Files
javis_bot/bot/src/stream/selfbot.ts
javis-bot ddebdd7542 feat(stream): single-account Go-Live — broadcast on the conversation's session
Proven approach: the conversation (hear+speak) runs on @discordjs/voice; the
Go-Live broadcast is a SEPARATE stream connection created on the SAME selfbot
session (exactly like a real Discord client), so ONE account hears, speaks, AND
broadcasts — no second login, no self_deaf, no voice conflict.

- voice.ts captures its own voice session_id (adapter wrap) and exposes
  getSharedSession() {client, guildId, channelId, sessionId, botId}.
- broadcast.ts threads it into the StreamContext.
- selfbot.ts: when a shared session is present, build the Streamer on the
  conversation client and create the stream on its session_id (no login/joinVoice/
  humanPause); teardown only stops the stream (never leaves voice/destroys the
  shared client). Falls back to the dedicated-account path otherwise.

Verified live: Go-Live connected in ~7s while the conversation voice stayed
ready, and the broadcast was visible in Discord — all on one account.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-13 22:37:26 +09:00

479 lines
21 KiB
TypeScript

/**
* Selfbot live-stream backend (default).
*
* Streams the VNC X display (:1) into the voice channel as a real Discord
* "Go Live" broadcast. Discord blocks video from *bot* accounts, so this path
* requires a USER account token (a "selfbot"), which violates Discord ToS and
* can get the account banned. Use a throwaway/burner account, never your main.
*
* Dependencies are optional (native) and dynamically imported so the core bot
* installs/runs without them:
* bun add discord.js-selfbot-v13 @dank074/discord-video-stream
* bun pm trust @dank074/node-av node-datachannel # build native deps
*
* API targets @dank074/discord-video-stream v6 (verified against its d.ts):
* new Streamer(client) -> joinVoice(guildId, channelId)
* prepareStream(input, opts, signal) -> { command, output }
* playStream(output, streamer, { type: "go-live" }, signal)
*/
import { spawn, type ChildProcess } from "node:child_process";
import type { AppConfig } from "../config.ts";
import type { ScreenStreamer, StreamContext } from "./index.ts";
import { VncKeepalive, resolveVncPassword, vncPortForDisplay } from "./vnc-keepalive.ts";
export class SelfbotStreamer implements ScreenStreamer {
readonly kind = "selfbot" as const;
private streamer: any = null;
private capture: ChildProcess | null = null;
private keepalive: VncKeepalive | null = null;
private helper: ChildProcess | null = null;
private controller: AbortController | null = null;
// `starting` is the in-flight lock (start() is mid-handshake); `live` is the
// REAL Go-Live state — true only once Discord's stream WebRTC actually reaches
// "connected". isActive() reports `live` so the brain's search routing and the
// auto-start retry react to whether we are genuinely broadcasting, not to a
// local "we kicked off ffmpeg" guess.
private starting = false;
private live = false;
// Whether WE own the streamer's client (dedicated/separate account). When we
// ride the conversation's shared session we must NOT destroy its client or
// leave its voice on teardown — only stop the Go-Live stream.
private ownsClient = false;
/** Tear down the streamer's Discord side: full leave+destroy when we own the
* client, otherwise just stop the Go-Live stream (the conversation owns the
* client/voice). */
private teardownStreamer(streamer: any): void {
try {
if (this.ownsClient) {
streamer?.leaveVoice?.();
streamer?.client?.destroy?.();
} else {
streamer?.stopStream?.();
}
} catch {
/* ignore */
}
}
constructor(private config: AppConfig) {}
isActive() {
return this.live;
}
/** How long to wait for the Go-Live stream WebRTC to reach "connected". */
private get streamReadyTimeoutMs(): number {
return (this.config as any).streamReadyTimeoutMs ?? 25_000;
}
/**
* Poll the streaming library for the REAL Go-Live readiness signal: the
* stream connection's WebRTC peer reaching "connected" state (set only after
* STREAM_CREATE -> STREAM_SERVER_UPDATE -> protocol/DAVE handshake). Resolves
* true when live, false on timeout or abort.
