M9: 컴퓨터와 연습하기 화면과 E2E
- 게임 상세·홈 [🤖 컴퓨터와 연습하기], 대기실 [🤖 컴퓨터 넣기]·[✕], 🤖 아바타·배지, 연습 게임 안내, 한 판 더는 사람만 세기 - e2e/bots.e2e.ts: 오목 연습(컴퓨터가 여러 번 받음), 원카드 컴퓨터 2명 여러 턴 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,7 +1,7 @@
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/** Shared UI primitives (docs/07 §4). */
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/** Shared UI primitives (docs/07 §4). */
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import { useEffect, useRef, useState, type ReactNode } from 'react';
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import { useEffect, useRef, useState, type ReactNode } from 'react';
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import type { PublicUser } from '@bg/shared/lite';
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import type { PublicUser } from '@bg/shared/lite';
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import { formatRoomCode } from '@bg/shared/lite';
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import { formatRoomCode, isBotId } from '@bg/shared/lite';
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import { useToasts, toast } from '../store/toast';
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import { useToasts, toast } from '../store/toast';
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import { useRoom } from '../net/socket';
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import { useRoom } from '../net/socket';
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import { haptic } from '../lib/feedback';
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import { haptic } from '../lib/feedback';
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@@ -14,7 +14,7 @@ export function Avatar({ user, size = 40 }: { user: Pick<PublicUser, 'id' | 'nic
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const bg = AVATAR_COLORS[h % AVATAR_COLORS.length];
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const bg = AVATAR_COLORS[h % AVATAR_COLORS.length];
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return (
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return (
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<span className="avatar" style={{ width: size, height: size, background: bg, fontSize: size * 0.45 }} aria-hidden>
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<span className="avatar" style={{ width: size, height: size, background: bg, fontSize: size * 0.45 }} aria-hidden>
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{user.avatar ? <img src={user.avatar} alt="" loading="lazy" referrerPolicy="no-referrer" /> : [...user.nickname][0]}
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{user.avatar ? <img src={user.avatar} alt="" loading="lazy" referrerPolicy="no-referrer" /> : isBotId(user.id) ? '🤖' : [...user.nickname][0]}
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</span>
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</span>
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);
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);
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}
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}
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@@ -67,6 +67,8 @@ export const api = {
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deleteMe: () => call<{ ok: true }>('DELETE', '/api/me', { confirm: '탈퇴' }),
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deleteMe: () => call<{ ok: true }>('DELETE', '/api/me', { confirm: '탈퇴' }),
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stats: () => call<{ stats: { gameId: string; played: number; wins: number; draws: number }[] }>('GET', '/api/me/stats'),
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stats: () => call<{ stats: { gameId: string; played: number; wins: number; draws: number }[] }>('GET', '/api/me/stats'),
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createRoom: (gameId: string, visibility?: 'private' | 'public') => call<{ code: string }>('POST', '/api/rooms', { gameId, visibility }),
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createRoom: (gameId: string, visibility?: 'private' | 'public') => call<{ code: string }>('POST', '/api/rooms', { gameId, visibility }),
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/** 컴퓨터와 연습: a private room with enough computer players to start (docs/06 §12). */
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practice: (gameId: string) => call<{ code: string }>('POST', '/api/rooms', { gameId, practice: true }),
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quickPlay: (gameId: string) => call<{ code: string }>('POST', `/api/quick/${gameId}`, {}),
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quickPlay: (gameId: string) => call<{ code: string }>('POST', `/api/quick/${gameId}`, {}),
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room: (code: string) => call<RoomPreview>('GET', `/api/rooms/${code}`),
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room: (code: string) => call<RoomPreview>('GET', `/api/rooms/${code}`),
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allPublicRooms: () => call<{ rooms: { code: string; gameId: string; host: string; seated: number; max: number }[] }>('GET', '/api/public-rooms'),
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allPublicRooms: () => call<{ rooms: { code: string; gameId: string; host: string; seated: number; max: number }[] }>('GET', '/api/public-rooms'),
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@@ -1,7 +1,7 @@
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/** 게임 소개 + 방 만들기 / 빠른 시작 / 규칙 / 공개 방 목록 (docs/06 §2, §7, §10). */
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/** 게임 소개 + 방 만들기 / 빠른 시작 / 규칙 / 공개 방 목록 (docs/06 §2, §7, §10). */
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import { useEffect, useState } from 'react';
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import { useEffect, useState } from 'react';
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import { Link, useNavigate, useParams } from 'react-router';
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import { Link, useNavigate, useParams } from 'react-router';
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import { catalogById, formatRoomCode } from '@bg/shared/lite';
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import { botsAllowed, catalogById, formatRoomCode } from '@bg/shared/lite';
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import { Sheet, TopBar } from '../components/ui';
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import { Sheet, TopBar } from '../components/ui';
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import { NicknameForm } from '../components/NicknameForm';
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import { NicknameForm } from '../components/NicknameForm';
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import { api } from '../net/api';
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import { api } from '../net/api';
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@@ -64,6 +64,11 @@ export default function GamePage() {
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<button className="btn btn-secondary btn-block" disabled={busy} onClick={() => run(() => api.quickPlay(g.id))}>
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<button className="btn btn-secondary btn-block" disabled={busy} onClick={() => run(() => api.quickPlay(g.id))}>
