From 9d14827e83af59f0b5a7e3c2375c288f035d60bd Mon Sep 17 00:00:00 2001 From: tkrmagid-notbook Date: Tue, 14 Apr 2026 14:45:41 +0900 Subject: [PATCH] =?UTF-8?q?1=EC=B0=A8=20=EC=A0=9C=EC=9E=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 기능은 다 만들었는데 테스트를 못해봄 그래서 잘 작동하는지 모름 집가서 테스트해봐야지 --- .gitignore | 485 +++++++++++++++++++++++++++++++++++++++++ App.xaml | 9 + App.xaml.cs | 36 +++ AssemblyInfo.cs | 10 + AudioBotProject.csproj | 16 ++ AudioBotProject.sln | 24 ++ DiscordBotManager.cs | 105 +++++++++ MainWindow.xaml | 88 ++++++++ MainWindow.xaml.cs | 315 ++++++++++++++++++++++++++ 9 files changed, 1088 insertions(+) create mode 100644 .gitignore create mode 100644 App.xaml create mode 100644 App.xaml.cs create mode 100644 AssemblyInfo.cs create mode 100644 AudioBotProject.csproj create mode 100644 AudioBotProject.sln create mode 100644 DiscordBotManager.cs create mode 100644 MainWindow.xaml create mode 100644 MainWindow.xaml.cs diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..ccf61c7 --- /dev/null +++ b/.gitignore @@ -0,0 +1,485 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from `dotnet new gitignore` + +# === [커스텀 보안 설정] === +# 디스코드 봇 토큰이나 개인 설정이 들어갈 파일들을 무시합니다. +config.json +appsettings.json +.env + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET +project.lock.json +project.fragment.lock.json +artifacts/ + +# Tye +.tye/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +# but not Directory.Build.rsp, as it configures directory-level build defaults +!Directory.Build.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio 6 auto-generated project file (contains which files were open etc.) +*.vbp + +# Visual Studio 6 workspace and project file (working project files containing files to include in project) +*.dsw +*.dsp + +# Visual Studio 6 technical files +*.ncb +*.aps + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# Visual Studio History (VSHistory) files +.vshistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# VS Code files for those working on multiple tools +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +*.code-workspace + +# Local History for Visual Studio Code +.history/ + +# Windows Installer files from build outputs +*.cab +*.msi +*.msix +*.msm +*.msp + +# JetBrains Rider +*.sln.iml +.idea/ + +## +## Visual studio for Mac +## + + +# globs +Makefile.in +*.userprefs +*.usertasks +config.make +config.status +aclocal.m4 +install-sh +autom4te.cache/ +*.tar.gz +tarballs/ +test-results/ + +# content below from: https://github.com/github/gitignore/blob/main/Global/macOS.gitignore +# General +.DS_Store +.AppleDouble +.LSOverride + +# Icon must end with two \r +Icon + + +# Thumbnails +._* + +# Files that might appear in the root of a volume +.DocumentRevisions-V100 +.fseventsd +.Spotlight-V100 +.TemporaryItems +.Trashes +.VolumeIcon.icns +.com.apple.timemachine.donotpresent + +# Directories potentially created on remote AFP share +.AppleDB +.AppleDesktop +Network Trash Folder +Temporary Items +.apdisk + +# content below from: https://github.com/github/gitignore/blob/main/Global/Windows.gitignore +# Windows thumbnail cache files +Thumbs.db +ehthumbs.db +ehthumbs_vista.db + +# Dump file +*.stackdump + +# Folder config file +[Dd]esktop.ini + +# Recycle Bin used on file shares +$RECYCLE.BIN/ + +# Windows Installer files +*.cab +*.msi +*.msix +*.msm +*.msp + +# Windows shortcuts +*.lnk + +# Vim temporary swap files +*.swp diff --git a/App.xaml b/App.xaml new file mode 100644 index 0000000..e253c33 --- /dev/null +++ b/App.xaml @@ -0,0 +1,9 @@ + + + + + diff --git a/App.xaml.cs b/App.xaml.cs new file mode 100644 index 0000000..815044d --- /dev/null +++ b/App.xaml.cs @@ -0,0 +1,36 @@ +using System.Threading; +using System.Windows; + +namespace AudioBotProject +{ + public partial class App : Application + { + // 💡 프로그램 전체에서 딱 하나만 존재해야 하는 '뮤텍스(열쇠)'입니다. + private static Mutex? _mutex = null; + + // 프로그램이 본격적으로 켜지기(MainWindow를 띄우기) 직전에 실행되는 함수입니다. + protected override void OnStartup(StartupEventArgs e) + { + // 우리 프로그램만의 고유한 열쇠 이름 (절대 겹치지 않을 만한 이름으로 짓습니다) + const string mutexName = "AudioBotProject_Unique_Mutex_Key_12345"; + bool isNewInstance; + + // 컴퓨터 전체를 통틀어서 저 이름의 열쇠가 있는지 확인하고, 없으면 내가 가집니다. + _mutex = new Mutex(true, mutexName, out isNewInstance); + + // 만약 내가 새로운 열쇠를 만든 게 아니라면? (이미 다른 애가 열쇠를 들고 켜져 있다면?) + if (!isNewInstance) + { + // 경고창을 띄우고 + MessageBox.Show("프로그램이 이미 실행 중입니다!", "중복 실행 방지", MessageBoxButton.OK, MessageBoxImage.Warning); + + // 메인 화면을 띄우기도 전에 프로그램을 즉시 강제 종료해버립니다. + Application.Current.Shutdown(); + return; + } + + // 