Compare commits
4 Commits
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ecd254cb78 | ||
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d559c0c56a | ||
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05aace294e | ||
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41c7c48825 |
@@ -5,7 +5,7 @@ org.gradle.configuration-cache=false
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# Mod
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# Mod
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mod_id=video_player
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mod_id=video_player
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mod_version=0.4.20
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mod_version=0.4.24
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maven_group=com.ejclaw.videoplayer
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maven_group=com.ejclaw.videoplayer
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archives_base_name=video_player
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archives_base_name=video_player
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@@ -20,6 +20,7 @@ import net.fabricmc.fabric.api.event.player.AttackBlockCallback;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.player.LocalPlayer;
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import net.minecraft.client.player.LocalPlayer;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.BlockPos;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.phys.Vec3;
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import net.minecraft.world.phys.Vec3;
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@@ -89,17 +90,26 @@ public class VideoPlayerClient implements ClientModInitializer {
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* Distance is measured from the player's eye to the <em>panel center</em>, not the anchor
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* Distance is measured from the player's eye to the <em>panel center</em>, not the anchor
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* block corner — for a 4×4 panel the corner is ~2 blocks off from where the screen visually
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* block corner — for a 4×4 panel the corner is ~2 blocks off from where the screen visually
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* sits, which made the audio feel like it was off to the side.
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* sits, which made the audio feel like it was off to the side.
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*
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* <p>Gain is also gated by the Minecraft sound options so the in-game sliders work as
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* expected: vanilla {@code SoundEngine.calculateVolume} multiplies by master × category, so
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* we do the same with {@link SoundSource#PLAYERS} as the category. Result: dragging the
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* "Players" slider in Options → Music & Sounds attenuates video audio just like other
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* player sounds, and "Master" still gates everything.
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*/
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*/
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private static void updateDistanceGains(Minecraft client) {
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private static void updateDistanceGains(Minecraft client) {
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LocalPlayer p = client.player;
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LocalPlayer p = client.player;
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if (p == null || client.level == null) return;
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if (p == null || client.level == null) return;
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Vec3 eye = p.getEyePosition();
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Vec3 eye = p.getEyePosition();
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float masterVol = client.options.getSoundSourceVolume(SoundSource.MASTER);
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float playersVol = client.options.getSoundSourceVolume(SoundSource.PLAYERS);
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float categoryScale = masterVol * playersVol;
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for (BlockPos pos : VideoPlayback.activePositions()) {
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for (BlockPos pos : VideoPlayback.activePositions()) {
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if (!(client.level.getBlockEntity(pos) instanceof VideoAnchorBlockEntity be)) continue;
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if (!(client.level.getBlockEntity(pos) instanceof VideoAnchorBlockEntity be)) continue;
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Vec3 center = be.panelCenter();
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Vec3 center = be.panelCenter();
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double d = center.distanceTo(eye);
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double d = center.distanceTo(eye);
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float attenuation = (float) Math.max(0.0, Math.min(1.0, 1.0 - d / 16.0));
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float attenuation = (float) Math.max(0.0, Math.min(1.0, 1.0 - d / 16.0));
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float gain = be.isMuted() ? 0F : be.getVolume() * attenuation;
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float gain = be.isMuted() ? 0F : be.getVolume() * attenuation * categoryScale;
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VideoPlayback.setGain(pos, gain);
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VideoPlayback.setGain(pos, gain);
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}
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}
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}
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}
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@@ -3,7 +3,11 @@ package com.ejclaw.videoplayer.block;
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import com.ejclaw.videoplayer.registry.VideoPlayerBlockEntities;
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import com.ejclaw.videoplayer.registry.VideoPlayerBlockEntities;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Direction;
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import net.minecraft.core.HolderLookup;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.network.protocol.Packet;
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import net.minecraft.network.protocol.game.ClientGamePacketListener;
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import net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.storage.ValueInput;
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import net.minecraft.world.level.storage.ValueInput;
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@@ -123,6 +127,35 @@ public class VideoAnchorBlockEntity extends BlockEntity {
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out.putBoolean("autoplay", autoplay);
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out.putBoolean("autoplay", autoplay);
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}
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}
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/**
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* Vanilla chunk-load BE sync. The base implementation returns an empty tag, which means
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* when a client first sees this BE (chunk loads or player walks into range) it gets default
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* values — url="" in particular makes the renderer no-op and the panel appears invisible.
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*
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* <p>Returning {@link #toNbt()} here carries the custom fields in the vanilla packet, so
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* we don't depend on the {@code SyncAnchorPayload} arriving before the chunk's block-update
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* packet (there's a race: {@code level.setBlock} queues a deferred chunk broadcast while
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* {@code ServerPlayNetworking.send} writes immediately; if the payload wins, the client
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* drops it because the BE doesn't exist yet, then the chunk packet creates the BE with
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* defaults). It also fixes "player walks far away and comes back" — that path has no
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* SyncAnchorPayload at all, just vanilla chunk re-sync.
