M3 기반: 공용 베팅 엔진, 카드 정의, 카드·칩 화면 컴포넌트, 돈 표현 금지 검사
- packages/engine/betting: 한국식(체크·삥·콜·따당·쿼터·하프·풀·다이, 라운드당 1회·첫 행동에서만 레이즈),
노리밋·팟리밋(최소 레이즈, 불완전 올인 레이즈는 재오픈 안 함, BB 옵션), 앤티·블라인드, 올인,
받지 않은 베팅 반환, 사이드 팟 분할, 동점 분배(홀수 칩 순서), 시간 초과 자동 행동
- 테스트 24개: 포커·섯다 계획서 계산 예시, 행동별 상태 전이, 사이드 팟 예시, 무작위 베팅 1,500판
(칩 총량 보존·라운드 종료·라운드 끝 금액 일치·팟 합계=판 전체)
- packages/engine/cards: 트럼프 52+조커, 화투 48(+보너스)·섯다 20장 정의와 테스트
- 웹: 직접 그린 SVG 트럼프·화투 카드, 칩 표시("1,250 칩"), 놀이용 칩 안내문
- apps/web/src/no-money-wording.test.ts: 베팅 게임 화면에 통화 기호·"원"·판돈·충전·환전 등 금지
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
376
packages/engine/src/betting.test.ts
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376
packages/engine/src/betting.test.ts
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import { describe, expect, test } from 'bun:test';
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import {
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applyBet,
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awardPots,
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bettingClosed,
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buildPots,
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chipsInPlay,
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formatChips,
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handDecided,
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legalBets,
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newBetting,
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postAnte,
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postBlind,
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potTotal,
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returnUncalled,
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roundComplete,
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setFirstToAct,
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splitAmount,
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startRound,
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timeoutBet,
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validateBet,
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type BetAction,
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type BettingState,
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} from './betting';
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import { SeededRng } from './rng';
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const ids = (n: number, stack = 1000) => Array.from({ length: n }, (_, i) => ({ id: 'ABCDEFGHIJ'[i]!, stack }));
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const kinds = (s: BettingState, i: number) => legalBets(s, i).map((l) => l.kind);
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function act(s: BettingState, i: number, a: BetAction): BettingState {
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return applyBet(s, i, a).state;
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}
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const idx = (s: BettingState, id: string) => s.players.findIndex((p) => p.id === id);
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describe('korean betting — documented examples', () => {
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test('poker.md §5.2: 4 players, ante 10, ping → half → double → die → call → call = 280', () => {
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let s = newBetting(ids(4), { style: 'korean', baseUnit: 10 });
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s = postAnte(s, 10);
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s = startRound(s, 0);
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expect(potTotal(s)).toBe(40);
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s = act(s, 0, { kind: 'ping' });
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expect([potTotal(s), s.currentBet]).toEqual([50, 10]);
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expect(legalBets(s, 1).find((l) => l.kind === 'half')!.amount).toBe(40);
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s = act(s, 1, { kind: 'half' });
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expect([potTotal(s), s.currentBet]).toEqual([90, 40]);
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s = act(s, 2, { kind: 'double' });
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expect([potTotal(s), s.currentBet]).toEqual([170, 80]);
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s = act(s, 3, { kind: 'die' });
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expect(s.turn).toBe(0);
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expect(kinds(s, 0)).toEqual(['call', 'die']); // already pinged → no re-raise
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s = act(s, 0, { kind: 'call' });
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expect(potTotal(s)).toBe(240);
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expect(kinds(s, 1)).toEqual(['call', 'die']);
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s = act(s, 1, { kind: 'call' });
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expect(potTotal(s)).toBe(280);
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expect(s.turn).toBeNull();
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expect(roundComplete(s)).toBe(true);
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expect(chipsInPlay(s)).toBe(4000);
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});
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test('seotda.md §5.4: 3 players, 학교 10, ping → half 35 → double 70 → call → call = 240', () => {
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let s = newBetting(ids(3), { style: 'korean', baseUnit: 10 });
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s = startRound(postAnte(s, 10), 0);
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s = act(s, 0, { kind: 'ping' });
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expect(legalBets(s, 1).find((l) => l.kind === 'half')!.amount).toBe(35);
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s = act(s, 1, { kind: 'half' });
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s = act(s, 2, { kind: 'double' });
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expect(s.currentBet).toBe(70);
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s = act(s, 0, { kind: 'call' });
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s = act(s, 1, { kind: 'call' });
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expect(potTotal(s)).toBe(240);
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expect(s.turn).toBeNull();
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});
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});
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describe('korean betting — state transitions', () => {
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const fresh = (n = 3) => startRound(postAnte(newBetting(ids(n), { style: 'korean', baseUnit: 10 }), 10), 0);
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test('unopened round offers check/ping/quarter/half/die; full only when allowed', () => {
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const s = fresh();
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expect(kinds(s, 0)).toEqual(['check', 'ping', 'quarter', 'half', 'die']);
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const full = startRound(postAnte(newBetting(ids(3), { style: 'korean', baseUnit: 10, koreanMax: 'full' }), 10), 0);
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expect(kinds(full, 0)).toEqual(['check', 'ping', 'quarter', 'half', 'full', 'die']);
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// quarter of 30 = 7 → bumped to the base unit 10
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expect(legalBets(s, 0).find((l) => l.kind === 'quarter')!.amount).toBe(10);
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expect(legalBets(s, 0).find((l) => l.kind === 'half')!.amount).toBe(15);
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});
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test('everyone checks → round complete, nothing added', () => {
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let s = fresh();
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s = act(s, 0, { kind: 'check' });
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expect(kinds(s, 1)).toContain('ping');
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s = act(s, 1, { kind: 'check' });
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s = act(s, 2, { kind: 'check' });
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expect(s.turn).toBeNull();
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expect(potTotal(s)).toBe(30);
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});
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test('check then someone bets: the checker may only call or die (no check-raise)', () => {
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let s = fresh();
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s = act(s, 0, { kind: 'check' });
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s = act(s, 1, { kind: 'ping' });
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s = act(s, 2, { kind: 'call' });
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expect(s.turn).toBe(0);
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expect(kinds(s, 0)).toEqual(['call', 'die']);
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s = act(s, 0, { kind: 'call' });
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expect(s.turn).toBeNull();
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});
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test('caller cannot raise later in the same round (no call-raise)', () => {
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let s = fresh();
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s = act(s, 0, { kind: 'ping' });
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s = act(s, 1, { kind: 'call' });
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s = act(s, 2, { kind: 'half' });
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expect(kinds(s, 1)).toEqual([]); // not their turn yet: A acts first
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expect(s.turn).toBe(0);
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expect(kinds(s, 0)).toEqual(['call', 'die']); // pinged already
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s = act(s, 0, { kind: 'call' });