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⚡ 아무나와 빠른 시작
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⚡ 아무나와 빠른 시작
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</button>
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</button>
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{botsAllowed(g.id) && (
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<button className="btn btn-secondary btn-block" disabled={busy} onClick={() => run(() => api.practice(g.id))}>
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🤖 컴퓨터와 연습하기
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</button>
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)}
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<Link className="btn btn-ghost btn-block" to={`/rules/${g.id}`}>
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<Link className="btn btn-ghost btn-block" to={`/rules/${g.id}`}>
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📖 규칙 보기
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📖 규칙 보기
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</Link>
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</Link>
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@@ -1,7 +1,7 @@
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/** 홈 (PC 기준, docs/07-ui-ux.md §3.3): 큰 행동 줄 + 게임 격자 + 열린 공개 방. */
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/** 홈 (PC 기준, docs/07-ui-ux.md §3.3): 큰 행동 줄 + 게임 격자 + 열린 공개 방. */
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import { useEffect, useState } from 'react';
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import { useEffect, useState } from 'react';
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import { Link, useNavigate } from 'react-router';
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import { Link, useNavigate } from 'react-router';
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import { CATALOG, formatRoomCode } from '@bg/shared/lite';
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import { CATALOG, botsAllowed, formatRoomCode } from '@bg/shared/lite';
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import { Sheet } from '../components/ui';
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import { Sheet } from '../components/ui';
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import { NicknameForm } from '../components/NicknameForm';
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import { NicknameForm } from '../components/NicknameForm';
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import { CodeInput } from '../components/CodeInput';
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import { CodeInput } from '../components/CodeInput';
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@@ -16,12 +16,13 @@ export function Home() {
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const { me, activeRoom } = useSession();
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const { me, activeRoom } = useSession();
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const catalog = useSession((s) => (s.catalog.length ? s.catalog : CATALOG));
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const catalog = useSession((s) => (s.catalog.length ? s.catalog : CATALOG));
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const nav = useNavigate();
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const nav = useNavigate();
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const [picker, setPicker] = useState(false);
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const [picker, setPicker] = useState<null | 'room' | 'practice'>(null);
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const [needName, setNeedName] = useState<null | (() => void)>(null);
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const [needName, setNeedName] = useState<null | (() => void)>(null);
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const [busy, setBusy] = useState(false);
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const [busy, setBusy] = useState(false);
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const [rooms, setRooms] = useState<{ code: string; gameId: string; host: string; seated: number; max: number }[]>([]);
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const [rooms, setRooms] = useState<{ code: string; gameId: string; host: string; seated: number; max: number }[]>([]);
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const [codeKey, setCodeKey] = useState(0);
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const [codeKey, setCodeKey] = useState(0);
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const available = catalog.filter((g) => g.available);
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const available = catalog.filter((g) => g.available);
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const practiceGames = available.filter((g) => botsAllowed(g.id));
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useEffect(() => {
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useEffect(() => {
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const load = () => api.allPublicRooms().then((r) => setRooms(r.rooms), () => {});
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const load = () => api.allPublicRooms().then((r) => setRooms(r.rooms), () => {});
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@@ -31,11 +32,11 @@ export function Home() {
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}, []);
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}, []);
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const withName = (fn: () => void) => (me ? fn() : setNeedName(() => fn));
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const withName = (fn: () => void) => (me ? fn() : setNeedName(() => fn));
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const create = (gameId: string) =>
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const create = (gameId: string, practice = false) =>
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withName(async () => {
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withName(async () => {
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setBusy(true);
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setBusy(true);
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try {
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try {
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const { code } = await api.createRoom(gameId);
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const { code } = await (practice ? api.practice(gameId) : api.createRoom(gameId));
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nav(`/r/${code}`);
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nav(`/r/${code}`);
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} catch (e) {
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} catch (e) {
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toast((e as Error).message, 'error');
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toast((e as Error).message, 'error');
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@@ -70,7 +71,7 @@ export function Home() {
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className="btn btn-primary btn-block"
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className="btn btn-primary btn-block"
