Merge branch 'm8/mafia' into codex/owner/grp_discord_joke-app

# Conflicts:
#	apps/server/src/rooms/room.ts
#	apps/web/src/games/registry.ts
#	apps/web/src/lib/catalog-ui.ts
#	e2e/games.e2e.ts
#	packages/engine/src/types.ts
#	packages/games/src/index.ts
#	packages/shared/src/catalog.ts
This commit is contained in:
EJClaw
2026-10-06 00:39:35 +09:00
16 changed files with 3238 additions and 14 deletions

View File

@@ -0,0 +1,70 @@
/** 마피아 through a real Room: room chat closed while playing, filtered game chat per connection, server-run phases. */
import { describe, expect, test } from 'bun:test';
import type { ServerMessage } from '@bg/shared';
import { GAMES } from '@bg/games';
import type { MafiaState, MafiaView } from '@bg/games/mafia';
import { openDb } from '../db';
import { Room, type Conn, type RoomConfig } from './room';
import { RoomStore } from './store';
function harness(players: string[]) {
const db = openDb(':memory:');
const store = new RoomStore(db);
let now = 1_000_000;
const clock = { now: () => now, advance: (ms: number) => (now += ms) };
const games = { mafia: GAMES.mafia! };
const deps = { store, games, users: { publicUser: (id: string) => ({ id, nickname: id, avatar: null, kind: 'guest' as const }) }, now: clock.now };
const config: RoomConfig = {
gameId: 'mafia',
options: { ...games.mafia.defaultOptions, firstPhase: 'night' },
maxPlayers: players.length,
visibility: 'private',
allowSpectators: true,
chatEnabled: true,
chatFilter: true,
graceSec: 60,
};
const room = new Room('room1', '482913', config, players[0]!, deps);
store.insertRoom({ id: 'room1', code: '482913', hostId: players[0]!, gameId: 'mafia', status: 'lobby', visibility: 'private', config, stateJson: '{}', now });
const conns: Record<string, Conn & { msgs: ServerMessage[] }> = {};
for (const p of players) {
const msgs: ServerMessage[] = [];
conns[p] = { userId: p, msgs, send: (m) => msgs.push(m), close: () => {} };
room.join(conns[p], 'player');
}
const state = () => room.game!.state as MafiaState;
const lastView = (p: string) => (conns[p]!.msgs.filter((m) => m.t === 'state').at(-1) as Extract<ServerMessage, { t: 'state' }>).view as MafiaView;
return { room, clock, conns, state, lastView };
}
describe('마피아 room flow', () => {
test('게임 중 방 채팅·반응은 닫히고, 게임 채팅은 연결마다 채널 권한대로만 간다', () => {
const { room, clock, conns, state, lastView } = harness(['A', 'B', 'C', 'D']);
expect(room.chat('A', '대기실 인사')).toBeNull();
expect(room.start('A')).toBeNull();
expect(room.chat('A', '몰래 말하기')).toBe('게임 중에는 게임 화면의 채팅을 써 주세요.');
// Role reveal → night on the server clock.
clock.advance(8_000);
room.onTimer();
expect(state().phase.kind).toBe('night');
const mafia = state().players.find((p) => p.role === 'mafia')!.id;
const town = state().players.filter((p) => p.role !== 'mafia').map((p) => p.id);
room.act(mafia, 1, { type: 'chat', channel: 'mafia', text: 'ROOM-MAFIA-SECRET' });
expect(lastView(mafia).chat.map((c) => c.text)).toContain('ROOM-MAFIA-SECRET');
for (const t of town) {
const all = JSON.stringify(conns[t]!.msgs);
expect(all).not.toContain('ROOM-MAFIA-SECRET');
expect(all).not.toContain(`"role":"mafia"`);
}
// Rate limit (validate gets the server clock), and the system-only phase timer cannot be sent by clients.
room.act(mafia, 2, { type: 'chat', channel: 'mafia', text: '또' });
expect(conns[mafia]!.msgs.at(-1)).toEqual({ t: 'reject', cs: 2, reason: '조금 천천히 보내 주세요.' });
room.act(town[0]!, 3, { type: 'phaseTimeout' });
expect(conns[town[0]!]!.msgs.at(-1)).toEqual({ t: 'reject', cs: 3, reason: '잘못된 요청이에요.' });
expect(state().phase.kind).toBe('night');
clock.advance(30_000);
room.onTimer();
expect(state().phase.kind).toBe('discussion');
expect(state().day).toBe(2);
});
});