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*/
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@Override
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public CompoundTag getUpdateTag(HolderLookup.Provider provider) {
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return toNbt();
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}
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/**
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* Triggers a {@link ClientboundBlockEntityDataPacket} whenever the chunk tracker decides
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* this BE needs to push an update. Default implementation returns {@code null} (no packet
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* sent on BE change). Combined with {@link #getUpdateTag} above, every BE-state change a
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* client sees carries the full config.
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*/
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@Override
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public Packet<ClientGamePacketListener> getUpdatePacket() {
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return ClientboundBlockEntityDataPacket.create(this);
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}
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@Override
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@Override
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protected void loadAdditional(ValueInput in) {
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protected void loadAdditional(ValueInput in) {
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super.loadAdditional(in);
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super.loadAdditional(in);
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@@ -233,6 +233,33 @@ public final class VideoCache {
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// -- internals -----------------------------------------------------------------------
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// -- internals -----------------------------------------------------------------------
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/**
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* Publish {@code path} into {@link #READY} for {@code url}, but only if the cache
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* epoch hasn't moved since {@code startEpoch} was captured. Wraps the
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* pre-check / put / post-check / rollback dance so every publish site uses the
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* same race-free pattern instead of re-implementing it.
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*
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* <p>Race coverage: if {@link #clearAll()} runs at any point between the
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* pre-check and the post-check, the post-check sees the epoch bump and we
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* roll back — {@link Map#remove(Object, Object)} is a compareAndRemove so we
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* don't clobber a legitimate concurrent put under the same key, and we delete
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* the on-disk file because clearAll's directory scan may have missed it (the
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* file may not have existed yet when clearAll ran).
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*
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* @return {@code true} if the entry is now published; {@code false} if the
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* caller's work was cancelled and {@code path} has been cleaned up.
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*/
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private static boolean publishIfNotCancelled(String url, Path path, long startEpoch) {
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if (CACHE_EPOCH.get() != startEpoch) return false;
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READY.put(url, path);
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if (CACHE_EPOCH.get() != startEpoch) {
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READY.remove(url, path);
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try { Files.deleteIfExists(path); } catch (Throwable ignored) {}
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return false;
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}
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return true;
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}
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private static void download(String url, long startEpoch) {
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private static void download(String url, long startEpoch) {
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Path cacheDir = cacheDir();
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Path cacheDir = cacheDir();
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Path partPath = null;
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Path partPath = null;
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@@ -259,18 +286,7 @@ public final class VideoCache {
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// Resume-friendly: if the file's already on disk from an earlier session, just
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// Resume-friendly: if the file's already on disk from an earlier session, just
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// index it without re-downloading.
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// index it without re-downloading.
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if (Files.exists(finalPath) && Files.size(finalPath) > 0) {
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if (Files.exists(finalPath) && Files.size(finalPath) > 0) {
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// Pre-publish check — bail if clearAll has run since submit.
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if (!publishIfNotCancelled(url, finalPath, startEpoch)) {
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if (CACHE_EPOCH.get() != startEpoch) return;
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READY.put(url, finalPath);
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// Post-publish re-check: same window as the post-move check on the download
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// path. If clearAll landed between the epoch read above and the READY.put,
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// it would have wiped READY + the file, and our put() resurrected a stale
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// entry pointing at a now-deleted path. Roll it back: remove our entry
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// (compareAndRemove via remove(key, value) to avoid clobbering a concurrent
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// legitimate re-put) and best-effort delete the file.
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if (CACHE_EPOCH.get() != startEpoch) {
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READY.remove(url, finalPath);
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try { Files.deleteIfExists(finalPath); } catch (Throwable ignored) {}
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VideoPlayerMod.LOG.info("[{}] preload: reindex cancelled (clearAll ran) — {}",
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VideoPlayerMod.LOG.info("[{}] preload: reindex cancelled (clearAll ran) — {}",
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VideoPlayerMod.MOD_ID, url);
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VideoPlayerMod.MOD_ID, url);
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return;
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return;
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@@ -370,21 +386,16 @@ public final class VideoCache {
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Files.move(partPath, finalPath, StandardCopyOption.REPLACE_EXISTING,
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Files.move(partPath, finalPath, StandardCopyOption.REPLACE_EXISTING,
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StandardCopyOption.ATOMIC_MOVE);
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StandardCopyOption.ATOMIC_MOVE);
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// Post-move cancellation check. clearAll() may have run between the pre-move
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// Race-safe publish: this covers the window between Files.move and READY.put
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// check above and the move itself — in that case clearAll's directory scan
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// (clearAll deletes the freshly-moved file then we resurrect it in READY) AND
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// either missed our file (it didn't exist yet) or saw the .part and skipped /
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// the window between READY.put and the "완료" notification (clearAll wipes
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// failed to delete it. Either way, finalPath now exists on disk but the
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// READY then we re-publish + emit stale completion chat). publishIfNotCancelled
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// user-visible cache state is "cleared", so we must delete the file and skip
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// rolls back both READY and the on-disk file if the epoch moved at any time.
