config.status
+aclocal.m4
+install-sh
+autom4te.cache/
+*.tar.gz
+tarballs/
+test-results/
+
+# content below from: https://github.com/github/gitignore/blob/main/Global/macOS.gitignore
+# General
+.DS_Store
+.AppleDouble
+.LSOverride
+
+# Icon must end with two \r
+Icon
+
+
+# Thumbnails
+._*
+
+# Files that might appear in the root of a volume
+.DocumentRevisions-V100
+.fseventsd
+.Spotlight-V100
+.TemporaryItems
+.Trashes
+.VolumeIcon.icns
+.com.apple.timemachine.donotpresent
+
+# Directories potentially created on remote AFP share
+.AppleDB
+.AppleDesktop
+Network Trash Folder
+Temporary Items
+.apdisk
+
+# content below from: https://github.com/github/gitignore/blob/main/Global/Windows.gitignore
+# Windows thumbnail cache files
+Thumbs.db
+ehthumbs.db
+ehthumbs_vista.db
+
+# Dump file
+*.stackdump
+
+# Folder config file
+[Dd]esktop.ini
+
+# Recycle Bin used on file shares
+$RECYCLE.BIN/
+
+# Windows Installer files
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# Windows shortcuts
+*.lnk
+
+# Vim temporary swap files
+*.swp
diff --git a/App.xaml b/App.xaml
new file mode 100644
index 0000000..e253c33
--- /dev/null
+++ b/App.xaml
@@ -0,0 +1,9 @@
+
+
+
+
+
diff --git a/App.xaml.cs b/App.xaml.cs
new file mode 100644
index 0000000..815044d
--- /dev/null
+++ b/App.xaml.cs
@@ -0,0 +1,36 @@
+using System.Threading;
+using System.Windows;
+
+namespace AudioBotProject
+{
+ public partial class App : Application
+ {
+ // 💡 프로그램 전체에서 딱 하나만 존재해야 하는 '뮤텍스(열쇠)'입니다.
+ private static Mutex? _mutex = null;
+
+ // 프로그램이 본격적으로 켜지기(MainWindow를 띄우기) 직전에 실행되는 함수입니다.
+ protected override void OnStartup(StartupEventArgs e)
+ {
+ // 우리 프로그램만의 고유한 열쇠 이름 (절대 겹치지 않을 만한 이름으로 짓습니다)
+ const string mutexName = "AudioBotProject_Unique_Mutex_Key_12345";
+ bool isNewInstance;
+
+ // 컴퓨터 전체를 통틀어서 저 이름의 열쇠가 있는지 확인하고, 없으면 내가 가집니다.
+ _mutex = new Mutex(true, mutexName, out isNewInstance);
+
+ // 만약 내가 새로운 열쇠를 만든 게 아니라면? (이미 다른 애가 열쇠를 들고 켜져 있다면?)
+ if (!isNewInstance)
+ {
+ // 경고창을 띄우고
+ MessageBox.Show("프로그램이 이미 실행 중입니다!", "중복 실행 방지", MessageBoxButton.OK, MessageBoxImage.Warning);
+
+ // 메인 화면을 띄우기도 전에 프로그램을 즉시 강제 종료해버립니다.
+ Application.Current.Shutdown();
+ return;
+ }
+
+ // 내가 첫 번째 실행이라면, 정상적으로 원래 하던 일(MainWindow 띄우기)을 계속합니다.
