/** * M2 smoke E2E for every 2-player game (docs/10 §2): PC host creates the room from the game page, * a phone friend joins by link, host starts, both see the board, a few legal moves are played via * the keyboard (role="grid" boards support arrows + Enter) and reach the opponent. * Run: bun e2e/games.e2e.ts [gameId...] (needs apps/web/dist built) */ import { chromium, type Page } from 'playwright-core'; import { mkdirSync, mkdtempSync } from 'node:fs'; import { join } from 'node:path'; import { loadConfig } from '../apps/server/src/config'; import { startServer } from '../apps/server/src/server'; const PORT = Number(process.env.E2E_PORT ?? 4519); const ORIGIN = `http://localhost:${PORT}`; const SHOTS = process.env.E2E_SHOTS ?? join(import.meta.dir, '../test-results'); mkdirSync(SHOTS, { recursive: true }); /** Per game: key sequences on the grid, in turn order (first mover, second mover, ...). */ interface Plan { /** Total players including the host (default 2). Extra players join on phones. */ players?: number; /** Steps run before normal moves (e.g. janggi formation choice). */ setup?: (host: Page, guest: Page) => Promise; /** Board games: key sequences on the grid, in turn order. */ moves?: string[][]; /** Card games: custom driver over all pages (host first). */ drive?: (pages: Page[]) => Promise; } /** Card games: whoever has the turn presses the first available safe action (check/call/…) until `rounds` actions were taken. */ async function pressActions(pages: Page[], labels: RegExp, rounds: number) { for (let n = 0; n < rounds; n++) { let done = false; for (let t = 0; t < 150 && !done; t++) { for (const p of pages) { const btn = p.getByRole('button', { name: labels }).first(); if ((await btn.count()) && (await btn.isEnabled({ timeout: 200 }).catch(() => false))) { if (await btn.click({ timeout: 1000 }).then(() => true, () => false)) { done = true; break; } } } if (!done) await pages[0]!.waitForTimeout(100); } if (!done) throw new Error(`no action button matching ${labels} became available (step ${n + 1})`); await pages[0]!.waitForTimeout(150); } } /** Waits until every page shows the hand result, then presses "다음 판으로" where it is offered. */ async function finishHand(pages: Page[]) { for (const p of pages) await p.getByText('이번 판 결과').first().waitFor({ timeout: 10_000 }); } const PLANS: Record = { seotda: { // 3 players, default 2장 섯다 (1장씩 두 번): everyone checks both betting rounds → showdown. players: 3, drive: async (pages) => { await pressActions(pages, /^(체크|콜)/, 6); await finishHand(pages); }, }, poker: { // 3 players, default 7포커: 초이스 (discard 1st card, open 2nd), then everyone checks 4 streets → showdown. players: 3, drive: async (pages) => { for (const p of pages) { const cards = p.locator('.pk-mine button'); await cards.first().waitFor(); await cards.nth(0).click(); await cards.nth(1).click(); await p.getByRole('button', { name: '확인', exact: true }).click(); } await pressActions(pages, /^체크/, 12); await finishHand(pages); }, }, 'one-card': { // 3 players, default 원카드: whoever has the turn plays a highlighted card (tap to lift, tap again to play, // pick a suit for 7) or draws; the 원카드 button is pressed whenever it lights up. 60 turns or until the game ends. players: 3, drive: async (pages) => { const statusOf = (p: Page) => p.locator('.turn-status').innerText().catch(() => ''); let turns = 0; let plays = 0; let draws = 0; let finished = false; for (let t = 0; t < 600 && turns < 60; t++) { if (await pages[0]!.getByRole('dialog', { name: '게임 결과' }).count()) { finished = true; break; } let acted = false; for (const p of pages) { const one = p.locator('.oc-onebtn'); if ((await one.count()) && (await one.isEnabled().catch(() => false))) await one.click({ timeout: 1000 }).catch(() => {}); const before = await statusOf(p); if (!before.includes('내 차례예요')) continue; const accept = p.getByRole('button', { name: /^받아들이기/ }); const card = p.locator('button.oc-card[data-legal="true"]').first(); if (await accept.count()) await accept.click(); else if (await card.count()) { await card.click(); await card.click(); const pick = p.locator('.oc-pick button').first(); if (await pick.waitFor({ timeout: 400 }).then(() => true, () => false)) await pick.click(); plays++; } else { const pass = p.getByRole('button', { name: '넘기기' }); if (await pass.count()) await pass.click(); else await p.getByRole('button', { name: /장 먹기$/ }).first().click(); draws++; } await p.waitForFunction((s) => document.querySelector('.turn-status')?.textContent?.trim() !