Files
javis_bot/bot/src/voice.ts
javis-bot 54c3ce7d1b feat: show speaker nickname instead of raw user ID in voice logs
Resolve the Discord user ID to a server nickname / global name (cached) and
display that in the transcript channel + console logs.
2026-06-14 22:39:06 +09:00

354 lines
13 KiB
TypeScript

/**
* Discord voice I/O.
*
* - Joins the caller's voice channel.
* - Receives each speaker's Opus stream, decodes to PCM, and on end-of-speech
* forwards the utterance (as a WAV) to the brain bridge.
* - Plays the brain's spoken reply back into the channel.
*
* No AI logic here — capture in, audio out. The brain lives in bridge/.
*/
import { Readable } from "node:stream";
import {
joinVoiceChannel,
createAudioPlayer,
createAudioResource,
EndBehaviorType,
StreamType,
AudioPlayerStatus,
VoiceConnection,
VoiceConnectionStatus,
entersState,
type AudioPlayer,
} from "@discordjs/voice";
import prism from "prism-media";
import type { VoiceBasedChannel } from "discord.js";
import { converseStream } from "./bridge.ts";
import { config } from "./config.ts";
const DISCORD_RATE = 48000;
const DISCORD_CHANNELS = 2;
/** Build a minimal PCM16 mono WAV around raw little-endian samples. */
function pcm16MonoToWav(pcm: Buffer, sampleRate: number): Buffer {
const header = Buffer.alloc(44);
const dataLen = pcm.length;
header.write("RIFF", 0);
header.writeUInt32LE(36 + dataLen, 4);
header.write("WAVE", 8);
header.write("fmt ", 12);
header.writeUInt32LE(16, 16);
header.writeUInt16LE(1, 20); // PCM
header.writeUInt16LE(1, 22); // mono
header.writeUInt32LE(sampleRate, 24);
header.writeUInt32LE(sampleRate * 2, 28); // byte rate (mono * 2 bytes)
header.writeUInt16LE(2, 32); // block align
header.writeUInt16LE(16, 34); // bits per sample
header.write("data", 36);
header.writeUInt32LE(dataLen, 40);
return Buffer.concat([header, pcm]);
}
/** Downmix interleaved stereo PCM16 to mono PCM16. */
function stereoToMono(stereo: Buffer): Buffer {
const samples = stereo.length / 4; // 2 ch * 2 bytes
const mono = Buffer.alloc(samples * 2);
for (let i = 0; i < samples; i++) {
const l = stereo.readInt16LE(i * 4);
const r = stereo.readInt16LE(i * 4 + 2);
mono.writeInt16LE((l + r) >> 1, i * 2);
}
return mono;
}
export class VoiceSession {
readonly guildId: string;
private connection: VoiceConnection;
private player: AudioPlayer;
private listening = new Set<string>();
/** Set once the session is torn down (user left / leave command). In-flight
* captures check this so we don't run STT/reply or post a transcript for
* audio that arrived after the user already left the channel. */
private destroyed = false;
/** Opus subscriptions currently capturing, so leave() can end them
* immediately instead of waiting out the silence timeout. */
private activeStreams = new Set<{ destroy: () => void }>();
/** Pending reply clips. Played one at a time so concurrent speakers don't
* cut each other's replies off. */
private playQueue: Buffer[] = [];
/** Optional callback to surface EVERY heard utterance (and its outcome) to a
* text channel — including ones dropped before/at STT — so misses are
* diagnosable. `note` says why (e.g. "음성 아님(VAD 차단)", "너무 짧음", "ok"). */
onTurn?: (info: {
user: string;
/** Resolved display name (server nickname / global name) for the speaker,
* so logs show a human name instead of the raw Discord user ID. */
userName?: string;
transcript: string;
reply: string;
note?: string;
/** Wall-clock epoch-ms markers for each pipeline stage, so the transcript
* channel can show what took long. Listening is measured here (capture
* start -> end of speech); LLM/TTS come from the brain bridge. STT shows
* up as the gap between listenEndMs and llmStartMs. */
listenStartMs?: number;
listenEndMs?: number;
llmStartMs?: number;
llmEndMs?: number;
ttsStartMs?: number;
ttsEndMs?: number;
}) => void;
/** Live screen-share state, sent with each turn so the brain routes search
* (Chrome while broadcasting, Gemini when off). */
getBroadcasting?: () => boolean;
/** Apply a broadcast directive the brain requested (start/stop the stream). */
onBroadcastAction?: (action: "start" | "stop") => void | Promise<void>;
/** The selfbot client behind this voice connection + the negotiated voice
* session_id, so the broadcast (Go-Live) can ride the SAME session — one
* account hears/speaks AND broadcasts. */
private readonly client: any;
private readonly channelId: string;
private sessionId?: string;
constructor(channel: VoiceBasedChannel) {
this.guildId = channel.guild.id;
this.channelId = channel.id;
this.client = (channel as any).client;
// Wrap the gateway adapter to capture our own voice session_id (needed to
// create the Go-Live stream on this same session).
