- 체스(chess.js 1.4.0, BSD-2): 캐슬링·앙파상·승진·체크메이트·스테일메이트·3회 반복·50/75수·기물 부족, 피셔 시계(상대가 메이트 불가면 시간패 대신 무승부), 무르기·무승부·기권, 직접 그린 SVG 기물, 클릭·드래그 이동, 승진 선택, 판 돌리기 (테스트 40개, perft 포함) - 장기: 궁성 대각·포다리·멱·장군 합법성·빅장(KJF/KJA/끔)·반복 수 처리·한수쉼·점수 판정(한 덤 1.5), 상차림 단계(순서/동시 비공개), 초읽기, 팔각 기물(한자+한글), 한 쪽이면 판 뒤집기 (테스트 46개) - 게임 공통 E2E에 체스·장기 추가(PC 방장 + 휴대폰 친구, 상차림→첫 수) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
131 lines
6.1 KiB
TypeScript
131 lines
6.1 KiB
TypeScript
/**
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* M2 smoke E2E for every 2-player game (docs/10 §2): PC host creates the room from the game page,
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* a phone friend joins by link, host starts, both see the board, a few legal moves are played via
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* the keyboard (role="grid" boards support arrows + Enter) and reach the opponent.
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* Run: bun e2e/games.e2e.ts [gameId...] (needs apps/web/dist built)
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*/
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import { chromium, type Page } from 'playwright-core';
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import { mkdirSync, mkdtempSync } from 'node:fs';
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import { join } from 'node:path';
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import { loadConfig } from '../apps/server/src/config';
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import { startServer } from '../apps/server/src/server';
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const PORT = Number(process.env.E2E_PORT ?? 4519);
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const ORIGIN = `http://localhost:${PORT}`;
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const SHOTS = process.env.E2E_SHOTS ?? join(import.meta.dir, '../test-results');
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mkdirSync(SHOTS, { recursive: true });
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/** Per game: key sequences on the grid, in turn order (first mover, second mover, ...). */
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interface Plan {
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/** Steps run before normal moves (e.g. janggi formation choice). */
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setup?: (host: Page, guest: Page) => Promise<void>;
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moves: string[][];
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}
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const PLANS: Record<string, Plan> = {
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othello: {
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// cursor starts at d4 (3,3): black d3 = up; then white c3 = up, left
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moves: [['ArrowUp', 'Enter'], ['ArrowUp', 'ArrowLeft', 'Enter']],
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},
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chess: {
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// cursor starts on the e-file pawn of whoever is at the bottom: white e2-e4, black d7-d5 (board flipped)
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moves: [['Enter', 'ArrowUp', 'ArrowUp', 'Enter'], ['Enter', 'ArrowUp', 'ArrowUp', 'Enter']],
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},
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janggi: {
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// Both sides pick 안상차림 (order may be han-first), then each pushes the centre 졸 one step.
