6 Commits
v1.0.5 ... main

Author SHA1 Message Date
tkrmagid-desktop
f211b16224 수정 2026-05-23 17:40:05 +09:00
tkrmagid-desktop
8fc4f164ae 수정 2026-05-19 02:38:07 +09:00
Claude (owner)
cce5469dc2 music_quiz: answer 정규화 도입 (대소문자/공백 무시)
- mq:answer/normalize: storage 의 norm.in 을 한 글자씩 떼어내
  소문자화 + 공백 제거 후 norm.acc 에 누적. char 단위 반복은
  'data modify ... set string from ... <start> <end>' (1.20+) 로,
  결합은 매크로 ($(acc)$(c)) 로 수행하는 pure-datapack 구현.

- process: 큐의 text 를 정규화한 결과를 judge.input 으로 사용
- judge: answer.title 정규화 후 judge.answer 로 사용
- iter_aliases: alias 각 항목 정규화 후 비교

원본 songs.mcfunction 의 title/alias 표기는 그대로 유지 (display
및 정규화 입력으로 모두 사용됨). 입력이 'Lose My Mind' / 'lose my mind'
/ 'LOSEMYMIND' / 'losemymind' 어떤 형태든 동일한 정규형으로 떨어져 매치.
2026-05-15 00:23:42 +09:00
Claude (owner)
8c30f4de5e temp: 애니메이션 painting 텍스처 검증용 sample 파일 추가
리소스팩 1번 방식 (.png 세로 스트립 + .png.mcmeta) 이
painting_variant 에서 동작하는지 검증하기 위한 샘플.

사용 위치: musicquiz 리소스팩의
  assets/musicquiz/textures/painting/gif.png
  assets/musicquiz/textures/painting/gif.png.mcmeta

데이터팩 v1.0.6 의 mq:gif painting_variant 와 짝.
2026-05-14 23:58:07 +09:00
Claude (owner)
ae434c3a07 music_quiz: answer/macro/match — NBT path compound matcher 공백 제거
execute if data <source> <path> 의 path 토큰은 공백을 허용하지 않음.
'judge {input:...}' → 'judge{input:...}' 로 붙여써야 compound predicate 가
정상 적용됨.
2026-05-14 23:50:28 +09:00
Claude (owner)
663891c966 music_quiz: 애니메이션 텍스처 테스트용 painting_variant gif 추가
리소스팩 musicquiz:gif 텍스처가 .png.mcmeta 애니메이션을 따르는지
검증하기 위한 1×1 painting_variant. 텍스처 자체는 리소스팩에 별도 배치.
2026-05-14 23:39:20 +09:00
39 changed files with 421 additions and 156 deletions

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@@ -3,6 +3,7 @@ data modify storage func:temp zero set value 0
$data modify storage func:temp length set value $(length) $data modify storage func:temp length set value $(length)
execute store result score result func.temp run function func:comp_num {n1:"zero",n2:"length"} execute store result score result func.temp run function func:comp_num {n1:"zero",n2:"length"}
# warn-off execute-group
execute if score result func.temp matches 1 run tellraw @s {"text":"length는 1이상 이어야 합니다.","color":"red"} execute if score result func.temp matches 1 run tellraw @s {"text":"length는 1이상 이어야 합니다.","color":"red"}
execute if score result func.temp matches 1 run return 0 execute if score result func.temp matches 1 run return 0

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@@ -5,7 +5,7 @@ execute if score length func.temp matches 0 run return 1
execute store result score random func.temp run random value 0..2147483646 execute store result score random func.temp run random value 0..2147483646
scoreboard players operation random func.temp %= length func.temp scoreboard players operation random func.temp %= length func.temp
execute run function func:shuffle/f2 with storage func:temp {index:0} function func:shuffle/f2 with storage func:temp {index:0}
execute store result storage func:temp shuffle.index int 1 run scoreboard players get random func.temp execute store result storage func:temp shuffle.index int 1 run scoreboard players get random func.temp
function func:shuffle/f2 with storage func:temp shuffle function func:shuffle/f2 with storage func:temp shuffle

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@@ -3,6 +3,7 @@ data modify storage func:temp zero set value 0
$data modify storage func:temp length set value $(length) $data modify storage func:temp length set value $(length)
execute store result score result func.temp run function func:comp_num {n1:"zero",n2:"length"} execute store result score result func.temp run function func:comp_num {n1:"zero",n2:"length"}
# warn-off execute-group
execute if score result func.temp matches 1 run tellraw @s {"text":"length는 1이상 이어야 합니다.","color":"red"} execute if score result func.temp matches 1 run tellraw @s {"text":"length는 1이상 이어야 합니다.","color":"red"}
execute if score result func.temp matches 1 run return 0 execute if score result func.temp matches 1 run return 0

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@@ -3,6 +3,7 @@ execute store result score result func.temp run function func:is_space with stor
$execute store result score result2 func.temp run function func:is_index {l1:"half",l2:"result",index:$(index)} $execute store result score result2 func.temp run function func:is_index {l1:"half",l2:"result",index:$(index)}
# warn-off execute-group
execute if score result2 func.temp matches 0 if score result func.temp matches 0 run data modify storage func:temp text_list append value "" execute if score result2 func.temp matches 0 if score result func.temp matches 0 run data modify storage func:temp text_list append value ""
execute if score result2 func.temp matches 0 if score result func.temp matches 1 run data modify storage func:temp text_list append from storage func:temp space.text execute if score result2 func.temp matches 0 if score result func.temp matches 1 run data modify storage func:temp text_list append from storage func:temp space.text
execute if score result2 func.temp matches 1 run data modify storage func:temp text_list append from storage func:temp space.text execute if score result2 func.temp matches 1 run data modify storage func:temp text_list append from storage func:temp space.text

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@@ -1,6 +1,6 @@
{ {
"replace": false, "replace": false,
"values": [ "values": [
"mq:answer" { "id": "mq:answer", "required": false }
] ]
} }

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@@ -2,7 +2,9 @@
execute store result score alen func.temp run data get storage mq:tmp aliases execute store result score alen func.temp run data get storage mq:tmp aliases
execute if score alen func.temp matches 0 run return 0 execute if score alen func.temp matches 0 run return 0
data modify storage mq:tmp judge.answer set from storage mq:tmp aliases[0] data modify storage mq:tmp norm.in set from storage mq:tmp aliases[0]
function mq:answer/normalize
data modify storage mq:tmp judge.answer set from storage mq:tmp norm.acc
function mq:answer/macro/match with storage mq:tmp judge function mq:answer/macro/match with storage mq:tmp judge
data remove storage mq:tmp aliases[0] data remove storage mq:tmp aliases[0]

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@@ -2,11 +2,14 @@
# 매치되면 @s answer = 1 → check_answer 가 정답처리 흐름으로 진입 # 매치되면 @s answer = 1 → check_answer 가 정답처리 흐름으로 진입
# 매치 안되면 @s answer = 2 → check_answer 가 reset 처리 (1회 비교 후 초기화) # 매치 안되면 @s answer = 2 → check_answer 가 reset 처리 (1회 비교 후 초기화)
# 1) 제목과 비교 # 1) 제목과 비교 (정규화 후)
data modify storage mq:tmp judge.answer set from storage mq:main answer.title data modify storage mq:tmp norm.in set from storage mq:main answer.title
function mq:answer/normalize
data modify storage mq:tmp judge.answer set from storage mq:tmp norm.acc
function mq:answer/macro/match with storage mq:tmp judge function mq:answer/macro/match with storage mq:tmp judge
# 2) 제목 매치 실패 시 alias 들과 순차 비교 (조기 종료) # 2) 제목 매치 실패 시 alias 들과 순차 비교 (조기 종료)
# warn-off execute-group
execute unless score @s answer matches 1 run data modify storage mq:tmp aliases set from storage mq:main answer.alias execute unless score @s answer matches 1 run data modify storage mq:tmp aliases set from storage mq:main answer.alias
execute unless score @s answer matches 1 run function mq:answer/iter_aliases execute unless score @s answer matches 1 run function mq:answer/iter_aliases

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@@ -1,3 +1,3 @@
# judge.input 과 judge.answer 가 같으면 @s answer = 1 # judge.input 과 judge.answer 가 같으면 @s answer = 1
# 매크로 치환으로 answer 필드를 NBT predicate 의 리터럴로 박아넣음 # 매크로 치환으로 answer 필드를 NBT predicate 의 리터럴로 박아넣음
$execute if data storage mq:tmp judge {input:"$(answer)"} run scoreboard players set @s answer 1 $execute if data storage mq:tmp judge{input:"$(answer)"} run scoreboard players set @s answer 1