const realCreator = channel.guild.voiceAdapterCreator;
const adapterCreator: typeof realCreator = (methods) =>
realCreator({
...methods,
onVoiceStateUpdate: (d: any) => {
if (d?.session_id) this.sessionId = d.session_id;
return methods.onVoiceStateUpdate(d);
},
});
this.connection = joinVoiceChannel({
channelId: channel.id,
guildId: channel.guild.id,
adapterCreator,
selfDeaf: false, // we need to hear users
selfMute: false,
});
this.player = createAudioPlayer();
this.connection.subscribe(this.player);
// Drain the queue when the current clip finishes.
this.player.on(AudioPlayerStatus.Idle, () => this.pump());
this.attachReceiver();
}
/** The shared session for single-account Go-Live, or null if session_id isn't
* captured yet / the client is unavailable. */
getSharedSession(): {
client: unknown;
guildId: string;
channelId: string;
sessionId: string;
botId: string;
} | null {
const botId = this.client?.user?.id;
if (!this.sessionId || !this.client || !botId) return null;
return { client: this.client, guildId: this.guildId, channelId: this.channelId, sessionId: this.sessionId, botId };
}
async ready(): Promise<void> {
await entersState(this.connection, VoiceConnectionStatus.Ready, 20_000);
}
private attachReceiver() {
const receiver = this.connection.receiver;
receiver.speaking.on("start", (userId: string) => {
if (this.listening.has(userId)) return;
this.listening.add(userId);
this.captureUtterance(userId).finally(() => this.listening.delete(userId));
});
}
/** Resolve a speaker's Discord user ID to a human display name (server
* nickname, else global name / username), cached so we don't refetch every
* utterance. Falls back to the ID if lookup fails. */
private nameCache = new Map<string, string>();
private async displayName(userId: string): Promise<string> {
const cached = this.nameCache.get(userId);
if (cached) return cached;
let name = userId;
try {
const guild: any = this.client?.guilds?.cache?.get(this.guildId);
let member: any = guild?.members?.cache?.get(userId);
if (!member && guild?.members?.fetch) member = await guild.members.fetch(userId).catch(() => null);
if (member) {
name = member.displayName || member.nickname || member.user?.globalName || member.user?.username || userId;
} else {
const u: any = this.client?.users?.cache?.get(userId) || (await this.client?.users?.fetch?.(userId).catch(() => null));
name = u?.globalName || u?.username || userId;
}
} catch {
/* fall back to id */
}
this.nameCache.set(userId, name);
return name;
}
private async captureUtterance(userId: string): Promise<void> {
// Don't start a new capture once we're tearing down (user left).
if (this.destroyed) return;
// "듣기 시작": the moment we begin capturing this speaker's utterance.
const listenStartMs = Date.now();
const opusStream = this.connection.receiver.subscribe(userId, {
end: { behavior: EndBehaviorType.AfterSilence, duration: config.silenceMs },
});
this.activeStreams.add(opusStream);
const decoder = new prism.opus.Decoder({
frameSize: 960,
channels: DISCORD_CHANNELS,
rate: DISCORD_RATE,
});
const chunks: Buffer[] = [];
const pcmStream = opusStream.pipe(decoder);
pcmStream.on("data", (c: Buffer) => chunks.push(c));
await new Promise<void>((resolve) => pcmStream.once("end", () => resolve()));
this.activeStreams.delete(opusStream);
// If the user left while we were capturing, drop this utterance entirely —
// don't run STT/reply or report a (usually empty/VAD-blocked) turn for
// audio that trailed in after they left.