내가 첫 번째 실행이라면, 정상적으로 원래 하던 일(MainWindow 띄우기)을 계속합니다. + base.OnStartup(e); + } + } +} \ No newline at end of file diff --git a/AssemblyInfo.cs b/AssemblyInfo.cs new file mode 100644 index 0000000..cc29e7f --- /dev/null +++ b/AssemblyInfo.cs @@ -0,0 +1,10 @@ +using System.Windows; + +[assembly:ThemeInfo( + ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located + //(used if a resource is not found in the page, + // or application resource dictionaries) + ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located + //(used if a resource is not found in the page, + // app, or any theme specific resource dictionaries) +)] diff --git a/AudioBotProject.csproj b/AudioBotProject.csproj new file mode 100644 index 0000000..c0d2b0c --- /dev/null +++ b/AudioBotProject.csproj @@ -0,0 +1,16 @@ + + + + WinExe + net10.0-windows + enable + enable + true + + + + + + + + diff --git a/AudioBotProject.sln b/AudioBotProject.sln new file mode 100644 index 0000000..0fec139 --- /dev/null +++ b/AudioBotProject.sln @@ -0,0 +1,24 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.5.2.0 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AudioBotProject", "AudioBotProject.csproj", "{51D312D8-FE89-78BE-8722-64388BBA1941}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {51D312D8-FE89-78BE-8722-64388BBA1941}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {51D312D8-FE89-78BE-8722-64388BBA1941}.Debug|Any CPU.Build.0 = Debug|Any CPU + {51D312D8-FE89-78BE-8722-64388BBA1941}.Release|Any CPU.ActiveCfg = Release|Any CPU + {51D312D8-FE89-78BE-8722-64388BBA1941}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {E87013A2-59B5-4663-B9A1-826E2861A928} + EndGlobalSection +EndGlobal diff --git a/DiscordBotManager.cs b/DiscordBotManager.cs new file mode 100644 index 0000000..364227e --- /dev/null +++ b/DiscordBotManager.cs @@ -0,0 +1,105 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Threading.Tasks; +using Discord; +using Discord.Audio; +using Discord.WebSocket; + +namespace AudioBotProject +{ + public class DiscordBotManager + { + private DiscordSocketClient _client = null!; + private IAudioClient? _audioClient; // 음성 채널 연결 객체 + + // UI 창(MainWindow)으로 메시지나 상태를 전달하기 위한 이벤트(Event) + public event Action? OnLog; + public event Action? OnReady; + + public async Task StartBotAsync(string botToken) + { + var config = new DiscordSocketConfig + { + GatewayIntents = GatewayIntents.AllUnprivileged | GatewayIntents.GuildVoiceStates + }; + + _client = new DiscordSocketClient(config); + + // 디스코드에서 로그나 준비 완료 신호가 오면 우리 함수를 실행하도록 연결 + _client.Log += LogAsync; + _client.Ready += ReadyAsync; + + await _client.LoginAsync(TokenType.Bot, botToken); + await _client.StartAsync(); + } + + public async Task StopBotAsync() + { + if (_client != null) + { + await LeaveChannelAsync(); // 봇이 꺼지기 전에 채널에서 먼저 나옴 + await _client.StopAsync(); + await _client.LogoutAsync(); + OnLog?.Invoke("봇이 디스코드 서버에서 로그아웃 되었습니다."); + } + } + + private Task LogAsync(LogMessage log) + { + OnLog?.Invoke(log.ToString()); // 화면의 로그창으로 텍스트 전송 + return Task.CompletedTask; + } + + private Task ReadyAsync() + { + OnLog?.Invoke($"✅ 봇 로그인 성공! 현재 봇 이름: {_client.CurrentUser.Username}"); + OnReady?.Invoke(); // 화면 쪽에 "봇 준비 완료!" 신호 전송 + return Task.CompletedTask; + } + + public string GetBotName() => _client?.CurrentUser?.Username ?? "알 수 없음"; + + // 봇이 들어가 있는 서버(Guild) 목록 가져오기 + public IEnumerable GetServers() + { + return _client?.Guilds ?? Enumerable.Empty(); + } + + // 특정 서버의 음성 채널 목록 가져오기 + public IEnumerable GetVoiceChannels(ulong guildId) + { + var guild = _client?.GetGuild(guildId); + if (guild == null) return Enumerable.Empty(); + + // 일반 텍스트 채널은 빼고 음성 채널만 순서대로 정렬해서 반환 + return guild.VoiceChannels.OrderBy(c => c.Position); + } + + // 음성 채널 접속 + public async Task JoinChannelAsync(ulong channelId) + { + if (_client == null) return; + var channel = _client.GetChannel(channelId) as SocketVoiceChannel; + + if (channel != null) + { + // ConnectAsync()를 호출하면 디스코드 서버에 봇이 짠! 하고 등장합니다. + _audioClient = await channel.ConnectAsync(); + OnLog?.Invoke($"🔊 [{channel.Name}] 채널에 성공적으로 접속했습니다."); + } + } + + // 음성 채널 퇴장 + public async Task LeaveChannelAsync() + { + if (_audioClient != null) + { + await _audioClient.StopAsync(); + _audioClient.Dispose(); + _audioClient = null; + OnLog?.Invoke("🔇 음성 채널에서 퇴장했습니다."); + } + } + } +} \ No newline at end of file diff --git a/MainWindow.xaml b/MainWindow.xaml new file mode 100644 index 0000000..648b367 --- /dev/null +++ b/MainWindow.xaml @@ -0,0 +1,88 @@ + + + + + + + +