+ base.OnStartup(e);
+ }
+ }
+}
\ No newline at end of file
diff --git a/AssemblyInfo.cs b/AssemblyInfo.cs
new file mode 100644
index 0000000..cc29e7f
--- /dev/null
+++ b/AssemblyInfo.cs
@@ -0,0 +1,10 @@
+using System.Windows;
+
+[assembly:ThemeInfo(
+ ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
+ //(used if a resource is not found in the page,
+ // or application resource dictionaries)
+ ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
+ //(used if a resource is not found in the page,
+ // app, or any theme specific resource dictionaries)
+)]
diff --git a/AudioBotProject.csproj b/AudioBotProject.csproj
new file mode 100644
index 0000000..c0d2b0c
--- /dev/null
+++ b/AudioBotProject.csproj
@@ -0,0 +1,16 @@
+
+
+
+ WinExe
+ net10.0-windows
+ enable
+ enable
+ true
+
+
+
+
+
+
+
+
diff --git a/AudioBotProject.sln b/AudioBotProject.sln
new file mode 100644
index 0000000..0fec139
--- /dev/null
+++ b/AudioBotProject.sln
@@ -0,0 +1,24 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.5.2.0
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AudioBotProject", "AudioBotProject.csproj", "{51D312D8-FE89-78BE-8722-64388BBA1941}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {51D312D8-FE89-78BE-8722-64388BBA1941}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {51D312D8-FE89-78BE-8722-64388BBA1941}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {51D312D8-FE89-78BE-8722-64388BBA1941}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {51D312D8-FE89-78BE-8722-64388BBA1941}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {E87013A2-59B5-4663-B9A1-826E2861A928}
+ EndGlobalSection
+EndGlobal
diff --git a/DiscordBotManager.cs b/DiscordBotManager.cs
new file mode 100644
index 0000000..364227e
--- /dev/null
+++ b/DiscordBotManager.cs
@@ -0,0 +1,105 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Threading.Tasks;
+using Discord;
+using Discord.Audio;
+using Discord.WebSocket;
+
+namespace AudioBotProject
+{
+ public class DiscordBotManager
+ {
+ private DiscordSocketClient _client = null!;
+ private IAudioClient? _audioClient; // 음성 채널 연결 객체
+
+ // UI 창(MainWindow)으로 메시지나 상태를 전달하기 위한 이벤트(Event)
+ public event Action? OnLog;
+ public event Action? OnReady;
+
+ public async Task StartBotAsync(string botToken)
+ {
+ var config = new DiscordSocketConfig
+ {
+ GatewayIntents = GatewayIntents.AllUnprivileged | GatewayIntents.GuildVoiceStates
+ };
+
+ _client = new DiscordSocketClient(config);
+
+ // 디스코드에서 로그나 준비 완료 신호가 오면 우리 함수를 실행하도록 연결
+ _client.Log += LogAsync;
+ _client.Ready += ReadyAsync;
+
+ await _client.LoginAsync(TokenType.Bot, botToken);
+ await _client.StartAsync();
+ }
+
+ public async Task StopBotAsync()
+ {
+ if (_client != null)
+ {
+ await LeaveChannelAsync(); // 봇이 꺼지기 전에 채널에서 먼저 나옴
+ await _client.StopAsync();
+ await _client.LogoutAsync();
+ OnLog?.Invoke("봇이 디스코드 서버에서 로그아웃 되었습니다.");
+ }
+ }
+
+ private Task LogAsync(LogMessage log)
+ {
+ OnLog?.Invoke(log.ToString()); // 화면의 로그창으로 텍스트 전송
+ return Task.CompletedTask;
+ }
+
+ private Task ReadyAsync()
+ {
+ OnLog?.Invoke($"✅ 봇 로그인 성공! 현재 봇 이름: {_client.CurrentUser.Username}");
+ OnReady?.Invoke(); // 화면 쪽에 "봇 준비 완료!" 신호 전송
+ return Task.CompletedTask;
+ }
+
+ public string GetBotName() => _client?.CurrentUser?.Username ?? "알 수 없음";
+
+ // 봇이 들어가 있는 서버(Guild) 목록 가져오기
+ public IEnumerable GetServers()
+ {
+ return _client?.Guilds ?? Enumerable.Empty();
+ }
+
+ // 특정 서버의 음성 채널 목록 가져오기
+ public IEnumerable GetVoiceChannels(ulong guildId)
+ {
+ var guild = _client?.GetGuild(guildId);
+ if (guild == null) return Enumerable.Empty();
+
+ // 일반 텍스트 채널은 빼고 음성 채널만 순서대로 정렬해서 반환
+ return guild.VoiceChannels.OrderBy(c => c.Position);
+ }
+
+ // 음성 채널 접속
+ public async Task JoinChannelAsync(ulong channelId)
+ {
+ if (_client == null) return;
+ var channel = _client.GetChannel(channelId) as SocketVoiceChannel;
+
+ if (channel != null)
+ {
+ // ConnectAsync()를 호출하면 디스코드 서버에 봇이 짠! 하고 등장합니다.