if (this.destroyed) return;
// "듣기 종료": end of speech (silence detected). Anything after this is
// STT + reply + TTS on the brain side.
const listenEndMs = Date.now();
if (!chunks.length) return;
const mono = stereoToMono(Buffer.concat(chunks));
// Ignore blips shorter than ~300ms (likely noise / key clicks) — but still
// report them so the transcript channel shows every captured utterance.
if (mono.length < DISCORD_RATE * 0.3 * 2) {
this.onTurn?.({
user: userId,
userName: await this.displayName(userId),
transcript: "",
reply: "",
note: "너무 짧음(<300ms)",
listenStartMs,
listenEndMs,
});
return;
}
const wav = pcm16MonoToWav(mono, DISCORD_RATE);
try {
// Streaming turn: the brain sends transcript/reply first, then one audio
// clip per sentence as it is synthesised. We enqueue each clip on arrival
// so the first sentence starts playing while the rest are still spoken.
// The transcript-channel report is sent once the stream ends so it can
// include TTS timing (synthesis runs after the meta line). Audio still
// plays as it arrives — only the diagnostic text post waits.
let metaSeen: {
transcript: string;
reply: string;
note?: string;
llm_start_ms?: number;
llm_end_ms?: number;
} | undefined;
let endSeen: { tts_start_ms?: number; tts_end_ms?: number } | undefined;
await converseStream(wav, this.getBroadcasting?.(), {
onMeta: async (m) => {
metaSeen = m;
// Apply any broadcast directive the brain requested (e.g. user said
// "방송 켜줘 / 꺼줘") before the reply audio plays. The meta line
// always precedes the audio clips, so awaiting here preserves order.
if (m.broadcast_action && this.onBroadcastAction) {
try {
await this.onBroadcastAction(m.broadcast_action);
} catch (e) {
console.error("[voice] broadcast action failed:", e);
}
}
},
onAudio: (clip) => this.play(clip),
onEnd: (end) => {
endSeen = end;
},
});
// Report EVERY turn (even empty/VAD-dropped) so the transcript channel
// explains why a turn did or didn't answer, with full stage timing.
this.onTurn?.({
user: userId,
userName: await this.displayName(userId),
transcript: metaSeen?.transcript ?? "",
reply: metaSeen?.reply ?? "",
note: metaSeen?.note,
listenStartMs,
listenEndMs,
llmStartMs: metaSeen?.llm_start_ms,
llmEndMs: metaSeen?.llm_end_ms,
ttsStartMs: endSeen?.tts_start_ms,
ttsEndMs: endSeen?.tts_end_ms,
});
} catch (err) {
console.error("[voice] converse failed:", err);
}
}
/** Queue a WAV buffer for playback (FIFO, one clip at a time). */
play(wav: Buffer) {
this.playQueue.push(wav);
this.pump();
}
private pump() {
if (this.player.state.status !== AudioPlayerStatus.Idle) return;
const next = this.playQueue.shift();
if (!next) return;
const resource = createAudioResource(Readable.from(next), {
inputType: StreamType.Arbitrary,
});
this.player.play(resource);
}
destroy() {
this.destroyed = true;
// End any in-flight captures now so their pcmStream resolves immediately
// and the post-capture `destroyed` check drops them (no trailing
// post-leave VAD turns).
for (const s of this.activeStreams) {
try {
s.destroy();
} catch {
/* already ended */
}
}
this.activeStreams.clear();
try {
this.connection.destroy();
} catch {
/* already gone */
}
}
}
/** One session per guild. */
const sessions = new Map<string, VoiceSession>();
export async function joinChannel(channel: VoiceBasedChannel): Promise<VoiceSession> {
sessions.get(channel.guild.id)?.destroy();
const session = new VoiceSession(channel);
sessions.set(channel.guild.id, session);
await session.ready();
return session;
}
export function leaveGuild(guildId: string): boolean {
const s = sessions.get(guildId);
if (!s) return false;
s.destroy();
sessions.delete(guildId);
return true;
}
export function getSession(guildId: string): VoiceSession | undefined {
return sessions.get(guildId);
}