Compare commits
2 Commits
| Author | SHA1 | Date | |
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459b3249a4 | ||
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2b50f56980 |
@@ -5,7 +5,7 @@ org.gradle.configuration-cache=false
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# Mod
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mod_id=video_player
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mod_version=0.3.1
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mod_version=0.4.1
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maven_group=com.ejclaw.videoplayer
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archives_base_name=video_player
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@@ -33,9 +33,20 @@ public class VideoPlayerClient implements ClientModInitializer {
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);
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AttackBlockCallback.EVENT.register((player, level, hand, pos, direction) -> {
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if (level.isClientSide()
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&& player.getMainHandItem().getItem() instanceof VideoStickItem
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&& level.getBlockEntity(pos) instanceof VideoAnchorBlockEntity) {
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if (!level.isClientSide()) return InteractionResult.PASS;
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if (!(player.getMainHandItem().getItem() instanceof VideoStickItem)) return InteractionResult.PASS;
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// The anchor itself is invisible / non-collidable so the player cannot left-click it
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// directly. Sneak + left-click on the wall the video sits on → delete the anchor in
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// the adjacent air block.
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if (player.isShiftKeyDown()) {
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BlockPos anchorPos = pos.relative(direction);
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if (level.getBlockEntity(anchorPos) instanceof VideoAnchorBlockEntity) {
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ClientPlayNetworking.send(new DeleteAnchorPayload(anchorPos));
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return InteractionResult.SUCCESS;
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}
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}
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// Legacy / safety: if the player somehow targets the anchor block directly.
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if (level.getBlockEntity(pos) instanceof VideoAnchorBlockEntity) {
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ClientPlayNetworking.send(new DeleteAnchorPayload(pos));
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return InteractionResult.SUCCESS;
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}
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@@ -10,13 +10,26 @@ import net.minecraft.world.InteractionHand;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.BaseEntityBlock;
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import net.minecraft.world.level.block.RenderShape;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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/**
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* Anchor block — invisible, non-collidable host for {@link VideoAnchorBlockEntity}.
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*
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* <p>The block exists only so a {@link BlockEntity} can be attached to a position; visually it is
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* completely empty (no model, no selection outline, no collision). The video itself is drawn by
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* {@link com.ejclaw.videoplayer.client.render.VideoAnchorRenderer} flush against the wall the
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* player clicked, not as a textured surface on this block.
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*/
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public class VideoAnchorBlock extends BaseEntityBlock {
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public static final MapCodec<VideoAnchorBlock> CODEC = simpleCodec(VideoAnchorBlock::new);
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@@ -34,6 +47,31 @@ public class VideoAnchorBlock extends BaseEntityBlock {
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return new VideoAnchorBlockEntity(pos, state);
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}
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@Override
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protected RenderShape getRenderShape(BlockState state) {
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return RenderShape.INVISIBLE;
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext ctx) {
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return Shapes.empty();
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}
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@Override
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protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext ctx) {
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return Shapes.empty();
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}
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@Override
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protected VoxelShape getOcclusionShape(BlockState state) {
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return Shapes.empty();
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}
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@Override
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protected boolean propagatesSkylightDown(BlockState state) {
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return true;
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}
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@Override
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protected InteractionResult useItemOn(ItemStack stack, BlockState state, Level level,
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BlockPos pos, Player player, InteractionHand hand,
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@@ -108,9 +108,14 @@ public class JavaCvBackend implements VideoBackend {
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Method setOpt = grabberCls.getMethod("setOption", String.class, String.class);
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Method setSampleFormat = grabberCls.getMethod("setSampleFormat", int.class);
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// mp4/http(s) network tuning
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try { setOpt.invoke(grabber, "rw_timeout", "5000000"); } catch (Throwable ignored) {}
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try { setOpt.invoke(grabber, "stimeout", "5000000"); } catch (Throwable ignored) {}
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// HTTP(S) tuning for streaming URLs (e.g. webm via Range / chunked transfer).