+ _audioClient = await channel.ConnectAsync();
+ OnLog?.Invoke($"🔊 [{channel.Name}] 채널에 성공적으로 접속했습니다.");
+ }
+ }
+
+ // 음성 채널 퇴장
+ public async Task LeaveChannelAsync()
+ {
+ if (_audioClient != null)
+ {
+ await _audioClient.StopAsync();
+ _audioClient.Dispose();
+ _audioClient = null;
+ OnLog?.Invoke("🔇 음성 채널에서 퇴장했습니다.");
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/MainWindow.xaml b/MainWindow.xaml
new file mode 100644
index 0000000..648b367
--- /dev/null
+++ b/MainWindow.xaml
@@ -0,0 +1,88 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/MainWindow.xaml.cs b/MainWindow.xaml.cs
new file mode 100644
index 0000000..a9165cb
--- /dev/null
+++ b/MainWindow.xaml.cs
@@ -0,0 +1,315 @@
+using System;
+using System.Collections.ObjectModel;
+using System.Diagnostics;
+using System.IO;
+using System.Linq;
+using System.Text.Json;
+using System.Windows;
+using System.Windows.Controls;
+
+namespace AudioBotProject
+{
+ public class AppConfig
+ {
+ public string BotToken { get; set; } = "";
+ public string[] SelectedApps { get; set; } = Array.Empty();
+ public ulong LastServerId { get; set; } = 0; // 글자 대신 고유 ID로 저장!
+ public ulong LastChannelId { get; set; } = 0;
+ }
+
+ public partial class MainWindow : Window
+ {
+ // 💡 API 통신 매니저 생성
+ private DiscordBotManager _botManager = new DiscordBotManager();
+
+ private bool _isBotRunning = false;
+ private bool _isInChannel = false;
+ private bool _isRoutingStarted = false;
+
+ private ObservableCollection _selectedApps = new ObservableCollection();
+ private readonly string _configFilePath = "config.json";
+
+ public MainWindow()
+ {
+ InitializeComponent();
+ SelectedAppsListBox.ItemsSource = _selectedApps;
+
+ // 💡 디스코드 매니저에서 오는 신호(로그, 준비완료)를 화면(UI)에 연결
+ // (주의: 디스코드 신호는 백그라운드 스레드에서 오므로 Dispatcher.Invoke를 써야 화면 수정이 가능합니다.)
+ _botManager.OnLog += msg => Dispatcher.Invoke(() => LogToMain(msg));
+ _botManager.OnReady += () => Dispatcher.Invoke(BotReadyHandler);
+
+ LogToMain("프로그램이 시작되었습니다.");
+ LoadConfig();
+ }
+
+ // 봇이 완전히 로그인되었을 때 실행될 UI 업데이트
+ private void BotReadyHandler()
+ {
+ BotToggleBtn.Content = "봇 중지";
+ BotToggleBtn.IsEnabled = true; // 로그인 중에는 버튼 잠갔다가 완료되면 풀기
+ BotResultText.Text = "✅ 봇이 정상적으로 실행되었습니다.";
+ CurrentBotNameText.Text = $"현재 실행중인 봇: {_botManager.GetBotName()}";
+ NavChannelSettingsBtn.IsEnabled = true;
+ }
+
+ #region [ 설정 저장 & 불러오기 로직 ]
+ private void SaveConfig()
+ {
+ var config = new AppConfig
+ {
+ BotToken = TokenTextBox.Text,
+ SelectedApps = _selectedApps.ToArray(),
+ // 콤보박스에서 선택된 서버/채널의 고유 ID 값을 저장합니다.
+ LastServerId = ServerComboBox.SelectedValue is ulong sId ? sId : 0,
+ LastChannelId = ChannelComboBox.SelectedValue is ulong cId ? cId : 0
+ };
+
+ var options = new JsonSerializerOptions { WriteIndented = true };
+ string jsonString = JsonSerializer.Serialize(config, options);
+ File.WriteAllText(_configFilePath, jsonString);
+ }
+
+ private void LoadConfig()
+ {
+ if (File.Exists(_configFilePath))
+ {
+ try
+ {
+ string jsonString = File.ReadAllText(_configFilePath);
+ var config = JsonSerializer.Deserialize(jsonString);
+
+ if (config != null)
+ {
+ TokenTextBox.Text = config.BotToken;
+ _selectedApps.Clear();
+ foreach (var app in config.SelectedApps) _selectedApps.Add(app);
+ LogToMain("✅ 이전 설정을 성공적으로 불러왔습니다.");
+ }
+ }
+ catch (Exception ex)
+ {
+ LogToMain($"❌ 설정 불러오기 실패: {ex.Message}");
+ }
+ }
+ }
+ #endregion
+
+ #region [ 화면 전환 로직 (Navigation) ]
+ private void HideAllViews()
+ {
+ MainView.Visibility = Visibility.Collapsed;
+ BotSettingsView.Visibility = Visibility.Collapsed;
+ ChannelSettingsView.Visibility = Visibility.Collapsed;
+ OutputSettingsView.Visibility = Visibility.Collapsed;
+ }
+ private void Nav_BackToMain_Click(object sender, RoutedEventArgs e) { HideAllViews(); MainView.Visibility = Visibility.Visible; }
+ private void Nav_BotSettings_Click(object sender, RoutedEventArgs e) { HideAllViews(); BotSettingsView.Visibility = Visibility.Visible; }
+ private void Nav_ChannelSettings_Click(object sender, RoutedEventArgs e) { HideAllViews(); ChannelSettingsView.Visibility = Visibility.Visible; }
+ private void Nav_OutputSettings_Click(object sender, RoutedEventArgs e) { HideAllViews(); OutputSettingsView.Visibility = Visibility.Visible; }
+ #endregion
+
+ #region [ 봇 설정 기능 (비동기 연동) ]
+ private async void BotToggleBtn_Click(object sender, RoutedEventArgs e)
+ {
+ if (!_isBotRunning)
+ {
+ string token = TokenTextBox.Text;
+ if (string.IsNullOrWhiteSpace(token))
+ {
+ BotResultText.Text = "❌ 토큰을 입력해주세요.";
+ return;
+ }
+
+ SaveConfig();
+ _isBotRunning = true;
+ BotToggleBtn.IsEnabled = false; // 로그인 완료 전까지 연타 방지
+ BotResultText.Text = "⏳ 디스코드 서버에 연결 중...";
+
+ // 💡 API 연결 시작!