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expect(kinds(s, 1)).toEqual(['call', 'die']); // called already → no raise
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s = act(s, 1, { kind: 'call' });
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expect(s.turn).toBeNull();
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});
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test('a new round resets raise rights', () => {
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let s = fresh();
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s = act(s, 0, { kind: 'ping' });
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s = act(s, 1, { kind: 'call' });
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s = act(s, 2, { kind: 'call' });
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s = startRound(s, 0);
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expect(kinds(s, 0)).toContain('ping');
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expect(s.players.every((p) => p.round === 0 && !p.acted && !p.raised)).toBe(true);
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});
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test('die until one player remains → hand decided, round over', () => {
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let s = fresh();
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s = act(s, 0, { kind: 'ping' });
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s = act(s, 1, { kind: 'die' });
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s = act(s, 2, { kind: 'die' });
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expect(handDecided(s)).toBe(true);
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expect(s.turn).toBeNull();
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const back = returnUncalled(s);
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expect(back.refunded).toEqual({ id: 'A', amount: 10 }); // the ping nobody called comes back
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expect(potTotal(back.state)).toBe(30);
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});
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test('raise that exceeds the stack becomes an all-in; short all-in call creates a side pot', () => {
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let s = newBetting([{ id: 'A', stack: 1000 }, { id: 'B', stack: 60 }, { id: 'C', stack: 1000 }], { style: 'korean', baseUnit: 10 });
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s = startRound(postAnte(s, 10), 0);
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s = act(s, 0, { kind: 'half' }); // 15
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const bHalf = legalBets(s, 1).find((l) => l.kind === 'half')!;
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expect(bHalf.allIn).toBe(false);
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s = act(s, 1, { kind: 'double' }); // 30 of 50 left
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s = act(s, 2, { kind: 'half' });
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expect(s.currentBet).toBeGreaterThan(50);
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s = act(s, 0, { kind: 'call' });
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// B has 20 left and owes more → call is a partial all-in
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const call = legalBets(s, 1).find((l) => l.kind === 'call')!;
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expect(call).toMatchObject({ amount: 20, allIn: true });
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s = act(s, 1, { kind: 'call' });
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expect(s.players[1]!.status).toBe('allIn');
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expect(s.turn).toBeNull();
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const pots = buildPots(s.players);
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expect(pots[0]).toEqual({ amount: 180, eligible: ['A', 'B', 'C'] }); // 60 each
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expect(pots.reduce((a, p) => a + p.amount, 0)).toBe(potTotal(s));
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expect(pots[1]!.eligible).toEqual(['A', 'C']);
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});
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test('all-in players are skipped; betting closes when ≤1 player can still act', () => {
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let s = newBetting([{ id: 'A', stack: 20 }, { id: 'B', stack: 500 }], { style: 'korean', baseUnit: 10 });
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s = startRound(postAnte(s, 10), 0);
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s = act(s, 0, { kind: 'ping' }); // A all-in with the ping
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expect(s.players[0]!.status).toBe('allIn');
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s = act(s, 1, { kind: 'call' });
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expect(s.turn).toBeNull();
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expect(bettingClosed(s)).toBe(true);
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s = startRound(s, 0);
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expect(s.turn).toBeNull(); // next round has no decisions
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});
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test('timeouts: check when possible, otherwise die', () => {
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let s = fresh();
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expect(timeoutBet(s, 0)).toEqual({ kind: 'check' });
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s = act(s, 0, { kind: 'ping' });
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expect(timeoutBet(s, 1)).toEqual({ kind: 'die' });
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});
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test('validation messages', () => {
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const s = fresh();
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expect(validateBet(s, 1, { kind: 'check' })).toBe('지금은 내 차례가 아니에요.');
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expect(validateBet(s, 0, { kind: 'call' })).toBe('지금은 콜을(를) 할 수 없어요.');
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expect(validateBet(s, 0, { kind: 'raise', to: 50 })).toBe('지금은 올릴 수 없어요.');
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expect(() => applyBet(s, 0, { kind: 'double' })).toThrow();
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});
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});
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describe('no-limit / pot-limit', () => {
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/** Heads-up or ring hold'em preflop: SB/BB posted, first actor given. */
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function preflop(n: number, style: 'noLimit' | 'potLimit' = 'noLimit', stacks?: number[]) {
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let s = newBetting(
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ids(n).map((p, i) => ({ ...p, stack: stacks?.[i] ?? p.stack })),
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{ style, baseUnit: 10 },
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);
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s = startRound(s, 0);
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const sb = n === 2 ? 0 : 1;
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const bb = n === 2 ? 1 : 2;
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s = postBlind(s, sb, 5);
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s = postBlind(s, bb, 10);
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s = setFirstToAct(s, n === 2 ? 0 : 3 % n);
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return s;
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}
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test('min raise = current bet + last raise; raise 30 makes next min 50', () => {
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let s = preflop(4);
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expect(s.turn).toBe(3);
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const r = legalBets(s, 3).find((l) => l.kind === 'raise')!;
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expect([r.minTo, r.maxTo]).toEqual([20, 1000]);
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s = act(s, 3, { kind: 'raise', to: 30 });
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expect(legalBets(s, 0).find((l) => l.kind === 'raise')!.minTo).toBe(50);
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expect(validateBet(s, 0, { kind: 'raise', to: 40 })).toBe('50~1000 칩 사이로 올려 주세요.');
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});
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test('big blind option: limpers → BB may check or raise', () => {
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let s = preflop(3);
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s = act(s, 0, { kind: 'call' }); // dealer/UTG at seat 0 in 3-handed
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s = act(s, 1, { kind: 'call' }); // SB completes
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expect(s.turn).toBe(2);
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expect(kinds(s, 2)).toEqual(['fold', 'check', 'raise', 'allIn']);
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s = act(s, 2, { kind: 'check' });
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expect(s.turn).toBeNull();
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expect(potTotal(s)).toBe(30);
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});
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test('heads-up: dealer (SB) acts first preflop', () => {
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const s = preflop(2);
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expect(s.turn).toBe(0);
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expect(kinds(s, 0)).toContain('call');
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});
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test('incomplete all-in raise does not reopen betting for players who already acted', () => {
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// A raises to 100 (raise size 90), B goes all-in for 150 (only +50, incomplete), A may only call/fold.
