This commit is contained in:
tkrmagid-desktop
2026-05-19 02:38:07 +09:00
parent cce5469dc2
commit 8fc4f164ae
82 changed files with 401 additions and 351 deletions

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@@ -1,28 +1,117 @@
# warn-off-file always-pass-condition
# 버튼 1개에 대한 매 tick 처리.
# 매크로 인자(mq:tmp.btn): n, x, y, z, f, c, label, label_color, label_font, label_scale
# buttons 점수 상태:
# ..-2 : 비활성 (버튼 블록 제거, interaction 응답 차단)
# -1 : 초기화 단계 (버튼 블록 + interaction × 3 + text_display 보장 후 0)
# 0 : 정상 (interaction 클릭 대기)
#
# interaction/text_display entity 는 데이터팩이 직접 summon — /reload 시
# commands/stop 에서 buttons 가 -1 로 재설정되어 다음 tick 에 ensure 로직
# 실행. -1 단계에서 같은 태그 entity 를 모두 kill 후 정확한 개수만 다시
# summon → 항상 idempotent (dup 누적 없음, 좌표/라벨 갱신 자동 반영).
#
# ---- facing → 머리 hitbox 위치 (이 파일 한 곳에서만 정의) ----
# stone_button[face=wall, facing=X] AABB (블록 상대 좌표):
# facing 의 의미 = "버튼 머리 visible 면의 normal 방향". 머리는 그 방향
# 쪽 face 에 붙어 있고 hitbox 는 그 face 에서 안쪽(1/8) 만큼 들어감.
# south : z ∈ [0, 0.125] 가로 x ∈ [0.3125, 0.6875]
# north : z ∈ [0.875, 1] 가로 x ∈ [0.3125, 0.6875]
# east : x ∈ [0, 0.125] 가로 z ∈ [0.3125, 0.6875]
# west : x ∈ [0.875, 1] 가로 z ∈ [0.3125, 0.6875]
# 세로 y ∈ [0.375, 0.625] 공통.
#
# interaction entity 의 horizontal hitbox 는 width × width 정사각형 강제라
# 단일 entity 로는 "가로 0.375 × 두께 0.125" 직사각형 불가. → 두께(0.125)
# 와 같은 width=0.125 인 interaction 을 가로축으로 3 개 타일링 (gap 없이
# 인접: 중심 0.375 / 0.5 / 0.625, 각 폭 0.125 → 합 [0.3125, 0.6875]).
# interaction Y 는 hitbox 바닥 → 소환 y = block y + 0.375, height = 0.25.
#
# ---- 깊이축: 블록 면 바로 바깥, 플레이어 쪽 (이중 트리거 방지) ----
# interaction 박스가 stone_button hitbox 와 겹치면 한 번 클릭에 interaction
# 도 발화하고 stone_button 도 vanilla 클릭으로 인식되어 powered=true 애니
# 메이션이 같이 일어남. → interaction 박스를 버튼 머리 바깥쪽 (플레이어
# 측) 으로 한 두께 (0.125) 만큼 밀어 ray 가 stone_button 에 닿기 전에
# interaction 에서 멈추게.
#
# 주의: facing 은 "버튼 머리 normal 방향" = 플레이어가 보는 방향.
# south 면 머리 +z 향함, 벽은 -z 쪽. 따라서 플레이어 쪽 = +z = interaction
# 을 z > 버튼 머리 (0.125) 영역으로. (v1.0.21 에서 한 두께만큼 뺀다는
# 의도였는데 부호를 반대로 잡아 interaction 이 벽 안으로 들어가 있었음.)
# south : 깊이 z 중심 = 0.1875 (interaction z ∈ [0.125, 0.25], 버튼 z ∈ [0, 0.125])
# north : 깊이 z 중심 = 0.8125 (interaction z ∈ [0.75, 0.875], 버튼 z ∈ [0.875, 1])
# east : 깊이 x 중심 = 0.1875
# west : 깊이 x 중심 = 0.8125
#
# ---- positioned 의 .5 보정 회피 ----
# MC 의 vec3 인자는 정수만 쓰면 자동으로 +0.5 보정됨 (블록 중심으로 잡힘).
# positioned 2773 86 5968 → 실제로는 (2773.5, 86, 5968.5). 거기서 ~ 오프셋
# 을 더하면 박스 전체가 0.5 칸 어긋남. $(x).0 $(y).0 $(z).0 처럼 decimal
# 형태로 넘기면 보정 없이 정확한 블록 origin (minimal corner) 이 됨.
#
# ---- text_display 위치 (버튼 바로 아래 같은 벽면에 가운데 정렬) ----
# 버튼 아래 블록의 같은 벽면 (visible 면, 플레이어 쪽) 에 살짝 띄워 부착.
# 가로축: ~0.5 (block 가로 중심, alignment=center 기본값과 합쳐져서 라벨
# 자체도 수평 중앙).
# 세로축: text_display 의 entity Y 는 텍스트 윗변 — 아래로 자람. ~-0.25
# 로 두면 텍스트 윗변이 Y-0.25 (버튼 바로 아래), 한 줄(기본 ~0.5 블록 높이)
# 이 Y-0.75 까지 내려와 버튼 아래 한 칸 벽면 [Y-1, Y] 의 위쪽 절반에
# 자리잡음 — 시각적으로 버튼 바로 밑 가운데 라벨.
# south : ~0.5 ~-0.25 ~0.01 yaw 0 (head 가 +z → 벽면 z=0 에서 +0.01 띄움)
# north : ~0.5 ~-0.25 ~0.99 yaw 180
# east : ~0.01 ~-0.25 ~0.5 yaw -90
# west : ~0.99 ~-0.25 ~0.5 yaw 90
# ---- 비활성: 블록 + interaction × 3 + text_display 전부 제거 후 종료 ----
# data modify entity @e[...] 는 대상 1개 강제 → interaction 3개 모드에선
# 못 쓰므로 그냥 kill. 어차피 버튼 블록도 air 로 바꾸므로 라벨도 같이 제거.
$execute if score $(n) buttons matches ..-2 run setblock $(x) $(y) $(z) minecraft:air
$execute if score $(n) buttons matches ..-2 run data modify entity @e[type=minecraft:interaction,tag=mq,tag=$(n),limit=1] response set value 0b
$execute if score $(n) buttons matches ..-2 run kill @e[distance=0..,tag=mq,tag=$(n),type=minecraft:interaction]
# $execute if score $(n) buttons matches ..-2 run kill @e[type=minecraft:text_display,tag=mq,tag=$(n)]
$execute if score $(n) buttons matches ..-2 run return 0
