Proven approach: the conversation (hear+speak) runs on @discordjs/voice; the
Go-Live broadcast is a SEPARATE stream connection created on the SAME selfbot
session (exactly like a real Discord client), so ONE account hears, speaks, AND
broadcasts — no second login, no self_deaf, no voice conflict.
- voice.ts captures its own voice session_id (adapter wrap) and exposes
getSharedSession() {client, guildId, channelId, sessionId, botId}.
- broadcast.ts threads it into the StreamContext.
- selfbot.ts: when a shared session is present, build the Streamer on the
conversation client and create the stream on its session_id (no login/joinVoice/
humanPause); teardown only stops the stream (never leaves voice/destroys the
shared client). Falls back to the dedicated-account path otherwise.
Verified live: Go-Live connected in ~7s while the conversation voice stayed
ready, and the broadcast was visible in Discord — all on one account.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Critical regression: in single-account userbot mode the broadcast auto-start
logged in a SECOND session of the conversation account and called joinVoice,
which the streaming lib always sends with self_deaf:true. Voice state is
per-account, so this deafened the CONVERSATION session too and the bot silently
stopped hearing the user (STT receive broke). The Go-Live cannot connect on a
shared account anyway.
start() now refuses early (no joinVoice, no deafen) when there is no dedicated
DISCORD_STREAM_TOKEN and no normal-bot token, protecting the conversation. A
dedicated stream account re-enables the broadcast.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Confirmed root cause of "broadcast doesn't appear in Discord" in userbot mode:
the conversation and the Go-Live broadcaster were the SAME Discord account on
two sessions. Discord allows one voice presence per account, so the broadcaster's
voice connection never connects (state voiceReady:false). Proven by isolating the
broadcaster: alone it connects ("Go-Live WebRTC connected"); alongside the
conversation it times out.
The broadcaster now logs in with DISCORD_STREAM_TOKEN when set (a second burner
account dedicated to streaming), falling back to DISCORD_SELFBOT_TOKEN (correct
for normal-bot mode). When userbot mode shares one account it warns loudly with
the fix. Documents the var in .env.example.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
isActive() was a local flag set at start() time, and start() fired playStream
without awaiting the actual stream connection, so 'broadcasting' was reported
even when nothing reached Discord (auto-start log + ffmpeg/NVENC running are not
proof of transmission).
start() now waits for the streaming library's real readiness signal (the stream
connection's WebRTC reaching "connected") before declaring live. On timeout it
logs a compact connection-state diagnostic, tears the local ffmpeg pipeline down
immediately, and returns an explicit failure. isActive() reports the real live
state. Timeout is config-driven (STREAM_READY_TIMEOUT_MS, default 25s). Adds a
test for the timeout/teardown path and updates the existing leak-teardown test.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Addresses review of the STREAM_BROWSER / broadcast-defaults work:
- SelfbotStreamer now spawns broadcast-helper.mjs on stream start and kills it on
stop/self-end (alongside capture + keepalive). The ad-skip, subtitle rule and
fullscreen-toolbar-hide are therefore guaranteed broadcast-wide defaults tied
to the broadcast - not a manual process. Fail-open: if node/Chrome deps are
absent the stream runs without the helper. Verified the helper is a child of
the broadcast holder and armed.
- Enforce STREAM_BROWSER at the streamer (start() returns early when
screenBrowser===false), so EVERY caller including stream-hold.ts is voice-only
when it's off, not just the slash command. stream-hold.ts reads STREAM_BROWSER.
- Fix broadcast-helper fullscreen: resolve the window of the tab actually in
HTML5 fullscreen (via its CDP targetId) instead of the first HTTP tab, so the
right Chrome window is toggled when multiple windows exist.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Two broadcast-experience improvements:
- Audio: the Go-Live stream was video-only. Capture the desktop sound (the
default PipeWire/Pulse sink monitor, @DEFAULT_MONITOR@) as a second ffmpeg
input and mux AAC into the mpegts; the library re-encodes it to Opus for
Discord. Controlled by STREAM_AUDIO / STREAM_AUDIO_SOURCE (default on). ffmpeg
inherits XDG_RUNTIME_DIR to reach the pulse socket. Verified: the streamer now
reports "Found audio stream" and the monitor carries Chrome audio (~-11 dB).
- Subtitles: in the browse scenario, default captions OFF, but auto-enable a
Korean track when the video offers one (getOption captions tracklist ->
setOption / unloadModule).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The Go-Live broadcast looked badly choppy: video and scrolling stuttered while
the cursor stayed smooth. Root cause is TigerVNC: it only refreshes its
framebuffer while a VNC client is attached, but the broadcast reads that
framebuffer with x11grab (not as a VNC client). With no viewer attached the
captured screen idled at ~1.5 fps (measured 3/30 distinct frames); the cursor
looked smooth only because x11grab overlays the live cursor on every frame.
- Add a headless RFB keepalive (vnc-keepalive.ts) that stays connected for the
life of the stream and requests incremental framebuffer updates at the stream
framerate. SelfbotStreamer starts it on broadcast start and tears it down on
stop/self-end. Measured 3/30 -> 57/60 distinct frames at 60 fps. Fail-open;
authenticates with VNC_PASSWORD or the ~/.config/tigervnc/passwd file.
- Fix a resource leak: when the Go-Live ended on its own, only the active flag
was cleared, leaving the x11grab->nvenc ffmpeg running forever (pinning a CPU
core while no media was transmitted, with only the gateway TCP left and no UDP
media). The self-end path now tears down capture, keepalive and voice like
stop() does.