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let s = preflop(3, 'noLimit', [1000, 150, 1000]);
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s = act(s, 0, { kind: 'raise', to: 100 });
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s = act(s, 1, { kind: 'allIn' });
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expect(s.currentBet).toBe(150);
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expect(s.lastRaise).toBe(90);
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// C has not acted yet → may still raise (min 150 + 90)
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expect(legalBets(s, 2).find((l) => l.kind === 'raise')!.minTo).toBe(240);
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s = act(s, 2, { kind: 'call' });
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expect(kinds(s, 0)).toEqual(['fold', 'call']);
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s = act(s, 0, { kind: 'call' });
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expect(s.turn).toBeNull();
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});
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test('full raise re-opens betting for everyone', () => {
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let s = preflop(3);
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s = act(s, 0, { kind: 'raise', to: 40 });
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s = act(s, 1, { kind: 'call' });
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s = act(s, 2, { kind: 'raise', to: 100 });
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expect(kinds(s, 0)).toContain('raise');
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});
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test('pot-limit maximum (poker.md §5.3): pot 100, opponent bets 20 → max raise to 160', () => {
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let s = newBetting(ids(2), { style: 'potLimit', baseUnit: 10 });
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s = postAnte(s, 50); // pot 100 from earlier rounds
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s = startRound(s, 0);
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s = act(s, 0, { kind: 'raise', to: 20 }); // pot 120
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const r = legalBets(s, 1).find((l) => l.kind === 'raise')!;
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expect(potTotal(s)).toBe(120);
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expect(r.maxTo).toBe(160);
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expect(validateBet(s, 1, { kind: 'raise', to: 161 })).not.toBeNull();
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});
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test('uncalled bet is returned when everyone folds', () => {
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let s = preflop(3);
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s = act(s, 0, { kind: 'raise', to: 300 });
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s = act(s, 1, { kind: 'fold' });
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s = act(s, 2, { kind: 'fold' });
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expect(handDecided(s)).toBe(true);
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const r = returnUncalled(s);
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expect(r.refunded).toEqual({ id: 'A', amount: 290 });
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expect(potTotal(r.state)).toBe(25);
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expect(chipsInPlay(r.state)).toBe(3000);
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});
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});
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describe('pots and awards', () => {
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test('poker.md §5.5 example: A 100 / B 300 all-in / C 300 → main 300, side 400', () => {
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const pots = buildPots([
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{ id: 'A', total: 100, status: 'allIn' },
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{ id: 'B', total: 300, status: 'allIn' },
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{ id: 'C', total: 300, status: 'active' },
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]);
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expect(pots).toEqual([
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{ amount: 300, eligible: ['A', 'B', 'C'] },
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{ amount: 400, eligible: ['B', 'C'] },
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]);
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});
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test('folded chips stay in the pots they reached', () => {
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const pots = buildPots([
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{ id: 'A', total: 50, status: 'allIn' },
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{ id: 'B', total: 80, status: 'folded' },
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{ id: 'C', total: 200, status: 'active' },
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{ id: 'D', total: 200, status: 'active' },
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]);
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expect(pots).toEqual([
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{ amount: 200, eligible: ['A', 'C', 'D'] },
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{ amount: 330, eligible: ['C', 'D'] },
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]);
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});
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test('award: side pot to the best eligible, ties split with odd chip by seat order', () => {
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const rank: Record<string, number> = { A: 9, B: 5, C: 5 };
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const pots = [
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{ amount: 301, eligible: ['A', 'B', 'C'] },
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{ amount: 401, eligible: ['B', 'C'] },
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];
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const won = awardPots(pots, (x, y) => rank[x]! - rank[y]!, ['C', 'A', 'B']);
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expect(won).toEqual({ A: 301, C: 201, B: 200 });
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expect(splitAmount(10, ['X', 'Y', 'Z'])).toEqual({ X: 4, Y: 3, Z: 3 });
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});
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test('chips are shown as play chips, never money', () => {
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expect(formatChips(12500)).toBe('12,500 칩');
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expect(formatChips(5)).not.toMatch(/원|₩|\$/);
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});
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});
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describe('property: random betting sequences', () => {
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test('chips conserved, rounds always terminate, pots partition the total, complete rounds are matched', () => {
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for (let seed = 1; seed <= 1500; seed++) {
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const rng = SeededRng.fromSeed([seed, seed * 7, seed * 13, 99]);
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const style = (['korean', 'noLimit', 'potLimit'] as const)[seed % 3]!;
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const n = 2 + rng.int(7);
|
||||
const players = Array.from({ length: n }, (_, i) => ({ id: `P${i}`, stack: 1 + rng.int(400) }));
|
||||
const total = players.reduce((a, p) => a + p.stack, 0);
|
||||
let s = newBetting(players, { style, baseUnit: 10, koreanMax: rng.int(2) ? 'full' : 'half' });
|
||||
if (style === 'korean') s = postAnte(s, 5);
|
||||
for (let round = 0; round < 4 && !bettingClosed(s); round++) {
|
||||
s = startRound(s, rng.int(n));
|
||||
if (style !== 'korean' && round === 0) {
|
||||
s = postBlind(s, 0, 5);
|
||||
s = postBlind(s, 1 % n, 10);
|
||||
s = setFirstToAct(s, 2 % n);
|
||||
}
|
||||
let steps = 0;
|
||||
while (s.turn !== null) {
|
||||
const legal = legalBets(s, s.turn);
|
||||
expect(legal.length).toBeGreaterThan(0);
|
||||
const pick = legal[rng.int(legal.length)]!;
|
||||
const a: BetAction =
|
||||
pick.kind === 'raise' ? { kind: 'raise', to: pick.minTo! + rng.int(pick.maxTo! - pick.minTo! + 1) } : ({ kind: pick.kind } as BetAction);
|
||||
expect(validateBet(s, s.turn, a)).toBeNull();
|
||||
s = applyBet(s, s.turn, a).state;
|
||||
expect(chipsInPlay(s)).toBe(total);
|
||||
expect(s.players.every((p) => p.stack >= 0 && p.round >= 0)).toBe(true);
|
||||
if (++steps > 4 * n + 4) throw new Error(`round did not terminate (seed ${seed})`);
|
||||
}
|
||||
expect(roundComplete(s)).toBe(true);
|
||||
for (const p of s.players) if (p.status === 'active' && !handDecided(s)) expect(p.round).toBe(s.currentBet);
|
||||
s = returnUncalled(s).state;
|
||||
expect(chipsInPlay(s)).toBe(total);
|
||||
}
|
||||
const pots = buildPots(s.players);
|
||||
expect(pots.reduce((a, p) => a + p.amount, 0)).toBe(potTotal(s));
|
||||
for (const pot of pots) {
|
||||
expect(pot.eligible.length).toBeGreaterThan(0);
|
||||
for (const id of pot.eligible) expect(['active', 'allIn']).toContain(s.players[idx(s, id)]!.status);
|
||||
}
|
||||
// Award everything with random hand strengths: chips stay conserved.