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setup: async (host, guest) => {
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for (let round = 0; round < 20; round++) {
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let picked = false;
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for (const p of [host, guest]) {
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const btn = p.getByRole('button', { name: /^안상차림/ });
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if ((await btn.count()) && (await btn.isEnabled())) {
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await btn.click();
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picked = true;
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}
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}
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if (await host.evaluate(() => !document.body.innerText.includes('상차림을 골라'))) {
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if (await guest.evaluate(() => !document.body.innerText.includes('상차림을 골라'))) return;
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}
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if (!picked) await host.waitForTimeout(200);
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}
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throw new Error('상차림 단계가 끝나지 않음');
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},
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moves: [
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['ArrowUp', 'ArrowUp', 'Enter', 'ArrowUp', 'Enter'],
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['ArrowUp', 'ArrowUp', 'Enter', 'ArrowUp', 'Enter'],
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],
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},
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};
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const games = process.argv.slice(2).length ? process.argv.slice(2) : Object.keys(PLANS);
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const app = startServer({
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config: loadConfig({ PORT: String(PORT), DB_PATH: join(mkdtempSync(join(process.env.TMPDIR ?? '/tmp', 'bg-e2e-')), 'app.db'), PUBLIC_ORIGIN: ORIGIN }),
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log: () => {},
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staticDir: join(import.meta.dir, '../apps/web/dist'),
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});
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const browser = await chromium.launch({ executablePath: process.env.CHROME ?? '/usr/bin/google-chrome', headless: true });
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let failed = false;
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async function keys(page: Page, seq: string[]) {
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await page.locator('[role="grid"]').first().focus();
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for (const k of seq) await page.keyboard.press(k);
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}
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for (const id of games) {
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const plan = PLANS[id];
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if (!plan) {
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console.log(`✗ ${id}: no plan`);
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failed = true;
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continue;
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}
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const errors: string[] = [];
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const host = await (await browser.newContext({ viewport: { width: 1440, height: 900 }, locale: 'ko-KR' })).newPage();
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const guest = await (await browser.newContext({ viewport: { width: 390, height: 844 }, isMobile: true, hasTouch: true, locale: 'ko-KR' })).newPage();
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for (const p of [host, guest]) p.on('pageerror', (e) => errors.push(`${id}: ${e.message}`));
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try {
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await host.goto(`${ORIGIN}/g/${id}`);
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await host.getByRole('button', { name: /친구랑 하기/ }).click();
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await host.getByLabel('내 이름(닉네임)').fill('방장');
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await host.getByRole('button', { name: '이 이름으로 시작하기' }).click();
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await host.waitForURL(/\/r\/\d{6}$/);
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const code = host.url().slice(-6);
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await guest.goto(`${ORIGIN}/r/${code}`);
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await guest.getByLabel('내 이름(닉네임)').fill('친구');
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await guest.getByRole('button', { name: '이 이름으로 입장하기' }).click();
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await host.getByLabel('자리').getByText('친구').waitFor();
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await host.screenshot({ path: join(SHOTS, `${id}-0-lobby.png`) });
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await host.getByRole('button', { name: '▶ 게임 시작' }).click();
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await host.getByRole('button', { name: '시작하기' }).click();
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await host.locator('[role="grid"]').first().waitFor();
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await guest.locator('[role="grid"]').first().waitFor();
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if (plan.setup) await plan.setup(host, guest);
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const status = async (p: Page) => (await p.locator('.turn-status').innerText()).trim();
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// Sides may be random: whoever shows "내 차례예요" plays the next sequence.
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const myTurn = (p: Page) => p.evaluate(() => !!document.querySelector('.turn-status')?.textContent?.includes('내 차례예요'));
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for (const seq of plan.moves) {
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let mover: Page | null = null;
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for (let t = 0; t < 100 && !mover; t++) {
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if (await myTurn(host)) mover = host;
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else if (await myTurn(guest)) mover = guest;
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else await host.waitForTimeout(100);
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}
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if (!mover) throw new Error('nobody has the turn');
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await keys(mover, seq);
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await mover.waitForFunction(() => !document.querySelector('.turn-status')?.textContent?.includes('내 차례예요'), null, { timeout: 5000 });
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}
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await host.screenshot({ path: join(SHOTS, `${id}-1-game-pc.png`) });
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await guest.screenshot({ path: join(SHOTS, `${id}-2-game-phone.png`) });
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if (errors.length) throw new Error(errors.join(' | '));
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console.log(`✓ ${id} (host: ${await status(host)})`);
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} catch (e) {
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failed = true;
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console.log(`✗ ${id}: ${(e as Error).message.split('\n')[0]}`);
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await host.screenshot({ path: join(SHOTS, `${id}-fail-host.png`) }).catch(() => {});
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await guest.screenshot({ path: join(SHOTS, `${id}-fail-guest.png`) }).catch(() => {});
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}
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}
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await browser.close();
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await app.stop();
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console.log(failed ? 'E2E FAILED' : 'E2E PASSED');
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process.exit(failed ? 1 : 0);
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