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try { setOpt.invoke(grabber, "rw_timeout", "10000000"); } catch (Throwable ignored) {}
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try { setOpt.invoke(grabber, "timeout", "10000000"); } catch (Throwable ignored) {}
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try { setOpt.invoke(grabber, "reconnect", "1"); } catch (Throwable ignored) {}
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try { setOpt.invoke(grabber, "reconnect_streamed", "1"); } catch (Throwable ignored) {}
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try { setOpt.invoke(grabber, "reconnect_at_eof", "1"); } catch (Throwable ignored) {}
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try { setOpt.invoke(grabber, "user_agent",
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"video_player/" + com.ejclaw.videoplayer.VideoPlayerMod.MOD_ID); } catch (Throwable ignored) {}
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// Force interleaved signed 16-bit PCM so the audio sink path is single-shape.
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try { setSampleFormat.invoke(grabber, AV_SAMPLE_FMT_S16); } catch (Throwable ignored) {}
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@@ -162,7 +167,10 @@ public class JavaCvBackend implements VideoBackend {
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if (audioLine == null) Thread.sleep(15);
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}
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} catch (ClassNotFoundException cnf) {
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VideoPlayerMod.LOG.info("[{}] JavaCV not on classpath; backend inactive", VideoPlayerMod.MOD_ID);
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VideoPlayerMod.LOG.warn(
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"[{}] JavaCV not on classpath — install org.bytedeco:javacv-platform (or javacv + ffmpeg natives)" +
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" to enable video/audio playback. Anchor placeholder will remain visible.",
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VideoPlayerMod.MOD_ID);
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} catch (InterruptedException ie) {
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Thread.currentThread().interrupt();
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} catch (Throwable t) {
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@@ -20,15 +20,19 @@ import net.minecraft.world.phys.Vec3;
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import org.joml.Matrix4f;
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/**
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* SPEC §5.2 — submits a width×height textured quad in front of the anchor, oriented by facing.
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* Draws the video as a textured quad <em>on the surface of the block the user clicked</em>.
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*
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* <p>Ported to 26.1.2's render-state pipeline: per-frame BE state is captured in
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* {@link State} via {@link #extractRenderState}, then drawn via
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* {@link SubmitNodeCollector#submitCustomGeometry} during {@link #submit}.
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* <p>The anchor BE lives in the air block adjacent to the clicked wall. Its {@code facing}
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* field is the surface normal of the wall (= the {@link Direction} the player clicked). The
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* quad is rotated so its normal aligns with that direction and shifted so it sits flush against
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* the wall surface, with a tiny outward offset to avoid z-fighting.
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*/
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@Environment(EnvType.CLIENT)
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public class VideoAnchorRenderer implements BlockEntityRenderer<VideoAnchorBlockEntity, VideoAnchorRenderer.State> {
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/** Tiny outward offset so the quad doesn't z-fight with the wall. */
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private static final float SURFACE_EPSILON = 0.001F;
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public VideoAnchorRenderer(BlockEntityRendererProvider.Context ctx) {
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// no-op
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}
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@@ -44,8 +48,7 @@ public class VideoAnchorRenderer implements BlockEntityRenderer<VideoAnchorBlock
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BlockEntityRenderState.extractBase(be, state, crumbling);
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state.width = be.getWidth();
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state.height = be.getHeight();
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Direction facing = be.getFacing();
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state.yaw = facing.getAxis().isHorizontal() ? facing.toYRot() : 0F;
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state.facing = be.getFacing();
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state.textureId = VideoPlayback.getOrStart(be);
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}
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@@ -57,25 +60,28 @@ public class VideoAnchorRenderer implements BlockEntityRenderer<VideoAnchorBlock
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final float w = state.width;
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final float h = state.height;
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final int light = state.lightCoords;
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final Direction f = state.facing == null ? Direction.NORTH : state.facing;
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pose.pushPose();
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// Center quad on the anchor's top face, rotated to face the configured direction.
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pose.translate(0.5F, 1.01F, 0.5F);
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pose.mulPose(Axis.YP.rotationDegrees(-state.yaw));
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pose.translate(-w / 2.0F, 0F, 0F);
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// 1) Move to the anchor block's center.
