Proven approach: the conversation (hear+speak) runs on @discordjs/voice; the
Go-Live broadcast is a SEPARATE stream connection created on the SAME selfbot
session (exactly like a real Discord client), so ONE account hears, speaks, AND
broadcasts — no second login, no self_deaf, no voice conflict.
- voice.ts captures its own voice session_id (adapter wrap) and exposes
getSharedSession() {client, guildId, channelId, sessionId, botId}.
- broadcast.ts threads it into the StreamContext.
- selfbot.ts: when a shared session is present, build the Streamer on the
conversation client and create the stream on its session_id (no login/joinVoice/
humanPause); teardown only stops the stream (never leaves voice/destroys the
shared client). Falls back to the dedicated-account path otherwise.
Verified live: Go-Live connected in ~7s while the conversation voice stayed
ready, and the broadcast was visible in Discord — all on one account.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
479 lines
21 KiB
TypeScript
479 lines
21 KiB
TypeScript
/**
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* Selfbot live-stream backend (default).
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*
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* Streams the VNC X display (:1) into the voice channel as a real Discord
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* "Go Live" broadcast. Discord blocks video from *bot* accounts, so this path
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* requires a USER account token (a "selfbot"), which violates Discord ToS and
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* can get the account banned. Use a throwaway/burner account, never your main.
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*
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* Dependencies are optional (native) and dynamically imported so the core bot
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* installs/runs without them:
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* bun add discord.js-selfbot-v13 @dank074/discord-video-stream
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* bun pm trust @dank074/node-av node-datachannel # build native deps
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*
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* API targets @dank074/discord-video-stream v6 (verified against its d.ts):
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* new Streamer(client) -> joinVoice(guildId, channelId)
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* prepareStream(input, opts, signal) -> { command, output }
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* playStream(output, streamer, { type: "go-live" }, signal)
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*/
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import { spawn, type ChildProcess } from "node:child_process";
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import type { AppConfig } from "../config.ts";
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import type { ScreenStreamer, StreamContext } from "./index.ts";
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import { VncKeepalive, resolveVncPassword, vncPortForDisplay } from "./vnc-keepalive.ts";
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export class SelfbotStreamer implements ScreenStreamer {
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readonly kind = "selfbot" as const;
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private streamer: any = null;
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private capture: ChildProcess | null = null;
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private keepalive: VncKeepalive | null = null;
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private helper: ChildProcess | null = null;
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private controller: AbortController | null = null;
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// `starting` is the in-flight lock (start() is mid-handshake); `live` is the
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// REAL Go-Live state — true only once Discord's stream WebRTC actually reaches
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// "connected". isActive() reports `live` so the brain's search routing and the
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// auto-start retry react to whether we are genuinely broadcasting, not to a
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// local "we kicked off ffmpeg" guess.
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private starting = false;
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private live = false;
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// Whether WE own the streamer's client (dedicated/separate account). When we
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// ride the conversation's shared session we must NOT destroy its client or
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// leave its voice on teardown — only stop the Go-Live stream.
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private ownsClient = false;
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/** Tear down the streamer's Discord side: full leave+destroy when we own the
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* client, otherwise just stop the Go-Live stream (the conversation owns the
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* client/voice). */
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private teardownStreamer(streamer: any): void {
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try {
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if (this.ownsClient) {
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streamer?.leaveVoice?.();
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streamer?.client?.destroy?.();
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} else {
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streamer?.stopStream?.();
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}
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} catch {
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/* ignore */
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}
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}
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constructor(private config: AppConfig) {}
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isActive() {
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return this.live;
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}
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/** How long to wait for the Go-Live stream WebRTC to reach "connected". */
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private get streamReadyTimeoutMs(): number {
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return (this.config as any).streamReadyTimeoutMs ?? 25_000;
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}
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/**
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* Poll the streaming library for the REAL Go-Live readiness signal: the
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* stream connection's WebRTC peer reaching "connected" state (set only after
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* STREAM_CREATE -> STREAM_SERVER_UPDATE -> protocol/DAVE handshake). Resolves
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* true when live, false on timeout or abort.