View File

@@ -564,6 +564,7 @@ export class Room {
chat(userId: string, text: string): string | null {
if (!this.config.chatEnabled) return '이 방은 채팅을 쓰지 않아요.';
if (!this.isParticipant(userId)) return '방에 들어와야 채팅할 수 있어요.';
if (this.gameChatOnly()) return '게임 중에는 게임 화면의 채팅을 써 주세요.';
const now = this.now();
if (now - (this.lastChatAt.get(userId) ?? 0) < 500) return '조금 천천히 보내 주세요.';
this.lastChatAt.set(userId, now);
@@ -581,8 +582,13 @@ export class Room {
return null;
}
/** Games with their own chat channels (마피아) close the room chat while playing, so nothing leaks around them. */
private gameChatOnly(): boolean {
return (this.status === 'playing' || this.status === 'paused') && !!this.def.ownChat;
}
emote(userId: string, id: string): void {
if (!this.isParticipant(userId)) return;
if (!this.isParticipant(userId) || this.gameChatOnly()) return;
const now = this.now();
if (now - (this.lastChatAt.get(`e:${userId}`) ?? 0) < 500) return;
this.lastChatAt.set(`e:${userId}`, now);

File diff suppressed because it is too large Load Diff

View File

@@ -27,6 +27,7 @@ export const GAME_UI: Record<string, () => Promise<{ default: GameUI }>> = {
'ninety-nine': () => import('./ninety-nine'),
dobble: () => import('./dobble'),
catchmind: () => import('./catchmind'),
mafia: () => import('./mafia'),
};
const cache = new Map<string, GameUI>();

View File

@@ -27,4 +27,6 @@ export interface GameUI<V = any, O = any> {
Options: ComponentType<OptionsProps<O>>;
optionsSummary(options: O): string;
Rules: ComponentType<{ options?: O }>;
/** The board has its own chat channels; the room chat panel is hidden while the game runs (마피아). */
ownChat?: boolean;
}

View File

@@ -24,7 +24,8 @@ export const GAME_ICON: Record<string, string> = {
'ninety-nine': '💯',
dobble: '👀',
catchmind: '🖍️',
mafia: '🌙',
};
/** Shown on the home screen so users know what's coming (docs/12-roadmap.md). */
export const UPCOMING = ['도블', '그림 맞히기', '마피아'];
export const UPCOMING: string[] = [];

View File

@@ -9,10 +9,12 @@ export default function GamesPage() {
<main className="page">
<h1>게임 목록</h1>
<GameGrid games={catalog.filter((g) => g.available)} />
<section className="stack">
<h2>곧 나와요</h2>
<p className="muted">{UPCOMING.join(' · ')}</p>
</section>
{UPCOMING.length > 0 && (
<section className="stack">
<h2>곧 나와요</h2>
<p className="muted">{UPCOMING.join(' · ')}</p>
</section>
)}
</main>
);
}

View File

@@ -86,7 +86,7 @@ export function Home() {
<section className="stack" style={{ gap: 16 }}>
<h2>게임 고르기</h2>
<GameGrid games={available} />
<p className="muted small">곧 나와요: {UPCOMING.join(' · ')}</p>
{UPCOMING.length > 0 && <p className="muted small">곧 나와요: {UPCOMING.join(' · ')}</p>}
</section>
<aside className="stack" style={{ gap: 12 }}>
<h2>지금 열린 방</h2>

View File

@@ -136,6 +136,8 @@ function Room({ code, me }: { code: string; me: PublicUser }) {
const g = { nameKo: gameName(room.gameId) };
const inGame = room.status === 'playing' || room.status === 'paused' || (room.status === 'finished' && !!game);
// Games with their own chat channels (마피아) close the room chat while playing (the server refuses it too).
const roomChatClosed = !!ui.ownChat && (room.status === 'playing' || room.status === 'paused');
const isHost = room.hostId === me.id;
const doLeave = () => {
socket.leave();
@@ -157,9 +159,11 @@ function Room({ code, me }: { code: string; me: PublicUser }) {
</strong>
<CopyButton text={`${location.origin}/r/${code}`} label={<>방 <CodeLabel code={code} /> 🔗</>} done="링크 복사됨 ✓" className="btn btn-ghost btn-sm" />
<span style={{ flex: 1 }} />
<span className="phone-only">
<ChatButton onOpen={() => setChatOpen(true)} />
</span>
{!roomChatClosed && (
<span className="phone-only">
<ChatButton onOpen={() => setChatOpen(true)} />
</span>
)}
<button className="btn btn-ghost btn-sm wide-only" onClick={() => nav(`/rules/${room.gameId}`)}>
📖 규칙
</button>
@@ -183,7 +187,7 @@ function Room({ code, me }: { code: string; me: PublicUser }) {
)}
{room.status === 'finished' && result && game && <ResultPanel room={room} me={me} players={players} onLeave={doLeave} />}
<EmoteBubbles room={room} />
{chatOpen && (
{chatOpen && !roomChatClosed && (
<Sheet onClose={() => setChatOpen(false)} label="채팅">
<ChatPanel room={room} me={me} />
<button className="btn btn-secondary btn-block" onClick={() => setChatOpen(false)}>
@@ -549,7 +553,7 @@ function GameView({ room, ui, me, players, pending, slow }: { room: RoomView; ui
<aside className="game-side" aria-label="게임 정보">
{wide && status}
<ui.Side {...props} />
{wide && <ChatPanel room={room} me={me} title={false} />}
{wide && !(ui.ownChat && (room.status === 'playing' || room.status === 'paused')) && <ChatPanel room={room} me={me} title={false} />}
</aside>
</div>
);