fix(bot): auto-start broadcast on voice join in userbot mode
The "couple broadcast to voice" feature only wired auto-start into the normal-bot join handler. Userbot mode (the only mode that can actually Go Live) was added later with Go-Live deferred to a "stage 2" that never landed, so the running deployment had no path to start a broadcast. Extract the coupling into a shared bot/src/broadcast.ts (auto-start on join, report live state to the brain each turn, voice toggle) and wire it into both index.ts and userbot.ts so both modes behave identically. Add a behavioural test for the auto-start + toggle contract. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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89
bot/src/broadcast.ts
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89
bot/src/broadcast.ts
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/**
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* Broadcast <-> voice coupling, shared by the normal-bot and userbot entry
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* points so both modes behave identically.
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*
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* The screen broadcast is coupled to the voice session: it auto-starts when the
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* assistant joins a voice channel (screen-share mode default), reports its live
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* state to the brain each turn (search routes Chrome while live / Gemini when
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* off), and the brain can toggle it by voice ("방송 켜줘 / 꺼줘"). This logic
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* used to live only in the normal-bot join handler, so the userbot path (the
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* only mode that can actually Go Live) never started a broadcast. Keeping it
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* here means a single implementation serves both.
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*/
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import { config } from "./config.ts";
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import { createStreamer, type ScreenStreamer, type StreamContext } from "./stream/index.ts";
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import type { VoiceSession } from "./voice.ts";
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/** One streamer per guild, shared across both entry points. */
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const streamers = new Map<string, ScreenStreamer>();
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export async function getStreamer(guildId: string): Promise<ScreenStreamer> {
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let s = streamers.get(guildId);
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if (!s) {
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s = await createStreamer(config);
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streamers.set(guildId, s);
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}
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return s;
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}
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/** The existing streamer for a guild, if one has been created. */
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export function peekStreamer(guildId: string): ScreenStreamer | undefined {
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return streamers.get(guildId);
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}
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type BroadcastSession = Pick<VoiceSession, "getBroadcasting" | "onBroadcastAction">;
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/**
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* Wire a voice session to a streamer and auto-start the broadcast. Pure (no
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* config / registry access) so it can be unit-tested with a fake streamer:
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* - report live state to the brain each turn,
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* - let the brain toggle the stream by voice,
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* - auto-start on join (skipping if already live).
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*
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* Auto-start failures are swallowed so a broadcast problem never blocks the
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* voice conversation from coming up.
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*/
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export async function coupleBroadcast(
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session: BroadcastSession,
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streamer: ScreenStreamer,
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ctx: StreamContext,
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): Promise<void> {
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session.getBroadcasting = () => streamer.isActive();
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session.onBroadcastAction = async (action) => {
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if (action === "start") {
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if (!streamer.isActive()) await streamer.start(ctx);
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} else if (streamer.isActive()) {
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await streamer.stop();
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}
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};
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try {
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if (!streamer.isActive()) await streamer.start(ctx);
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} catch (e) {
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console.error("[broadcast] auto-start failed:", e);
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}
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}
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/**
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* Couple the broadcast to a freshly joined voice session when screen-share mode
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* is on (STREAM_BROWSER=true). No-op in voice-only mode (STREAM_BROWSER=false).
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*/
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export async function maybeCoupleBroadcast(
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session: BroadcastSession,
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ctx: StreamContext,
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): Promise<void> {
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if (!config.screenBrowser) return;
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const streamer = await getStreamer(ctx.guildId);
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await coupleBroadcast(session, streamer, ctx);
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}
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/** Stop the broadcast for a guild if one is live (e.g. on leave). */
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export async function stopBroadcast(guildId: string): Promise<void> {
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const s = streamers.get(guildId);
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if (s?.isActive()) {
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try {
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await s.stop();
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} catch (e) {
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console.error("[broadcast] stop failed:", e);
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}
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}
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}
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