/** * E2E (docs/09 §8): game record replay. * 1) 오목 to the end with two browsers (PC + phone), open 다시 보기 from the result sheet and from 내 정보, * step through it (buttons, slider, keyboard, play) and check the board changes. * 2) 원카드 (hidden hands): each player's replay shows only their own cards. * Run: E2E_PORT=4532 bun e2e/replay.e2e.ts (needs apps/web/dist built) */ import { chromium, type Page } from 'playwright-core'; import { mkdirSync, mkdtempSync } from 'node:fs'; import { join } from 'node:path'; import { loadConfig } from '../apps/server/src/config'; import { startServer } from '../apps/server/src/server'; const PORT = Number(process.env.E2E_PORT ?? 4532); const ORIGIN = `http://localhost:${PORT}`; const SHOTS = process.env.E2E_SHOTS ?? join(import.meta.dir, '../test-results'); mkdirSync(SHOTS, { recursive: true }); const dbDir = mkdtempSync(join(process.env.TMPDIR ?? '/tmp', 'bg-e2e-')); const app = startServer({ config: loadConfig({ PORT: String(PORT), DB_PATH: join(dbDir, 'app.db'), PUBLIC_ORIGIN: ORIGIN }), log: () => {}, staticDir: join(import.meta.dir, '../apps/web/dist'), }); const browser = await chromium.launch({ executablePath: process.env.CHROME ?? '/usr/bin/google-chrome', headless: true }); let failed = false; const step = async (name: string, fn: () => Promise) => { const t0 = performance.now(); try { await fn(); console.log(`✓ ${name} (${Math.round(performance.now() - t0)}ms)`); } catch (e) { failed = true; console.log(`✗ ${name}: ${(e as Error).message.split('\n')[0]}`); throw e; } }; const expectEq = (got: unknown, want: unknown, what: string) => { if (JSON.stringify(got) !== JSON.stringify(want)) throw new Error(`${what}: expected ${JSON.stringify(want)}, got ${JSON.stringify(got)}`); }; const PAD = 0.9; async function tapCell(page: Page, x: number, y: number, touch: boolean, n = 15) { const box = (await page.locator('svg[role="grid"]').boundingBox())!; const span = n - 1 + 2 * PAD; const px = box.x + ((x + PAD) / span) * box.width; const py = box.y + ((y + PAD) / span) * box.height; if (touch) { await page.touchscreen.tap(px, py); await page.waitForTimeout(60); await page.touchscreen.tap(px, py); } else { await page.mouse.move(px, py); await page.mouse.click(px, py); } } const stones = (p: Page) => p.locator('svg[role="grid"] circle[r="0.46"]').count(); async function waitStones(p: Page, n: number) { await p.waitForFunction((n) => document.querySelectorAll('svg[role="grid"] circle[r="0.46"]').length === n, n, { timeout: 5000 }).catch(async () => { throw new Error(`expected ${n} stones, got ${await stones(p)}`); }); } const count = (p: Page) => p.locator('.replay-count').innerText(); /** Everything the board shows (text + accessible names); the side panel's 특수 카드 legend names cards too. */ const tableText = () => { const main = document.querySelector('.game-main')!; return main.textContent + [...main.querySelectorAll('[aria-label]')].map((e) => e.getAttribute('aria-label')).join('|'); }; /** One-card hand: card names of the face-up cards in "내 카드". */ const hand = (p: Page) => p.locator('button.oc-card').evaluateAll((els) => els.map((e) => (e.getAttribute('aria-label') ?? '').split(',')[0]!.trim()).sort()); try { const ctxA = await browser.newContext({ viewport: { width: 1440, height: 900 }, locale: 'ko-KR' }); const ctxB = await browser.newContext({ viewport: { width: 390, height: 844 }, deviceScaleFactor: 2, isMobile: true, hasTouch: true, locale: 'ko-KR' }); // The first-game "30초 규칙 요약" cards are tested in e2e/tutorial.e2e.ts; mark them seen here. for (const ctx of [ctxA, ctxB]) await ctx.addInitScript(() => { for (const g of ['omok', 'one-card', 