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*/
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private async waitStreamReady(streamer: any, signal: AbortSignal, timeoutMs: number): Promise<boolean> {
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const deadline = Date.now() + timeoutMs;
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while (Date.now() < deadline) {
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if (signal.aborted) return false;
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if (streamer?.voiceConnection?.streamConnection?.webRtcConn?.ready === true) return true;
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await new Promise((r) => setTimeout(r, 250));
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}
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return false;
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}
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/** A compact snapshot of the connection state, logged when readiness times out. */
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private streamDiag(streamer: any): string {
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const vc = streamer?.voiceConnection;
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const sc = vc?.streamConnection;
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try {
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return JSON.stringify({
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voiceReady: vc?.webRtcConn?.ready ?? null,
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voiceDave: vc?.daveReady ?? null,
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streamConnCreated: !!sc,
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streamReady: sc?.webRtcConn?.ready ?? null,
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streamDave: sc?.daveReady ?? null,
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});
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} catch {
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return "{unavailable}";
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}
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}
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/**
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* Wait a randomised, human-plausible amount of time. Resolves immediately if
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* the stream is aborted (stop()) mid-wait, so teardown never hangs on a pause.
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*/
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private humanPause(minMs: number, maxMs: number, signal?: AbortSignal): Promise<void> {
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const ms = Math.floor(minMs + Math.random() * Math.max(0, maxMs - minMs));
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return new Promise((resolve) => {
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if (signal?.aborted) return resolve();
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const onAbort = () => {
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clearTimeout(timer);
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resolve();
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};
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const timer = setTimeout(() => {
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signal?.removeEventListener("abort", onAbort);
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resolve();
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}, ms);
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signal?.addEventListener("abort", onAbort, { once: true });
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});
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}
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private async loadLib() {
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let selfbot: any, vs: any;
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try {
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selfbot = await import("discord.js-selfbot-v13");
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// Optional native dep; resolved at runtime only.
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// @ts-ignore - optional dependency, may be absent until `bun add`ed
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vs = await import("@dank074/discord-video-stream");
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} catch (e) {
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throw new Error(
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"셀프봇 송출 의존성이 없습니다. 설치: bun add discord.js-selfbot-v13 @dank074/discord-video-stream\n" +
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`원본 오류: ${(e as Error).message}`,
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);
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}
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if (!vs.Streamer || !vs.prepareStream || !vs.playStream) {
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throw new Error(
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"@dank074/discord-video-stream v6 API(Streamer/prepareStream/playStream)를 찾지 못했습니다. " +
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"package.json 버전을 ^6.0.0으로 맞추세요.",
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);
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}
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return { selfbot, vs };
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}
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async start(ctx: StreamContext): Promise<string> {
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if (this.live || this.starting) return "이미 송출 중이거나 시작 중입니다.";
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// Screen-share gate: STREAM_BROWSER=false means voice + API/MCP only, so we
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// never go Live. Enforced HERE (not just in the slash command) so every
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// caller - including stream-hold.ts - respects it.
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if (this.config.screenBrowser === false) {
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return "화면 공유(브라우저) 모드가 꺼져 있습니다 (STREAM_BROWSER=false). 음성 + API/MCP 모드로만 동작합니다.";
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}
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// Broadcast account: a dedicated DISCORD_STREAM_TOKEN if provided, otherwise
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// reuse the conversation's selfbot token. In userbot mode (no normal-bot
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// token) sharing one account fails — the broadcaster's voice connection
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// can't establish alongside the conversation's, so the Go-Live never
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// connects. Warn loudly in that case so the failure is self-explanatory.
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const streamToken = this.config.streamToken || this.config.selfbotToken;
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if (!streamToken) {
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return "DISCORD_SELFBOT_TOKEN(또는 DISCORD_STREAM_TOKEN)이 설정되지 않았습니다 (.env). 버너 계정 토큰을 넣어주세요.";
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}
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const dedicatedStreamAccount =
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!!this.config.streamToken && this.config.streamToken !== this.config.selfbotToken;
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// Single-account userbot: broadcast on the conversation's OWN session — the
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// Go-Live stream is a SEPARATE stream connection on the same session (exactly
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// like a real Discord client), so it never deafens or fights the conversation
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// voice. Only when there is neither a shared session nor a dedicated account
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// is the broadcast impossible: a second login would deafen the conversation,
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// so refuse to protect it.