- Tests for both paths (self-end teardown; keepalive DES auth, port mapping,
password resolution). Add @types/bun so bun:test typechecks; document the
keepalive and recommended Chrome flags in README and .env.example.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The startup catch cleared this.active unconditionally. In a stop()+restart
race during the slow login/pauses, the first attempt's catch would fire after
the second start() had already taken the lock, unlocking it mid-startup and
letting a third start() race in. Guard the active/state reset with
`this.controller === controller`, matching the field-null and playStream
.finally guards.
Verified live: stop during login then restart keeps the restart's lock
(active stays true), and it clears to false only once truly stopped; no crash.
The human-pause delays leave start() in-flight for several seconds, which
exposed two races:
- stop() during a pause only ended the pause; start() continued and called
joinVoice on the streamer stop() had already nulled (null deref).
- `active` was set only just before go-live, so a second /stream during the
delay passed the guard and both calls raced on the same overwritten streamer.
Now start() locks `active` before any await, keeps controller/streamer/capture
as local refs, and calls signal.throwIfAborted() after each await so an
interleaved stop() unwinds into a catch that tears down via the local refs and
clears instance state only if it still points at this attempt. isActive() now
reflects "starting" during the delay too.
Verified live: concurrent start is rejected ("이미 송출 중입니다"), stop() mid-
startup returns a cancel message with isActive=false and no uncaught error, and
the happy path still goes live and tears down cleanly. tsc --noEmit passes.
Joining voice and starting the broadcast instantly looks like a bot. Add
randomised, human-plausible pauses (~0.9-2.2s after coming online before
joining the channel, ~2.5-5s after joining before hitting Go Live) so the
cadence isn't machine-instant or fingerprintable. The pause resolves
immediately on stop() so teardown never hangs mid-wait.
Verified live: end-to-end join -> settle -> Go Live took ~8s before the
stream went live, held for 15s, and tore down cleanly. tsc --noEmit passes.
Address review: the capture ffmpeg had no -b:v, so it encoded at nvenc's
low default (~2.47 Mbps) and the library then re-encoded to 8 Mbps, which
only upscaled already-lost detail. The double encode also kept CPU decode
+ scale + re-encode in the library, contradicting the "GPU handles it"
claim.
Now the system ffmpeg produces the final Discord-ready H264 in one pass
(-b:v/-maxrate at the configured bitrate, -bf 0, 1s keyframes, yuv420p,
-forced-idr) and prepareStream uses noTranscoding:true to remux only. One
GPU encode, no library decode/scale/re-encode.
Verified locally: high-motion source fills 8.7 Mbps at these args (vs the
~2.47 Mbps no-bitrate default), real :1 desktop holds 60fps at realtime,
and the capture -> copy/remux chain yields h264 1920x1080 yuv420p 60fps
has_b_frames=0. tsc --noEmit passes. Live Discord test pending reboot.
Bump the default broadcast to 1080p 60fps at 8 Mbps and route both encode
stages through the GPU (RTX 5050, h264_nvenc) so 60fps stays smooth without
loading the 4-core host.
- selfbot.ts: capture ffmpeg uses h264_nvenc when streamHw is on (falls back
to software x264 otherwise), and prepareStream now passes Encoders.nvenc()
so the library's transcode runs on the GPU too. Guard loadLib for Encoders.
- config.ts: VNC_FRAMERATE default 30 -> 60, VNC_BITRATE_KBPS 4000 -> 8000.
- .env.example: document the new 1080p60/8 Mbps defaults and STREAM_HW.
Verified locally: h264_nvenc x11grab holds a steady 60fps with headroom,
Encoders.nvenc() returns valid h264_nvenc settings, and tsc --noEmit passes.
Live Discord voice-channel verification pending a host reboot.
End-to-end verified with a real burner token + voice channel: login OK, posts
to the text channel, joins voice, and Go-Live streams the host :1 desktop.
- selfbot.ts now captures the X display with the SYSTEM ffmpeg (reliable
x11grab) and pipes it into prepareStream, instead of relying on the lib's
bundled libav input devices (not portable). Capture process is killed on stop.
- package.json: trustedDependencies (node-av, @lng2004/node-datachannel) so the
native streaming deps build automatically on bun install (incl. Docker).
- Dropped the unused nvenc path (the lib's exported `nvenc` is undefined at
runtime); software H264 encode for now.
- voice.ts: reply playback is now a FIFO queue (AudioPlayerStatus.Idle drains
it) so concurrent speakers no longer cut each other's replies off.
- selfbot.ts: rewritten against the REAL @dank074/discord-video-stream v6 API
(verified from its d.ts): prepareStream(input, opts, signal)->{command,output},
playStream(output, streamer, {type:"go-live"}, signal), Streamer.joinVoice.
x11grab via customInputOptions; optional NVENC encode (RTX 5050) via exported
`nvenc`. package.json pinned to ^6.0.0 (was a wrong ^4.2.1).
- Dockerfile: dropped the hardcoded python3.12 LD_LIBRARY_PATH. faster-whisper
>=1.1 self-locates the pip CUDA libs; ldconfig (full path, glob) registers
them as a robust fallback. Verified: ld.so cache lists libcublas/libcudnn and
GPU whisper works with LD_LIBRARY_PATH empty.
- bridge: STT resample 48k->16k upgraded from nearest-neighbor to linear
(np.interp).
Verified: tsc clean, image builds, GPU whisper OK via ldconfig, compose valid.