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style={{ minHeight: 72, fontSize: '1.3rem' }}
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style={{ minHeight: 72, fontSize: '1.3rem' }}
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disabled={busy}
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disabled={busy}
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onClick={() => (available.length === 1 ? create(available[0]!.id) : setPicker(true))}
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onClick={() => (available.length === 1 ? create(available[0]!.id) : setPicker('room'))}
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>
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>
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+ 방 만들기
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+ 방 만들기
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</button>
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</button>
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@@ -80,6 +81,15 @@ export function Home() {
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<p className="muted">받은 숫자 6자리를 넣으면 바로 들어가요.</p>
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<p className="muted">받은 숫자 6자리를 넣으면 바로 들어가요.</p>
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<CodeInput key={codeKey} onComplete={joinCode} autoFocus={false} />
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<CodeInput key={codeKey} onComplete={joinCode} autoFocus={false} />
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</div>
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</div>
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{practiceGames.length > 0 && (
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<div className="card stack" style={{ padding: 24, justifyContent: 'center' }}>
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<h2>혼자 연습하기</h2>
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<p className="muted">컴퓨터와 바로 한 판 해 봐요. 기록에는 남지 않아요.</p>
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<button className="btn btn-secondary btn-block" style={{ minHeight: 60 }} disabled={busy} onClick={() => setPicker('practice')}>
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🤖 컴퓨터와 연습하기
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</button>
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</div>
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)}
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</section>
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</section>
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<div className="two-col" style={{ gridTemplateColumns: undefined }}>
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<div className="two-col" style={{ gridTemplateColumns: undefined }}>
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@@ -111,10 +121,10 @@ export function Home() {
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</div>
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</div>
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{picker && (
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{picker && (
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<Sheet onClose={() => setPicker(false)} label="게임 고르기">
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<Sheet onClose={() => setPicker(null)} label="게임 고르기">
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<h2>어떤 게임을 할까요?</h2>
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<h2>{picker === 'practice' ? '컴퓨터와 어떤 게임을 할까요?' : '어떤 게임을 할까요?'}</h2>
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{available.map((g) => (
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{(picker === 'practice' ? practiceGames : available).map((g) => (
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<button key={g.id} className="btn btn-secondary btn-block" onClick={() => (setPicker(false), create(g.id))}>
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<button key={g.id} className="btn btn-secondary btn-block" onClick={() => (setPicker(null), create(g.id, picker === 'practice'))}>
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{GAME_ICON[g.id]} {g.nameKo}
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{GAME_ICON[g.id]} {g.nameKo}
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</button>
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</button>
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))}
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))}
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@@ -1,7 +1,7 @@
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/** 방: 대기실 ↔ 게임 ↔ 결과를 한 주소에서 전환 (docs/06 §5–§9). */
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/** 방: 대기실 ↔ 게임 ↔ 결과를 한 주소에서 전환 (docs/06 §5–§9). */
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import { useEffect, useMemo, useRef, useState } from 'react';
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import { useEffect, useMemo, useRef, useState } from 'react';
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import { useNavigate, useParams } from 'react-router';
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import { useNavigate, useParams } from 'react-router';
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import { formatRoomCode, type PublicUser, type RoomView } from '@bg/shared/lite';
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import { botsAllowed, formatRoomCode, isBotId, type PublicUser, type RoomView } from '@bg/shared/lite';
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import { Avatar, CodeLabel, ConfirmSheet, CopyButton, ShareButton, Sheet, TopBar } from '../components/ui';
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import { Avatar, CodeLabel, ConfirmSheet, CopyButton, ShareButton, Sheet, TopBar } from '../components/ui';
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import { NicknameForm } from '../components/NicknameForm';
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import { NicknameForm } from '../components/NicknameForm';
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import { GameNotice, gameName } from '../components/GameNotice';
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import { GameNotice, gameName } from '../components/GameNotice';
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@@ -268,6 +268,11 @@ function Lobby({ room, ui, me }: { room: RoomView; ui: GameUI; me: PublicUser })
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const shareText = `${host}님이 ${gName} 방에 초대했어요! 코드 ${formatRoomCode(room.code)}`;
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const shareText = `${host}님이 ${gName} 방에 초대했어요! 코드 ${formatRoomCode(room.code)}`;
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const notReady = room.seats.filter((s) => s && !s.ready && s.user.id !== room.hostId).length;
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const notReady = room.seats.filter((s) => s && !s.ready && s.user.id !== room.hostId).length;
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const [askStart, setAskStart] = useState(false);
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const [askStart, setAskStart] = useState(false);
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// Computer players (docs/06 §12): the host fills empty seats; a room with them is a practice room.