|
||||
const strength = Object.fromEntries(s.players.map((p) => [p.id, rng.int(5)]));
|
||||
const won = awardPots(pots, (a, b) => strength[a]! - strength[b]!, s.players.map((p) => p.id));
|
||||
const after = s.players.reduce((a, p) => a + p.stack, 0) + Object.values(won).reduce((a, b) => a + b, 0);
|
||||
expect(after).toBe(total);
|
||||
}
|
||||
});
|
||||
});
|
||||
489
packages/engine/src/betting.ts
Normal file
489
packages/engine/src/betting.ts
Normal file
@@ -0,0 +1,489 @@
|
||||
/**
|
||||
* Shared betting engine for poker modes and seotda (docs/games/poker.md §5.2, §5.3, §5.5;
|
||||
* docs/games/seotda.md §5.4). Pure functions over a JSON state.
|
||||
*
|
||||
* Chips here are room-only play points (no money value, docs/04 §6).
|
||||
*
|
||||
* Styles:
|
||||
* - korean: check / 삥(ping) / call / 따당(double) / quarter / half / full / die.
|
||||
* One raise-type action (ping included) per player per round, and only as that
|
||||
* player's first action in the round (no check-raise, no call-raise).
|
||||
* - noLimit: fold / check / call / bet-raise (raiseTo between min and stack) / all-in.
|
||||
* - potLimit: same, max raiseTo = currentBet + (pot + toCall).
|
||||
*/
|
||||
|
||||
export type BetStyle = 'korean' | 'noLimit' | 'potLimit';
|
||||
export type KoreanMax = 'half' | 'full';
|
||||
export type BetterStatus = 'active' | 'folded' | 'allIn' | 'out';
|
||||
|
||||
export interface Better {
|
||||
id: string;
|
||||
stack: number;
|
||||
/** Chips put in during the current round (blinds included, antes excluded). */
|
||||
round: number;
|
||||
/** Chips put in during the whole hand (antes included). */
|
||||
total: number;
|
||||
status: BetterStatus;
|
||||
/** Has taken a voluntary action this round (posting a blind does not count). */
|
||||
acted: boolean;
|
||||
/** korean: already used the one raise-type action this round. */
|
||||
raised: boolean;
|
||||
/** noLimit/potLimit: may raise when next to act (false after an incomplete all-in raise). */
|
||||
mayRaise: boolean;
|
||||
}
|
||||
|
||||
export interface BettingState {
|
||||
style: BetStyle;
|
||||
baseUnit: number;
|
||||
koreanMax: KoreanMax;
|
||||
/** Seat order (index = seat in this hand). */
|
||||
players: Better[];
|
||||
currentBet: number;
|
||||
/** korean: someone has put chips in this round. */
|
||||
opened: boolean;
|
||||
/** noLimit/potLimit: size of the last full raise (starts at baseUnit). */
|
||||
lastRaise: number;
|
||||
/** Index of the player to act, or null when the round is complete. */
|
||||
turn: number | null;
|
||||
}
|
||||
|
||||
export type KoreanKind = 'check' | 'ping' | 'call' | 'double' | 'quarter' | 'half' | 'full' | 'die';
|
||||
export type BetAction =
|
||||
| { kind: KoreanKind }
|
||||
| { kind: 'fold' }
|
||||
| { kind: 'check' }
|
||||
| { kind: 'call' }
|
||||
| { kind: 'raise'; to: number }
|
||||
| { kind: 'allIn' };
|
||||
|
||||
export interface LegalBet {
|
||||
kind: BetAction['kind'];
|
||||
/** Chips that leave the stack for this action (capped at the stack → all-in). */
|
||||
amount: number;
|
||||
/** True when the amount is the whole stack. */
|
||||
allIn: boolean;
|
||||
/** noLimit/potLimit raise range (raiseTo totals for this round). */
|
||||
minTo?: number;
|
||||
maxTo?: number;
|
||||
}
|
||||
|
||||
export interface BetEvent {
|
||||
type: 'bet';
|
||||
player: string;
|
||||
kind: BetAction['kind'];
|
||||
amount: number;
|
||||
allIn: boolean;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- setup
|
||||
|
||||
export function newBetting(
|
||||
ids: { id: string; stack: number }[],
|
||||
opts: { style: BetStyle; baseUnit: number; koreanMax?: KoreanMax },
|
||||
): BettingState {
|
||||
return {
|
||||
style: opts.style,
|
||||
baseUnit: opts.baseUnit,
|
||||
koreanMax: opts.koreanMax ?? 'half',
|
||||
players: ids.map((p) => ({
|
||||
id: p.id,
|
||||
stack: p.stack,
|
||||
round: 0,
|
||||
total: 0,
|
||||
status: p.stack > 0 ? 'active' : 'out',
|
||||
acted: false,
|
||||
raised: false,
|
||||
mayRaise: true,
|
||||
})),
|
||||
currentBet: 0,
|
||||
opened: false,
|
||||
lastRaise: opts.baseUnit,
|
||||
turn: null,
|
||||
};
|
||||
}
|
||||
|
||||
const clone = (s: BettingState): BettingState => structuredClone(s);
|
||||
|
||||
export const potTotal = (s: BettingState): number => s.players.reduce((a, p) => a + p.total, 0);
|
||||
export const chipsInPlay = (s: BettingState): number => s.players.reduce((a, p) => a + p.total + p.stack, 0);
|
||||
export const contenders = (s: BettingState): Better[] => s.players.filter((p) => p.status === 'active' || p.status === 'allIn');
|
||||
export const canAct = (p: Better): boolean => p.status === 'active';
|
||||
|
||||
function put(p: Better, want: number, toRound: boolean): number {
|
||||
const amt = Math.max(0, Math.min(want, p.stack));
|
||||
p.stack -= amt;
|
||||
p.total += amt;
|
||||
if (toRound) p.round += amt;
|
||||
if (p.stack === 0 && p.status === 'active') p.status = 'allIn';
|
||||
return amt;
|
||||
}
|
||||
|
||||
/** Ante: goes to the pot, not to the round (korean 학교 / 7포커 기본 판돈). */
|
||||
export function postAnte(state: BettingState, amount: number): BettingState {
|
||||
const s = clone(state);
|
||||
for (const p of s.players) if (p.status === 'active') put(p, amount, false);
|
||||
return s;
|
||||
}
|
||||
|
||||
/** Blind: counts towards the round but is not a voluntary action. */
|
||||
export function postBlind(state: BettingState, idx: number, amount: number): BettingState {
|
||||
const s = clone(state);
|
||||
const p = s.players[idx]!;
|
||||
if (p.status !== 'active') return s;
|
||||
put(p, amount, true);
|
||||
s.currentBet = Math.max(s.currentBet, p.round);
|
||||
s.opened = s.currentBet > 0;
|
||||
return s;
|
||||
}
|
||||
|
||||
/** Starts a betting round. Blinds (if any) must be posted after this call. */
|
||||
export function startRound(state: BettingState, firstIdx: number): BettingState {
|
||||
const s = clone(state);
|
||||
for (const p of s.players) {
|
||||
p.round = 0;
|
||||
p.acted = false;
|
||||
p.raised = false;
|
||||
p.mayRaise = true;
|
||||
}
|
||||
s.currentBet = 0;
|
||||
s.opened = false;
|
||||
s.lastRaise = s.baseUnit;
|
||||
s.turn = null;
|
||||
s.turn = findNext(s, firstIdx - 1);
|
||||
if (roundComplete(s)) s.turn = null;
|
||||
return s;
|
||||
}
|
||||
|
||||
/** After posting blinds, (re)select who acts first. */
|
||||
export function setFirstToAct(state: BettingState, firstIdx: number): BettingState {
|
||||
const s = clone(state);
|
||||
s.turn = findNext(s, firstIdx - 1);
|
||||
if (roundComplete(s)) s.turn = null;
|
||||
return s;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- queries
|
||||
|
||||
export const toCallOf = (s: BettingState, p: Better): number => Math.max(0, s.currentBet - p.round);
|
||||
|
||||
function needsAction(s: BettingState, p: Better): boolean {
|
||||
return p.status === 'active' && (!p.acted || p.round < s.currentBet);
|
||||
}
|
||||
|
||||
/** True when nobody needs to act any more in this round. */
|
||||
export function roundComplete(s: BettingState): boolean {
|
||||
if (contenders(s).length <= 1) return true;
|
||||
const actives = s.players.filter(canAct);
|
||||
if (actives.length === 0) return true;
|
||||
if (actives.length === 1 && actives[0]!.round >= s.currentBet) {
|
||||
// Lone player facing only all-ins and nothing to call: nothing to decide.
