feat: couple broadcast to voice + voice-controlled broadcast toggle
Completes the STREAM_BROWSER=true behaviour:
- handleJoin auto-starts the broadcast on voice join and wires the session to
the guild streamer; each turn reports the live state to the brain so search
routes Chrome (live) vs Gemini (off).
- New setBroadcast tool lets the user toggle the broadcast by voice ("방송
켜줘/꺼줘") via the LLM (no hardcoded phrases); it refuses when
STREAM_BROWSER=false. The directive flows brain -> bridge (broadcast_action)
-> bot streamer.start/stop, guarded by isActive() so it's idempotent.
- Per-turn IPC uses a thread-local (reply/turn_state.py) instead of threading
params through the whole engine chain: bridge sets broadcasting in, tool
records the directive out; Tool.execute exposes broadcasting on ToolContext.
Bot typecheck clean; brain covered by tests/test_set_broadcast.py (+ existing
routing tests). Specs + docs updated.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -71,6 +71,11 @@ export class VoiceSession {
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private playQueue: Buffer[] = [];
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/** Optional callback to surface transcripts/replies to a text channel. */
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onTurn?: (info: { user: string; transcript: string; reply: string }) => void;
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/** Live screen-share state, sent with each turn so the brain routes search
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* (Chrome while broadcasting, Gemini when off). */
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getBroadcasting?: () => boolean;
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/** Apply a broadcast directive the brain requested (start/stop the stream). */
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onBroadcastAction?: (action: "start" | "stop") => void | Promise<void>;
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constructor(channel: VoiceBasedChannel) {
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this.guildId = channel.guild.id;
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@@ -123,10 +128,19 @@ export class VoiceSession {
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const wav = pcm16MonoToWav(mono, DISCORD_RATE);
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try {
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const result = await converse(wav);
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const result = await converse(wav, this.getBroadcasting?.());
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if (result.transcript) {
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this.onTurn?.({ user: userId, transcript: result.transcript, reply: result.reply });
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}
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// Apply any broadcast directive the brain requested (e.g. user said
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// "방송 켜줘 / 꺼줘") before playing the reply.
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if (result.broadcast_action && this.onBroadcastAction) {
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try {
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await this.onBroadcastAction(result.broadcast_action);
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} catch (e) {
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console.error("[voice] broadcast action failed:", e);
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}
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}
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const audio = decodeWav(result.audio_b64);
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if (audio) this.play(audio);
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} catch (err) {
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