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@@ -0,0 +1,13 @@
# 입력 문자열 정규화 — 소문자 변환 + 공백 제거 (대소문자/공백 무시 비교용)
#
# 입력 : storage mq:tmp norm.in (원본 문자열)
# 출력 : storage mq:tmp norm.acc (정규화 결과)
#
# 호출 예:
# data modify storage mq:tmp norm.in set from storage mq:main answer.title
# function mq:answer/normalize
# # 이후 storage mq:tmp norm.acc 에 결과
#
# 동작: norm.in 을 한 글자씩 떼어내며 normalize/step 으로 재귀
data modify storage mq:tmp norm.acc set value ""
function mq:answer/normalize/step

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@@ -0,0 +1,3 @@
# acc 끝에 c 를 매크로로 concat
# 매크로 인자: storage mq:tmp norm → $(acc), $(c)
$data modify storage mq:tmp norm.acc set value "$(acc)$(c)"

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@@ -0,0 +1,47 @@
# normalize 의 1-문자 처리 + 재귀 스텝
# 사전조건: storage mq:tmp norm.in 비어있지 않을 수 있음 / norm.acc 누적값
execute store result score n.len func.temp run data get storage mq:tmp norm.in
execute if score n.len func.temp matches 0 run return 0
# 머리글자 추출 → norm.c
data modify storage mq:tmp norm.c set string storage mq:tmp norm.in 0 1
# 공백 제거 (스킵)
execute if data storage mq:tmp norm{c:" "} run data modify storage mq:tmp norm.c set value ""
# 대문자 A-Z → 소문자 a-z
execute if data storage mq:tmp norm{c:"A"} run data modify storage mq:tmp norm.c set value "a"
execute if data storage mq:tmp norm{c:"B"} run data modify storage mq:tmp norm.c set value "b"
execute if data storage mq:tmp norm{c:"C"} run data modify storage mq:tmp norm.c set value "c"
execute if data storage mq:tmp norm{c:"D"} run data modify storage mq:tmp norm.c set value "d"
execute if data storage mq:tmp norm{c:"E"} run data modify storage mq:tmp norm.c set value "e"
execute if data storage mq:tmp norm{c:"F"} run data modify storage mq:tmp norm.c set value "f"
execute if data storage mq:tmp norm{c:"G"} run data modify storage mq:tmp norm.c set value "g"
execute if data storage mq:tmp norm{c:"H"} run data modify storage mq:tmp norm.c set value "h"
execute if data storage mq:tmp norm{c:"I"} run data modify storage mq:tmp norm.c set value "i"
execute if data storage mq:tmp norm{c:"J"} run data modify storage mq:tmp norm.c set value "j"
execute if data storage mq:tmp norm{c:"K"} run data modify storage mq:tmp norm.c set value "k"
execute if data storage mq:tmp norm{c:"L"} run data modify storage mq:tmp norm.c set value "l"
execute if data storage mq:tmp norm{c:"M"} run data modify storage mq:tmp norm.c set value "m"
execute if data storage mq:tmp norm{c:"N"} run data modify storage mq:tmp norm.c set value "n"
execute if data storage mq:tmp norm{c:"O"} run data modify storage mq:tmp norm.c set value "o"
execute if data storage mq:tmp norm{c:"P"} run data modify storage mq:tmp norm.c set value "p"
execute if data storage mq:tmp norm{c:"Q"} run data modify storage mq:tmp norm.c set value "q"
execute if data storage mq:tmp norm{c:"R"} run data modify storage mq:tmp norm.c set value "r"
execute if data storage mq:tmp norm{c:"S"} run data modify storage mq:tmp norm.c set value "s"
execute if data storage mq:tmp norm{c:"T"} run data modify storage mq:tmp norm.c set value "t"
execute if data storage mq:tmp norm{c:"U"} run data modify storage mq:tmp norm.c set value "u"
execute if data storage mq:tmp norm{c:"V"} run data modify storage mq:tmp norm.c set value "v"
execute if data storage mq:tmp norm{c:"W"} run data modify storage mq:tmp norm.c set value "w"
execute if data storage mq:tmp norm{c:"X"} run data modify storage mq:tmp norm.c set value "x"
execute if data storage mq:tmp norm{c:"Y"} run data modify storage mq:tmp norm.c set value "y"
execute if data storage mq:tmp norm{c:"Z"} run data modify storage mq:tmp norm.c set value "z"
# acc = acc + c (매크로 결합)
function mq:answer/normalize/append with storage mq:tmp norm
# 나머지로 진행
data modify storage mq:tmp norm.in set string storage mq:tmp norm.in 1
function mq:answer/normalize/step

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@@ -5,7 +5,11 @@ execute if score qlen func.temp matches 0 run return 0
# 첫번째 항목 = 가장 먼저 제출된 것 # 첫번째 항목 = 가장 먼저 제출된 것
data modify storage mq:tmp judge set value {input:"", answer:""} data modify storage mq:tmp judge set value {input:"", answer:""}
data modify storage mq:tmp judge.input set from storage mq:input queue[0].text
# 입력 정규화 (소문자 + 공백제거) — 정답과 비교는 둘 다 정규화된 형태로
data modify storage mq:tmp norm.in set from storage mq:input queue[0].text
function mq:answer/normalize
data modify storage mq:tmp judge.input set from storage mq:tmp norm.acc
# 매크로로 해당 seq 를 가진 플레이어 찾아서 judge 실행 # 매크로로 해당 seq 를 가진 플레이어 찾아서 judge 실행
data modify storage mq:tmp _find set value {seq:0} data modify storage mq:tmp _find set value {seq:0}

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@@ -5,6 +5,7 @@ execute if score init main matches 1..4 run return run function mq:tellraw {"tex
execute if score init main matches 6.. run return run function mq:tellraw {"text":"아직 다음노래가 재생되지 않았습니다.","color":"red",msg:'""'} execute if score init main matches 6.. run return run function mq:tellraw {"text":"아직 다음노래가 재생되지 않았습니다.","color":"red",msg:'""'}
execute if score init main matches 10 run return run function mq:tellraw {"text":"퀴즈가 종료되었습니다.","color":"red",msg:'""'} execute if score init main matches 10 run return run function mq:tellraw {"text":"퀴즈가 종료되었습니다.","color":"red",msg:'""'}
# warn-off execute-group
execute if score init main matches 5 run data modify storage mq:main hint.text set from storage mq:main answer.title execute if score init main matches 5 run data modify storage mq:main hint.text set from storage mq:main answer.title
execute if score init main matches 5 run data modify storage mq:main hint.hint set value "" execute if score init main matches 5 run data modify storage mq:main hint.hint set value ""
execute if score init main matches 5 run function func:hint with storage mq:main hint execute if score init main matches 5 run function func:hint with storage mq:main hint

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@@ -5,5 +5,6 @@ execute if score init main matches 1..4 run return run function mq:tellraw {"tex
execute if score init main matches 6.. run return run function mq:tellraw {"text":"아직 다음노래가 재생되지 않았습니다.","color":"red",msg:'""'} execute if score init main matches 6.. run return run function mq:tellraw {"text":"아직 다음노래가 재생되지 않았습니다.","color":"red",msg:'""'}
execute if score init main matches 10 run return run function mq:tellraw {"text":"퀴즈가 종료되었습니다.","color":"red",msg:'""'} execute if score init main matches 10 run return run function mq:tellraw {"text":"퀴즈가 종료되었습니다.","color":"red",msg:'""'}
# warn-off execute-group
execute if score init main matches 5 run function mq:quiz/stop_sound execute if score init main matches 5 run function mq:quiz/stop_sound
execute if score init main matches 5 run function mq:quiz/play_sound execute if score init main matches 5 run function mq:quiz/play_sound

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@@ -5,5 +5,6 @@ execute if score init main matches 1..4 run return run function mq:tellraw {"tex
execute if score init main matches 6.. run return run function mq:tellraw {"text":"아직 다음노래가 재생되지 않았습니다.","color":"red",msg:'""'} execute if score init main matches 6.. run return run function mq:tellraw {"text":"아직 다음노래가 재생되지 않았습니다.","color":"red",msg:'""'}
execute if score init main matches 10 run return run function mq:tellraw {"text":"퀴즈가 종료되었습니다.","color":"red",msg:'""'} execute if score init main matches 10 run return run function mq:tellraw {"text":"퀴즈가 종료되었습니다.","color":"red",msg:'""'}
# warn-off execute-group
execute if score init main matches 5 run scoreboard players set skip buttons -2 execute if score init main matches 5 run scoreboard players set skip buttons -2
execute if score init main matches 5 run function mq:quiz/correct execute if score init main matches 5 run function mq:quiz/correct

