v0.4.7: smoother playback via memcpy upload + render-rate pump
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- Replace per-pixel RGBA->ABGR loop in Entry.upload() with a single
  MemoryUtil.memCopy() into NativeImage's native buffer. The two layouts
  are identical when viewed as little-endian bytes, so no swap is needed.
  Cuts 1080p upload time from a ~2M-iter Java loop to one native memcpy.
- Move the frame-pump tick from 20Hz client tick (END_CLIENT_TICK) to
  per-render-frame (LevelRenderEvents.START_MAIN). At 60+fps display vs
  24fps source, this removes the worst stutter window where a decoded
  frame waited up to 50ms for the next tick. Distance-gain math stays on
  20Hz where it's plenty.
- Bump version 0.4.6 -> 0.4.7 in gradle.properties and README.
This commit is contained in:
tkrmagid
2026-05-15 22:06:15 +09:00
parent d34dc97671
commit 7b7fd7f320
4 changed files with 23 additions and 18 deletions

View File

@@ -14,6 +14,7 @@ import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientBlockEntityEvents
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
import net.fabricmc.fabric.api.client.rendering.v1.BlockEntityRendererRegistry;
import net.fabricmc.fabric.api.client.rendering.v1.level.LevelRenderEvents;
import net.fabricmc.fabric.api.event.player.AttackBlockCallback;
import net.minecraft.client.Minecraft;
import net.minecraft.client.player.LocalPlayer;
@@ -54,10 +55,15 @@ public class VideoPlayerClient implements ClientModInitializer {
return InteractionResult.PASS;
});
ClientTickEvents.END_CLIENT_TICK.register(client -> {
VideoPlayback.tick();
updateDistanceGains(client);
});
// Pump frame uploads on every render frame (60+Hz) rather than every client tick
// (20Hz). At 24fps source, a 20Hz pump can skip a frame whenever a tick window happens
// to miss the decode boundary, producing visible micro-stutter even when frames are
// ready. Polling at render rate lets the texture latch as soon as a frame is decoded.
LevelRenderEvents.START_MAIN.register(ctx -> VideoPlayback.tick());
// Distance-gain math is cheap and only audible state — 20Hz is plenty and avoids
// recomputing it on every render frame.
ClientTickEvents.END_CLIENT_TICK.register(VideoPlayerClient::updateDistanceGains);
ClientTickEvents.END_LEVEL_TICK.register(world -> {
// no-op for now

View File

@@ -9,6 +9,7 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.DynamicTexture;
import net.minecraft.core.BlockPos;
import net.minecraft.resources.Identifier;
import org.lwjgl.system.MemoryUtil;
import java.nio.ByteBuffer;
import java.nio.file.Path;
@@ -196,15 +197,13 @@ public final class VideoPlayback {
NativeImage img = texture.getPixels();
if (img == null) return;
int pixels = w * h;
for (int i = 0; i < pixels; i++) {
int r = rgba.get() & 0xFF;
int g = rgba.get() & 0xFF;
int b = rgba.get() & 0xFF;
int a = rgba.get() & 0xFF;
int abgr = (a << 24) | (b << 16) | (g << 8) | r;
img.setPixelABGR(i % w, i / w, abgr);
}
// RGBA bytes from the backend already match NativeImage's ABGR-int layout when
// viewed as little-endian bytes: byte 0 = R (low byte of ABGR int), byte 1 = G,
// byte 2 = B, byte 3 = A. So a flat memcpy works — no per-pixel swap needed.
// This replaces a 2M-iteration Java loop with one native memcpy for 1080p frames,
// cutting upload time from ~20ms to <1ms and removing the main stutter source.
long bytes = (long) w * h * 4L;
MemoryUtil.memCopy(MemoryUtil.memAddress(rgba), img.getPointer(), bytes);
texture.upload();
}