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const canAddBot = isHost && botsAllowed(room.gameId);
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const practice = room.seats.some((s) => s && isBotId(s.user.id));
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// Offered on the first empty seat only, so big rooms don't show a column of the same button.
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const firstEmpty = room.seats.findIndex((s) => s === null);
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const wide = useWide();
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const wide = useWide();
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const invite = (
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const invite = (
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@@ -293,7 +298,22 @@ function Lobby({ room, ui, me }: { room: RoomView; ui: GameUI; me: PublicUser })
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</h2>
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</h2>
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<div style={{ display: 'grid', gridTemplateColumns: wide && room.seats.length > 4 ? '1fr 1fr' : '1fr', gap: 10 }}>
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<div style={{ display: 'grid', gridTemplateColumns: wide && room.seats.length > 4 ? '1fr 1fr' : '1fr', gap: 10 }}>
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{room.seats.map((s, i) =>
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{room.seats.map((s, i) =>
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s ? (
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s && isBotId(s.user.id) ? (
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<div key={i} className="card row" style={{ gap: 12, flexWrap: 'nowrap' }}>
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<Avatar user={s.user} size={44} />
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<div style={{ flex: 1, minWidth: 0 }}>
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<div style={{ fontWeight: 700 }}>{s.user.nickname}</div>
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<div className="row small" style={{ gap: 6 }}>
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<span className="badge">🤖 컴퓨터</span>
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</div>
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</div>
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{isHost && (
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<button className="btn btn-ghost" onClick={() => socket.send({ t: 'removeBot', userId: s.user.id })} aria-label={`${s.user.nickname} 빼기`}>
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✕
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</button>
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)}
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</div>
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) : s ? (
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<div key={i} className="card row" style={{ gap: 12, flexWrap: 'nowrap' }}>
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<div key={i} className="card row" style={{ gap: 12, flexWrap: 'nowrap' }}>
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<Avatar user={s.user} size={44} />
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<Avatar user={s.user} size={44} />
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<div style={{ flex: 1, minWidth: 0 }}>
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<div style={{ flex: 1, minWidth: 0 }}>
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@@ -311,9 +331,16 @@ function Lobby({ room, ui, me }: { room: RoomView; ui: GameUI; me: PublicUser })
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{isHost && s.user.id !== me.id && <HostMenu room={room} target={s.user} />}
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{isHost && s.user.id !== me.id && <HostMenu room={room} target={s.user} />}
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</div>
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</div>
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) : (
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) : (
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<button key={i} className="card row" style={{ border: '2px dashed var(--border)', boxShadow: 'none', cursor: 'pointer', minHeight: 76, justifyContent: 'center', color: 'var(--text-sub)' }} onClick={() => (mySeat < 0 ? socket.send({ t: 'seat', seat: i }) : setQr(true))}>
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<div key={i} className="row" style={{ gap: 8, flexWrap: 'nowrap' }}>
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{mySeat < 0 ? '+ 여기 앉기' : '+ 빈자리 · 친구 초대하기'}