# ---- 초기화: 블록 + interaction × 3 + text_display 보장 ----
$execute unless score $(n) buttons matches -1.. run scoreboard players set $(n) buttons -1
$execute if score $(n) buttons matches -1 run setblock $(x) $(y) $(z) minecraft:stone_button[face=wall,facing=$(f),powered=false]
$execute if score $(n) buttons matches -1 positioned $(x) $(y) $(z) run setblock ~ ~-3 ~ minecraft:redstone_block
$execute if score $(n) buttons matches -1 positioned $(x) $(y) $(z) run setblock ~ ~-3 ~ minecraft:red_wool
$execute if score $(n) buttons matches -1 run kill @e[distance=0..,tag=mq,tag=$(n),type=minecraft:interaction]
$execute if score $(n) buttons matches -1 run kill @e[distance=0..,tag=mq,tag=$(n),type=minecraft:text_display]
# south: 깊이축=z(+0.1875, 플레이어 쪽), 가로축=x, 3 타일 + 라벨
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"south"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.37 ~0.37 ~0.07 {Tags:["mq","$(n)"],width:0.125f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"south"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.5 ~0.37 ~0.07 {Tags:["mq","$(n)"],width:0.13f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"south"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.63 ~0.37 ~0.07 {Tags:["mq","$(n)"],width:0.125f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 unless data storage mq:tmp btn{label:""} if data storage mq:tmp btn{f:"south"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:text_display ~0.5 ~-0.5 ~0.01 {Tags:["mq","$(n)"],Rotation:[0f,0f],background:0,text:{text:"$(label)",color:"$(label_color)",font:"$(label_font)",bold:true},transformation:{scale:[$(label_scale)f,$(label_scale)f,$(label_scale)f],translation:[0f,0f,0f],left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f]}}
# north: 깊이축=z(+0.8125, 플레이어 쪽), 가로축=x, 3 타일 + 라벨
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"north"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.37 ~0.37 ~0.93 {Tags:["mq","$(n)"],width:0.125f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"north"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.5 ~0.37 ~0.93 {Tags:["mq","$(n)"],width:0.13f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"north"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.63 ~0.37 ~0.93 {Tags:["mq","$(n)"],width:0.125f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 unless data storage mq:tmp btn{label:""} if data storage mq:tmp btn{f:"north"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:text_display ~0.5 ~-0.5 ~0.99 {Tags:["mq","$(n)"],Rotation:[180f,0f],background:0,text:{text:"$(label)",color:"$(label_color)",font:"$(label_font)",bold:true},transformation:{scale:[$(label_scale)f,$(label_scale)f,$(label_scale)f],translation:[0f,0f,0f],left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f]}}
# east: 깊이축=x(+0.1875, 플레이어 쪽), 가로축=z, 3 타일 + 라벨
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"east"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.07 ~0.37 ~0.37 {Tags:["mq","$(n)"],width:0.125f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"east"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.07 ~0.37 ~0.5 {Tags:["mq","$(n)"],width:0.13f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"east"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.07 ~0.37 ~0.63 {Tags:["mq","$(n)"],width:0.125f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 unless data storage mq:tmp btn{label:""} if data storage mq:tmp btn{f:"east"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:text_display ~0.01 ~-0.5 ~0.5 {Tags:["mq","$(n)"],Rotation:[-90f,0f],background:0,text:{text:"$(label)",color:"$(label_color)",font:"$(label_font)",bold:true},transformation:{scale:[$(label_scale)f,$(label_scale)f,$(label_scale)f],translation:[0f,0f,0f],left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f]}}