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@@ -1,5 +1,36 @@
execute if score init main matches 10 run return run function mq:tellraw {"text":"퀴즈가 완전히 종료된후 시작해주세요.","color":"red","msg":""} execute if score init main matches 10 run return run function mq:tellraw {"text":"퀴즈가 완전히 종료된후 시작해주세요.","color":"red","msg":""}
# ---- 외부 모드 설치 검증 ----
# 두 모드는 성격이 달라서 검증 방식이 다름:
#
# * mq_chat_mod : mc_chat_answer_mod = 서버 전용 모드 (채팅 가로채기는
# 서버에서 일어남, 클라 설치 불필요). 따라서 fake player `#server`
# 점수를 모드가 매 server tick 마다 1 로 set. 서버에 모드가 없으면
# 이 점수가 갱신되지 않음.
#
# * mq_video_mod : mc_video_player_mod = 클라이언트 측 렌더링 + 서버 측
# 컴포넌트. 같은 objective 안에 holder 두 종류 사용:
# - `#server mq_video_mod` : 서버 컴포넌트가 매 tick 1 로 갱신 (server
# presence). 없으면 0 → 서버에 모드 미설치.
# - `<player> mq_video_mod` : 클라 join 시 payload 가 서버로 오면 서버
# 컴포넌트가 해당 플레이어 점수를 1 로 set (client presence). 클라
# 미설치면 0 유지.
# 이렇게 분리해야 "서버 미설치"와 "특정 플레이어 클라 미설치"가 안내에서
# 구분된다.
#
# 1) 서버 측 모드 부재 — 전원 차단, 단일 안내. 서버 부재는 클라 검사보다
# 우선해야 — 클라가 다 설치되어 있어도 서버가 없으면 동작 안 한다.
execute unless score #server mq_chat_mod matches 1 run return run function mq:tellraw {"text":"채팅정답 모드가 서버에 미설치 — 서버 관리자에게 문의해주세요.","color":"red","msg":""}
execute unless score #server mq_video_mod matches 1 run return run function mq:tellraw {"text":"영상재생 모드가 서버에 미설치 — 서버 관리자에게 문의해주세요.","color":"red","msg":""}
# 2) 클라이언트 측 모드 (mc_video_player_mod) 부재 — 본인 누락 안내 + 차단.
# selector `scores={X=..0}` 는 점수 미존재를 매치하지 않으므로 직전에
# `add @a ... 0` 으로 materialize. 개인 안내는 tellraw @s 직접 (mq:tellraw
# 는 내부 @a broadcast 라 부적합).
scoreboard players add @a mq_video_mod 0
execute as @a[scores={mq_video_mod=..0}] run tellraw @s ["",{"text":"영상재생 모드 미설치 — 모드 적용 후 다시 입장해주세요.","color":"red"}]
execute if entity @a[scores={mq_video_mod=..0}] run return run function mq:tellraw {"text":"필수 모드 미설치 플레이어가 있어 시작할 수 없습니다.","color":"red","msg":""}
setblock ~ ~ ~ minecraft:air setblock ~ ~ ~ minecraft:air
function mq:quiz/stop_sound function mq:quiz/stop_sound

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@@ -60,12 +60,17 @@ bossbar set mq:process visible false
bossbar set mq:process style notched_10 bossbar set mq:process style notched_10
bossbar set mq:process players @a bossbar set mq:process players @a
# 대기 상태 marker 1개만 소환 (answer.title="음악퀴즈" 가 sentinel) # 대기 상태로 answer 초기화
data modify storage mq:main answer set value {title:"음악퀴즈", alias:[]} data modify storage mq:main answer set value {title:"음악퀴즈", alias:[]}
data modify storage mq:tmp marker_call set from storage mq:main marker
data modify storage mq:tmp marker_call.name set value "음악퀴즈" # 이전 버전이 남긴 legacy marker 정리 (현재는 marker 사용 안 함)
data modify storage mq:tmp marker_call.alias set value [] kill @e[distance=0..,tag=mq,type=minecraft:marker]
function mq:quiz/macro/summon with storage mq:tmp marker_call
# 이전 버전이 남긴 잔존 text_display 정리.
# 현재 버튼은 -1 init 단계에서 같은 tag interaction 만 kill 하므로 (n 태그
# 가 일치할 때만), 옛 버튼 정의에 있던 이름의 text_display 가 남으면 안
# 지워짐. 여기서 mq 태그 전체를 한 번에 정리해 stale 제거.
kill @e[distance=0..,tag=mq,type=minecraft:text_display]
function mq:quiz/stop_sound function mq:quiz/stop_sound
function mq:images/clear function mq:images/clear

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@@ -1,5 +1,8 @@
stopsound @a block minecraft:block.stone_button.click_on stopsound @a block minecraft:block.stone_button.click_on
function mq:tellraw {"text":"띵!!!","color":"white","msg":'""'} function mq:tellraw {"text":"띵!!!","color":"white","msg":'""'}
execute as @a at @s run playsound minecraft:block.note_block.bell weather @s ~ ~ ~ 1 0.9
execute as @a at @s run playsound minecraft:block.note_block.bell weather @s ~ ~ ~ 1 0.9 $stopsound @a player $(namespace):bell
execute as @a at @s run playsound minecraft:block.note_block.bell weather @s ~ ~ ~ 1 0.9 # warn-off execute-group
$execute as @a at @s run playsound $(namespace):bell $(source) @s ~ ~ ~ 1 0.9
$execute as @a at @s run playsound $(namespace):bell $(source) @s ~ ~ ~ 1 0.9
$execute as @a at @s run playsound $(namespace):bell $(source) @s ~ ~ ~ 1 0.9

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@@ -1 +1 @@
kill @e[type=minecraft:painting,tag=mq_cover] kill @e[distance=0..,tag=mq_cover,type=minecraft:painting]

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@@ -1,7 +1,24 @@
# 버튼 정의. 각 항목 의미:
# n : 이름 (= 트리거/태그)
# x,y,z : 버튼 블록 좌표
# f : facing (south / north / east / west)
# c : 클릭 시 실행 명령 (init=0 직접, 그 외 trigger $(n) 투표)
#
# optional 필드 (버튼 아래 y-1 위치에 같은 벽면 라벨 부착):
# label : 표시할 텍스트. 생략하면 라벨 없음.
# label_color : 텍스트 색 (예 "black", "red", "#FFAA00"). 기본 "black".
# label_font : 텍스트 폰트 (예 "minecraft:default"). 기본 "minecraft:default".
# label_scale : 텍스트 크기 (Vector3f 한 축, 3축 동일). 기본 "1.0".
# label_addY : 추가할 높이. 기본 "-0.1".
#
# interaction entity 의 위치/크기와 text_display 의 위치/회전은 facing 만
# 보면 결정됨 — 매번 손으로 ox/oy/oz 를 적지 않는다. 실제 오프셋 테이블은
# repeat/buttons/btn 안에서 한 곳에만 정의되어 있다.
data modify storage mq:main button_defs set value [] data modify storage mq:main button_defs set value []
data modify storage mq:main button_defs append value {n:"start", x:140, y:62, z:-225, f:"south", c:"function mq:commands/start with storage mq:main"} data modify storage mq:main button_defs append value {n:"start", x:2773, y:86, z:5968, f:"north", c:"function mq:commands/start with storage mq:main", label:"게임시작"}
data modify storage mq:main button_defs append value {n:"stop", x:142, y:62, z:-225, f:"south", c:"function mq:commands/stop with storage mq:main"} data modify storage mq:main button_defs append value {n:"stop", x:2771, y:86, z:5968, f:"north", c:"function mq:commands/stop with storage mq:main", label:"정지"}
data modify storage mq:main button_defs append value {n:"skip", x:144, y:62, z:-225, f:"south", c:"function mq:commands/skip"} data modify storage mq:main button_defs append value {n:"skip", x:2769, y:86, z:5968, f:"north", c:"function mq:commands/skip", label:"넘기기"}
data modify storage mq:main button_defs append value {n:"hint", x:146, y:62, z:-225, f:"south", c:"function mq:commands/hint"} data modify storage mq:main button_defs append value {n:"hint", x:2767, y:86, z:5968, f:"north", c:"function mq:commands/hint", label:"힌트"}
data modify storage mq:main button_defs append value {n:"replay", x:148, y:62, z:-225, f:"south", c:"function mq:commands/replay"} data modify storage mq:main button_defs append value {n:"replay", x:2765, y:86, z:5968, f:"north", c:"function mq:commands/replay", label:"다시듣기"}
data modify storage mq:main button_defs append value {n:"test", x:144, y:62, z:-213, f:"north", c:"function mq:commands/test"} data modify storage mq:main button_defs append value {n:"test", x:2769, y:87, z:5957, f:"south", c:"function mq:commands/test with storage mq:main audio", label:"소리\n테스트", label_addY: "-0.2"}