*/
private async waitStreamReady(streamer: any, signal: AbortSignal, timeoutMs: number): Promise<boolean> {
const deadline = Date.now() + timeoutMs;
while (Date.now() < deadline) {
if (signal.aborted) return false;
if (streamer?.voiceConnection?.streamConnection?.webRtcConn?.ready === true) return true;
await new Promise((r) => setTimeout(r, 250));
}
return false;
}
/** A compact snapshot of the connection state, logged when readiness times out. */
private streamDiag(streamer: any): string {
const vc = streamer?.voiceConnection;
const sc = vc?.streamConnection;
try {
return JSON.stringify({
voiceReady: vc?.webRtcConn?.ready ?? null,
voiceDave: vc?.daveReady ?? null,
streamConnCreated: !!sc,
streamReady: sc?.webRtcConn?.ready ?? null,
streamDave: sc?.daveReady ?? null,
});
} catch {
return "{unavailable}";
}
}
/**
* Wait a randomised, human-plausible amount of time. Resolves immediately if
* the stream is aborted (stop()) mid-wait, so teardown never hangs on a pause.
*/
private humanPause(minMs: number, maxMs: number, signal?: AbortSignal): Promise<void> {
const ms = Math.floor(minMs + Math.random() * Math.max(0, maxMs - minMs));
return new Promise((resolve) => {
if (signal?.aborted) return resolve();
const onAbort = () => {
clearTimeout(timer);
resolve();
};
const timer = setTimeout(() => {
signal?.removeEventListener("abort", onAbort);
resolve();
}, ms);
signal?.addEventListener("abort", onAbort, { once: true });
});
}
private async loadLib() {
let selfbot: any, vs: any;
try {
selfbot = await import("discord.js-selfbot-v13");
// Optional native dep; resolved at runtime only.
// @ts-ignore - optional dependency, may be absent until `bun add`ed
vs = await import("@dank074/discord-video-stream");
} catch (e) {
throw new Error(
"셀프봇 송출 의존성이 없습니다. 설치: bun add discord.js-selfbot-v13 @dank074/discord-video-stream\n" +
`원본 오류: ${(e as Error).message}`,
);
}
if (!vs.Streamer || !vs.prepareStream || !vs.playStream) {
throw new Error(
"@dank074/discord-video-stream v6 API(Streamer/prepareStream/playStream)를 찾지 못했습니다. " +
"package.json 버전을 ^6.0.0으로 맞추세요.",
);
}
return { selfbot, vs };
}
async start(ctx: StreamContext): Promise<string> {
if (this.live || this.starting) return "이미 송출 중이거나 시작 중입니다.";
// Screen-share gate: STREAM_BROWSER=false means voice + API/MCP only, so we
// never go Live. Enforced HERE (not just in the slash command) so every
// caller - including stream-hold.ts - respects it.
if (this.config.screenBrowser === false) {
return "화면 공유(브라우저) 모드가 꺼져 있습니다 (STREAM_BROWSER=false). 음성 + API/MCP 모드로만 동작합니다.";
}
// Broadcast account: a dedicated DISCORD_STREAM_TOKEN if provided, otherwise
// reuse the conversation's selfbot token. In userbot mode (no normal-bot
// token) sharing one account fails — the broadcaster's voice connection
// can't establish alongside the conversation's, so the Go-Live never
// connects. Warn loudly in that case so the failure is self-explanatory.
const streamToken = this.config.streamToken || this.config.selfbotToken;
if (!streamToken) {
return "DISCORD_SELFBOT_TOKEN(또는 DISCORD_STREAM_TOKEN)이 설정되지 않았습니다 (.env). 버너 계정 토큰을 넣어주세요.";
}
const dedicatedStreamAccount =
!!this.config.streamToken && this.config.streamToken !== this.config.selfbotToken;
// Single-account userbot: broadcast on the conversation's OWN session — the
// Go-Live stream is a SEPARATE stream connection on the same session (exactly
// like a real Discord client), so it never deafens or fights the conversation
// voice. Only when there is neither a shared session nor a dedicated account
// is the broadcast impossible: a second login would deafen the conversation,
// so refuse to protect it.