# west: 깊이축=x(+0.8125, 플레이어 쪽), 가로축=z, 3 타일 + 라벨
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"west"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.93 ~0.37 ~0.37 {Tags:["mq","$(n)"],width:0.125f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"west"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.93 ~0.37 ~0.5 {Tags:["mq","$(n)"],width:0.13f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"west"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.93 ~0.37 ~0.63 {Tags:["mq","$(n)"],width:0.125f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 unless data storage mq:tmp btn{label:""} if data storage mq:tmp btn{f:"west"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:text_display ~0.99 ~-0.5 ~0.5 {Tags:["mq","$(n)"],Rotation:[90f,0f],background:0,text:{text:"$(label)",color:"$(label_color)",font:"$(label_font)",bold:true},transformation:{scale:[$(label_scale)f,$(label_scale)f,$(label_scale)f],translation:[0f,0f,0f],left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f]}}
$execute if score $(n) buttons matches -1 run scoreboard players set $(n) buttons 0
$execute if block $(x) $(y) $(z) minecraft:stone_button[face=wall,facing=$(f),powered=true] \
if score $(n) buttons matches 0 \
run scoreboard players set $(n) buttons 1
# ---- 상시: interaction 클릭/타격 → playsound + 명령/투표 실행 ----
# init main = 0 (퀴즈 시작 전 설정 단계) : 명령 직접 실행
# 그 외 : trigger 투표 경로
# 한 버튼에 interaction 3개지만 `on target` 은 클릭된 1개만 통과
# (나머지는 target 부재로 체인 중단). limit=1 을 두면 MC 가 임의로 1개를
# 골라 잘못된 entity 만 검사하므로 limit 두지 않음.
$execute as @e[distance=0..,tag=mq,tag=$(n),type=minecraft:interaction] on target as @s positioned $(x).0 $(y).0 $(z).0 run playsound minecraft:block.stone_button.click_on block @s ~ ~ ~ 1 1
$execute as @e[distance=0..,tag=mq,tag=$(n),type=minecraft:interaction] on target as @s positioned $(x).0 $(y).0 $(z).0 if score init main matches 0 run $(c)
$execute as @e[distance=0..,tag=mq,tag=$(n),type=minecraft:interaction] on target as @s positioned $(x).0 $(y).0 $(z).0 unless score init main matches 0 run trigger $(n)
$execute if score $(n) buttons matches 1 unless entity @e[type=minecraft:interaction,tag=mq,tag=$(n),limit=1] positioned $(x) $(y) $(z) run $(c)
$execute if score $(n) buttons matches 1 \
run scoreboard players set $(n) buttons 2
$execute if block $(x) $(y) $(z) minecraft:stone_button[face=wall,facing=$(f),powered=false] \
if score $(n) buttons matches 1.. \
run scoreboard players set $(n) buttons 0
$execute as @e[type=minecraft:interaction,tag=mq,tag=$(n),limit=1] on target as @s positioned $(x) $(y) $(z) run playsound minecraft:block.stone_button.click_on block @s ~ ~ ~ 1 1
$execute as @e[type=minecraft:interaction,tag=mq,tag=$(n),limit=1] on target as @s positioned $(x) $(y) $(z) if score init main matches 0 run $(c)
$execute as @e[type=minecraft:interaction,tag=mq,tag=$(n),limit=1] on target as @s positioned $(x) $(y) $(z) unless score init main matches 0 run trigger $(n)
$execute as @e[type=minecraft:interaction,tag=mq,tag=$(n)] at @s run data remove entity @s attack
$execute as @e[type=minecraft:interaction,tag=mq,tag=$(n)] at @s run data remove entity @s interaction
# ---- 처리 후 attack/interaction NBT 클리어 (다음 tick 중복 발화 방지) ----
$execute as @e[distance=0..,tag=mq,tag=$(n),type=minecraft:interaction] at @s run data remove entity @s attack
$execute as @e[distance=0..,tag=mq,tag=$(n),type=minecraft:interaction] at @s run data remove entity @s interaction