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pose.translate(0.5F, 0.5F, 0.5F);
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// 2) Rotate local +Z to align with the wall's outward normal.
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applyFaceRotation(pose, f);
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// 3) Place the quad's local origin (0,0) at the bottom-left corner of the anchor block's
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// wall face, so the clicked block becomes the lower-left and the video grows up & right.
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// Push it onto the wall surface (-0.5 along local +Z, the outward normal) plus a tiny
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// epsilon outward so the quad doesn't z-fight with the wall.
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pose.translate(-0.5F, -0.5F, -0.5F + SURFACE_EPSILON);
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// Snapshot the matrix so the callback's matrix-aware addVertex works even though
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// submitCustomGeometry hands us a fresh Pose (its `pose` parameter).
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final Matrix4f mat = new Matrix4f(pose.last().pose());
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RenderType rt = RenderTypes.entityCutout(tex);
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collector.submitCustomGeometry(pose, rt, (poseUnused, vc) -> {
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// Front face (visible from the direction the anchor faces)
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// Front face (visible from outside, looking back at the wall)
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emit(vc, mat, 0F, 0F, 0F, 0F, 1F, light);
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emit(vc, mat, w, 0F, 0F, 1F, 1F, light);
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emit(vc, mat, w, h, 0F, 1F, 0F, light);
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emit(vc, mat, 0F, h, 0F, 0F, 0F, light);
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// Back face (visible from behind)
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// Back face (in case the player ends up on the other side, e.g. clipping into the wall)
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emit(vc, mat, 0F, h, 0F, 0F, 0F, light);
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emit(vc, mat, w, h, 0F, 1F, 0F, light);
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emit(vc, mat, w, 0F, 0F, 1F, 1F, light);
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@@ -85,6 +91,24 @@ public class VideoAnchorRenderer implements BlockEntityRenderer<VideoAnchorBlock
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pose.popPose();
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}
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/**
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* Rotate so local +Z (the quad's outward normal in its base orientation) becomes world {@code f},
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* with local +X mapped to the natural "right" direction the player sees when looking at the face.
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* Derivation: for each face {@code f}, pick the rotation that maps local +Z → f, +Y → world up
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* (or a sensible substitute for top/bottom), so the quad lies flush against the wall, oriented
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* the way the player intuits.
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*/
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private static void applyFaceRotation(PoseStack pose, Direction f) {
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switch (f) {
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case SOUTH -> { /* identity: local +Z = world +Z (south). +X = east, +Y = up. */ }
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case NORTH -> pose.mulPose(Axis.YP.rotationDegrees(180F)); // +Z → -Z, +X → -X (west)
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case EAST -> pose.mulPose(Axis.YP.rotationDegrees(90F)); // +Z → +X, +X → -Z (north)
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case WEST -> pose.mulPose(Axis.YP.rotationDegrees(-90F)); // +Z → -X, +X → +Z (south)
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case UP -> pose.mulPose(Axis.XP.rotationDegrees(-90F)); // +Z → +Y, +Y → -Z (north)
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case DOWN -> pose.mulPose(Axis.XP.rotationDegrees(90F)); // +Z → -Y, +Y → +Z (south)
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}
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}
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private static void emit(com.mojang.blaze3d.vertex.VertexConsumer vc, Matrix4f mat,
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float x, float y, float z, float u, float v, int light) {
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vc.addVertex(mat, x, y, z)
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@@ -110,6 +134,6 @@ public class VideoAnchorRenderer implements BlockEntityRenderer<VideoAnchorBlock
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public Identifier textureId;
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public int width = 1;
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public int height = 1;
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public float yaw = 0F;
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public Direction facing = Direction.NORTH;
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}
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}
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@@ -16,7 +16,18 @@ import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.state.BlockState;
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/** Right-click empty face → place anchor + open GUI. Right-click existing anchor → edit. */
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/**
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* Right-click a block's face with the video stick:
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* <ul>
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* <li>If a video anchor already exists in the adjacent air (= an anchor already drawn on this
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* face), reopen its config GUI.</li>
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* <li>Otherwise place an invisible anchor in the adjacent air block, set its facing to the
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* clicked face direction (so the renderer draws the quad flush against this face), and
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* open the config GUI.</li>
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* </ul>
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* The anchor block itself is invisible / non-collidable, so visually no new block appears —
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* the video just shows up on the face the user clicked.