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const shared = ctx.getSharedSession?.() ?? null;
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if (!shared && !dedicatedStreamAccount && !this.config.botToken) {
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console.warn(
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"[selfbot] ⚠️ 공유 세션도 방송 전용 토큰도 없어 방송을 시작하지 않습니다 (대화 음성 보호).",
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);
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return "방송을 시작할 수 없습니다 (대화 세션 공유 불가 + 전용 계정 없음).";
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}
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if (!ctx.voiceChannelId) {
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return "셀프봇 송출은 음성 채널 안에서 호출해야 합니다.";
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}
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// Lock the starting state BEFORE any await: the human-pause delays below
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// mean start() is in-flight for several seconds, so a second start() call
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// must be rejected by the guard above, and the status must read "starting"
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// rather than live during the wait. `live` is only set once the stream
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// WebRTC is actually connected (see the readiness wait below). Keep
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// controller / streamer / capture as LOCAL refs so an interleaved stop()
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// (which nulls the instance fields) can't turn our own continuation into a
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// null dereference.
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this.starting = true;
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const controller = (this.controller = new AbortController());
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const signal = controller.signal;
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let streamer: any = null;
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let capture: ChildProcess | null = null;
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let keepalive: VncKeepalive | null = null;
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let helper: ChildProcess | null = null;
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try {
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const { selfbot, vs } = await this.loadLib();
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const { Streamer, prepareStream, playStream } = vs;
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signal.throwIfAborted();
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if (shared) {
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// Ride the conversation's existing session: create the Go-Live STREAM
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// connection on it (playStream below calls createStream against this
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// voiceConnection) — no second login / voice join, which would deafen or
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// fight the conversation. type/botId/session_id are required by the
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// stream-create signalling.
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this.ownsClient = false;
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streamer = this.streamer = new Streamer(shared.client);
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(streamer as any)._voiceConnection = {
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guildId: shared.guildId,
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channelId: shared.channelId,
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session_id: shared.sessionId,
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type: "guild",
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botId: shared.botId,
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};
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} else {
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// Dedicated/separate account: log in and join voice ourselves. Act like
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// a person, not a bot: breathe after coming online before joining, then
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// settle before going Live. Randomised; throwIfAborted() after each pause
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// unwinds into the catch if stop() lands mid-wait.
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this.ownsClient = true;
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streamer = this.streamer = new Streamer(new selfbot.Client());
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await streamer.client.login(streamToken);
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signal.throwIfAborted();
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await this.humanPause(2500, 4500, signal);
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signal.throwIfAborted();
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await streamer.joinVoice(ctx.guildId, ctx.voiceChannelId);
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await this.humanPause(6000, 10000, signal);
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signal.throwIfAborted();
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}
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const [w, h] = this.config.vncResolution.split("x").map((n) => parseInt(n, 10));
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// Capture the VNC X display with the SYSTEM ffmpeg (which reliably has
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// x11grab), then pipe that stream into the library. Relying on the lib's
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// bundled libav for the x11grab input device is not portable; piping the
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// system ffmpeg is. (Verified live against a real voice channel.)
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//
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// The SYSTEM ffmpeg produces the final, Discord-ready H264 in one pass:
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// target bitrate (-b:v/-maxrate), no B-frames (WebRTC requires this), a
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// 1s keyframe interval, and yuv420p. The library then only REMUXES it
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// (noTranscoding below) so there is no second decode/scale/encode. With
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// streamHw on (default) this single encode runs on the GPU (h264_nvenc,
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// RTX 5050); otherwise it falls back to software x264.
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const hw = this.config.streamHw;
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const kbps = this.config.vncBitrateKbps;
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// The library advertises a hardcoded max_bitrate of 10 Mbps to Discord
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// (BaseMediaConnection: `max_bitrate: 10000 * 1000`). If the encoder bursts
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// above that negotiated ceiling, WebRTC congestion control drops packets
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// and the viewer sees stutter. Cap -maxrate at 10 Mbps to stay within it.
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const LIB_MAX_BITRATE_KBPS = 10000;
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const maxKbps = Math.min(Math.round(kbps * 1.5), LIB_MAX_BITRATE_KBPS);
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const captureCodecArgs = hw
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? ["-c:v", "h264_nvenc", "-preset", "p4", "-tune", "ll", "-forced-idr", "1"]
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: ["-c:v", "libx264", "-preset", "ultrafast", "-tune", "zerolatency"];
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// Optionally pull desktop audio (the default sink's PipeWire/Pulse monitor)
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// so the broadcast has sound. We add it as a second input and mux AAC into
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// the mpegts; the library re-encodes it to Opus for Discord. ffmpeg needs
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// XDG_RUNTIME_DIR (inherited) to reach the pulse socket. -map is required
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// once there are two inputs.
