fix: make humanised selfbot startup abort- and concurrency-safe
The human-pause delays leave start() in-flight for several seconds, which
exposed two races:
- stop() during a pause only ended the pause; start() continued and called
joinVoice on the streamer stop() had already nulled (null deref).
- `active` was set only just before go-live, so a second /stream during the
delay passed the guard and both calls raced on the same overwritten streamer.
Now start() locks `active` before any await, keeps controller/streamer/capture
as local refs, and calls signal.throwIfAborted() after each await so an
interleaved stop() unwinds into a catch that tears down via the local refs and
clears instance state only if it still points at this attempt. isActive() now
reflects "starting" during the delay too.
Verified live: concurrent start is rejected ("이미 송출 중입니다"), stop() mid-
startup returns a cancel message with isActive=false and no uncaught error, and
the happy path still goes live and tears down cleanly. tsc --noEmit passes.
This commit is contained in:
@@ -37,10 +37,9 @@ export class SelfbotStreamer implements ScreenStreamer {
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* Wait a randomised, human-plausible amount of time. Resolves immediately if
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* Wait a randomised, human-plausible amount of time. Resolves immediately if
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* the stream is aborted (stop()) mid-wait, so teardown never hangs on a pause.
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* the stream is aborted (stop()) mid-wait, so teardown never hangs on a pause.
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*/
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*/
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private humanPause(minMs: number, maxMs: number): Promise<void> {
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private humanPause(minMs: number, maxMs: number, signal?: AbortSignal): Promise<void> {
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const ms = Math.floor(minMs + Math.random() * Math.max(0, maxMs - minMs));
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const ms = Math.floor(minMs + Math.random() * Math.max(0, maxMs - minMs));
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return new Promise((resolve) => {
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return new Promise((resolve) => {
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const signal = this.controller?.signal;
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if (signal?.aborted) return resolve();
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if (signal?.aborted) return resolve();
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const onAbort = () => {
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const onAbort = () => {
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clearTimeout(timer);
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clearTimeout(timer);
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@@ -84,85 +83,127 @@ export class SelfbotStreamer implements ScreenStreamer {
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if (!ctx.voiceChannelId) {
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if (!ctx.voiceChannelId) {
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return "셀프봇 송출은 음성 채널 안에서 호출해야 합니다.";
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return "셀프봇 송출은 음성 채널 안에서 호출해야 합니다.";
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}
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}
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const { selfbot, vs } = await this.loadLib();
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// Lock the starting state BEFORE any await: the human-pause delays below
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const { Streamer, prepareStream, playStream } = vs;
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// mean start() is in-flight for several seconds, so a second /stream call
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// must be rejected by the `this.active` guard above, and the status must
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this.controller = new AbortController();
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// read "starting" rather than idle during the wait. Keep controller /
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// streamer / capture as LOCAL refs so an interleaved stop() (which nulls the
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this.streamer = new Streamer(new selfbot.Client());
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// instance fields) can't turn our own continuation into a null dereference.
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await this.streamer.client.login(this.config.selfbotToken);
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// Act like a person, not a bot: take a breath after coming online before
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// navigating into the voice channel, then settle in for a few seconds
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// before hitting "Go Live". Randomised so the cadence isn't fingerprintable.
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await this.humanPause(900, 2200);
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await this.streamer.joinVoice(ctx.guildId, ctx.voiceChannelId);
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await this.humanPause(2500, 5000);
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const [w, h] = this.config.vncResolution.split("x").map((n) => parseInt(n, 10));
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// Capture the VNC X display with the SYSTEM ffmpeg (which reliably has
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// x11grab), then pipe that stream into the library. Relying on the lib's
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// bundled libav for the x11grab input device is not portable; piping the
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// system ffmpeg is. (Verified live against a real voice channel.)
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//
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// The SYSTEM ffmpeg produces the final, Discord-ready H264 in one pass:
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// target bitrate (-b:v/-maxrate), no B-frames (WebRTC requires this), a
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// 1s keyframe interval, and yuv420p. The library then only REMUXES it
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// (noTranscoding below) so there is no second decode/scale/encode. With
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// streamHw on (default) this single encode runs on the GPU (h264_nvenc,
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// RTX 5050); otherwise it falls back to software x264.
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const hw = this.config.streamHw;
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const kbps = this.config.vncBitrateKbps;
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const maxKbps = Math.round(kbps * 1.5);
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const captureCodecArgs = hw
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? ["-c:v", "h264_nvenc", "-preset", "p4", "-tune", "ll", "-forced-idr", "1"]
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: ["-c:v", "libx264", "-preset", "ultrafast", "-tune", "zerolatency"];
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const capture = spawn("ffmpeg", [
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"-loglevel", "error",
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"-f", "x11grab",
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"-framerate", String(this.config.vncFramerate),
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"-video_size", this.config.vncResolution,
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"-i", this.config.vncDisplay,
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...captureCodecArgs,
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"-b:v", `${kbps}k`, "-maxrate", `${maxKbps}k`, "-bufsize", `${kbps}k`,
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"-bf", "0",
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"-pix_fmt", "yuv420p",
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"-g", String(this.config.vncFramerate),
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"-f", "mpegts", "pipe:1",
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]);
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this.capture = capture;
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capture.stderr?.on("data", (d) => {
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if (!this.controller?.signal.aborted) console.error("[selfbot x11grab]", d.toString().trim());
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});
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const { command, output } = prepareStream(
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capture.stdout,
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{
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// The capture above is already a Discord-ready H264 elementary stream,
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// so the library only remuxes it (no second encode). width/height/
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// frameRate are passed for signalling; encoding options are ignored
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// on the copy path.