'seotda']) localStorage.setItem(`bg:qs:${g}`, '1'); }); const a = await ctxA.newPage(); const b = await ctxB.newPage(); const errors: string[] = []; for (const p of [a, b]) p.on('pageerror', (e) => errors.push(e.message)); let replayUrl = ''; await step('오목: 방 만들기 → 입장 → 흑 가로 5목', async () => { await a.goto(`${ORIGIN}/g/omok`); await a.getByRole('button', { name: /친구랑 하기/ }).click(); await a.getByLabel('내 이름(닉네임)').fill('호랑이'); await a.getByRole('button', { name: '이 이름으로 시작하기' }).click(); await a.waitForURL(/\/r\/\d{6}$/); const code = a.url().slice(-6); await b.goto(`${ORIGIN}/r/${code}`); await b.getByLabel('내 이름(닉네임)').fill('고양이'); await b.getByRole('button', { name: '이 이름으로 입장하기' }).click(); await a.getByLabel('자리').getByText('고양이').waitFor(); await a.getByRole('button', { name: '자유룰' }).click(); await a.getByRole('button', { name: '방장이 흑' }).click(); await a.getByRole('button', { name: '설정 저장' }).click(); await a.getByText('자유룰 · 15줄').waitFor(); await a.getByRole('button', { name: '▶ 게임 시작' }).click(); await a.getByRole('button', { name: '시작하기' }).click(); for (let i = 0; i < 4; i++) { await a.getByText('내 차례예요').waitFor(); await tapCell(a, 5 + i, 7, false); await b.getByText('내 차례예요').waitFor(); await tapCell(b, 5 + i, 3, true); } await a.getByText('내 차례예요').waitFor(); await tapCell(a, 9, 7, false); await a.getByText('🎉 이겼어요!').waitFor(); await b.getByText('아쉽게 졌어요').waitFor(); }); await step('A(PC): 결과 화면 → 처음부터 다시 보기 → 한 수씩 넘기기', async () => { await a.waitForTimeout(400); // sheet animation await a.getByRole('link', { name: /처음부터 다시 보기/ }).click(); await a.waitForURL(/\/replay\/[0-9A-Z]{26}$/); replayUrl = a.url(); await a.getByText('게임을 시작했어요.').waitFor(); expectEq((await count(a)).replace(/\s+/g, ' '), '시작 / 전체 9번', 'count at start'); await waitStones(a, 0); await a.getByRole('button', { name: '다음' }).click(); await waitStones(a, 1); await a.getByText('내가 움직였어요.').waitFor(); await a.getByRole('button', { name: '다음' }).click(); await waitStones(a, 2); await a.getByText('고양이님이 움직였어요.').waitFor(); await a.getByRole('button', { name: '끝으로' }).click(); await waitStones(a, 9); await a.getByText(/^끝: /).waitFor(); if (!(await a.getByRole('button', { name: '다음' }).isDisabled())) throw new Error('다음 should be disabled at the end'); await a.getByRole('button', { name: '이전' }).click(); await waitStones(a, 8); await a.screenshot({ path: join(SHOTS, 'replay-1-omok-pc.png') }); }); await step('A(PC): 슬라이더 · 방향키 · 재생/멈춤 · 판은 눌러도 그대로', async () => { await a.getByLabel('몇 번째 장면인지 고르기').fill('4'); await waitStones(a, 4); expectEq((await count(a)).replace(/\s+/g, ' '), '4번째 / 전체 9번', 'count after slider'); await a.locator('body').click({ position: { x: 5, y: 300 } }); await a.keyboard.press('ArrowRight'); await waitStones(a, 5); await a.keyboard.press('Home'); await waitStones(a, 0); await a.getByRole('button', { name: '재생' }).click(); await waitStones(a, 2); await a.getByRole('button', { name: '멈춤' }).click(); const paused = await stones(a); await a.waitForTimeout(1500); expectEq(await stones(a), paused, 'stones after pause'); // Clicking the board in a replay does nothing (read-only). await tapCell(a, 0, 0, false); await a.waitForTimeout(300); expectEq(await stones(a), paused, 'stones after clicking the board'); await a.getByRole('button', { name: '← 뒤로' }).click(); await a.waitForURL(/\/r\/\d{6}$/); }); await step('B(폰): 내 정보 → 내 게임 기록 → 다시 보기', async () => { await b.goto(`${ORIGIN}/me`); const list = b.getByRole('region', { name: '내 게임 기록' }); await list.getByText('졌어요').waitFor(); await list.getByText('호랑이').waitFor(); await b.screenshot({ path: join(SHOTS, 'replay-2-mygames-phone.png'), fullPage: true }); await