Address review: the capture ffmpeg had no -b:v, so it encoded at nvenc's low default (~2.47 Mbps) and the library then re-encoded to 8 Mbps, which only upscaled already-lost detail. The double encode also kept CPU decode + scale + re-encode in the library, contradicting the "GPU handles it" claim. Now the system ffmpeg produces the final Discord-ready H264 in one pass (-b:v/-maxrate at the configured bitrate, -bf 0, 1s keyframes, yuv420p, -forced-idr) and prepareStream uses noTranscoding:true to remux only. One GPU encode, no library decode/scale/re-encode. Verified locally: high-motion source fills 8.7 Mbps at these args (vs the ~2.47 Mbps no-bitrate default), real :1 desktop holds 60fps at realtime, and the capture -> copy/remux chain yields h264 1920x1080 yuv420p 60fps has_b_frames=0. tsc --noEmit passes. Live Discord test pending reboot.
159 lines
6.1 KiB
TypeScript
159 lines
6.1 KiB
TypeScript
/**
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* Selfbot live-stream backend (default).
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*
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* Streams the VNC X display (:1) into the voice channel as a real Discord
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* "Go Live" broadcast. Discord blocks video from *bot* accounts, so this path
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* requires a USER account token (a "selfbot"), which violates Discord ToS and
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* can get the account banned. Use a throwaway/burner account, never your main.
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*
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* Dependencies are optional (native) and dynamically imported so the core bot
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* installs/runs without them:
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* bun add discord.js-selfbot-v13 @dank074/discord-video-stream
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* bun pm trust @dank074/node-av node-datachannel # build native deps
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*
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* API targets @dank074/discord-video-stream v6 (verified against its d.ts):
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* new Streamer(client) -> joinVoice(guildId, channelId)
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* prepareStream(input, opts, signal) -> { command, output }
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* playStream(output, streamer, { type: "go-live" }, signal)
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*/
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import { spawn, type ChildProcess } from "node:child_process";
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import type { AppConfig } from "../config.ts";
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import type { ScreenStreamer, StreamContext } from "./index.ts";
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export class SelfbotStreamer implements ScreenStreamer {
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readonly kind = "selfbot" as const;
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private streamer: any = null;
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private capture: ChildProcess | null = null;
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private controller: AbortController | null = null;
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private active = false;
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constructor(private config: AppConfig) {}
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isActive() {
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return this.active;
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}
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private async loadLib() {
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let selfbot: any, vs: any;
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try {
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selfbot = await import("discord.js-selfbot-v13");
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// Optional native dep; resolved at runtime only.
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// @ts-ignore - optional dependency, may be absent until `bun add`ed
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vs = await import("@dank074/discord-video-stream");
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} catch (e) {
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throw new Error(
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"셀프봇 송출 의존성이 없습니다. 설치: bun add discord.js-selfbot-v13 @dank074/discord-video-stream\n" +
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`원본 오류: ${(e as Error).message}`,
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);
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}
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if (!vs.Streamer || !vs.prepareStream || !vs.playStream) {
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throw new Error(
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"@dank074/discord-video-stream v6 API(Streamer/prepareStream/playStream)를 찾지 못했습니다. " +
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"package.json 버전을 ^6.0.0으로 맞추세요.",
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);
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}
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return { selfbot, vs };
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}
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async start(ctx: StreamContext): Promise<string> {
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if (this.active) return "이미 송출 중입니다.";
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if (!this.config.selfbotToken) {
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return "DISCORD_SELFBOT_TOKEN이 설정되지 않았습니다 (.env). 버너 계정 토큰을 넣어주세요.";
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}
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if (!ctx.voiceChannelId) {
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return "셀프봇 송출은 음성 채널 안에서 호출해야 합니다.";
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}
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const { selfbot, vs } = await this.loadLib();
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const { Streamer, prepareStream, playStream } = vs;
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this.streamer = new Streamer(new selfbot.Client());
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await this.streamer.client.login(this.config.selfbotToken);
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await this.streamer.joinVoice(ctx.guildId, ctx.voiceChannelId);
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const [w, h] = this.config.vncResolution.split("x").map((n) => parseInt(n, 10));
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this.controller = new AbortController();
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// Capture the VNC X display with the SYSTEM ffmpeg (which reliably has
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// x11grab), then pipe that stream into the library. Relying on the lib's
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// bundled libav for the x11grab input device is not portable; piping the
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// system ffmpeg is. (Verified live against a real voice channel.)
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//
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// The SYSTEM ffmpeg produces the final, Discord-ready H264 in one pass:
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// target bitrate (-b:v/-maxrate), no B-frames (WebRTC requires this), a
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// 1s keyframe interval, and yuv420p. The library then only REMUXES it
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// (noTranscoding below) so there is no second decode/scale/encode. With
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// streamHw on (default) this single encode runs on the GPU (h264_nvenc,
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// RTX 5050); otherwise it falls back to software x264.
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const hw = this.config.streamHw;
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const kbps = this.config.vncBitrateKbps;
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const maxKbps = Math.round(kbps * 1.5);
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const captureCodecArgs = hw
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? ["-c:v", "h264_nvenc", "-preset", "p4", "-tune", "ll", "-forced-idr", "1"]
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: ["-c:v", "libx264", "-preset", "ultrafast", "-tune", "zerolatency"];
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const capture = spawn("ffmpeg", [
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"-loglevel", "error",
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"-f", "x11grab",
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"-framerate", String(this.config.vncFramerate),
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"-video_size", this.config.vncResolution,
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"-i", this.config.vncDisplay,
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...captureCodecArgs,
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"-b:v", `${kbps}k`, "-maxrate", `${maxKbps}k`, "-bufsize", `${kbps}k`,
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"-bf", "0",
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"-pix_fmt", "yuv420p",
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"-g", String(this.config.vncFramerate),
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"-f", "mpegts", "pipe:1",
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]);
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this.capture = capture;
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capture.stderr?.on("data", (d) => {
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if (!this.controller?.signal.aborted) console.error("[selfbot x11grab]", d.toString().trim());
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});
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const { command, output } = prepareStream(
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capture.stdout,
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{
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// The capture above is already a Discord-ready H264 elementary stream,
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// so the library only remuxes it (no second encode). width/height/
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// frameRate are passed for signalling; encoding options are ignored
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// on the copy path.
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width: w || 1920,
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height: h || 1080,
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frameRate: this.config.vncFramerate,
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videoCodec: "H264",
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noTranscoding: true,
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},
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this.controller.signal,
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);
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command.on("error", (err: Error) => {
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if (!this.controller?.signal.aborted) console.error("[selfbot] ffmpeg error:", err);
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});
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this.active = true;
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playStream(output, this.streamer, { type: "go-live" }, this.controller.signal)
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.catch((err: Error) => console.error("[selfbot] playStream:", err))
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.finally(() => {
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this.active = false;
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});
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return "🔴 셀프봇으로 VNC 화면을 음성채널에 실시간 송출 중입니다 (Go Live).";
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}
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async stop(): Promise<void> {
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this.controller?.abort();
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this.controller = null;
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try {
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this.capture?.kill("SIGKILL");
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} catch {
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/* ignore */
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}
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this.capture = null;
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try {
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this.streamer?.leaveVoice?.();
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this.streamer?.client?.destroy?.();
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} catch {
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/* ignore */
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}
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this.streamer = null;
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this.active = false;
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}
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}
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