|
||||
const others = contenders(s).filter((p) => p !== actives[0]);
|
||||
if (others.every((p) => p.status === 'allIn')) return true;
|
||||
}
|
||||
return actives.every((p) => !needsAction(s, p));
|
||||
}
|
||||
|
||||
/** Only one player left who has not folded → hand is decided without showdown. */
|
||||
export const handDecided = (s: BettingState): boolean => contenders(s).length <= 1;
|
||||
|
||||
/** No more betting possible for the rest of the hand (≤1 player can still act and nothing is owed). */
|
||||
export function bettingClosed(s: BettingState): boolean {
|
||||
const actives = s.players.filter(canAct);
|
||||
return handDecided(s) || (actives.length <= 1 && roundComplete(s));
|
||||
}
|
||||
|
||||
function findNext(s: BettingState, from: number): number | null {
|
||||
const n = s.players.length;
|
||||
for (let k = 1; k <= n; k++) {
|
||||
const i = (((from + k) % n) + n) % n;
|
||||
if (needsAction(s, s.players[i]!)) return i;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function koreanAmount(s: BettingState, p: Better, kind: KoreanKind): number {
|
||||
const toCall = toCallOf(s, p);
|
||||
const pot = potTotal(s);
|
||||
const bump = (extra: number) => toCall + Math.max(extra, s.baseUnit);
|
||||
switch (kind) {
|
||||
case 'check':
|
||||
case 'die':
|
||||
return 0;
|
||||
case 'ping':
|
||||
return s.baseUnit;
|
||||
case 'call':
|
||||
return toCall;
|
||||
case 'double':
|
||||
return 2 * toCall;
|
||||
case 'quarter':
|
||||
return bump(Math.floor((pot + toCall) / 4));
|
||||
case 'half':
|
||||
return bump(Math.floor((pot + toCall) / 2));
|
||||
case 'full':
|
||||
return bump(pot + toCall);
|
||||
}
|
||||
}
|
||||
|
||||
/** All legal betting actions for player `idx` (empty if it is not their turn). */
|
||||
export function legalBets(s: BettingState, idx: number): LegalBet[] {
|
||||
if (s.turn !== idx) return [];
|
||||
const p = s.players[idx]!;
|
||||
const toCall = toCallOf(s, p);
|
||||
const mk = (kind: BetAction['kind'], want: number, extra: Partial<LegalBet> = {}): LegalBet => ({
|
||||
kind,
|
||||
amount: Math.min(want, p.stack),
|
||||
allIn: want >= p.stack && want > 0,
|
||||
...extra,
|
||||
});
|
||||
if (s.style === 'korean') {
|
||||
const out: LegalBet[] = [];
|
||||
const mayRaise = !p.acted && !p.raised;
|
||||
if (!s.opened) {
|
||||
out.push(mk('check', 0));
|
||||
if (mayRaise) out.push(mk('ping', s.baseUnit));
|
||||
} else if (toCall > 0) out.push(mk('call', toCall));
|
||||
else out.push(mk('check', 0));
|
||||
if (mayRaise) {
|
||||
const raises: KoreanKind[] = toCall > 0 ? ['double', 'quarter', 'half'] : ['quarter', 'half'];
|
||||
if (s.koreanMax === 'full') raises.push('full');
|
||||
for (const k of raises) {
|
||||
const amt = koreanAmount(s, p, k);
|
||||
// A raise must put in more than the call; if the stack can't, the call/all-in covers it.
|
||||
if (amt > toCall && p.stack > toCall) out.push(mk(k, amt));
|
||||
}
|
||||
}
|
||||
out.push(mk('die', 0));
|
||||
return dedupeAllIn(out);
|
||||
}
|
||||
// noLimit / potLimit
|
||||
const out: LegalBet[] = [mk('fold', 0)];
|
||||
if (toCall === 0) out.push(mk('check', 0));
|
||||
else out.push(mk('call', toCall));
|
||||
if (p.mayRaise && p.stack > toCall) {
|
||||
const minTo = s.currentBet === 0 ? s.baseUnit : s.currentBet + s.lastRaise;
|
||||
const stackTo = p.round + p.stack;
|
||||
let maxTo = stackTo;
|
||||
if (s.style === 'potLimit') maxTo = Math.min(stackTo, s.currentBet + potTotal(s) + toCall);
|
||||
if (stackTo > s.currentBet) {
|
||||
if (minTo <= maxTo) out.push({ kind: 'raise', amount: minTo - p.round, allIn: minTo >= stackTo, minTo, maxTo });
|
||||
if (s.style === 'noLimit' || stackTo <= maxTo) out.push(mk('allIn', p.stack));
|
||||
}
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
function dedupeAllIn(list: LegalBet[]): LegalBet[] {
|
||||
// Several korean raises may all cap at the stack; keep the smallest-named one plus call/die.