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<button className="card row" style={{ flex: 1, border: '2px dashed var(--border)', boxShadow: 'none', cursor: 'pointer', minHeight: 76, justifyContent: 'center', color: 'var(--text-sub)' }} onClick={() => (mySeat < 0 ? socket.send({ t: 'seat', seat: i }) : setQr(true))}>
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</button>
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{mySeat < 0 ? '+ 여기 앉기' : '+ 빈자리 · 친구 초대하기'}
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</button>
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{canAddBot && i === firstEmpty && (
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<button className="btn btn-secondary" style={{ minHeight: 76 }} onClick={() => socket.send({ t: 'addBot', seat: i })}>
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🤖 컴퓨터 넣기
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</button>
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)}
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</div>
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),
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),
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)}
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)}
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</div>
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</div>
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@@ -339,6 +366,7 @@ function Lobby({ room, ui, me }: { room: RoomView; ui: GameUI; me: PublicUser })
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)}
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)}
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</div>
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</div>
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<p className="muted small">{room.visibility === 'public' ? '공개 방 (누구나 들어올 수 있어요)' : '친구만 (코드·링크로만 들어와요)'}</p>
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<p className="muted small">{room.visibility === 'public' ? '공개 방 (누구나 들어올 수 있어요)' : '친구만 (코드·링크로만 들어와요)'}</p>
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{practice && <p className="small">🤖 연습 게임이에요. 기록에는 남지 않아요.</p>}
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{room.lockedOptions.length > 0 && <p className="muted small">🔒 일부 규칙은 관리자가 정해 두어서 바꿀 수 없어요.</p>}
|
{room.lockedOptions.length > 0 && <p className="muted small">🔒 일부 규칙은 관리자가 정해 두어서 바꿀 수 없어요.</p>}
|
||||||
<GameNotice gameId={room.gameId} />
|
<GameNotice gameId={room.gameId} />
|
||||||
{isHost && wide && <SettingsForm room={room} ui={ui} inline />}
|
{isHost && wide && <SettingsForm room={room} ui={ui} inline />}
|
||||||
@@ -478,7 +506,11 @@ function SettingsForm({ room, ui, inline, onDone }: { room: RoomView; ui: GameUI
|
|||||||
<div style={{ display: 'grid', gridTemplateColumns: inline ? 'repeat(3, minmax(0, 1fr))' : '1fr', gap: 12 }}>
|
<div style={{ display: 'grid', gridTemplateColumns: inline ? 'repeat(3, minmax(0, 1fr))' : '1fr', gap: 12 }}>
|
||||||
<div className="stack" style={{ gap: 6 }}>
|
<div className="stack" style={{ gap: 6 }}>
|
||||||
<strong>방 공개</strong>
|
<strong>방 공개</strong>
|
||||||
{seg(visibility === 'public', (v) => setVisibility(v ? 'public' : 'private'), '누구나', '친구만')}
|
{room.seats.some((s) => s && isBotId(s.user.id)) ? (
|
||||||
|
<p className="muted small">컴퓨터가 있는 방은 친구만 들어와요.</p>
|
||||||
|
) : (
|
||||||
|
seg(visibility === 'public', (v) => setVisibility(v ? 'public' : 'private'), '누구나', '친구만')
|
||||||
|
)}
|
||||||
</div>
|
</div>
|
||||||
<div className="stack" style={{ gap: 6 }}>
|
<div className="stack" style={{ gap: 6 }}>
|
||||||
<strong>관전</strong>
|
<strong>관전</strong>
|
||||||
@@ -563,8 +595,10 @@ function ResultPanel({ room, me, players, onLeave }: { room: RoomView; me: Publi
|
|||||||
const result = useRoom((s) => s.result)!;
|
const result = useRoom((s) => s.result)!;
|
||||||
const [hidden, setHidden] = useState(false);
|
const [hidden, setHidden] = useState(false);
|
||||||
const played = useRef(false);
|
const played = useRef(false);
|
||||||
const seated = room.seats.filter(Boolean).map((s) => s!.user.id);
|
const seatedAll = room.seats.filter(Boolean).map((s) => s!.user.id);
|
||||||
const amSeated = seated.includes(me.id);
|
const amSeated = seatedAll.includes(me.id);
|
||||||
|
// Computer players always agree to a rematch.
|
||||||
|
const seated = seatedAll.filter((u) => !isBotId(u));
|
||||||
const voted = room.rematchVotes.includes(me.id);
|
const voted = room.rematchVotes.includes(me.id);
|
||||||
// Solo games (e.g. 요트 다이스) have one ranked player: neither a draw nor a win.
|
// Solo games (e.g. 요트 다이스) have one ranked player: neither a draw nor a win.