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@@ -2,22 +2,20 @@
data modify storage mq:main title set value "음악퀴즈" data modify storage mq:main title set value "음악퀴즈"
# 플레이어 접속 시 텔레포트 위치 (x y z, r=yaw, f=pitch) # 플레이어 접속 시 텔레포트 위치 (x y z, r=yaw, f=pitch)
data modify storage mq:main spawn set value {x: 144, y: 61, z: -219, r: 180, f: 0} data modify storage mq:main spawn set value {x: 2769, y: 85, z: 5963, r: 0, f: 0}
# 음원 재생 — minecraft_launcher 리소스팩의 musicquiz:track_NN 사운드 이벤트 # 음원 재생 — minecraft_launcher 리소스팩의 musicquiz:track_NN 사운드 이벤트
# namespace — 리소스팩 네임스페이스 (기본 "musicquiz") # namespace — 리소스팩 네임스페이스 (기본 "musicquiz")
# source — /playsound 채널. stopsound 와 동일해야 함 (기본 "weather") # source — /playsound 채널. stopsound 와 동일해야 함. 노래는 "player" 채널로
# 재생 (음성/플레이어 채널 슬라이더로 음량 제어).
# volume — 기본 음량. 곡별 override 는 init/songs.mcfunction 의 volume 필드 사용 # volume — 기본 음량. 곡별 override 는 init/songs.mcfunction 의 volume 필드 사용
# pitch — 1.0 = 원본 속도 # pitch — 1.0 = 원본 속도
data modify storage mq:main audio set value {namespace: "musicquiz", source: "weather", volume: 1.0, pitch: 1.0} data modify storage mq:main audio set value {namespace: "musicquiz", source: "player", volume: 1.0, pitch: 1.0}
# 정답 페인팅 — 데이터팩의 mq:cover_NN painting_variant (텍스처는 리소스팩 musicquiz:cover_NN) # 정답 페인팅 — 데이터팩의 mq:cover_NN painting_variant (텍스처는 리소스팩 musicquiz:cover_NN)
# namespace — painting_variant 네임스페이스 (기본 "mq") # namespace — painting_variant 네임스페이스 (기본 "mq")
# x,y,z — 페인팅 entity 좌표 (벽면 앞쪽 블록 위치) # x,y,z — 페인팅 entity 좌표 (벽면 앞쪽 블록 위치)
# facing — 페인팅이 바라보는 방향: south=0 / west=1 / north=2 / east=3 # facing — 페인팅이 바라보는 방향: south=0 / west=1 / north=2 / east=3
data modify storage mq:main image set value {namespace: "mq", x: 144, y: 84, z: -261, facing: 0b} data modify storage mq:main image set value {namespace: "mq", x: 2775, y: 85, z: 5982, facing: 2b}
# 정답 입력용 marker entity 소환 좌표
data modify storage mq:main marker set value {x: 144, y: 59, z: -219}
# 곡 개수 max_index 는 init/songs.mcfunction 의 길이로 자동 계산됨 # 곡 개수 max_index 는 init/songs.mcfunction 의 길이로 자동 계산됨

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@@ -4,56 +4,23 @@
# 곡 순서가 리소스팩의 track_NN / cover_NN 인덱스와 1:1 매칭된다. # 곡 순서가 리소스팩의 track_NN / cover_NN 인덱스와 1:1 매칭된다.
# 예) {title:"Quiet Song", author:"...", alias:[...], volume:2.0} # 예) {title:"Quiet Song", author:"...", alias:[...], volume:2.0}
data modify storage mq:main songs set value [] data modify storage mq:main songs set value []
data modify storage mq:main songs append value {title:"Lose My Mind", author:"Don Toliver", alias:[" "," "," "], volume:1.0} data modify storage mq:main songs append value {title:"푸르던", author:"아이유", alias:[]}
data modify storage mq:main songs append value {title:"The Chase", author:"Hearts2Hearts", alias:[" "," "," "], volume:1.0} data modify storage mq:main songs append value {title:"금요일에 만나요", author:"아이유", alias:[]}
data modify storage mq:main songs append value {title:"HOT SAUCE", author:"BABYMONSTER", alias:[" "," "], volume:1.0} data modify storage mq:main songs append value {title:"나의 옛날이야기", author:"아이유", alias:[]}
data modify storage mq:main songs append value {title:"Golden", author:"HUNTR/X", alias:[""," "], volume:1.0} data modify storage mq:main songs append value {title:"비밀의 화원", author:"아이유", alias:[]}
data modify storage mq:main songs append value {title:"돌림판", author:"머쉬베놈", alias:["Spin the wheel"], volume:1.0} data modify storage mq:main songs append value {title:"겨울잠", author:"아이유", alias:[]}
data modify storage mq:main songs append value {title:"OVERDRIVE", author:"TWS", alias:["",""], volume:1.0} data modify storage mq:main songs append value {title:"이런엔딩", author:"아이유", alias:[]}
data modify storage mq:main songs append value {title:"눈물참기", author:"QWER", alias:[], volume:1.0} data modify storage mq:main songs append value {title:"이름에게", author:"아이유", alias:[]}
data modify storage mq:main songs append value {title:"깨어", author:"tripleS", alias:[], volume:1.0} data modify storage mq:main songs append value {title:"드라마", author:"아이유", alias:[]}
data modify storage mq:main songs append value {title:"like JENNIE", author:"제니", alias:[" "," "," "," "], volume:1.0} data modify storage mq:main songs append value {title:"가을아침", author:"아이유", alias:[]}
data modify storage mq:main songs append value {title:"Rich Man", author:"aespa", alias:[" "," "], volume:1.0} data modify storage mq:main songs append value {title:"Rain Drop", author:"아이유", alias:[]}
data modify storage mq:main songs append value {title:"I DO ME", author:"KiiiKiii", alias:[" "," "," "], volume:1.0} data modify storage mq:main songs append value {title:"에필로그", author:"아이유", alias:[]}
data modify storage mq:main songs append value {title:"SIGN", author:"izna", alias:["",""], volume:1.0} data modify storage mq:main songs append value {title:"무릎", author:"아이유", alias:[]}
data modify storage mq:main songs append value {title:"WICKED", author:"ALLDAY PROJECT", alias:["",""], volume:1.0} data modify storage mq:main songs append value {title:"마음", author:"아이유", alias:[]}
data modify storage mq:main songs append value {title:"Good Thing", author:"i-dle", alias:["굿 "," "," "], volume:1.0} data modify storage mq:main songs append value {title:"잠 못 드는 밤 비는 내리고", author:"아이유", alias:[]}
data modify storage mq:main songs append value {title:"0+0", author:"한로로", alias:[], volume:1.0} data modify storage mq:main songs append value {title:"정거장", author:"아이유", alias:[]}
data modify storage mq:main songs append value {title:"HANDS UP", author:"MEOVV", alias:[" "," "," "], volume:1.0} data modify storage mq:main songs append value {title:"자장가", author:"아이유", alias:[]}
data modify storage mq:main songs append value {title:"Blue Valentine", author:"NMIXX", alias:[" "," "], volume:1.0} data modify storage mq:main songs append value {title:"사랑이 지나가면", author:"아이유", alias:[]}
data modify storage mq:main songs append value {title:"Flower", author:"오반", alias:["",""], volume:1.0}
data modify storage mq:main songs append value {title:"Soda Pop", author:"Saja Boys", alias:[" "," "], volume:1.0}
data modify storage mq:main songs append value {title:"REBEL HEART", author:"IVE", alias:[" "," "], volume:1.0}
data modify storage mq:main songs append value {title:"GO!", author:"CORTIS", alias:["","!","GO","","!"], volume:1.0}
data modify storage mq:main songs append value {title:"BEEP", author:"izna", alias:["","",""], volume:1.0}
data modify storage mq:main songs append value {title:"Pookie", author:"FIFTY FIFTY", alias:["",""], volume:1.0}
data modify storage mq:main songs append value {title:"DAISIES", author:"Justin Bieber", alias:["","",""], volume:1.0}
data modify storage mq:main songs append value {title:"빌려온 고양이", author:"ILLIT", alias:[], volume:1.0}
data modify storage mq:main songs append value {title:"TOO BAD", author:"OfficialGDRAGON", alias:[" "," "," "], volume:1.0}
data modify storage mq:main songs append value {title:"시작의 아이", author:"마크툽", alias:[], volume:1.0}
data modify storage mq:main songs append value {title:"STYLE", author:"Hearts2Hearts", alias:["",""], volume:1.0}
data modify storage mq:main songs append value {title:"Good Goodbye", author:"화사", alias:["굿 굿"," "," "], volume:1.0}
data modify storage mq:main songs append value {title:"너에게 닿기를", author:"10CM", alias:[], volume:1.0}
data modify storage mq:main songs append value {title:"IRIS OUT", author:"Kenshi Yonezu", alias:[" "," "," "], volume:1.0}
data modify storage mq:main songs append value {title:"Sugar On My Tongue", author:"Tyler, The Creator", alias:[" "," "," "], volume:1.0}
data modify storage mq:main songs append value {title:"Hollywood Action", author:"BOYNEXTDOOR", alias:[" "," "], volume:1.0}
data modify storage mq:main songs append value {title:"SPAGHETTI", author:"LE SSERAFIM", alias:["",""], volume:1.0}
data modify storage mq:main songs append value {title:"Gabriela", author:"KATSEYE", alias:["",""], volume:1.0}
data modify storage mq:main songs append value {title:"LIKE YOU BETTER", author:"프로미스나인", alias:[" "," "," "," "," "], volume:1.0}
data modify storage mq:main songs append value {title:"뛰어", author:"BLACKPINK", alias:["jump"], volume:1.0}
data modify storage mq:main songs append value {title:"CHANEL", author:"Tyla", alias:["",""], volume:1.0}
data modify storage mq:main songs append value {title:"오늘만 I LOVE YOU", author:"BOYNEXTDOOR", alias:[" "," "], volume:1.0}
data modify storage mq:main songs append value {title:"earthquake", author:"지수", alias:["","",""," "], volume:1.0}
data modify storage mq:main songs append value {title:"윽!", author:"염따", alias:[""], volume:1.0}
data modify storage mq:main songs append value {title:"Abracadabra", author:"Lady Gaga", alias:["",""], volume:1.0}
data modify storage mq:main songs append value {title:"멸종위기사랑", author:"이찬혁", alias:[], volume:1.0}
data modify storage mq:main songs append value {title:"Dirty Work", author:"aespa", alias:[" "," "," "," "," "], volume:1.0}
data modify storage mq:main songs append value {title:"HOT", author:"LE SSERAFIM", alias:["",""], volume:1.0}
data modify storage mq:main songs append value {title:"FAMOUS", author:"ALLDAY PROJECT", alias:["",""], volume:1.0}
data modify storage mq:main songs append value {title:"XOXZ", author:"IVE", alias:[" "," ",""], volume:1.0}
data modify storage mq:main songs append value {title:"여름이었다", author:"H1-KEY", alias:[], volume:1.0}
data modify storage mq:main songs append value {title:"LOV3", author:"식케이", alias:["3","3"], volume:1.0}
data modify storage mq:main songs append value {title:"Drive", author:"Ed Sheeran", alias:["",""], volume:1.0}
# 곡 개수는 songs 배열 길이에서 자동 계산됨 # 곡 개수는 songs 배열 길이에서 자동 계산됨
execute store result storage mq:main max_index int 1 run data get storage mq:main songs execute store result storage mq:main max_index int 1 run data get storage mq:main songs