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const audioOn = this.config.streamAudio;
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const audioInput = audioOn ? ["-f", "pulse", "-i", this.config.streamAudioSource] : [];
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const audioMap = audioOn ? ["-map", "0:v:0", "-map", "1:a:0"] : [];
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const audioCodec = audioOn ? ["-c:a", "aac", "-b:a", "160k", "-ar", "48000", "-ac", "2"] : [];
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capture = this.capture = spawn("ffmpeg", [
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"-loglevel", "error",
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"-thread_queue_size", "1024",
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"-f", "x11grab",
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"-framerate", String(this.config.vncFramerate),
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"-video_size", this.config.vncResolution,
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"-i", this.config.vncDisplay,
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...(audioOn ? ["-thread_queue_size", "1024"] : []),
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...audioInput,
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...audioMap,
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...captureCodecArgs,
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"-b:v", `${kbps}k`, "-maxrate", `${maxKbps}k`, "-bufsize", `${kbps}k`,
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"-bf", "0",
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"-pix_fmt", "yuv420p",
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"-g", String(this.config.vncFramerate),
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...audioCodec,
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"-f", "mpegts", "pipe:1",
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]);
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capture.stderr?.on("data", (d) => {
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if (!signal.aborted) console.error("[selfbot x11grab]", d.toString().trim());
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});
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// Keep a VNC client attached for the life of the stream. TigerVNC only
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// flushes its framebuffer at full rate while a client pulls updates; the
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// Discord broadcast reads that framebuffer with x11grab (not as a VNC
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// client), so without this the captured screen would idle at ~1.5 fps and
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// the stream would look badly choppy. Fail-open: a missing password just
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// skips it. Matched to the stream framerate so motion stays smooth.
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const vncPw = resolveVncPassword();
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if (vncPw) {
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keepalive = this.keepalive = new VncKeepalive({
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host: "127.0.0.1",
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port: vncPortForDisplay(this.config.vncDisplay),
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password: vncPw,
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fps: this.config.vncFramerate,
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});
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keepalive.start();
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}
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// Browser-side broadcast defaults (ad-skip, subtitle rule, fullscreen
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// toolbar hiding) run in a small CDP helper tied to the stream lifecycle.
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// It attaches to the on-screen Chrome (CDP_PORT) and fail-opens if Chrome
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// or its deps are absent, so it can never break the stream.
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try {
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const helperPath = new URL("../../scripts/stream-test/broadcast-helper.mjs", import.meta.url).pathname;
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helper = this.helper = spawn("node", [helperPath], {
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env: { ...process.env, CDP_PORT: process.env.CDP_PORT ?? "9222" },
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stdio: "ignore",
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});
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helper.on("error", () => {
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/* node/playwright missing: the stream runs without the helper */
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});
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} catch {
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/* ignore */
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}
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const { command, output } = prepareStream(
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capture.stdout,
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{
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// The capture above is already a Discord-ready H264 elementary stream,
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// so the library only remuxes it (no second encode). width/height/
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// frameRate are passed for signalling; encoding options are ignored
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// on the copy path.
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width: w || 1920,
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height: h || 1080,
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frameRate: this.config.vncFramerate,
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videoCodec: "H264",
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noTranscoding: true,
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},
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signal,
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);
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command.on("error", (err: Error) => {
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if (!signal.aborted) console.error("[selfbot] ffmpeg error:", err);
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});
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signal.throwIfAborted();
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playStream(output, streamer, { type: "go-live" }, signal)
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.catch((err: Error) => {
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if (!signal.aborted) console.error("[selfbot] playStream:", err);
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})
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.finally(() => {
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// The stream ended on its own (Discord closed the Go-Live, the voice
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// UDP dropped, or ffmpeg exited) rather than via stop(). If we are
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// still the current attempt, tear the pipeline DOWN: kill the capture
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// ffmpeg and leave voice. Otherwise the x11grab->nvenc encoder keeps
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// running forever feeding a pipe nobody reads, pinning a CPU core
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// while no media is actually transmitted. Skip if a concurrent
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// stop()/start() already replaced the controller (it owns teardown).
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if (this.controller !== controller) return;
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try {
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capture?.kill("SIGKILL");
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} catch {
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/* ignore */
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}
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try {
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keepalive?.stop();
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} catch {
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/* ignore */
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}
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try {
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helper?.kill();
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} catch {
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/* ignore */
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}
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this.teardownStreamer(streamer);
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if (this.capture === capture) this.capture = null;
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if (this.keepalive === keepalive) this.keepalive = null;
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if (this.helper === helper) this.helper = null;
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if (this.streamer === streamer) this.streamer = null;
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this.controller = null;
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this.live = false;
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this.starting = false;
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});
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// Wait for the REAL Go-Live signal before declaring success. playStream
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// above only kicks off the pipeline (it resolves when the stream ENDS, not
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// when it connects), so without this we'd report "live" while the WebRTC
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// handshake is still pending — or never completes. Poll the library's
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// stream connection until its WebRTC reaches "connected".