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width: w || 1920,
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height: h || 1080,
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frameRate: this.config.vncFramerate,
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videoCodec: "H264",
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noTranscoding: true,
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},
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this.controller.signal,
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);
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command.on("error", (err: Error) => {
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if (!this.controller?.signal.aborted) console.error("[selfbot] ffmpeg error:", err);
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});
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this.active = true;
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this.active = true;
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playStream(output, this.streamer, { type: "go-live" }, this.controller.signal)
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const controller = (this.controller = new AbortController());
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.catch((err: Error) => console.error("[selfbot] playStream:", err))
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const signal = controller.signal;
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.finally(() => {
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let streamer: any = null;
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this.active = false;
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let capture: ChildProcess | null = null;
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try {
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const { selfbot, vs } = await this.loadLib();
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const { Streamer, prepareStream, playStream } = vs;
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signal.throwIfAborted();
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streamer = this.streamer = new Streamer(new selfbot.Client());
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await streamer.client.login(this.config.selfbotToken);
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signal.throwIfAborted();
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// Act like a person, not a bot: take a breath after coming online before
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// navigating into the voice channel, then settle in for a few seconds
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// before hitting "Go Live". Randomised so the cadence isn't
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// fingerprintable. throwIfAborted() after each pause unwinds into the
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// catch below if stop() lands mid-wait, so we never join/go-live on a
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// torn-down streamer.
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await this.humanPause(900, 2200, signal);
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signal.throwIfAborted();
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await streamer.joinVoice(ctx.guildId, ctx.voiceChannelId);
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await this.humanPause(2500, 5000, signal);
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signal.throwIfAborted();
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const [w, h] = this.config.vncResolution.split("x").map((n) => parseInt(n, 10));
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// Capture the VNC X display with the SYSTEM ffmpeg (which reliably has
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// x11grab), then pipe that stream into the library. Relying on the lib's
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// bundled libav for the x11grab input device is not portable; piping the
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// system ffmpeg is. (Verified live against a real voice channel.)
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//
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// The SYSTEM ffmpeg produces the final, Discord-ready H264 in one pass:
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// target bitrate (-b:v/-maxrate), no B-frames (WebRTC requires this), a
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// 1s keyframe interval, and yuv420p. The library then only REMUXES it
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// (noTranscoding below) so there is no second decode/scale/encode. With
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// streamHw on (default) this single encode runs on the GPU (h264_nvenc,
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// RTX 5050); otherwise it falls back to software x264.
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const hw = this.config.streamHw;
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const kbps = this.config.vncBitrateKbps;
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const maxKbps = Math.round(kbps * 1.5);
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const captureCodecArgs = hw
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? ["-c:v", "h264_nvenc", "-preset", "p4", "-tune", "ll", "-forced-idr", "1"]
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: ["-c:v", "libx264", "-preset", "ultrafast", "-tune", "zerolatency"];
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capture = this.capture = spawn("ffmpeg", [
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"-loglevel", "error",
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"-f", "x11grab",
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"-framerate", String(this.config.vncFramerate),
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"-video_size", this.config.vncResolution,
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"-i", this.config.vncDisplay,
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...captureCodecArgs,
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"-b:v", `${kbps}k`, "-maxrate", `${maxKbps}k`, "-bufsize", `${kbps}k`,
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"-bf", "0",
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"-pix_fmt", "yuv420p",
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"-g", String(this.config.vncFramerate),
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"-f", "mpegts", "pipe:1",
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]);
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capture.stderr?.on("data", (d) => {
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if (!signal.aborted) console.error("[selfbot x11grab]", d.toString().trim());
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});
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});
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return "🔴 셀프봇으로 VNC 화면을 음성채널에 실시간 송출 중입니다 (Go Live).";
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const { command, output } = prepareStream(
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capture.stdout,
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{
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// The capture above is already a Discord-ready H264 elementary stream,
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// so the library only remuxes it (no second encode). width/height/
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// frameRate are passed for signalling; encoding options are ignored
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// on the copy path.
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width: w || 1920,
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height: h || 1080,
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frameRate: this.config.vncFramerate,
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videoCodec: "H264",
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noTranscoding: true,
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},
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signal,
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);
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command.on("error", (err: Error) => {
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if (!signal.aborted) console.error("[selfbot] ffmpeg error:", err);
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});
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signal.throwIfAborted();
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playStream(output, streamer, { type: "go-live" }, signal)
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.catch((err: Error) => {
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if (!signal.aborted) console.error("[selfbot] playStream:", err);
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})
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.finally(() => {
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// The stream ended on its own (not via stop()); release the lock.
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if (this.controller === controller) this.active = false;
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});
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return "🔴 셀프봇으로 VNC 화면을 음성채널에 실시간 송출 중입니다 (Go Live).";
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} catch (e) {
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// Startup was aborted (stop() during a pause) or failed. Tear down using
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// our LOCAL refs, then clear instance state only if it still points at us
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// (a concurrent stop()/start() may already have replaced it).
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try {
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capture?.kill("SIGKILL");
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} catch {
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/* ignore */
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}
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try {
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streamer?.leaveVoice?.();
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streamer?.client?.destroy?.();
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} catch {
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/* ignore */
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}
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if (this.capture === capture) this.capture = null;
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if (this.streamer === streamer) this.streamer = null;
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if (this.controller === controller) this.controller = null;
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this.active = false;
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if (signal.aborted) return "송출을 시작하는 중에 중지했습니다.";
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throw e;
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}
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}
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}
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async stop(): Promise<void> {
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async stop(): Promise<void> {
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