+ await _botManager.StartBotAsync(token);
+ }
+ else
+ {
+ if (_isRoutingStarted)
+ {
+ _isRoutingStarted = false;
+ MainStartRoutingBtn.Content = "🚀 시작";
+ MainStartRoutingBtn.Background = (System.Windows.Media.Brush)new System.Windows.Media.BrushConverter().ConvertFrom("#FF5865F2")!;
+ }
+
+ if (_isInChannel)
+ {
+ _isInChannel = false;
+ ChannelToggleBtn.Content = "채널 접속";
+ ChannelResultText.Text = "봇이 중지되어 채널에서 나왔습니다.";
+ }
+
+ // 💡 API 연결 종료!
+ await _botManager.StopBotAsync();
+
+ _isBotRunning = false;
+ BotToggleBtn.Content = "봇 실행";
+ BotResultText.Text = "봇이 안전하게 중지되었습니다.";
+ CurrentBotNameText.Text = "현재 실행중인 봇: 없음";
+ NavChannelSettingsBtn.IsEnabled = false;
+ }
+ }
+ #endregion
+
+ #region [ 채널 설정 기능 (실제 서버 데이터 바인딩) ]
+ private void ServerComboBox_DropDownOpened(object sender, EventArgs e)
+ {
+ // 💡 봇 매니저에게 실제 서버 목록을 달라고 요청합니다.
+ var servers = _botManager.GetServers()
+ .Select(g => new { Id = g.Id, Name = g.Name })
+ .ToList();
+
+ ServerComboBox.ItemsSource = servers;
+ ServerComboBox.DisplayMemberPath = "Name"; // 화면에 보여줄 글자
+ ServerComboBox.SelectedValuePath = "Id"; // 뒤에 숨겨둘 고유 ID
+ }
+
+ private void ServerComboBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
+ {
+ ChannelComboBox.IsEnabled = ServerComboBox.SelectedItem != null;
+ ChannelComboBox.ItemsSource = null; // 서버가 바뀌면 채널 목록 초기화
+ }
+
+ private void ChannelComboBox_DropDownOpened(object sender, EventArgs e)
+ {
+ if (ServerComboBox.SelectedValue is ulong guildId)
+ {
+ // 💡 선택한 서버의 고유 ID를 넘겨주고, 실제 음성 채널 목록을 받아옵니다.