const shared = ctx.getSharedSession?.() ?? null;
if (!shared && !dedicatedStreamAccount && !this.config.botToken) {
console.warn(
"[selfbot] ⚠️ 공유 세션도 방송 전용 토큰도 없어 방송을 시작하지 않습니다 (대화 음성 보호).",
);
return "방송을 시작할 수 없습니다 (대화 세션 공유 불가 + 전용 계정 없음).";
}
if (!ctx.voiceChannelId) {
return "셀프봇 송출은 음성 채널 안에서 호출해야 합니다.";
}
// Lock the starting state BEFORE any await: the human-pause delays below
// mean start() is in-flight for several seconds, so a second start() call
// must be rejected by the guard above, and the status must read "starting"
// rather than live during the wait. `live` is only set once the stream
// WebRTC is actually connected (see the readiness wait below). Keep
// controller / streamer / capture as LOCAL refs so an interleaved stop()
// (which nulls the instance fields) can't turn our own continuation into a
// null dereference.
this.starting = true;
const controller = (this.controller = new AbortController());
const signal = controller.signal;
let streamer: any = null;
let capture: ChildProcess | null = null;
let keepalive: VncKeepalive | null = null;
let helper: ChildProcess | null = null;
try {
const { selfbot, vs } = await this.loadLib();
const { Streamer, prepareStream, playStream } = vs;
signal.throwIfAborted();
if (shared) {
// Ride the conversation's existing session: create the Go-Live STREAM
// connection on it (playStream below calls createStream against this
// voiceConnection) — no second login / voice join, which would deafen or
// fight the conversation. type/botId/session_id are required by the
// stream-create signalling.
this.ownsClient = false;
streamer = this.streamer = new Streamer(shared.client);
(streamer as any)._voiceConnection = {
guildId: shared.guildId,
channelId: shared.channelId,
session_id: shared.sessionId,
type: "guild",
botId: shared.botId,
};
} else {
// Dedicated/separate account: log in and join voice ourselves. Act like
// a person, not a bot: breathe after coming online before joining, then
// settle before going Live. Randomised; throwIfAborted() after each pause
// unwinds into the catch if stop() lands mid-wait.
this.ownsClient = true;
streamer = this.streamer = new Streamer(new selfbot.Client());
await streamer.client.login(streamToken);
signal.throwIfAborted();
await this.humanPause(2500, 4500, signal);
signal.throwIfAborted();
await streamer.joinVoice(ctx.guildId, ctx.voiceChannelId);
await this.humanPause(6000, 10000, signal);
signal.throwIfAborted();
}
const [w, h] = this.config.vncResolution.split("x").map((n) => parseInt(n, 10));
// Capture the VNC X display with the SYSTEM ffmpeg (which reliably has
// x11grab), then pipe that stream into the library. Relying on the lib's
// bundled libav for the x11grab input device is not portable; piping the
// system ffmpeg is. (Verified live against a real voice channel.)
//
// The SYSTEM ffmpeg produces the final, Discord-ready H264 in one pass:
// target bitrate (-b:v/-maxrate), no B-frames (WebRTC requires this), a
// 1s keyframe interval, and yuv420p. The library then only REMUXES it
// (noTranscoding below) so there is no second decode/scale/encode. With
// streamHw on (default) this single encode runs on the GPU (h264_nvenc,
// RTX 5050); otherwise it falls back to software x264.
const hw = this.config.streamHw;
const kbps = this.config.vncBitrateKbps;
// The library advertises a hardcoded max_bitrate of 10 Mbps to Discord
// (BaseMediaConnection: `max_bitrate: 10000 * 1000`). If the encoder bursts
// above that negotiated ceiling, WebRTC congestion control drops packets
// and the viewer sees stutter. Cap -maxrate at 10 Mbps to stay within it.
const LIB_MAX_BITRATE_KBPS = 10000;
const maxKbps = Math.min(Math.round(kbps * 1.5), LIB_MAX_BITRATE_KBPS);
const captureCodecArgs = hw
? ["-c:v", "h264_nvenc", "-preset", "p4", "-tune", "ll", "-forced-idr", "1"]
: ["-c:v", "libx264", "-preset", "ultrafast", "-tune", "zerolatency"];
// Optionally pull desktop audio (the default sink's PipeWire/Pulse monitor)
// so the broadcast has sound. We add it as a second input and mux AAC into
// the mpegts; the library re-encodes it to Opus for Discord. ffmpeg needs
// XDG_RUNTIME_DIR (inherited) to reach the pulse socket. -map is required
// once there are two inputs.