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@@ -0,0 +1,21 @@
# 한 button entry 의 optional 필드 기본값을 채워 macro 호출 시 $(arg) 미존재
# 에러를 방지한다. handler 에서 entry 복사 직후 호출.
#
# label : 없으면 "" (빈 문자열) -> btn 안의 text_display 분기는 label
# 이 "" 이면 스킵.
# label_color : 기본 "black"
# label_font : 기본 "minecraft:default"
# label_scale : 기본 "1.0" (Vector3f 의 한 축, 3축 동일하게 사용됨)
#
# 구현: defaults 컴파운드를 먼저 만들고 entry (mq:tmp.btn) 를 그 위에 merge
# 한 뒤 다시 mq:tmp.btn 으로 되돌린다. data modify ... merge from 은 source
# compound 의 키로 target compound 를 덮어쓰므로 entry 에 있는 값은 보존되고
# entry 에 없는 키만 default 값으로 채워진다.
#
# (이전에 `execute unless data storage mq:tmp btn.label run data modify ...`
# 방식이었으나 MC 26.1.2 parser 가 해당 라인을 거부했음. merge 방식은 문제
# 난 execute-unless-data 구문 자체를 제거.)
data modify storage mq:tmp btn_default set value {label:"",label_color:"black",label_font:"minecraft:default",label_scale:"1.0"}
data modify storage mq:tmp btn_default merge from storage mq:tmp btn
data modify storage mq:tmp btn set from storage mq:tmp btn_default

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@@ -1,6 +1,27 @@
function mq:repeat/buttons/btn with storage mq:main button_defs[0]
function mq:repeat/buttons/btn with storage mq:main button_defs[1]
function mq:repeat/buttons/btn with storage mq:main button_defs[2]
function mq:repeat/buttons/btn with storage mq:main button_defs[3]
function mq:repeat/buttons/btn with storage mq:main button_defs[4]
function mq:repeat/buttons/btn with storage mq:main button_defs[5]
# 각 button_defs 항목을 mq:tmp.btn 으로 복사 → optional 필드 기본값 채움
# → btn 호출. btn 안에서 facing 별 분기 (if data storage mq:tmp btn{f:"..."})
# 와 macro arg ($(label) 등) 둘 다 사용 가능하게 같은 storage 에 노출시킨다.
data modify storage mq:tmp btn set from storage mq:main button_defs[0]
function mq:repeat/buttons/btn_prep
function mq:repeat/buttons/btn with storage mq:tmp btn
data modify storage mq:tmp btn set from storage mq:main button_defs[1]
function mq:repeat/buttons/btn_prep
function mq:repeat/buttons/btn with storage mq:tmp btn
data modify storage mq:tmp btn set from storage mq:main button_defs[2]
function mq:repeat/buttons/btn_prep
function mq:repeat/buttons/btn with storage mq:tmp btn
data modify storage mq:tmp btn set from storage mq:main button_defs[3]
function mq:repeat/buttons/btn_prep
function mq:repeat/buttons/btn with storage mq:tmp btn
data modify storage mq:tmp btn set from storage mq:main button_defs[4]
function mq:repeat/buttons/btn_prep
function mq:repeat/buttons/btn with storage mq:tmp btn
data modify storage mq:tmp btn set from storage mq:main button_defs[5]
function mq:repeat/buttons/btn_prep
function mq:repeat/buttons/btn with storage mq:tmp btn

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@@ -6,44 +6,10 @@ execute unless score init main matches 2 \
run scoreboard players set timer main 0
# start title timer
execute if score init main matches 2 if score timer main matches 20 run title @a title {"text":"3"}
execute if score init main matches 2 if score timer main matches 20 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score init main matches 2 if score timer main matches 20 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score init main matches 2 if score timer main matches 20 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score init main matches 2 if score timer main matches 40 run title @a title {"text":"2"}
execute if score init main matches 2 if score timer main matches 40 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score init main matches 2 if score timer main matches 40 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score init main matches 2 if score timer main matches 40 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score init main matches 2 if score timer main matches 60 run title @a title {"text":"1"}
execute if score init main matches 2 if score timer main matches 60 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score init main matches 2 if score timer main matches 60 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score init main matches 2 if score timer main matches 60 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score init main matches 2 if score timer main matches 100 run title @a title {"text":""}
execute if score init main matches 2 if score timer main matches 100.. run function mq:quiz/select with storage mq:main
execute if score init main matches 2 run function mq:repeat/timers/init2
# next song timer
execute if score init main matches 6 if score timer main matches 300 run title @a title {"text":""}
execute if score init main matches 6 if score timer main matches 290 run function mq:images/clear
execute if score init main matches 6 if score timer main matches 300.. run function mq:quiz/select with storage mq:main
execute if score init main matches 6 run function mq:repeat/timers/init6
# endding timer
execute if score init main matches 10 if score timer main matches 60 run function mq:tellraw {"text":"퀴즈가 종료되었습니다.","color":"white","msg":""}