== s, before.trim(), { timeout: 5000 }).catch(() => {}); turns++; acted = true; break; } if (!acted) await pages[0]!.waitForTimeout(150); } if (!finished && turns < 30) throw new Error(`only ${turns} turns were played`); if (finished) await pages[0]!.screenshot({ path: join(SHOTS, 'one-card-3-result-pc.png') }); console.log(` one-card: ${turns} turns (${plays} plays, ${draws} draws)${finished ? ', game finished' : ''}`); }, }, othello: { // cursor starts at d4 (3,3): black d3 = up; then white c3 = up, left moves: [['ArrowUp', 'Enter'], ['ArrowUp', 'ArrowLeft', 'Enter']], }, chess: { // cursor starts on the e-file pawn of whoever is at the bottom: white e2-e4, black d7-d5 (board flipped) moves: [['Enter', 'ArrowUp', 'ArrowUp', 'Enter'], ['Enter', 'ArrowUp', 'ArrowUp', 'Enter']], }, baduk: { // cursor starts at 천원: black plays there, white plays one point to the left moves: [['Enter'], ['ArrowLeft', 'Enter']], }, janggi: { // Both sides pick 안상차림 (order may be han-first), then each pushes the centre 졸 one step. setup: async (host, guest) => { for (let round = 0; round < 20; round++) { let picked = false; for (const p of [host, guest]) { const btn = p.getByRole('button', { name: /^안상차림/ }); // The card list disappears right after choosing, so every probe must be short and tolerant. if ((await btn.count()) && (await btn.isEnabled({ timeout: 500 }).catch(() => false))) { picked = await btn .click({ timeout: 1000 }) .then(() => true) .catch(() => false); } } if (await host.evaluate(() => !document.body.innerText.includes('상차림을 골라'))) { if (await guest.evaluate(() => !document.body.innerText.includes('상차림을 골라'))) return; } if (!picked) await host.waitForTimeout(200); } throw new Error('상차림 단계가 끝나지 않음'); }, moves: [ ['ArrowUp', 'ArrowUp', 'Enter', 'ArrowUp', 'Enter'], ['ArrowUp', 'ArrowUp', 'Enter', 'ArrowUp', 'Enter'], ], }, }; const games = process.argv.slice(2).length ? process.argv.slice(2) : Object.keys(PLANS); const app = startServer({ config: loadConfig({ PORT: String(PORT), DB_PATH: join(mkdtempSync(join(process.env.TMPDIR ?? '/tmp', 'bg-e2e-')), 'app.db'), PUBLIC_ORIGIN: ORIGIN }), log: () => {}, staticDir: join(import.meta.dir, '../apps/web/dist'), }); const browser = await chromium.launch({ executablePath: process.env.CHROME ?? '/usr/bin/google-chrome', headless: true }); let failed = false; async function keys(page: Page, seq: string[]) { await page.locator('[role="grid"]').first().focus(); for (const k of seq) await page.keyboard.press(k); } for (const id of games) { const plan = PLANS[id]; if (!plan) { console.log(`✗ ${id}: no plan`); failed = true; continue; } const errors: string[] = []; const host = await (await browser.newContext({ viewport: { width: 1440, height: 900 }, locale: 'ko-KR' })).newPage(); const guests: Page[] = []; for (let g = 1; g < (plan.players ?? 2); g++) { guests.push(await (await browser.newContext({ viewport: { width: 390, height: 844 }, isMobile: true, hasTouch: true, locale: 'ko-KR' })).newPage()); } const guest = guests[0]!; for (const p of [host, ...guests]) p.on('pageerror', (e) => errors.push(`${id}: ${e.message}`)); try { await host.goto(`${ORIGIN}/g/${id}`); await host.getByRole('button', { name: /친구랑 하기/ }).click(); await host.getByLabel('내 이름(닉네임)').fill('방장'); await host.getByRole('button', { name: '이 이름으로 시작하기' }).click(); await host.waitForURL(/\/r\/\d{6}$/); const code = host.url().slice(-6); for (const [gi, g] of guests.entries()) { const nick = gi === 0 ? '친구' : `친구${gi + 1}`; await g.goto(`${ORIGIN}/r/${code}`); await g.getByLabel('내 이름(닉네임)').fill(nick); await g.getByRole('button', { name: '이 이름으로 입장하기' }).click(); await host.getByLabel('자리').getByText(nick, { exact: true }).waitFor(); } await host.screenshot({ path: join(SHOTS, `${id}-0-lobby.png`) }); await host.getByRole('button', { name: '▶ 게임 시작' }).click(); await host.getByRole('button', { name: '시작하기' }).click(); if (plan.drive) { await host.locator('.turn-status').waitFor(); await plan.drive([host, ...guests]); } else { await host.locator('[role="grid"]').first().waitFor(); await guest.locator('[role="grid"]').first().waitFor(); } if (plan.setup) await plan.setup(host, guest); const status = async (p: Page) => (await p.locator('.turn-status').innerText()).trim(); // Sides may be random: whoever shows "내 차례예요" plays the next sequence. const myTurn = (p: Page) => p.evaluate(() => !!document.querySelector('.turn-status')?.textContent?.includes('내 차례예요')); for (const seq of plan.moves ?? []) { let mover: Page | null = null; for (let t = 0; t < 100 && !mover; t++) { if (await myTurn(host)) mover = host; else if (await myTurn(guest)) mover = guest; else await host.waitForTimeout(100); } if (!mover) throw new Error('nobody has the turn'); await keys(mover, seq); await mover.waitForFunction(() => !document.querySelector('.turn-status')?.textContent?.includes('내 차례예요'), null, { timeout: 5000 }); } await host.screenshot({ path: join(SHOTS, `${id}-1-game-pc.png`) }); await guest.screenshot({ path: join(SHOTS, `${id}-2-game-phone.png`) }); if (errors.length) throw new Error(errors.join(' | ')); console.log(`✓ ${id} (host: ${await status(host)})`); } catch (e) { failed = true; console.log(`✗ ${id}: ${(e as Error).message.split('\n')[0]}`); await host.screenshot({ path: join(SHOTS, `${id}-fail-host.png`) }).catch(() => {}); await guest.screenshot({ path: join(SHOTS, `${id}-fail-guest.png`) }).catch(() => {}); } } await browser.close(); await app.stop(); console.log(failed ? 'E2E FAILED' : 'E2E PASSED'); process.exit(failed ? 1 : 0);