+ var channels = _botManager.GetVoiceChannels(guildId)
+ .Select(c => new { Id = c.Id, Name = c.Name })
+ .ToList();
+
+ ChannelComboBox.ItemsSource = channels;
+ ChannelComboBox.DisplayMemberPath = "Name";
+ ChannelComboBox.SelectedValuePath = "Id";
+ }
+ }
+
+ private async void ChannelToggleBtn_Click(object sender, RoutedEventArgs e)
+ {
+ if (ServerComboBox.SelectedValue == null || ChannelComboBox.SelectedValue == null)
+ {
+ ChannelResultText.Text = "❌ 서버와 채널을 모두 선택해주세요.";
+ return;
+ }
+
+ // 숨겨둔 고유 ID 추출
+ ulong channelId = (ulong)ChannelComboBox.SelectedValue;
+
+ if (!_isInChannel)
+ {
+ ChannelToggleBtn.IsEnabled = false;
+ ChannelResultText.Text = "⏳ 접속 중...";
+
+ // 💡 음성 채널 접속 API 호출
+ await _botManager.JoinChannelAsync(channelId);
+
+ _isInChannel = true;
+ ChannelToggleBtn.IsEnabled = true;
+ ChannelToggleBtn.Content = "채널 나가기";
+ ChannelResultText.Text = "✅ 음성 채널에 정상적으로 접속했습니다.";
+
+ SaveConfig(); // 접속 성공 시 저장
+ }
+ else
+ {
+ ChannelToggleBtn.IsEnabled = false;
+
+ // 💡 음성 채널 퇴장 API 호출
+ await _botManager.LeaveChannelAsync();
+
+ _isInChannel = false;
+ ChannelToggleBtn.IsEnabled = true;
+ ChannelToggleBtn.Content = "채널 접속";
+ ChannelResultText.Text = "채널에서 나왔습니다.";
+ }
+ }
+ #endregion
+
+ #region [ 출력 설정 기능 ]
+ private void ProcessComboBox_DropDownOpened(object sender, EventArgs e)
+ {
+ ProcessComboBox.Items.Clear();
+ var processes = Process.GetProcesses()
+ .Where(p => p.MainWindowHandle != IntPtr.Zero && !string.IsNullOrEmpty(p.MainWindowTitle))
+ .Select(p => p.ProcessName)
+ .Distinct()
+ .OrderBy(n => n);
+ foreach (var pName in processes) ProcessComboBox.Items.Add(pName);
+ }
+
+ private void AddOutputAppBtn_Click(object sender, RoutedEventArgs e)
+ {
+ if (ProcessComboBox.SelectedItem != null)
+ {
+ string? appName = ProcessComboBox.SelectedItem.ToString();
+ if (!string.IsNullOrEmpty(appName) && !_selectedApps.Contains(appName))
+ _selectedApps.Add(appName);
+ }
+ }
+
+ private void RemoveAppBtn_Click(object sender, RoutedEventArgs e)
+ {
+ Button? btn = sender as Button;
+ if (btn != null && btn.Tag != null)
+ {
+ string? appName = btn.Tag.ToString();
+ if (!string.IsNullOrEmpty(appName)) _selectedApps.Remove(appName);
+ }
+ }
+
+ private void SaveOutputSettingsBtn_Click(object sender, RoutedEventArgs e)
+ {
+ SaveConfig();
+ LogToMain($"출력 설정이 저장되었습니다. (대상 앱: {_selectedApps.Count}개)");
+ MessageBox.Show("설정이 성공적으로 저장되었습니다.", "알림", MessageBoxButton.OK, MessageBoxImage.Information);
+ }
+ #endregion
+
+ #region [ 메인 화면 라우팅 시작/종료 ]
+ private void MainStartRoutingBtn_Click(object sender, RoutedEventArgs e)
+ {
+ if (!_isBotRunning) { MessageBox.Show("먼저 봇을 실행해주세요!", "경고", MessageBoxButton.OK, MessageBoxImage.Warning); return; }
+ if (!_isInChannel) { MessageBox.Show("먼저 채널에 접속해주세요!", "경고", MessageBoxButton.OK, MessageBoxImage.Warning); return; }
+
+ if (!_isRoutingStarted)
+ {
+ _isRoutingStarted = true;
+ MainStartRoutingBtn.Content = "⏹️ 종료";
+ MainStartRoutingBtn.Background = System.Windows.Media.Brushes.DarkRed;
+ LogToMain("오디오 라우팅을 시작했습니다!");
+ }
+ else
+ {
+ _isRoutingStarted = false;
+ MainStartRoutingBtn.Content = "🚀 시작";
+ MainStartRoutingBtn.Background = (System.Windows.Media.Brush)new System.Windows.Media.BrushConverter().ConvertFrom("#FF5865F2")!;
+ LogToMain("오디오 라우팅을 종료했습니다.");
+ }
+ }
+
+ private void LogToMain(string message)
+ {
+ MainLogBox.AppendText($"[{DateTime.Now:HH:mm:ss}] {message}\n");
+ MainLogBox.ScrollToEnd();
+ }
+ #endregion
+
+ #region [ 프로그램 종료 시 완벽한 정리 ]
+ private async void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
+ {
+ // 프로그램 종료 시 봇도 확실하게 로그아웃 시키기
+ if (_isBotRunning)
+ {
+ await _botManager.StopBotAsync();
+ }
+ }
+ #endregion
+ }
+}
\ No newline at end of file