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@@ -21,6 +21,24 @@ scoreboard objectives add buttons dummy
scoreboard objectives add answer dummy scoreboard objectives add answer dummy
scoreboard objectives add leave_game custom:leave_game scoreboard objectives add leave_game custom:leave_game
# 외부 모드 존재 확인용 점수.
# mq_chat_mod : 서버 전용 모드(mc_chat_answer_mod). 모드가 매 server tick
# 마다 fake player `#server` 점수를 1 로 set. 모드가 서버에 없으면 0 유지.
# mq_video_mod : 클라이언트 모드(mc_video_player_mod). 클라 join 시 서버로
# handshake payload 전송 → 서버 측 모드가 해당 플레이어 점수를 1 로 set.
# 클라에 모드가 없으면 0 유지. (login.mcfunction 에서 플레이어별 0 초기화.)
scoreboard objectives remove mq_chat_mod
scoreboard objectives remove mq_video_mod
scoreboard objectives add mq_chat_mod dummy
scoreboard objectives add mq_video_mod dummy
# /reload 후 모드가 한 tick 도 돌기 전에 start 가 호출될 수 있으니
# #server 점수도 0 으로 materialize. 모드가 살아 있으면 다음 tick 에 1 로 갱신.
# mq_video_mod 도 같은 objective 안에서 holder 만 다르게 — `#server` 는 서버
# 컴포넌트 존재 (서버 측 모드가 매 tick 1 로 갱신), `<player>` 는 클라 측
# 존재 (payload 수신 시 1 로 갱신).
scoreboard players set #server mq_chat_mod 0
scoreboard players set #server mq_video_mod 0
scoreboard players set two func.temp 2 scoreboard players set two func.temp 2
bossbar add mq:process [{"text":"진행도: ","color": "yellow","bold": true},{"text":"0","color": "yellow","bold": true},{"text":"/","color": "yellow","bold": true},{"text":"0","color": "yellow","bold": true}] bossbar add mq:process [{"text":"진행도: ","color": "yellow","bold": true},{"text":"0","color": "yellow","bold": true},{"text":"/","color": "yellow","bold": true},{"text":"0","color": "yellow","bold": true}]

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@@ -1,6 +1,15 @@
tag @s add player tag @s add player
scoreboard players reset @s leave_game scoreboard players reset @s leave_game
# 외부 모드 검증 점수 초기화 (per-player 검증 대상만).
# mq_video_mod : 클라이언트 모드(mc_video_player_mod) 가 join 시 handshake
# payload 를 서버로 보내면 서버 모드가 해당 플레이어 점수를 1 로 set 한다.
# 여기서 0 으로 미리 깔아 두면 handshake 가 없는 플레이어는 0 유지 →
# start 가드 차단. handshake 가 오면 곧바로 1 로 갱신됨.
# mq_chat_mod 는 서버 전용 모드라 fake player(#server) 로 검증 — per-player
# 초기화 불필요.
scoreboard players set @s mq_video_mod 0
title @s times 10t 80t 10t title @s times 10t 80t 10t
title @s subtitle "" title @s subtitle ""
title @s title "" title @s title ""

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@@ -1,5 +1,7 @@
scoreboard players set timer main 0 scoreboard players set timer main 0
stopsound @a player
execute if score index main >= max_index main run return run function mq:quiz/end with storage mq:main execute if score index main >= max_index main run return run function mq:quiz/end with storage mq:main
scoreboard players add index main 1 scoreboard players add index main 1

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@@ -1,26 +1,19 @@
# songs[$(idx)] → answer 로 복사하고, 트랙/커버 id 부여 # songs[$(idx)] → answer 로 복사하고, 트랙/커버 id 부여
function mq:quiz/macro/setanswer with storage mq:tmp function mq:quiz/macro/setanswer with storage mq:tmp
# 정답 marker entity 소환 (좌표 + name/alias 합쳐서 macro 호출)
data modify storage mq:tmp marker_call set from storage mq:main marker
data modify storage mq:tmp marker_call.name set from storage mq:main answer.title
data modify storage mq:tmp marker_call.alias set from storage mq:main answer.alias
function mq:quiz/macro/summon with storage mq:tmp marker_call
scoreboard players set stop buttons -1 scoreboard players set stop buttons -1
scoreboard players set skip buttons -1 scoreboard players set skip buttons -1
scoreboard players set hint buttons -1 scoreboard players set hint buttons -1
scoreboard players set replay buttons -1 scoreboard players set replay buttons -1
# 이전 문제의 미처리 정답 입력 정리 + 새 문제의 input trigger 활성화 # 이전 문제의 미처리 정답 입력 정리 + 새 문제의 input trigger 활성화
# input trigger 는 유지 (mod 없는 환경에서 /trigger input 으로 dialog 열기 가능).
# 채팅 안내 메시지는 제거 — mc_chat_answer_mod 가 채팅 직접 입력을 처리함.
data remove storage mq:input queue data remove storage mq:input queue
scoreboard players reset @a submit_seq scoreboard players reset @a submit_seq
scoreboard players set seq func.temp 0 scoreboard players set seq func.temp 0
scoreboard players enable @a input scoreboard players enable @a input
# 정답 입력 안내 (클릭 시 trigger input → tick 에서 dialog 오픈)
function mq:tellraw {"text":"","color":"black",msg:[{"text":"[ 정답 입력 ]","color":"green","bold":true,"click_event":{"action":"run_command","command":"/trigger input set 1"},"hover_event":{"action":"show_text","value":{"text":"클릭하여 정답 입력창 열기","color":"gray"}}}]}
scoreboard players set init main 5 scoreboard players set init main 5
function mq:quiz/play_sound function mq:quiz/play_sound