|
||||||
const solo = result.ranking.flat().length === 1;
|
const solo = result.ranking.flat().length === 1;
|
||||||
@@ -592,6 +626,7 @@ function ResultPanel({ room, me, players, onLeave }: { room: RoomView; me: Publi
|
|||||||
<Sheet onClose={() => setHidden(true)} label="게임 결과">
|
<Sheet onClose={() => setHidden(true)} label="게임 결과">
|
||||||
<h1 style={{ textAlign: 'center' }}>{allFirst ? '무승부예요' : won ? '🎉 이겼어요!' : lost ? '아쉽게 졌어요' : '게임이 끝났어요'}</h1>
|
<h1 style={{ textAlign: 'center' }}>{allFirst ? '무승부예요' : won ? '🎉 이겼어요!' : lost ? '아쉽게 졌어요' : '게임이 끝났어요'}</h1>
|
||||||
<p style={{ textAlign: 'center' }}>{result.summary}</p>
|
<p style={{ textAlign: 'center' }}>{result.summary}</p>
|
||||||
|
{seatedAll.length > seated.length && <p className="muted small" style={{ textAlign: 'center' }}>🤖 연습 게임이라 기록에는 남지 않아요.</p>}
|
||||||
<div className="stack">
|
<div className="stack">
|
||||||
{result.ranking.map((group, i) =>
|
{result.ranking.map((group, i) =>
|
||||||
group.map((u) => (
|
group.map((u) => (
|
||||||
|
|||||||
170
e2e/bots.e2e.ts
Normal file
170
e2e/bots.e2e.ts
Normal file
@@ -0,0 +1,170 @@
|
|||||||
|
/**
|
||||||
|
* E2E (docs/06 §12): practice against computer players from the UI.
|
||||||
|
* 1) PC: 오목 상세 → [컴퓨터와 연습하기] → 대기실(컴퓨터 1) → 시작 → 컴퓨터가 여러 번 받아 둔다.
|
||||||
|
* 2) 휴대폰: 원카드 연습 → [컴퓨터 넣기]로 2명, 하나 더 넣었다 빼기 → 시작 → 사람·컴퓨터가 여러 턴.
|
||||||
|
* Run: E2E_PORT=4534 bun e2e/bots.e2e.ts (needs apps/web/dist built)
|
||||||
|
*/
|
||||||
|
import { chromium, type Page } from 'playwright-core';
|
||||||
|
import { mkdirSync, mkdtempSync } from 'node:fs';
|
||||||
|
import { join } from 'node:path';
|
||||||
|
import { loadConfig } from '../apps/server/src/config';
|
||||||
|
import { startServer } from '../apps/server/src/server';
|
||||||
|
|
||||||
|
const PORT = Number(process.env.E2E_PORT ?? 4534);
|
||||||
|
const ORIGIN = `http://localhost:${PORT}`;
|
||||||
|
const SHOTS = process.env.E2E_SHOTS ?? join(import.meta.dir, '../test-results');
|
||||||
|
mkdirSync(SHOTS, { recursive: true });
|
||||||
|
|
||||||
|
const dbDir = mkdtempSync(join(process.env.TMPDIR ?? '/tmp', 'bg-e2e-'));
|
||||||
|
const app = startServer({
|
||||||
|
config: loadConfig({ PORT: String(PORT), DB_PATH: join(dbDir, 'app.db'), PUBLIC_ORIGIN: ORIGIN }),
|
||||||
|
log: () => {},
|
||||||
|
staticDir: join(import.meta.dir, '../apps/web/dist'),
|
||||||
|
});
|
||||||
|
|
||||||
|
const browser = await chromium.launch({ executablePath: process.env.CHROME ?? '/usr/bin/google-chrome', headless: true });
|
||||||
|
let failed = false;
|
||||||
|
const step = async (name: string, fn: () => Promise<void>) => {
|
||||||
|
const t0 = performance.now();
|
||||||
|
try {
|
||||||
|
await fn();
|
||||||
|
console.log(`✓ ${name} (${Math.round(performance.now() - t0)}ms)`);
|
||||||
|
} catch (e) {
|
||||||
|
failed = true;
|
||||||
|
console.log(`✗ ${name}: ${(e as Error).message.split('\n')[0]}`);
|
||||||
|
throw e;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const status = (p: Page) => p.locator('.turn-status').innerText().catch(() => '');
|
||||||
|
const resultShown = async (p: Page) => (await p.getByRole('dialog', { name: '게임 결과' }).count()) > 0;
|
||||||
|
|
||||||
|
async function startPractice(p: Page, gameId: string, nick: string) {
|
||||||
|
