feat(stream): single-account Go-Live — broadcast on the conversation's session
Proven approach: the conversation (hear+speak) runs on @discordjs/voice; the
Go-Live broadcast is a SEPARATE stream connection created on the SAME selfbot
session (exactly like a real Discord client), so ONE account hears, speaks, AND
broadcasts — no second login, no self_deaf, no voice conflict.
- voice.ts captures its own voice session_id (adapter wrap) and exposes
getSharedSession() {client, guildId, channelId, sessionId, botId}.
- broadcast.ts threads it into the StreamContext.
- selfbot.ts: when a shared session is present, build the Streamer on the
conversation client and create the stream on its session_id (no login/joinVoice/
humanPause); teardown only stops the stream (never leaves voice/destroys the
shared client). Falls back to the dedicated-account path otherwise.
Verified live: Go-Live connected in ~7s while the conversation voice stayed
ready, and the broadcast was visible in Discord — all on one account.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -8,11 +8,26 @@
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*/
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import type { AppConfig } from "../config.ts";
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/** A live voice session to reuse for single-account Go-Live: the conversation's
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* own selfbot client + its negotiated voice session_id. The Go-Live stream is
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* created on THIS session (no second login / voice join), so one account both
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* hears/speaks (via @discordjs/voice) and broadcasts (via @dank074). */
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export interface SharedVoiceSession {
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client: unknown;
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guildId: string;
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channelId: string;
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sessionId: string;
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botId: string;
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}
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export interface StreamContext {
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guildId: string;
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voiceChannelId: string;
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/** Post an image to the invoking text channel (used by the screenshot backend). */
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postImage?: (png: Buffer, name: string) => Promise<void>;
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/** If present and it returns a session, the selfbot backend broadcasts on the
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* conversation's existing session instead of a second login (single account). */
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getSharedSession?: () => SharedVoiceSession | null;
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}
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export interface ScreenStreamer {
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