|
||||
const seen = new Set<number>();
|
||||
return list.filter((b) => {
|
||||
if (!b.allIn || b.kind === 'call' || b.kind === 'die') return true;
|
||||
if (seen.has(b.amount)) return false;
|
||||
seen.add(b.amount);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
/** Returns a Korean error message if the action is illegal, else null. */
|
||||
export function validateBet(s: BettingState, idx: number, a: BetAction): string | null {
|
||||
if (s.turn !== idx) return '지금은 내 차례가 아니에요.';
|
||||
const legal = legalBets(s, idx);
|
||||
if (a.kind === 'raise') {
|
||||
const r = legal.find((l) => l.kind === 'raise');
|
||||
if (!r) return '지금은 올릴 수 없어요.';
|
||||
const p = s.players[idx]!;
|
||||
const stackTo = p.round + p.stack;
|
||||
if (!Number.isInteger(a.to) || a.to < r.minTo! || a.to > r.maxTo!) {
|
||||
if (a.to === stackTo && legal.some((l) => l.kind === 'allIn')) return null;
|
||||
return `${r.minTo}~${r.maxTo} 칩 사이로 올려 주세요.`;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
if (!legal.some((l) => l.kind === a.kind)) {
|
||||
const names: Record<string, string> = {
|
||||
check: '체크', ping: '삥', call: '콜', double: '따당', quarter: '쿼터', half: '하프', full: '풀', die: '다이', fold: '폴드', allIn: '올인',
|
||||
};
|
||||
return `지금은 ${names[a.kind] ?? a.kind}을(를) 할 수 없어요.`;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- apply
|
||||
|
||||
/** Applies a validated action. Advances the turn; `turn === null` means the round is over. */
|
||||
export function applyBet(state: BettingState, idx: number, a: BetAction): { state: BettingState; event: BetEvent } {
|
||||
const err = validateBet(state, idx, a);
|
||||
if (err) throw new Error(`illegal bet: ${err}`);
|
||||
const s = clone(state);
|
||||
const p = s.players[idx]!;
|
||||
const before = p.round;
|
||||
let paid = 0;
|
||||
const raiseTo = (to: number) => {
|
||||
paid = put(p, to - p.round, true);
|
||||
const size = p.round - s.currentBet;
|
||||
const full = size >= s.lastRaise;
|
||||
if (p.round > s.currentBet) {
|
||||
if (full || s.style === 'korean') {
|
||||
if (s.style !== 'korean') s.lastRaise = size;
|
||||
// A full raise reopens the action for everyone else.
|
||||
for (const o of s.players) if (o !== p && o.status === 'active') o.mayRaise = true;
|
||||
} else {
|
||||
// Incomplete all-in raise: players who already acted may only call or fold.
|
||||
for (const o of s.players) if (o !== p && o.status === 'active' && o.acted) o.mayRaise = false;
|
||||
}
|
||||
s.currentBet = p.round;
|
||||
}
|
||||
};
|
||||
switch (a.kind) {
|
||||
case 'check':
|
||||
break;
|
||||
case 'die':
|
||||
case 'fold':
|
||||
p.status = 'folded';
|
||||
break;
|
||||
case 'call':
|
||||
paid = put(p, toCallOf(s, p), true);
|
||||
break;
|
||||
case 'ping':
|
||||
case 'double':
|
||||
case 'quarter':
|
||||
case 'half':
|
||||
case 'full': {
|
||||
const amt = koreanAmount(s, p, a.kind);
|
||||
raiseTo(p.round + amt);
|
||||
p.raised = true;
|
||||
s.opened = true;
|
||||
break;
|
||||
}
|
||||
case 'raise':
|
||||
raiseTo(Math.min(a.to, p.round + p.stack));
|
||||
break;
|
||||
case 'allIn':
|
||||
if (p.round + p.stack > s.currentBet) raiseTo(p.round + p.stack);
|
||||
else paid = put(p, p.stack, true);
|
||||
break;
|
||||
}
|
||||
if (s.style === 'korean' && p.round > 0) s.opened = true;
|
||||
p.acted = true;
|
||||
if (p.stack === 0 && p.status === 'active') p.status = 'allIn';
|
||||
s.turn = roundComplete(s) ? null : findNext(s, idx);
|
||||
return {
|
||||
state: s,
|
||||
event: { type: 'bet', player: p.id, kind: a.kind, amount: p.round - before || paid, allIn: p.status === 'allIn' && paid > 0 },
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Auto action on timeout / disconnect (docs: korean → check if possible else die;
|
||||
* noLimit → check if possible else fold).
|
||||
*/
|
||||
export function timeoutBet(s: BettingState, idx: number): BetAction {
|
||||
const legal = legalBets(s, idx);
|
||||
if (legal.some((l) => l.kind === 'check')) return { kind: 'check' };
|
||||
return s.style === 'korean' ? { kind: 'die' } : { kind: 'fold' };
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- pots
|
||||
|
||||
export interface Pot {
|
||||
amount: number;
|
||||
/** Player ids eligible to win this pot (not folded). */
|
||||
eligible: string[];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the uncalled part of the biggest contribution to its owner
|
||||
* (the amount above the second-largest total). Call when a round ends or the hand is decided.
|
||||
*/
|
||||
export function returnUncalled(state: BettingState): { state: BettingState; refunded: { id: string; amount: number } | null } {
|
||||
const s = clone(state);
|
||||
const sorted = [...s.players].sort((a, b) => b.total - a.total);
|
||||
const top = sorted[0];
|
||||
const second = sorted[1]?.total ?? 0;
|
||||
if (!top || top.total <= second) return { state: s, refunded: null };
|
||||
const extra = top.total - second;
|
||||
top.total -= extra;
|
||||
top.round = Math.max(0, top.round - extra);
|
||||
top.stack += extra;
|
||||
if (top.status === 'allIn' && top.stack > 0) top.status = 'active';
|
||||
s.currentBet = Math.max(...s.players.map((p) => p.round));
|
||||
return { state: s, refunded: { id: top.id, amount: extra } };
|
||||
}
|
||||
|
||||
/**
|
||||
* Splits everything put in this hand into main/side pots (poker.md §5.5).
|
||||
* Levels are the totals of non-folded all-in players; folded chips stay in the pots they reached.
|
||||
* Side pots come last; callers usually award them first.
|
||||
*/
|
||||
export function buildPots(players: Pick<Better, 'id' | 'total' | 'status'>[]): Pot[] {
|
||||
const live = players.filter((p) => p.status === 'active' || p.status === 'allIn');
|
||||
const levels = [...new Set(live.filter((p) => p.status === 'allIn').map((p) => p.total))].sort((a, b) => a - b);
|
||||
const maxLive = Math.max(0, ...live.map((p) => p.total));
|
||||
if (!levels.includes(maxLive)) levels.push(maxLive);
|
||||
const pots: Pot[] = [];
|
||||
let prev = 0;
|
||||
for (const level of levels) {
|
||||
if (level <= prev) continue;
|
||||
let amount = 0;
|
||||
for (const p of players) amount += Math.max(0, Math.min(p.total, level) - prev);
|
||||
const eligible = live.filter((p) => p.total >= level).map((p) => p.id);
|
||||
if (amount > 0) pots.push({ amount, eligible });
|
||||
prev = level;
|
||||
}
|
||||
// Chips from folded players above the top live level (only possible if a folder over-contributed).