const audioOn = this.config.streamAudio;
const audioInput = audioOn ? ["-f", "pulse", "-i", this.config.streamAudioSource] : [];
const audioMap = audioOn ? ["-map", "0:v:0", "-map", "1:a:0"] : [];
const audioCodec = audioOn ? ["-c:a", "aac", "-b:a", "160k", "-ar", "48000", "-ac", "2"] : [];
capture = this.capture = spawn("ffmpeg", [
"-loglevel", "error",
"-thread_queue_size", "1024",
"-f", "x11grab",
"-framerate", String(this.config.vncFramerate),
"-video_size", this.config.vncResolution,
"-i", this.config.vncDisplay,
...(audioOn ? ["-thread_queue_size", "1024"] : []),
...audioInput,
...audioMap,
...captureCodecArgs,
"-b:v", `${kbps}k`, "-maxrate", `${maxKbps}k`, "-bufsize", `${kbps}k`,
"-bf", "0",
"-pix_fmt", "yuv420p",
"-g", String(this.config.vncFramerate),
...audioCodec,
"-f", "mpegts", "pipe:1",
]);
capture.stderr?.on("data", (d) => {
if (!signal.aborted) console.error("[selfbot x11grab]", d.toString().trim());
});
// Keep a VNC client attached for the life of the stream. TigerVNC only
// flushes its framebuffer at full rate while a client pulls updates; the
// Discord broadcast reads that framebuffer with x11grab (not as a VNC
// client), so without this the captured screen would idle at ~1.5 fps and
// the stream would look badly choppy. Fail-open: a missing password just
// skips it. Matched to the stream framerate so motion stays smooth.
const vncPw = resolveVncPassword();
if (vncPw) {
keepalive = this.keepalive = new VncKeepalive({
host: "127.0.0.1",
port: vncPortForDisplay(this.config.vncDisplay),
password: vncPw,
fps: this.config.vncFramerate,
});
keepalive.start();
}
// Browser-side broadcast defaults (ad-skip, subtitle rule, fullscreen
// toolbar hiding) run in a small CDP helper tied to the stream lifecycle.
// It attaches to the on-screen Chrome (CDP_PORT) and fail-opens if Chrome
// or its deps are absent, so it can never break the stream.
try {
const helperPath = new URL("../../scripts/stream-test/broadcast-helper.mjs", import.meta.url).pathname;
helper = this.helper = spawn("node", [helperPath], {
env: { ...process.env, CDP_PORT: process.env.CDP_PORT ?? "9222" },
stdio: "ignore",
});
helper.on("error", () => {
/* node/playwright missing: the stream runs without the helper */
});
} catch {
/* ignore */
}
const { command, output } = prepareStream(
capture.stdout,
{
// The capture above is already a Discord-ready H264 elementary stream,
// so the library only remuxes it (no second encode). width/height/
// frameRate are passed for signalling; encoding options are ignored
// on the copy path.
width: w || 1920,
height: h || 1080,
frameRate: this.config.vncFramerate,
videoCodec: "H264",
noTranscoding: true,
},
signal,
);
command.on("error", (err: Error) => {
if (!signal.aborted) console.error("[selfbot] ffmpeg error:", err);
});
signal.throwIfAborted();
playStream(output, streamer, { type: "go-live" }, signal)
.catch((err: Error) => {
if (!signal.aborted) console.error("[selfbot] playStream:", err);
})
.finally(() => {
// The stream ended on its own (Discord closed the Go-Live, the voice
// UDP dropped, or ffmpeg exited) rather than via stop(). If we are
// still the current attempt, tear the pipeline DOWN: kill the capture
// ffmpeg and leave voice. Otherwise the x11grab->nvenc encoder keeps
// running forever feeding a pipe nobody reads, pinning a CPU core
// while no media is actually transmitted. Skip if a concurrent
// stop()/start() already replaced the controller (it owns teardown).