await p.goto(`${ORIGIN}/g/${gameId}`);
|
||||||
|
await p.getByRole('button', { name: '🤖 컴퓨터와 연습하기' }).click();
|
||||||
|
await p.getByLabel('내 이름(닉네임)').fill(nick);
|
||||||
|
await p.getByRole('button', { name: '이 이름으로 시작하기' }).click();
|
||||||
|
await p.waitForURL(/\/r\/\d{6}$/);
|
||||||
|
await p.getByLabel('자리').getByText('컴퓨터 1').waitFor();
|
||||||
|
await p.getByText('연습 게임이에요. 기록에는 남지 않아요.').first().waitFor();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------- omok (PC)
|
||||||
|
const PAD = 0.9; // board viewBox padding (coordinate labels)
|
||||||
|
async function stones(p: Page): Promise<Set<number>> {
|
||||||
|
const pts = await p.locator('svg[role="grid"] circle[r="0.46"]').evaluateAll((els) =>
|
||||||
|
els.filter((e) => e.closest('g')?.getAttribute('opacity') !== '0.55').map((e) => [Number(e.getAttribute('cx')), Number(e.getAttribute('cy'))]),
|
||||||
|
);
|
||||||
|
return new Set(pts.map(([x, y]) => y! * 15 + x!));
|
||||||
|
}
|
||||||
|
async function clickCell(p: Page, x: number, y: number) {
|
||||||
|
const box = (await p.locator('svg[role="grid"]').boundingBox())!;
|
||||||
|
const span = 14 + 2 * PAD;
|
||||||
|
const px = box.x + ((x + PAD) / span) * box.width;
|
||||||
|
const py = box.y + ((y + PAD) / span) * box.height;
|
||||||
|
await p.mouse.move(px, py);
|
||||||
|
await p.mouse.click(px, py);
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const pc = await browser.newContext({ viewport: { width: 1440, height: 900 }, locale: 'ko-KR' });
|
||||||
|
const phone = await browser.newContext({ viewport: { width: 390, height: 844 }, deviceScaleFactor: 2, isMobile: true, hasTouch: true, locale: 'ko-KR' });
|
||||||
|
const a = await pc.newPage();
|
||||||
|
const b = await phone.newPage();
|
||||||
|
const errors: string[] = [];
|
||||||
|
for (const p of [a, b]) p.on('pageerror', (e) => errors.push(e.message));
|
||||||
|
|
||||||
|
await step('오목: 상세 → 컴퓨터와 연습하기 → 대기실', async () => {
|
||||||
|
await startPractice(a, 'omok', '호랑이');
|
||||||
|
await a.getByText('🤖 컴퓨터').first().waitFor();
|
||||||
|
// The host is seated first, the computer next; no public toggle in a practice room.
|
||||||
|
await a.getByText('컴퓨터가 있는 방은 친구만 들어와요.').waitFor();
|
||||||
|
await a.screenshot({ path: join(SHOTS, 'bots-1-lobby-pc.png') });
|
||||||
|
});
|
||||||
|
|
||||||
|
await step('오목: 시작 → 컴퓨터가 5번 받아 둔다', async () => {
|
||||||
|
await a.getByRole('button', { name: '▶ 게임 시작' }).click();
|
||||||
|
await a.locator('svg[role="grid"]').waitFor();
|
||||||
|
let answers = 0;
|
||||||
|
// Cells around the centre, nearest first.
|
||||||
|
const order = Array.from({ length: 225 }, (_, i) => i).sort((i, j) => Math.hypot((i % 15) - 7, Math.floor(i / 15) - 7) - Math.hypot((j % 15) - 7, Math.floor(j / 15) - 7));
|
||||||
|
for (let turn = 0; turn < 8 && answers < 5; turn++) {
|
||||||
|
await a.waitForFunction(() => /내 차례예요|게임이 끝|이겼|졌/.test(document.querySelector('.turn-status')?.textContent ?? ''), null, { timeout: 8000 });
|
||||||
|
if (await resultShown(a)) break;
|
||||||
|
const before = await stones(a);
|
||||||
|
const cell = order.find((i) => !before.has(i) && (i % 15) % 2 === turn % 2)!;
|
||||||
|
await clickCell(a, cell % 15, Math.floor(cell / 15));
|
||||||
|
// Our stone, then the computer's answer (it thinks ~1 s).