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const ready = await this.waitStreamReady(streamer, signal, this.streamReadyTimeoutMs);
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if (!ready) {
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// Not actually broadcasting: log why and tear the pipeline down NOW so a
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// dead x11grab/NVENC encoder isn't left pinning the GPU/CPU. We abort and
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// do the teardown with our LOCAL refs here rather than relying on the
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// playStream .finally (it early-returns once we null this.controller).
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console.error(
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`[selfbot] ⚠️ Go-Live did NOT connect within ${this.streamReadyTimeoutMs}ms — ` +
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`not broadcasting. state=${this.streamDiag(streamer)}`,
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);
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controller.abort();
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try { capture?.kill("SIGKILL"); } catch { /* ignore */ }
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|
try { keepalive?.stop(); } catch { /* ignore */ }
|
|
try { helper?.kill(); } catch { /* ignore */ }
|
|
this.teardownStreamer(streamer);
|
|
if (this.controller === controller) {
|
|
if (this.capture === capture) this.capture = null;
|
|
if (this.keepalive === keepalive) this.keepalive = null;
|
|
if (this.helper === helper) this.helper = null;
|
|
if (this.streamer === streamer) this.streamer = null;
|
|
this.controller = null;
|
|
this.live = false;
|
|
this.starting = false;
|
|
}
|
|
return `방송을 시작하지 못했습니다 (Go-Live 연결 타임아웃 ${this.streamReadyTimeoutMs}ms). 동일 계정 음성 충돌 또는 송출 경로 문제로 보입니다.`;
|
|
}
|
|
this.live = true;
|
|
this.starting = false;
|
|
console.log("🔴 [selfbot] Go-Live WebRTC connected — broadcasting for real.");
|
|
return "🔴 셀프봇으로 VNC 화면을 음성채널에 실시간 송출 중입니다 (Go Live).";
|
|
} catch (e) {
|
|
// Startup was aborted (stop() during a pause) or failed. Tear down using
|
|
// our LOCAL refs, then clear instance state only if it still points at us
|
|
// (a concurrent stop()/start() may already have replaced it).
|
|
try {
|
|
capture?.kill("SIGKILL");
|
|
} catch {
|
|
/* ignore */
|
|
}
|
|
try {
|
|
keepalive?.stop();
|
|
} catch {
|
|
/* ignore */
|
|
}
|
|
try {
|
|
helper?.kill();
|
|
} catch {
|
|
/* ignore */
|
|
}
|
|
this.teardownStreamer(streamer);
|
|
// Only release the lock / clear instance state if WE are still the
|
|
// current attempt. If a concurrent stop()+start() already replaced the
|
|
// controller, a newer start() owns the lock — clearing it here would
|
|
// unlock it mid-startup and let a third start() race in.
|
|
if (this.controller === controller) {
|
|
if (this.capture === capture) this.capture = null;
|
|
if (this.keepalive === keepalive) this.keepalive = null;
|
|
if (this.helper === helper) this.helper = null;
|
|
if (this.streamer === streamer) this.streamer = null;
|
|
this.controller = null;
|
|
this.live = false;
|
|
this.starting = false;
|
|
}
|
|
if (signal.aborted) return "송출을 시작하는 중에 중지했습니다.";
|
|
throw e;
|
|
}
|
|
}
|
|
|
|
async stop(): Promise<void> {
|
|
this.controller?.abort();
|
|
this.controller = null;
|
|
try {
|
|
this.capture?.kill("SIGKILL");
|
|
} catch {
|
|
/* ignore */
|
|
}
|
|
this.capture = null;
|
|
try {
|
|
this.keepalive?.stop();
|
|
} catch {
|
|
/* ignore */
|
|
}
|
|
this.keepalive = null;
|
|
try {
|
|
this.helper?.kill();
|
|
} catch {
|
|
/* ignore */
|
|
}
|
|
this.helper = null;
|
|
this.teardownStreamer(this.streamer);
|
|
this.streamer = null;
|
|
this.live = false;
|
|
this.starting = false;
|
|
}
|
|
}
|