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// both the READY.put and the "완료" chat. Without this check, a clear right at
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if (!publishIfNotCancelled(url, finalPath, startEpoch)) {
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// this window leaves a resurrected file in READY and a stale "완료" message.
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VideoPlayerMod.LOG.info("[{}] preload: cancelled at publish (clearAll ran) — {}",
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if (CACHE_EPOCH.get() != startEpoch) {
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VideoPlayerMod.LOG.info("[{}] preload: cancelled after move (clearAll ran) — {}",
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VideoPlayerMod.MOD_ID, url);
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VideoPlayerMod.MOD_ID, url);
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try { Files.deleteIfExists(finalPath); } catch (Throwable ignored) {}
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return;
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return;
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}
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}
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READY.put(url, finalPath);
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VideoPlayerMod.LOG.info("[{}] preload: cached {} ({} bytes) -> {}",
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VideoPlayerMod.LOG.info("[{}] preload: cached {} ({} bytes) -> {}",
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VideoPlayerMod.MOD_ID, url, total, finalPath.getFileName());
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VideoPlayerMod.MOD_ID, url, total, finalPath.getFileName());
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long mb = Math.max(1, total / (1024 * 1024));
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long mb = Math.max(1, total / (1024 * 1024));
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@@ -31,8 +31,19 @@ import org.joml.Matrix4f;
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@Environment(EnvType.CLIENT)
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@Environment(EnvType.CLIENT)
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public class VideoAnchorRenderer implements BlockEntityRenderer<VideoAnchorBlockEntity, VideoAnchorRenderer.State> {
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public class VideoAnchorRenderer implements BlockEntityRenderer<VideoAnchorBlockEntity, VideoAnchorRenderer.State> {
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/** Tiny outward offset so the quad doesn't z-fight with the wall. */
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/**
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private static final float SURFACE_EPSILON = 0.001F;
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* Outward offset so the quad doesn't z-fight with the wall it sits on.
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*
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* <p>Depth-buffer precision drops with the square of view distance: with near=0.05 and
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* 24-bit depth, the smallest resolvable step at 30 blocks is ~1mm, and ~12mm at 100
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* blocks. The old 0.001 (1mm) offset was right at the precision boundary at ~30 blocks
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* — which is exactly the distance users started seeing the wall texture flicker through
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* the video panel once {@code render_distance_blocks} was raised past the default.
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*
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* <p>2cm gives ~20× margin at 30 blocks and is still visually unnoticeable up close
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* (~3% of a block thickness).
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*/
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private static final float SURFACE_EPSILON = 0.02F;
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public VideoAnchorRenderer(BlockEntityRendererProvider.Context ctx) {
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public VideoAnchorRenderer(BlockEntityRendererProvider.Context ctx) {
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// no-op
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// no-op
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@@ -75,7 +86,12 @@ public class VideoAnchorRenderer implements BlockEntityRenderer<VideoAnchorBlock
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pose.translate(-0.5F, -0.5F, -0.5F + SURFACE_EPSILON);
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pose.translate(-0.5F, -0.5F, -0.5F + SURFACE_EPSILON);
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final Matrix4f mat = new Matrix4f(pose.last().pose());
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final Matrix4f mat = new Matrix4f(pose.last().pose());
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RenderType rt = RenderTypes.entityCutout(tex);
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// entitySolid (not entityCutout): video frames come from swscale → AV_PIX_FMT_RGBA with
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// alpha hard-set to 255, so there is no alpha-tested cutout. Cutout's alpha-discard step
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// adds nothing here and makes distant sampling unstable — without mipmaps on a dynamic
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// texture, neighbouring texels can shimmer above/below the discard threshold at sub-pixel
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// sampling rates, contributing to the flicker users see once render distance is raised.
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RenderType rt = RenderTypes.entitySolid(tex);
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collector.submitCustomGeometry(pose, rt, (poseUnused, vc) -> {
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collector.submitCustomGeometry(pose, rt, (poseUnused, vc) -> {
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// Single-sided: the back of the anchor is by design pressed against the wall the
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// Single-sided: the back of the anchor is by design pressed against the wall the
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// player clicked, so a back face is pure GPU waste. Halves the fragment shader work
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// player clicked, so a back face is pure GPU waste. Halves the fragment shader work
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Reference in New Issue
Block a user