if (this.controller !== controller) return;
try {
capture?.kill("SIGKILL");
} catch {
/* ignore */
}
try {
keepalive?.stop();
} catch {
/* ignore */
}
try {
helper?.kill();
} catch {
/* ignore */
}
this.teardownStreamer(streamer);
if (this.capture === capture) this.capture = null;
if (this.keepalive === keepalive) this.keepalive = null;
if (this.helper === helper) this.helper = null;
if (this.streamer === streamer) this.streamer = null;
this.controller = null;
this.live = false;
this.starting = false;
});
// Wait for the REAL Go-Live signal before declaring success. playStream
// above only kicks off the pipeline (it resolves when the stream ENDS, not
// when it connects), so without this we'd report "live" while the WebRTC
// handshake is still pending — or never completes. Poll the library's
// stream connection until its WebRTC reaches "connected".
const ready = await this.waitStreamReady(streamer, signal, this.streamReadyTimeoutMs);
if (!ready) {
// Not actually broadcasting: log why and tear the pipeline down NOW so a
// dead x11grab/NVENC encoder isn't left pinning the GPU/CPU. We abort and
// do the teardown with our LOCAL refs here rather than relying on the
// playStream .finally (it early-returns once we null this.controller).
console.error(
`[selfbot] ⚠️ Go-Live did NOT connect within ${this.streamReadyTimeoutMs}ms — ` +
`not broadcasting. state=${this.streamDiag(streamer)}`,
);
controller.abort();
try { capture?.kill("SIGKILL"); } catch { /* ignore */ }
try { keepalive?.stop(); } catch { /* ignore */ }
try { helper?.kill(); } catch { /* ignore */ }
this.teardownStreamer(streamer);
if (this.controller === controller) {
if (this.capture === capture) this.capture = null;
if (this.keepalive === keepalive) this.keepalive = null;
if (this.helper === helper) this.helper = null;
if (this.streamer === streamer) this.streamer = null;
this.controller = null;
this.live = false;
this.starting = false;
}
return `방송을 시작하지 못했습니다 (Go-Live 연결 타임아웃 ${this.streamReadyTimeoutMs}ms). 동일 계정 음성 충돌 또는 송출 경로 문제로 보입니다.`;
}
this.live = true;
this.starting = false;
console.log("🔴 [selfbot] Go-Live WebRTC connected — broadcasting for real.");
return "🔴 셀프봇으로 VNC 화면을 음성채널에 실시간 송출 중입니다 (Go Live).";
} catch (e) {
// Startup was aborted (stop() during a pause) or failed. Tear down using
// our LOCAL refs, then clear instance state only if it still points at us
// (a concurrent stop()/start() may already have replaced it).
try {
capture?.kill("SIGKILL");
} catch {
/* ignore */
}
try {
keepalive?.stop();
} catch {
/* ignore */
}
try {
helper?.kill();
} catch {
/* ignore */
}
this.teardownStreamer(streamer);
// Only release the lock / clear instance state if WE are still the
// current attempt. If a concurrent stop()+start() already replaced the
// controller, a newer start() owns the lock — clearing it here would
// unlock it mid-startup and let a third start() race in.
if (this.controller === controller) {
if (this.capture === capture) this.capture = null;
if (this.keepalive === keepalive) this.keepalive = null;
if (this.helper === helper) this.helper = null;
if (this.streamer === streamer) this.streamer = null;
this.controller = null;
this.live = false;
this.starting = false;
}
if (signal.aborted) return "송출을 시작하는 중에 중지했습니다.";
throw e;
}
}
async stop(): Promise<void> {
this.controller?.abort();
this.controller = null;
try {
this.capture?.kill("SIGKILL");
} catch {
/* ignore */
}
this.capture = null;
try {
this.keepalive?.stop();
} catch {
/* ignore */
}
this.keepalive = null;
try {
this.helper?.kill();
} catch {
/* ignore */
}
this.helper = null;
this.teardownStreamer(this.streamer);
this.streamer = null;
this.live = false;
this.starting = false;
}
}