|
||||
const leftover = players.reduce((a, p) => a + Math.max(0, p.total - prev), 0);
|
||||
if (leftover > 0) {
|
||||
if (pots.length) pots[pots.length - 1]!.amount += leftover;
|
||||
else pots.push({ amount: leftover, eligible: live.map((p) => p.id) });
|
||||
}
|
||||
// Merge consecutive pots with identical eligibility.
|
||||
const merged: Pot[] = [];
|
||||
for (const pot of pots) {
|
||||
const last = merged[merged.length - 1];
|
||||
if (last && last.eligible.join() === pot.eligible.join()) last.amount += pot.amount;
|
||||
else merged.push({ ...pot, eligible: [...pot.eligible] });
|
||||
}
|
||||
return merged;
|
||||
}
|
||||
|
||||
/**
|
||||
* Splits `amount` among `winners` (already ordered by priority for odd chips,
|
||||
* e.g. seat order starting left of the dealer). Returns id → chips.
|
||||
*/
|
||||
export function splitAmount(amount: number, winners: string[]): Record<string, number> {
|
||||
const out: Record<string, number> = {};
|
||||
if (winners.length === 0) return out;
|
||||
const share = Math.floor(amount / winners.length);
|
||||
let rest = amount - share * winners.length;
|
||||
for (const w of winners) {
|
||||
out[w] = (out[w] ?? 0) + share + (rest > 0 ? 1 : 0);
|
||||
if (rest > 0) rest--;
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
/**
|
||||
* Awards every pot to the best eligible hand(s). `compare(a, b)` > 0 when a beats b.
|
||||
* `order` gives odd-chip priority (seat order from left of dealer).
|
||||
*/
|
||||
export function awardPots(pots: Pot[], compare: (a: string, b: string) => number, order: string[]): Record<string, number> {
|
||||
const won: Record<string, number> = {};
|
||||
for (const pot of pots) {
|
||||
let best: string[] = [];
|
||||
for (const id of pot.eligible) {
|
||||
if (best.length === 0) best = [id];
|
||||
else {
|
||||
const c = compare(id, best[0]!);
|
||||
if (c > 0) best = [id];
|
||||
else if (c === 0) best.push(id);
|
||||
}
|
||||
}
|
||||
best.sort((x, y) => order.indexOf(x) - order.indexOf(y));
|
||||
for (const [id, amt] of Object.entries(splitAmount(pot.amount, best))) won[id] = (won[id] ?? 0) + amt;
|
||||
}
|
||||
return won;
|
||||
}
|
||||
|
||||
/** Display helper shared by UIs: never a currency (docs/04 §6). */
|
||||
export function formatChips(n: number): string {
|
||||
return `${n.toLocaleString('ko-KR')} 칩`;
|
||||
}
|
||||
32
packages/engine/src/cards.test.ts
Normal file
32
packages/engine/src/cards.test.ts
Normal file
@@ -0,0 +1,32 @@
|
||||
import { expect, test } from 'bun:test';
|
||||
import { HWATU, SEOTDA_DECK, cardLabel, hwatu, hwatuBonus, rankValue, standardDeck } from './cards';
|
||||
|
||||
test('standard deck', () => {
|
||||
const d = standardDeck(2);
|
||||
expect(d).toHaveLength(54);
|
||||
expect(new Set(d).size).toBe(54);
|
||||
expect(rankValue('AS')).toBe(14);
|
||||
expect(rankValue('2C')).toBe(2);
|
||||
expect(cardLabel('TD')).toBe('◆10');
|
||||
expect(cardLabel('X1')).toBe('조커');
|
||||
});
|
||||
|
||||
test('hwatu composition matches gostop.md §3.1', () => {
|
||||
expect(HWATU).toHaveLength(48);
|
||||
const count = (k: string) => HWATU.filter((c) => c.kind === k).length;
|
||||
expect([count('gwang'), count('yeol'), count('tti'), count('pi') + count('ssangpi')]).toEqual([5, 9, 10, 24]);
|
||||
expect(HWATU.filter((c) => c.kind === 'ssangpi').map((c) => c.id)).toEqual([41, 47]);
|
||||
expect(HWATU.filter((c) => c.tags.includes('godori')).map((c) => c.id)).toEqual([4, 12, 29]);
|
||||
expect(hwatu(32).tags).toContain('gukjin');
|
||||
expect(hwatu(44).name).toBe('12월 비광(비)');
|
||||
expect(HWATU.every((c) => c.month === Math.floor(c.id / 4) + 1)).toBe(true);
|
||||
expect(hwatuBonus(3).map((c) => c.piValue)).toEqual([2, 2, 3]);
|
||||
});
|
||||
|
||||
test('seotda deck: 20 cards, months 1–10 twice, 광 1·3·8, 열끗 4·7·9 specials', () => {
|
||||
expect(SEOTDA_DECK).toHaveLength(20);
|
||||
const months = SEOTDA_DECK.map((id) => hwatu(id).month).sort((a, b) => a - b);
|
||||
expect(months).toEqual([1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10]);
|
||||
expect(SEOTDA_DECK.filter((id) => hwatu(id).kind === 'gwang').map((id) => hwatu(id).month)).toEqual([1, 3, 8]);
|
||||
expect([12, 24, 32].every((id) => SEOTDA_DECK.includes(id) && hwatu(id).kind === 'yeol')).toBe(true);
|
||||
});
|
||||
103
packages/engine/src/cards.ts
Normal file
103
packages/engine/src/cards.ts
Normal file
@@ -0,0 +1,103 @@
|
||||
/** Card definitions shared by card games (docs/09 §5). */
|
||||
|
||||
// ---------------------------------------------------------------- standard 52 (+ jokers)
|
||||
|
||||
export const SUITS = ['S', 'H', 'D', 'C'] as const; // ♠ ♥ ◆ ♣
|
||||
export const RANKS = ['2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A'] as const;
|
||||
export type Suit = (typeof SUITS)[number];
|
||||
export type Rank = (typeof RANKS)[number];
|
||||
/** e.g. "AS" (ace of spades), "TD" (ten of diamonds), "X1"/"X2" jokers. */
|
||||
export type CardId = string;
|
||||
|
||||
export const SUIT_SYMBOL: Record<Suit, string> = { S: '♠', H: '♥', D: '◆', C: '♣' };
|
||||