|
||||||
|
await a.waitForFunction((n) => document.querySelectorAll('svg[role="grid"] g:not([opacity="0.55"]) > circle[r="0.46"]').length >= n + 2 || !!document.querySelector('[role="dialog"]'), before.size, { timeout: 8000 });
|
||||||
|
if (await resultShown(a)) break;
|
||||||
|
answers++;
|
||||||
|
if (answers === 2) await a.screenshot({ path: join(SHOTS, 'bots-2-omok-pc.png') });
|
||||||
|
}
|
||||||
|
if (answers < 3) throw new Error(`the computer answered only ${answers} times`);
|
||||||
|
console.log(` omok: computer answered ${answers} times`);
|
||||||
|
});
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------- one-card (phone)
|
||||||
|
await step('원카드: 연습 방 → 컴퓨터 넣기·빼기 → 3명', async () => {
|
||||||
|
await startPractice(b, 'one-card', '고양이');
|
||||||
|
const seats = b.getByLabel('자리');
|
||||||
|
await seats.getByRole('button', { name: '🤖 컴퓨터 넣기' }).click();
|
||||||
|
await seats.getByText('컴퓨터 2').waitFor();
|
||||||
|
await seats.getByRole('button', { name: '🤖 컴퓨터 넣기' }).click();
|
||||||
|
await seats.getByText('컴퓨터 3').waitFor();
|
||||||
|
await seats.getByRole('button', { name: '컴퓨터 3 빼기' }).click();
|
||||||
|
await seats.getByText('컴퓨터 3').waitFor({ state: 'detached' });
|
||||||
|
await b.screenshot({ path: join(SHOTS, 'bots-3-lobby-phone.png'), fullPage: true });
|
||||||
|
});
|
||||||
|
|
||||||
|
await step('원카드: 시작 → 내 차례 4번, 컴퓨터도 둔다', async () => {
|
||||||
|
await b.getByRole('button', { name: '▶ 게임 시작' }).click();
|
||||||
|
await b.locator('.turn-status').waitFor();
|
||||||
|
let mine = 0;
|
||||||
|
let botTurns = 0;
|
||||||
|
let last = '';
|
||||||
|
for (let t = 0; t < 400 && mine < 4; t++) {
|
||||||
|
if (await resultShown(b)) break;
|
||||||
|
const one = b.locator('.oc-onebtn');
|
||||||
|
if ((await one.count()) && (await one.isEnabled().catch(() => false))) await one.click({ timeout: 1000 }).catch(() => {});
|
||||||
|
const s = await status(b);
|
||||||
|
if (s !== last && /컴퓨터 \d님 차례예요/.test(s)) botTurns++;
|
||||||
|
last = s;
|
||||||
|
if (!s.startsWith('내 차례예요')) {
|
||||||
|
const next = b.getByRole('button', { name: /다음 판/ });
|
||||||
|
if (await next.count()) await next.first().click().catch(() => {});
|
||||||
|
await b.waitForTimeout(150);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
const accept = b.getByRole('button', { name: /^받아들이기/ });
|
||||||
|
const card = b.locator('button.oc-card[data-legal="true"]').first();
|
||||||
|
if (await accept.count()) await accept.click();
|
||||||
|
else if (await card.count()) {
|
||||||
|
await card.click();
|
||||||
|
await card.click();
|
||||||
|
const pick = b.locator('.oc-pick button').first();
|
||||||
|
if (await pick.waitFor({ timeout: 400 }).then(() => true, () => false)) await pick.click();
|
||||||
|
} else {
|
||||||
|
const pass = b.getByRole('button', { name: '넘기기' });
|
||||||
|
if (await pass.count()) await pass.click();
|
||||||
|
else await b.getByRole('button', { name: /장 먹기$/ }).first().click();
|
||||||
|
}
|
||||||
|
await b.waitForFunction((x) => document.querySelector('.turn-status')?.textContent?.trim() !== x, s.trim(), { timeout: 8000 });
|
||||||
|
mine++;
|
||||||
|
if (mine === 2) await b.screenshot({ path: join(SHOTS, 'bots-4-one-card-phone.png') });
|
||||||
|
}
|
||||||
|
if (mine < 4 && !(await resultShown(b))) throw new Error(`only ${mine} of my turns were played`);
|
||||||
|
if (botTurns < 2) throw new Error(`computers took only ${botTurns} turns`);
|
||||||
|
console.log(` one-card: my turns ${mine}, computer turns seen ${botTurns}`);
|
||||||
|
});
|
||||||
|
|
||||||
|
if (errors.length) throw new Error(`page errors: ${errors.join(' | ')}`);
|
||||||
|
} catch (e) {
|
||||||
|
failed = true;
|
||||||
|
console.error(e);
|
||||||
|
} finally {
|
||||||
|
await browser.close();
|
||||||
|
await app.stop();
|
||||||
|
}
|
||||||
|
console.log(failed ? 'E2E FAILED' : 'E2E PASSED');
|
||||||
|
process.exit(failed ? 1 : 0);
|
||||||
Reference in New Issue
Block a user