feat: couple broadcast to voice + voice-controlled broadcast toggle

Completes the STREAM_BROWSER=true behaviour:
- handleJoin auto-starts the broadcast on voice join and wires the session to
  the guild streamer; each turn reports the live state to the brain so search
  routes Chrome (live) vs Gemini (off).
- New setBroadcast tool lets the user toggle the broadcast by voice ("방송
  켜줘/꺼줘") via the LLM (no hardcoded phrases); it refuses when
  STREAM_BROWSER=false. The directive flows brain -> bridge (broadcast_action)
  -> bot streamer.start/stop, guarded by isActive() so it's idempotent.
- Per-turn IPC uses a thread-local (reply/turn_state.py) instead of threading
  params through the whole engine chain: bridge sets broadcasting in, tool
  records the directive out; Tool.execute exposes broadcasting on ToolContext.

Bot typecheck clean; brain covered by tests/test_set_broadcast.py (+ existing
routing tests). Specs + docs updated.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
javis-bot
2026-06-11 10:08:30 +09:00
parent 35e754d6ee
commit ca86390407
11 changed files with 316 additions and 14 deletions

View File

@@ -4,11 +4,15 @@
*/
import { config } from "./config.ts";
export type BroadcastAction = "start" | "stop";
export interface ConverseResult {
transcript: string;
language?: string | null;
reply: string;
error?: string | null;
/** Broadcast directive the brain requested this turn (setBroadcast tool). */
broadcast_action?: BroadcastAction | null;
/** base64-encoded 16-bit PCM WAV of the spoken reply, or null if TTS off */
audio_b64?: string | null;
}
@@ -16,12 +20,16 @@ export interface ConverseResult {
export interface TextResult {
reply: string;
error?: string | null;
broadcast_action?: BroadcastAction | null;
audio_b64?: string | null;
}
/** Full voice turn: WAV in -> {transcript, reply, reply audio}. */
export async function converse(wav: Buffer): Promise<ConverseResult> {
const res = await fetch(`${config.bridgeUrl}/converse`, {
/** Full voice turn: WAV in -> {transcript, reply, reply audio}. ``broadcasting``
* is the current live screen-share state so the brain routes search (Chrome
* while live, Gemini when off). */
export async function converse(wav: Buffer, broadcasting?: boolean): Promise<ConverseResult> {
const qs = broadcasting === undefined ? "" : `?broadcasting=${broadcasting ? "1" : "0"}`;
const res = await fetch(`${config.bridgeUrl}/converse${qs}`, {
method: "POST",
headers: { "content-type": "audio/wav" },
body: wav,

View File

@@ -81,6 +81,30 @@ async function handleJoin(i: ChatInputCommandInteraction) {
const session = await joinChannel(channel);
session.onTurn = ({ transcript, reply }) =>
console.log(`🗣️ ${transcript}\n🤖 ${reply}`);
// Screen-share mode (STREAM_BROWSER=true): the broadcast is coupled to the
// voice session. Auto-start it on join, report its live state to the brain
// each turn (search routes Chrome while live / Gemini when off), and let the
// brain toggle it via voice ("방송 켜줘 / 꺼줘"). In voice-only mode
// (STREAM_BROWSER=false) none of this runs and the broadcast stays off.
if (config.screenBrowser) {
const streamer = await getStreamer(i.guildId!);
const ctx: StreamContext = { guildId: i.guildId!, voiceChannelId: channel.id };
session.getBroadcasting = () => streamer.isActive();
session.onBroadcastAction = async (action) => {
if (action === "start") {
if (!streamer.isActive()) await streamer.start(ctx);
} else if (streamer.isActive()) {
await streamer.stop();
}
};
try {
if (!streamer.isActive()) await streamer.start(ctx);
} catch (e) {
console.error("[join] auto-broadcast failed:", e);
}
}
await i.editReply(`🎙️ '${channel.name}' 채널에 접속했습니다. 말씀하세요.`);
}

View File

@@ -71,6 +71,11 @@ export class VoiceSession {
private playQueue: Buffer[] = [];
/** Optional callback to surface transcripts/replies to a text channel. */
onTurn?: (info: { user: string; transcript: string; reply: string }) => void;
/** Live screen-share state, sent with each turn so the brain routes search
* (Chrome while broadcasting, Gemini when off). */
getBroadcasting?: () => boolean;
/** Apply a broadcast directive the brain requested (start/stop the stream). */
onBroadcastAction?: (action: "start" | "stop") => void | Promise<void>;
constructor(channel: VoiceBasedChannel) {
this.guildId = channel.guild.id;
@@ -123,10 +128,19 @@ export class VoiceSession {
const wav = pcm16MonoToWav(mono, DISCORD_RATE);
try {
const result = await converse(wav);
const result = await converse(wav, this.getBroadcasting?.());
if (result.transcript) {
this.onTurn?.({ user: userId, transcript: result.transcript, reply: result.reply });
}
// Apply any broadcast directive the brain requested (e.g. user said
// "방송 켜줘 / 꺼줘") before playing the reply.
if (result.broadcast_action && this.onBroadcastAction) {
try {
await this.onBroadcastAction(result.broadcast_action);
} catch (e) {
console.error("[voice] broadcast action failed:", e);
}
}
const audio = decodeWav(result.audio_b64);
if (audio) this.play(audio);
} catch (err) {