export const SUIT_KO: Record<Suit, string> = { S: '스페이드', H: '하트', D: '다이아', C: '클로버' };
|
||||
export const RANK_LABEL: Record<Rank, string> = { '2': '2', '3': '3', '4': '4', '5': '5', '6': '6', '7': '7', '8': '8', '9': '9', T: '10', J: 'J', Q: 'Q', K: 'K', A: 'A' };
|
||||
|
||||
export function standardDeck(jokers = 0): CardId[] {
|
||||
const deck: CardId[] = [];
|
||||
for (const s of SUITS) for (const r of RANKS) deck.push(`${r}${s}`);
|
||||
for (let j = 1; j <= jokers; j++) deck.push(`X${j}`);
|
||||
return deck;
|
||||
}
|
||||
|
||||
export const isJoker = (c: CardId): boolean => c.startsWith('X');
|
||||
export const rankOf = (c: CardId): Rank => c[0] as Rank;
|
||||
export const suitOf = (c: CardId): Suit => c[1] as Suit;
|
||||
/** 2..14 (ace high). */
|
||||
export const rankValue = (c: CardId): number => RANKS.indexOf(rankOf(c)) + 2;
|
||||
export const cardLabel = (c: CardId): string => (isJoker(c) ? '조커' : `${SUIT_SYMBOL[suitOf(c)]}${RANK_LABEL[rankOf(c)]}`);
|
||||
|
||||
// ---------------------------------------------------------------- hwatu 48 (+ bonus)
|
||||
|
||||
export type HwatuKind = 'gwang' | 'yeol' | 'tti' | 'pi' | 'ssangpi' | 'bonus';
|
||||
export type TtiKind = 'hong' | 'cheong' | 'cho' | 'plain';
|
||||
|
||||
export interface HwatuCard {
|
||||
id: number;
|
||||
/** 1..12, 0 for bonus cards. */
|
||||
month: number;
|
||||
kind: HwatuKind;
|
||||
tti?: TtiKind;
|
||||
/** Special flags used by scoring: godori birds, 비광, 국진(9월 열끗) etc. */
|
||||
tags: string[];
|
||||
/** Korean display name, e.g. "1월 광(송학)". */
|
||||
name: string;
|
||||
/** Junk value (피 1, 쌍피 2, bonus 2/3). */
|
||||
piValue: number;
|
||||
}
|
||||
|
||||
const MONTH_NAME = ['', '송학', '매조', '벚꽃', '흑싸리', '난초', '모란', '홍싸리', '공산', '국화', '단풍', '오동', '비'];
|
||||
|
||||
/** id = (month-1)*4 + slot, matching docs/games/gostop.md §3.1. */
|
||||
const TABLE: [HwatuKind, TtiKind | null, string[]][][] = [
|
||||
/* 1 */ [['gwang', null, ['crane']], ['tti', 'hong', []], ['pi', null, []], ['pi', null, []]],
|
||||
/* 2 */ [['yeol', null, ['godori']], ['tti', 'hong', []], ['pi', null, []], ['pi', null, []]],
|
||||
/* 3 */ [['gwang', null, ['cherry']], ['tti', 'hong', []], ['pi', null, []], ['pi', null, []]],
|
||||
/* 4 */ [['yeol', null, ['godori']], ['tti', 'cho', []], ['pi', null, []], ['pi', null, []]],
|
||||
/* 5 */ [['yeol', null, []], ['tti', 'cho', []], ['pi', null, []], ['pi', null, []]],
|
||||
/* 6 */ [['yeol', null, []], ['tti', 'cheong', []], ['pi', null, []], ['pi', null, []]],
|
||||
/* 7 */ [['yeol', null, []], ['tti', 'cho', []], ['pi', null, []], ['pi', null, []]],
|
||||
/* 8 */ [['gwang', null, ['moon']], ['yeol', null, ['godori']], ['pi', null, []], ['pi', null, []]],
|
||||
/* 9 */ [['yeol', null, ['gukjin']], ['tti', 'cheong', []], ['pi', null, []], ['pi', null, []]],
|
||||
/* 10 */ [['yeol', null, []], ['tti', 'cheong', []], ['pi', null, []], ['pi', null, []]],
|
||||
/* 11 */ [['gwang', null, ['phoenix']], ['ssangpi', null, []], ['pi', null, []], ['pi', null, []]],
|
||||
/* 12 */ [['gwang', null, ['rain']], ['yeol', null, ['swallow']], ['tti', 'plain', []], ['ssangpi', null, []]],
|
||||
];
|
||||
|
||||
const KIND_KO: Record<HwatuKind, string> = { gwang: '광', yeol: '열끗', tti: '띠', pi: '피', ssangpi: '쌍피', bonus: '보너스' };
|
||||
const TTI_KO: Record<TtiKind, string> = { hong: '홍단', cheong: '청단', cho: '초단', plain: '띠' };
|
||||
|
||||
export const HWATU: HwatuCard[] = TABLE.flatMap((cards, m) =>
|
||||
cards.map(([kind, tti, tags], slot) => {
|
||||
const month = m + 1;
|
||||
const id = m * 4 + slot;
|
||||
const label = kind === 'tti' ? TTI_KO[tti!] : month === 12 && kind === 'gwang' ? '비광' : KIND_KO[kind];
|
||||
return {
|
||||
id,
|
||||
month,
|
||||
kind,
|
||||
...(tti ? { tti } : {}),
|
||||
tags,
|
||||
name: `${month}월 ${label}(${MONTH_NAME[month]})`,
|
||||
piValue: kind === 'pi' ? 1 : kind === 'ssangpi' ? 2 : 0,
|
||||
};
|
||||
}),
|
||||
);
|
||||
|
||||
/** Bonus cards: ids 48.. (2피 cards, then a 3피 card last). */
|
||||
export function hwatuBonus(count: number): HwatuCard[] {
|
||||
return Array.from({ length: count }, (_, i) => {
|
||||
const three = i === count - 1 && count >= 3;
|
||||
return { id: 48 + i, month: 0, kind: 'bonus' as const, tags: [], name: three ? '보너스 3피' : '보너스 2피', piValue: three ? 3 : 2 };
|
||||
});
|
||||
}
|
||||
|
||||
export const hwatu = (id: number): HwatuCard => {
|
||||
const c = HWATU[id];
|
||||
if (c) return c;
|
||||
if (id >= 48) return hwatuBonus(id - 47).at(-1)!;
|
||||
throw new Error(`unknown hwatu id ${id}`);
|
||||
};
|
||||
|
||||
/** 섯다 20장: each month 1–10, its special card (slot 0) and the next card (slot 1) — docs/games/seotda.md §3. */
|
||||
export const SEOTDA_DECK: number[] = Array.from({ length: 10 }, (_, m) => [m * 4, m * 4 + 1]).flat();
|
||||
@@ -3,3 +3,5 @@ export * from './types';
|
||||
export * from './grid';
|
||||
export * from './turns';
|
||||
export * from './testing';
|
||||
export * from './betting';
|
||||
export * from './cards';
|
||||
|
||||
Reference in New Issue
Block a user