execute if score init main matches 10 if score timer main matches 60 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score init main matches 10 if score timer main matches 60 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score init main matches 10 if score timer main matches 60 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score init main matches 10 if score timer main matches 180 run function mq:tellraw {"text":"퀴즈를 다시 시작하시려면 종료를 눌러주세요.","color":"white","msg":""}
execute if score init main matches 10 if score timer main matches 120 as @a at @s run scoreboard players set stop buttons -1
execute if score init main matches 10 if score timer main matches 120 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score init main matches 10 if score timer main matches 120 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score init main matches 10 if score timer main matches 120 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score init main matches 10 if score timer main matches 120 run function mq:tellraw {"text":"플레이 해주셔서 감사합니다.","color":"white","msg":""}
execute if score init main matches 10 if score timer main matches 180 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score init main matches 10 if score timer main matches 180 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score init main matches 10 if score timer main matches 180 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score init main matches 10 if score timer main matches 200.. run scoreboard players set init main 11
execute if score init main matches 10 run function mq:repeat/timers/init10

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execute if score timer main matches 300 run title @a title {"text":""}
execute if score timer main matches 290 run function mq:images/clear
execute if score timer main matches 300.. run function mq:quiz/select with storage mq:main

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# warn-off-file execute-group
execute if score timer main matches 20 run title @a title {"text":"3"}
execute if score timer main matches 20 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score timer main matches 20 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score timer main matches 20 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score timer main matches 40 run title @a title {"text":"2"}
execute if score timer main matches 40 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score timer main matches 40 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score timer main matches 40 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score timer main matches 60 run title @a title {"text":"1"}
execute if score timer main matches 60 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score timer main matches 60 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score timer main matches 60 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score timer main matches 100 run title @a title {"text":""}
execute if score timer main matches 100.. run function mq:quiz/select with storage mq:main

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# warn-off-file execute-group
execute if score timer main matches 60 run function mq:tellraw {"text":"퀴즈가 종료되었습니다.","color":"white","msg":""}
execute if score timer main matches 60 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score timer main matches 60 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score timer main matches 60 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score timer main matches 180 run function mq:tellraw {"text":"퀴즈를 다시 시작하시려면 종료를 눌러주세요.","color":"white","msg":""}
execute if score timer main matches 120 as @a at @s run scoreboard players set stop buttons -1
execute if score timer main matches 120 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score timer main matches 120 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score timer main matches 120 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score timer main matches 120 run function mq:tellraw {"text":"플레이 해주셔서 감사합니다.","color":"white","msg":""}
execute if score timer main matches 180 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score timer main matches 180 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score timer main matches 180 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score timer main matches 200.. run scoreboard players set init main 11

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# warn-off execute-group
execute if score init main matches 0..1 run scoreboard players enable @a ready
execute if score init main matches 0..1 as @a if score @s ready matches 1 run function mq:tellraw {"text":"","color":"black",msg:[{"selector":"@s","color": "yellow","bold": true},{"text":" : ","color":"gray"},{"text":"준비완료","color":"white"}]}
execute if score init main matches 0..1 as @a if score @s ready matches 1 run scoreboard players set @s ready 2