Previously the per-anchor audio gain was just volume × distance attenuation,
which ignored Minecraft's sound options sliders entirely — Master and Players
both had no effect on video audio. Now updateDistanceGains multiplies in
options.getSoundSourceVolume(MASTER) × getSoundSourceVolume(PLAYERS) to
match vanilla SoundEngine.calculateVolume, so the Players slider attenuates
video audio like other player sounds and Master gates everything.
Recomputed at the same 20Hz tick as distance gain — slider drags take
effect within ~50ms with no extra plumbing.
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