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@@ -1,28 +1,118 @@
# warn-off-file always-pass-condition
# 버튼 1개에 대한 매 tick 처리.
# 매크로 인자(mq:tmp.btn): n, x, y, z, f, c, label, label_color, label_font, label_scale, label_addY
# buttons 점수 상태:
# ..-2 : 비활성 (버튼 블록 제거, interaction 응답 차단)
# -1 : 초기화 단계 (버튼 블록 + interaction × 3 + text_display 보장 후 0)
# 0 : 정상 (interaction 클릭 대기)
#
# interaction/text_display entity 는 데이터팩이 직접 summon — /reload 시
# commands/stop 에서 buttons 가 -1 로 재설정되어 다음 tick 에 ensure 로직
# 실행. -1 단계에서 같은 태그 entity 를 모두 kill 후 정확한 개수만 다시
# summon → 항상 idempotent (dup 누적 없음, 좌표/라벨 갱신 자동 반영).
#
# ---- facing → 머리 hitbox 위치 (이 파일 한 곳에서만 정의) ----
# stone_button[face=wall, facing=X] AABB (블록 상대 좌표):
# facing 의 의미 = "버튼 머리 visible 면의 normal 방향". 머리는 그 방향
# 쪽 face 에 붙어 있고 hitbox 는 그 face 에서 안쪽(1/8) 만큼 들어감.
# south : z ∈ [0, 0.125] 가로 x ∈ [0.3125, 0.6875]
# north : z ∈ [0.875, 1] 가로 x ∈ [0.3125, 0.6875]
# east : x ∈ [0, 0.125] 가로 z ∈ [0.3125, 0.6875]
# west : x ∈ [0.875, 1] 가로 z ∈ [0.3125, 0.6875]
# 세로 y ∈ [0.375, 0.625] 공통.
#
# interaction entity 의 horizontal hitbox 는 width × width 정사각형 강제라
# 단일 entity 로는 "가로 0.375 × 두께 0.125" 직사각형 불가. → 두께(0.125)
# 와 같은 width=0.125 인 interaction 을 가로축으로 3 개 타일링 (gap 없이
# 인접: 중심 0.375 / 0.5 / 0.625, 각 폭 0.125 → 합 [0.3125, 0.6875]).
# interaction Y 는 hitbox 바닥 → 소환 y = block y + 0.375, height = 0.25.
#
# ---- 깊이축: 블록 면 바로 바깥, 플레이어 쪽 (이중 트리거 방지) ----
# interaction 박스가 stone_button hitbox 와 겹치면 한 번 클릭에 interaction
# 도 발화하고 stone_button 도 vanilla 클릭으로 인식되어 powered=true 애니
# 메이션이 같이 일어남. → interaction 박스를 버튼 머리 바깥쪽 (플레이어
# 측) 으로 한 두께 (0.125) 만큼 밀어 ray 가 stone_button 에 닿기 전에
# interaction 에서 멈추게.
#
# 주의: facing 은 "버튼 머리 normal 방향" = 플레이어가 보는 방향.
# south 면 머리 +z 향함, 벽은 -z 쪽. 따라서 플레이어 쪽 = +z = interaction
# 을 z > 버튼 머리 (0.125) 영역으로. (v1.0.21 에서 한 두께만큼 뺀다는
# 의도였는데 부호를 반대로 잡아 interaction 이 벽 안으로 들어가 있었음.)
# south : 깊이 z 중심 = 0.1875 (interaction z ∈ [0.125, 0.25], 버튼 z ∈ [0, 0.125])
# north : 깊이 z 중심 = 0.8125 (interaction z ∈ [0.75, 0.875], 버튼 z ∈ [0.875, 1])
# east : 깊이 x 중심 = 0.1875
# west : 깊이 x 중심 = 0.8125
#
# ---- positioned 의 .5 보정 회피 ----
# MC 의 vec3 인자는 정수만 쓰면 자동으로 +0.5 보정됨 (블록 중심으로 잡힘).
# positioned 2773 86 5968 → 실제로는 (2773.5, 86, 5968.5). 거기서 ~ 오프셋
# 을 더하면 박스 전체가 0.5 칸 어긋남. $(x).0 $(y).0 $(z).0 처럼 decimal
# 형태로 넘기면 보정 없이 정확한 블록 origin (minimal corner) 이 됨.
#
# ---- text_display 위치 (버튼 바로 아래 같은 벽면에 가운데 정렬) ----
# 버튼 아래 블록의 같은 벽면 (visible 면, 플레이어 쪽) 에 살짝 띄워 부착.
# 가로축: ~0.5 (block 가로 중심, alignment=center 기본값과 합쳐져서 라벨
# 자체도 수평 중앙).
# 세로축: text_display 의 entity Y 는 텍스트 윗변 — 아래로 자람. ~-0.25
# 로 두면 텍스트 윗변이 Y-0.25 (버튼 바로 아래), 한 줄(기본 ~0.5 블록 높이)
# 이 Y-0.75 까지 내려와 버튼 아래 한 칸 벽면 [Y-1, Y] 의 위쪽 절반에
# 자리잡음 — 시각적으로 버튼 바로 밑 가운데 라벨.
# south : ~0.5 ~-0.25 ~0.01 yaw 0 (head 가 +z → 벽면 z=0 에서 +0.01 띄움)
# north : ~0.5 ~-0.25 ~0.99 yaw 180
# east : ~0.01 ~-0.25 ~0.5 yaw -90
# west : ~0.99 ~-0.25 ~0.5 yaw 90
# ---- 비활성: 블록 + interaction × 3 + text_display 전부 제거 후 종료 ----
# data modify entity @e[...] 는 대상 1개 강제 → interaction 3개 모드에선
# 못 쓰므로 그냥 kill. 어차피 버튼 블록도 air 로 바꾸므로 라벨도 같이 제거.
$execute if score $(n) buttons matches ..-2 run setblock $(x) $(y) $(z) minecraft:air $execute if score $(n) buttons matches ..-2 run setblock $(x) $(y) $(z) minecraft:air
$execute if score $(n) buttons matches ..-2 run data modify entity @e[type=minecraft:interaction,tag=mq,tag=$(n),limit=1] response set value 0b $execute if score $(n) buttons matches ..-2 run kill @e[distance=0..,tag=mq,tag=$(n),type=minecraft:interaction]
# $execute if score $(n) buttons matches ..-2 run kill @e[type=minecraft:text_display,tag=mq,tag=$(n)]
$execute if score $(n) buttons matches ..-2 run return 0 $execute if score $(n) buttons matches ..-2 run return 0
# ---- 초기화: 블록 + interaction × 3 + text_display 보장 ----
$execute unless score $(n) buttons matches -1.. run scoreboard players set $(n) buttons -1 $execute unless score $(n) buttons matches -1.. run scoreboard players set $(n) buttons -1
$execute if score $(n) buttons matches -1 run setblock $(x) $(y) $(z) minecraft:stone_button[face=wall,facing=$(f),powered=false] $execute if score $(n) buttons matches -1 run setblock $(x) $(y) $(z) minecraft:stone_button[face=wall,facing=$(f),powered=false]
$execute if score $(n) buttons matches -1 positioned $(x) $(y) $(z) run setblock ~ ~-3 ~ minecraft:redstone_block $execute if score $(n) buttons matches -1 run kill @e[distance=0..,tag=mq,tag=$(n),type=minecraft:interaction]
$execute if score $(n) buttons matches -1 positioned $(x) $(y) $(z) run setblock ~ ~-3 ~ minecraft:red_wool $execute if score $(n) buttons matches -1 run kill @e[distance=0..,tag=mq,tag=$(n),type=minecraft:text_display]
# south: 깊이축=z(+0.1875, 플레이어 쪽), 가로축=x, 3 타일 + 라벨
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"south"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.37 ~0.37 ~0.07 {Tags:["mq","$(n)"],width:0.125f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"south"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.5 ~0.37 ~0.07 {Tags:["mq","$(n)"],width:0.13f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"south"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.63 ~0.37 ~0.07 {Tags:["mq","$(n)"],width:0.125f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 unless data storage mq:tmp btn{label:""} if data storage mq:tmp btn{f:"south"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:text_display ~0.5 ~-0.5 ~0.01 {Tags:["mq","$(n)"],Rotation:[0f,0f],background:0,text:{text:"$(label)",color:"$(label_color)",font:"$(label_font)",bold:true},transformation:{scale:[$(label_scale)f,$(label_scale)f,$(label_scale)f],translation:[0f,$(label_addY)f,0f],left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f]}}
# north: 깊이축=z(+0.8125, 플레이어 쪽), 가로축=x, 3 타일 + 라벨
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"north"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.37 ~0.37 ~0.93 {Tags:["mq","$(n)"],width:0.125f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"north"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.5 ~0.37 ~0.93 {Tags:["mq","$(n)"],width:0.13f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"north"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.63 ~0.37 ~0.93 {Tags:["mq","$(n)"],width:0.125f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 unless data storage mq:tmp btn{label:""} if data storage mq:tmp btn{f:"north"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:text_display ~0.5 ~-0.5 ~0.99 {Tags:["mq","$(n)"],Rotation:[180f,0f],background:0,text:{text:"$(label)",color:"$(label_color)",font:"$(label_font)",bold:true},transformation:{scale:[$(label_scale)f,$(label_scale)f,$(label_scale)f],translation:[0f,$(label_addY)f,0f],left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f]}}
# east: 깊이축=x(+0.1875, 플레이어 쪽), 가로축=z, 3 타일 + 라벨
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"east"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.07 ~0.37 ~0.37 {Tags:["mq","$(n)"],width:0.125f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"east"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.07 ~0.37 ~0.5 {Tags:["mq","$(n)"],width:0.13f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"east"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.07 ~0.37 ~0.63 {Tags:["mq","$(n)"],width:0.125f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 unless data storage mq:tmp btn{label:""} if data storage mq:tmp btn{f:"east"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:text_display ~0.01 ~-0.5 ~0.5 {Tags:["mq","$(n)"],Rotation:[-90f,0f],background:0,text:{text:"$(label)",color:"$(label_color)",font:"$(label_font)",bold:true},transformation:{scale:[$(label_scale)f,$(label_scale)f,$(label_scale)f],translation:[0f,$(label_addY)f,0f],left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f]}}
# west: 깊이축=x(+0.8125, 플레이어 쪽), 가로축=z, 3 타일 + 라벨
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"west"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.93 ~0.37 ~0.37 {Tags:["mq","$(n)"],width:0.125f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"west"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.93 ~0.37 ~0.5 {Tags:["mq","$(n)"],width:0.13f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 if data storage mq:tmp btn{f:"west"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:interaction ~0.93 ~0.37 ~0.63 {Tags:["mq","$(n)"],width:0.125f,height:0.26f,response:0b}
$execute if score $(n) buttons matches -1 unless data storage mq:tmp btn{label:""} if data storage mq:tmp btn{f:"west"} positioned $(x).0 $(y).0 $(z).0 run summon minecraft:text_display ~0.99 ~-0.5 ~0.5 {Tags:["mq","$(n)"],Rotation:[90f,0f],background:0,text:{text:"$(label)",color:"$(label_color)",font:"$(label_font)",bold:true},transformation:{scale:[$(label_scale)f,$(label_scale)f,$(label_scale)f],translation:[0f,$(label_addY)f,0f],left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f]}}
$execute if score $(n) buttons matches -1 run scoreboard players set $(n) buttons 0 $execute if score $(n) buttons matches -1 run scoreboard players set $(n) buttons 0
$execute if block $(x) $(y) $(z) minecraft:stone_button[face=wall,facing=$(f),powered=true] \ # ---- 상시: interaction 클릭/타격 → playsound + 명령/투표 실행 ----
if score $(n) buttons matches 0 \ # init main = 0 (퀴즈 시작 전 설정 단계) : 명령 직접 실행
run scoreboard players set $(n) buttons 1 # 그 외 : trigger 투표 경로
# 한 버튼에 interaction 3개지만 `on target` 은 클릭된 1개만 통과
# (나머지는 target 부재로 체인 중단). limit=1 을 두면 MC 가 임의로 1개를
# 골라 잘못된 entity 만 검사하므로 limit 두지 않음.
$execute as @e[distance=0..,tag=mq,tag=$(n),type=minecraft:interaction] on target as @s positioned $(x).0 $(y).0 $(z).0 run playsound minecraft:block.stone_button.click_on block @s ~ ~ ~ 1 1
$execute as @e[distance=0..,tag=mq,tag=$(n),type=minecraft:interaction] on target if data storage mq:tmp btn{n:"test"} run $(c)
$execute as @e[distance=0..,tag=mq,tag=$(n),type=minecraft:interaction] on target unless data storage mq:tmp btn{n:"test"} as @s positioned $(x).0 $(y).0 $(z).0 if score init main matches 0 run $(c)
$execute as @e[distance=0..,tag=mq,tag=$(n),type=minecraft:interaction] on target unless data storage mq:tmp btn{n:"test"} as @s positioned $(x).0 $(y).0 $(z).0 unless score init main matches 0 run trigger $(n)
$execute if score $(n) buttons matches 1 unless entity @e[type=minecraft:interaction,tag=mq,tag=$(n),limit=1] positioned $(x) $(y) $(z) run $(c) # ---- 처리 후 attack/interaction NBT 클리어 (다음 tick 중복 발화 방지) ----
$execute as @e[distance=0..,tag=mq,tag=$(n),type=minecraft:interaction] at @s run data remove entity @s attack
$execute if score $(n) buttons matches 1 \ $execute as @e[distance=0..,tag=mq,tag=$(n),type=minecraft:interaction] at @s run data remove entity @s interaction
run scoreboard players set $(n) buttons 2
$execute if block $(x) $(y) $(z) minecraft:stone_button[face=wall,facing=$(f),powered=false] \
if score $(n) buttons matches 1.. \
run scoreboard players set $(n) buttons 0
$execute as @e[type=minecraft:interaction,tag=mq,tag=$(n),limit=1] on target as @s positioned $(x) $(y) $(z) run playsound minecraft:block.stone_button.click_on block @s ~ ~ ~ 1 1
$execute as @e[type=minecraft:interaction,tag=mq,tag=$(n),limit=1] on target as @s positioned $(x) $(y) $(z) if score init main matches 0 run $(c)
$execute as @e[type=minecraft:interaction,tag=mq,tag=$(n),limit=1] on target as @s positioned $(x) $(y) $(z) unless score init main matches 0 run trigger $(n)
$execute as @e[type=minecraft:interaction,tag=mq,tag=$(n)] at @s run data remove entity @s attack
$execute as @e[type=minecraft:interaction,tag=mq,tag=$(n)] at @s run data remove entity @s interaction

