"""기본 제공 게임 용어집 팩.""" from __future__ import annotations from livesub.constants import LANGUAGE_CODES from livesub.models.glossary import Glossary, GlossaryEntry from livesub.models.packs import available_packs, build_glossary, get_pack #: 사용자가 "필수 게임"으로 지정한 것 — 빠지면 테스트가 잡아낸다. REQUIRED_GAMES = {"overwatch", "watchdogs", "pubg", "r6siege"} EXPECTED_PACKS = REQUIRED_GAMES | { "lol", "valorant", "apex", "fps-common", "minecraft", "streaming", } def test_bundled_packs_are_loadable(): keys = {p.key for p in available_packs()} assert keys >= EXPECTED_PACKS, f"빠진 팩: {EXPECTED_PACKS - keys}" def test_required_games_are_bundled(): """사용자가 직접 지정한 게임은 반드시 들어 있어야 한다.""" keys = {p.key for p in available_packs()} assert keys >= REQUIRED_GAMES, f"필수 게임 팩 누락: {REQUIRED_GAMES - keys}" def test_every_pack_has_entries_and_metadata(): for pack in available_packs(): assert pack.name, pack.key assert pack.description, pack.key assert len(pack) >= 30, f"{pack.key} 는 용어가 너무 적습니다 ({len(pack)}개)" def test_every_entry_has_a_korean_target(): """주 용도가 '외국어 → 한국어' 이므로 한국어 역어는 반드시 있어야 한다.""" for pack in available_packs(): for entry in pack.entries: assert entry.target_for("ko"), f"{pack.key}: {entry.source} 에 한국어 역어 없음" def test_targets_only_use_supported_languages(): for pack in available_packs(): for entry in pack.entries: unknown = set(entry.targets) - set(LANGUAGE_CODES) assert not unknown, f"{pack.key}: {entry.source} 에 미지원 언어 {unknown}" def test_no_duplicate_sources_inside_a_pack(): for pack in available_packs(): seen = [e.source.casefold() for e in pack.entries] dupes = {s for s in seen if seen.count(s) > 1} assert not dupes, f"{pack.key} 에 중복 용어: {dupes}" def test_known_terms_are_present(): def sources_of(key: str) -> set[str]: return {e.source.casefold() for e in get_pack(key).entries} assert {"baron", "gank", "nexus", "ult"} <= sources_of("lol") assert {"spike", "defuse", "eco", "retake"} <= sources_of("valorant") assert {"drone", "anchor", "roamer", "defuser", "hard breach"} <= sources_of("r6siege") assert {"blue zone", "third party", "chicken dinner", "knocked"} <= sources_of("pubg") assert {"dedsec", "ctos", "blume", "backdoor"} <= sources_of("watchdogs") assert {"ring", "banner", "respawn beacon"} <= sources_of("apex") def test_get_pack_returns_none_for_unknown(): assert get_pack("no-such-game") is None def test_build_glossary_merges_packs(): merged = build_glossary(Glossary(), ["lol"]) protected, repl = merged.protect("push to the Nexus", "ko") # 'push' 와 'Nexus' 둘 다 LoL 팩에 있으므로 둘 다 잡힌다. assert repl == ["푸시", "넥서스"] assert "Nexus" not in protected assert Glossary.restore(protected, repl) == "푸시 to the 넥서스" def test_user_entry_beats_pack_entry(): """기본 팩 역어가 마음에 안 들면 직접 등록한 것이 이겨야 한다.""" user = Glossary([GlossaryEntry("baron", {"ko": "바론둥이"})]) merged = build_glossary(user, ["lol"]) _, repl = merged.protect("baron", "ko") assert repl == ["바론둥이"] def test_unknown_pack_key_is_ignored_not_fatal(): merged = build_glossary(Glossary(), ["lol", "does-not-exist"]) assert len(merged) > 0 def test_multiple_packs_combine(): only_lol = build_glossary(Glossary(), ["lol"]) both = build_glossary(Glossary(), ["lol", "minecraft"]) assert len(both) > len(only_lol) _, repl = both.protect("creeper", "ko") assert repl == ["크리퍼"] def test_no_packs_means_only_user_entries(): user = Glossary([GlossaryEntry("foo", {"ko": "푸"})]) merged = build_glossary(user, []) assert len(merged) == 1