list.getByRole('link', { name: /다시 보기/ }).first().click(); await b.waitForURL(replayUrl); await b.getByText('게임을 시작했어요.').waitFor(); await waitStones(b, 0); await b.getByRole('button', { name: '다음' }).tap(); await waitStones(b, 1); await b.getByText('호랑이님이 움직였어요.').waitFor(); await b.getByRole('button', { name: '다음' }).tap(); await waitStones(b, 2); await b.getByText('내가 움직였어요.').waitFor(); await b.screenshot({ path: join(SHOTS, 'replay-3-omok-phone.png') }); await b.getByRole('button', { name: '끝으로' }).tap(); await waitStones(b, 9); }); await step('남의 게임 다시 보기는 막힘', async () => { const c = await (await browser.newContext({ locale: 'ko-KR' })).newPage(); await c.goto(`${ORIGIN}/`); await c.goto(`${ORIGIN}/me`); await c.getByRole('link', { name: '게스트로 시작하기' }).click(); await c.getByLabel('내 이름(닉네임)').fill('구경꾼'); await c.getByRole('button', { name: /시작하기/ }).click(); await c.getByText('아직 다시 볼 게임이 없어요.').waitFor(); await c.goto(replayUrl); await c.getByText('이 게임에 참여한 사람만 다시 볼 수 있어요.').waitFor(); await c.context().close(); }); let liveA: string[] = []; let liveB: string[] = []; await step('원카드: 두 사람 시작 → 손패 기억 → 한 사람이 나가서 끝', async () => { // Leave the omok room first so both are free. await a.getByRole('button', { name: '방 나가기' }).click(); await a.waitForURL(`${ORIGIN}/`); await b.goto(`${ORIGIN}/g/one-card`); await b.getByRole('button', { name: /친구랑 하기/ }).click(); await b.waitForURL(/\/r\/\d{6}$/); const code = b.url().slice(-6); await a.goto(`${ORIGIN}/r/${code}`); await b.getByLabel('자리').getByText('호랑이').waitFor(); await b.getByRole('button', { name: '▶ 게임 시작' }).click(); await b.getByRole('button', { name: '시작하기' }).click(); await a.locator('button.oc-card').first().waitFor(); await b.locator('button.oc-card').first().waitFor(); liveA = await hand(a); liveB = await hand(b); if (liveA.length < 5 || liveB.length < 5) throw new Error(`hands too small: ${liveA.length}, ${liveB.length}`); if (liveA.some((c) => liveB.includes(c))) throw new Error('hands overlap'); // B leaves mid-game → A wins. await b.getByRole('button', { name: '메뉴' }).tap(); await b.getByRole('button', { name: '🚪 방 나가기' }).tap(); await b.getByRole('button', { name: '나가기', exact: true }).tap(); await b.waitForURL(`${ORIGIN}/`); await a.getByText('🎉 이겼어요!').waitFor(); }); await step('원카드 다시 보기: 각자 자기 카드만 보임', async () => { await a.waitForTimeout(400); await a.getByRole('link', { name: /처음부터 다시 보기/ }).click(); await a.waitForURL(/\/replay\//); await a.getByText('게임을 시작했어요.').waitFor(); expectEq(await hand(a), liveA, "A's replay hand at the start"); const pageA = await a.evaluate(tableText); for (const c of liveB) if (pageA.includes(c)) throw new Error(`A's replay shows B's card ${c}: …${pageA.slice(Math.max(0, pageA.indexOf(c) - 80), pageA.indexOf(c) + 40)}…`); await a.getByRole('button', { name: '끝으로' }).click(); await a.getByText(/자동으로 넘겼어요/).waitFor(); await a.screenshot({ path: join(SHOTS, 'replay-4-onecard-pc.png') }); await b.goto(`${ORIGIN}/me`); await b.getByRole('region', { name: '내 게임 기록' }).getByRole('link', { name: /원카드.*다시 보기/ }).click(); await b.getByText('게임을 시작했어요.').waitFor(); expectEq(await hand(b), liveB, "B's replay hand at the start"); const pageB = await b.evaluate(tableText); for (const c of liveA) if (pageB.includes(c)) throw new Error(`B's replay shows A's card ${c}`); await b.screenshot({ path: join(SHOTS, 'replay-5-onecard-phone.png') }); }); if (errors.length) throw new Error(`page errors: ${errors.join(' | ')}`); } catch (e) { failed = true; console.error(e); } finally { await browser.close(); await app.stop(); } console.log(failed ? 'E2E FAILED' : 'E2E PASSED'); process.exit(failed ? 1 : 0);