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@@ -0,0 +1,22 @@
# 한 button entry 의 optional 필드 기본값을 채워 macro 호출 시 $(arg) 미존재
# 에러를 방지한다. handler 에서 entry 복사 직후 호출.
#
# label : 없으면 "" (빈 문자열) -> btn 안의 text_display 분기는 label
# 이 "" 이면 스킵.
# label_color : 기본 "black"
# label_font : 기본 "minecraft:default"
# label_scale : 기본 "1.0" (Vector3f 의 한 축, 3축 동일하게 사용됨)
# label_addY : 기본 "-0.1"
#
# 구현: defaults 컴파운드를 먼저 만들고 entry (mq:tmp.btn) 를 그 위에 merge
# 한 뒤 다시 mq:tmp.btn 으로 되돌린다. data modify ... merge from 은 source
# compound 의 키로 target compound 를 덮어쓰므로 entry 에 있는 값은 보존되고
# entry 에 없는 키만 default 값으로 채워진다.
#
# (이전에 `execute unless data storage mq:tmp btn.label run data modify ...`
# 방식이었으나 MC 26.1.2 parser 가 해당 라인을 거부했음. merge 방식은 문제
# 난 execute-unless-data 구문 자체를 제거.)
data modify storage mq:tmp btn_default set value {label:"",label_color:"black",label_font:"minecraft:default",label_scale:"1.0",label_addY:"-0.1"}
data modify storage mq:tmp btn_default merge from storage mq:tmp btn
data modify storage mq:tmp btn set from storage mq:tmp btn_default

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@@ -1,6 +1,27 @@
function mq:repeat/buttons/btn with storage mq:main button_defs[0] # 각 button_defs 항목을 mq:tmp.btn 으로 복사 → optional 필드 기본값 채움
function mq:repeat/buttons/btn with storage mq:main button_defs[1] # → btn 호출. btn 안에서 facing 별 분기 (if data storage mq:tmp btn{f:"..."})
function mq:repeat/buttons/btn with storage mq:main button_defs[2] # 와 macro arg ($(label) 등) 둘 다 사용 가능하게 같은 storage 에 노출시킨다.
function mq:repeat/buttons/btn with storage mq:main button_defs[3]
function mq:repeat/buttons/btn with storage mq:main button_defs[4] data modify storage mq:tmp btn set from storage mq:main button_defs[0]
function mq:repeat/buttons/btn with storage mq:main button_defs[5] function mq:repeat/buttons/btn_prep
function mq:repeat/buttons/btn with storage mq:tmp btn
data modify storage mq:tmp btn set from storage mq:main button_defs[1]
function mq:repeat/buttons/btn_prep
function mq:repeat/buttons/btn with storage mq:tmp btn
data modify storage mq:tmp btn set from storage mq:main button_defs[2]
function mq:repeat/buttons/btn_prep
function mq:repeat/buttons/btn with storage mq:tmp btn
data modify storage mq:tmp btn set from storage mq:main button_defs[3]
function mq:repeat/buttons/btn_prep
function mq:repeat/buttons/btn with storage mq:tmp btn
data modify storage mq:tmp btn set from storage mq:main button_defs[4]
function mq:repeat/buttons/btn_prep
function mq:repeat/buttons/btn with storage mq:tmp btn
data modify storage mq:tmp btn set from storage mq:main button_defs[5]
function mq:repeat/buttons/btn_prep
function mq:repeat/buttons/btn with storage mq:tmp btn