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*/
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public class VideoStickItem extends Item {
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public VideoStickItem(Properties properties) {
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super(properties);
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@@ -33,25 +44,27 @@ public class VideoStickItem extends Item {
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if (!(player instanceof ServerPlayer sp)) return InteractionResult.PASS;
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BlockPos hit = ctx.getClickedPos();
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Direction face = ctx.getClickedFace();
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BlockPos anchorPos = hit.relative(face);
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// Existing anchor → edit
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if (sl.getBlockEntity(hit) instanceof VideoAnchorBlockEntity existing) {
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ServerPlayNetworking.send(sp, new OpenScreenPayload(hit, existing.toNbt()));
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// Existing anchor on this face → reopen edit GUI.
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if (sl.getBlockEntity(anchorPos) instanceof VideoAnchorBlockEntity existing) {
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ServerPlayNetworking.send(sp, new OpenScreenPayload(anchorPos, existing.toNbt()));
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return InteractionResult.SUCCESS;
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}
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// Empty face → place anchor on top of the clicked face
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Direction side = ctx.getClickedFace();
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BlockPos placeAt = hit.relative(side);
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BlockState there = sl.getBlockState(placeAt);
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// Need an empty / replaceable space in front of the clicked face.
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BlockState there = sl.getBlockState(anchorPos);
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if (!there.canBeReplaced()) return InteractionResult.PASS;
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Block anchor = VideoPlayerBlocks.VIDEO_ANCHOR;
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sl.setBlock(placeAt, anchor.defaultBlockState(), Block.UPDATE_ALL);
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sl.setBlock(anchorPos, anchor.defaultBlockState(), Block.UPDATE_ALL);
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if (sl.getBlockEntity(placeAt) instanceof VideoAnchorBlockEntity be) {
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be.setFacing(ctx.getHorizontalDirection().getOpposite());
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ServerPlayNetworking.send(sp, new OpenScreenPayload(placeAt, be.toNbt()));
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if (sl.getBlockEntity(anchorPos) instanceof VideoAnchorBlockEntity be) {
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// Surface normal of the wall we're painting on points outward in the same direction
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// as the face the player clicked.
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be.setFacing(face);
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ServerPlayNetworking.send(sp, new OpenScreenPayload(anchorPos, be.toNbt()));
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}
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return InteractionResult.SUCCESS;
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}
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@@ -14,7 +14,12 @@ public final class VideoPlayerBlocks {
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public static final Block VIDEO_ANCHOR = register(
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"video_anchor",
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BlockBehaviour.Properties.of().strength(1.0F).noOcclusion(),
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BlockBehaviour.Properties.of()
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.noCollision()
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.noOcclusion()
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.instabreak()
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.replaceable()
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.strength(0F),
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VideoAnchorBlock::new
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);
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@@ -0,0 +1,6 @@
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{
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"model": {
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"type": "minecraft:model",
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"model": "video_player:item/video_stick"
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}
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}
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@@ -1,21 +1,5 @@
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{
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"parent": "block/block",
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"textures": {
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"all": "video_player:block/video_anchor",
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"particle": "video_player:block/video_anchor"
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},
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"elements": [
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{
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"from": [0, 0, 0],
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"to": [16, 2, 16],
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"faces": {
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"down": { "texture": "#all", "uv": [0, 0, 16, 16] },
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"up": { "texture": "#all", "uv": [0, 0, 16, 16] },
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"north": { "texture": "#all", "uv": [0, 0, 16, 2] },
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"south": { "texture": "#all", "uv": [0, 0, 16, 2] },
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"east": { "texture": "#all", "uv": [0, 0, 16, 2] },
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"west": { "texture": "#all", "uv": [0, 0, 16, 2] }
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}
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}
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]
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}
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Reference in New Issue
Block a user