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@@ -6,44 +6,10 @@ execute unless score init main matches 2 \
run scoreboard players set timer main 0 run scoreboard players set timer main 0
# start title timer # start title timer
execute if score init main matches 2 if score timer main matches 20 run title @a title {"text":"3"} execute if score init main matches 2 run function mq:repeat/timers/init2 with storage mq:main audio
execute if score init main matches 2 if score timer main matches 20 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score init main matches 2 if score timer main matches 20 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score init main matches 2 if score timer main matches 20 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score init main matches 2 if score timer main matches 40 run title @a title {"text":"2"}
execute if score init main matches 2 if score timer main matches 40 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score init main matches 2 if score timer main matches 40 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score init main matches 2 if score timer main matches 40 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score init main matches 2 if score timer main matches 60 run title @a title {"text":"1"}
execute if score init main matches 2 if score timer main matches 60 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score init main matches 2 if score timer main matches 60 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score init main matches 2 if score timer main matches 60 as @a at @s run playsound minecraft:block.note_block.iron_xylophone weather @s ~ ~ ~ 1 1
execute if score init main matches 2 if score timer main matches 100 run title @a title {"text":""}
execute if score init main matches 2 if score timer main matches 100.. run function mq:quiz/select with storage mq:main
# next song timer # next song timer
execute if score init main matches 6 if score timer main matches 300 run title @a title {"text":""} execute if score init main matches 6 run function mq:repeat/timers/init6
execute if score init main matches 6 if score timer main matches 290 run function mq:images/clear
execute if score init main matches 6 if score timer main matches 300.. run function mq:quiz/select with storage mq:main
# endding timer # endding timer
execute if score init main matches 10 if score timer main matches 60 run function mq:tellraw {"text":"퀴즈가 종료되었습니다.","color":"white","msg":""} execute if score init main matches 10 run function mq:repeat/timers/init10 with storage mq:main audio
execute if score init main matches 10 if score timer main matches 60 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score init main matches 10 if score timer main matches 60 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score init main matches 10 if score timer main matches 60 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score init main matches 10 if score timer main matches 180 run function mq:tellraw {"text":"퀴즈를 다시 시작하시려면 종료를 눌러주세요.","color":"white","msg":""}
execute if score init main matches 10 if score timer main matches 120 as @a at @s run scoreboard players set stop buttons -1
execute if score init main matches 10 if score timer main matches 120 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score init main matches 10 if score timer main matches 120 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score init main matches 10 if score timer main matches 120 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score init main matches 10 if score timer main matches 120 run function mq:tellraw {"text":"플레이 해주셔서 감사합니다.","color":"white","msg":""}
execute if score init main matches 10 if score timer main matches 180 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score init main matches 10 if score timer main matches 180 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score init main matches 10 if score timer main matches 180 as @a at @s run playsound minecraft:ui.button.click weather @s ~ ~ ~ 1 1
execute if score init main matches 10 if score timer main matches 200.. run scoreboard players set init main 11

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# warn-off-file execute-group
execute if score timer main matches 60 run function mq:tellraw {"text":"퀴즈가 종료되었습니다.","color":"white","msg":""}
$execute if score timer main matches 60 as @a at @s run playsound minecraft:ui.button.click $(source) @s ~ ~ ~ 1 1
$execute if score timer main matches 60 as @a at @s run playsound minecraft:ui.button.click $(source) @s ~ ~ ~ 1 1
$execute if score timer main matches 60 as @a at @s run playsound minecraft:ui.button.click $(source) @s ~ ~ ~ 1 1
execute if score timer main matches 180 run function mq:tellraw {"text":"퀴즈를 다시 시작하시려면 종료를 눌러주세요.","color":"white","msg":""}
execute if score timer main matches 120 as @a at @s run scoreboard players set stop buttons -1
$execute if score timer main matches 120 as @a at @s run playsound minecraft:ui.button.click $(source) @s ~ ~ ~ 1 1
$execute if score timer main matches 120 as @a at @s run playsound minecraft:ui.button.click $(source) @s ~ ~ ~ 1 1
$execute if score timer main matches 120 as @a at @s run playsound minecraft:ui.button.click $(source) @s ~ ~ ~ 1 1
execute if score timer main matches 120 run function mq:tellraw {"text":"플레이 해주셔서 감사합니다.","color":"white","msg":""}
$execute if score timer main matches 180 as @a at @s run playsound minecraft:ui.button.click $(source) @s ~ ~ ~ 1 1
$execute if score timer main matches 180 as @a at @s run playsound minecraft:ui.button.click $(source) @s ~ ~ ~ 1 1
$execute if score timer main matches 180 as @a at @s run playsound minecraft:ui.button.click $(source) @s ~ ~ ~ 1 1
execute if score timer main matches 200.. run scoreboard players set init main 11

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# warn-off-file execute-group
execute if score timer main matches 20 run title @a title {"text":"3"}
$execute if score timer main matches 20 as @a at @s run playsound minecraft:block.note_block.iron_xylophone $(source) @s ~ ~ ~ 1 1
$execute if score timer main matches 20 as @a at @s run playsound minecraft:block.note_block.iron_xylophone $(source) @s ~ ~ ~ 1 1
$execute if score timer main matches 20 as @a at @s run playsound minecraft:block.note_block.iron_xylophone $(source) @s ~ ~ ~ 1 1
execute if score timer main matches 40 run title @a title {"text":"2"}
$execute if score timer main matches 40 as @a at @s run playsound minecraft:block.note_block.iron_xylophone $(source) @s ~ ~ ~ 1 1
$execute if score timer main matches 40 as @a at @s run playsound minecraft:block.note_block.iron_xylophone $(source) @s ~ ~ ~ 1 1
$execute if score timer main matches 40 as @a at @s run playsound minecraft:block.note_block.iron_xylophone $(source) @s ~ ~ ~ 1 1
execute if score timer main matches 60 run title @a title {"text":"1"}
$execute if score timer main matches 60 as @a at @s run playsound minecraft:block.note_block.iron_xylophone $(source) @s ~ ~ ~ 1 1
$execute if score timer main matches 60 as @a at @s run playsound minecraft:block.note_block.iron_xylophone $(source) @s ~ ~ ~ 1 1
$execute if score timer main matches 60 as @a at @s run playsound minecraft:block.note_block.iron_xylophone $(source) @s ~ ~ ~ 1 1
execute if score timer main matches 100 run title @a title {"text":""}
execute if score timer main matches 100.. run function mq:quiz/select with storage mq:main

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execute if score timer main matches 300 run title @a title {"text":""}
execute if score timer main matches 290 run function mq:images/clear
execute if score timer main matches 300.. run function mq:quiz/select with storage mq:main

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@@ -1,3 +1,4 @@
# warn-off execute-group
execute if score init main matches 0..1 run scoreboard players enable @a ready execute if score init main matches 0..1 run scoreboard players enable @a ready
execute if score init main matches 0..1 as @a if score @s ready matches 1 run function mq:tellraw {"text":"","color":"black",msg:[{"selector":"@s","color": "yellow","bold": true},{"text":" : ","color":"gray"},{"text":"준비완료","color":"white"}]} execute if score init main matches 0..1 as @a if score @s ready matches 1 run function mq:tellraw {"text":"","color":"black",msg:[{"selector":"@s","color": "yellow","bold": true},{"text":" : ","color":"gray"},{"text":"준비완료","color":"white"}]}
execute if score init main matches 0..1 as @a if score @s ready matches 1 run scoreboard players set @s ready 2 execute if score init main matches 0..1 as @a if score @s ready matches 1 run scoreboard players set @s ready 2

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@@ -6,5 +6,6 @@ execute if score init main matches 2.. run function mq:repeat/timer
execute if score init main matches 5..6 run function mq:repeat/check_answer execute if score init main matches 5..6 run function mq:repeat/check_answer
# 정답 입력 다이얼로그: init=5 (곡 재생 중) 일 때만 열림 / 제출 처리 # 정답 입력 다이얼로그: init=5 (곡 재생 중) 일 때만 열림 / 제출 처리
# warn-off execute-group
execute if score init main matches 5 as @a[scores={input=1..}] run function mq:answer/open execute if score init main matches 5 as @a[scores={input=1..}] run function mq:answer/open
execute if score init main matches 5 run function mq:answer/process execute if score init main matches 5 run function mq:answer/process

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{
"asset_id": "musicquiz:gif",
"width": 1,
"height": 1
}

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@@ -1,8 +1,7 @@
{ {
"pack": { "pack": {
"pack_format": 75, "description": "음악퀴즈용 데이터팩입니다.",
"min_format": 75, "min_format": [101, 1],
"max_format": 75, "max_format": [101, 1]
"description": "음악퀴즈용 데이터팩입니다."
} }
} }

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{
"animation": {
"frametime": 1,
"interpolate": false
}
}