Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
e2c63fde7c | ||
|
|
5722c299d3 | ||
|
|
ecd254cb78 | ||
|
|
d559c0c56a | ||
|
|
05aace294e |
@@ -5,7 +5,7 @@ org.gradle.configuration-cache=false
|
||||
|
||||
# Mod
|
||||
mod_id=video_player
|
||||
mod_version=0.4.21
|
||||
mod_version=0.4.26
|
||||
maven_group=com.ejclaw.videoplayer
|
||||
archives_base_name=video_player
|
||||
|
||||
|
||||
@@ -20,6 +20,7 @@ import net.fabricmc.fabric.api.event.player.AttackBlockCallback;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.player.LocalPlayer;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.sounds.SoundSource;
|
||||
import net.minecraft.world.InteractionResult;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
@@ -89,17 +90,26 @@ public class VideoPlayerClient implements ClientModInitializer {
|
||||
* Distance is measured from the player's eye to the <em>panel center</em>, not the anchor
|
||||
* block corner — for a 4×4 panel the corner is ~2 blocks off from where the screen visually
|
||||
* sits, which made the audio feel like it was off to the side.
|
||||
*
|
||||
* <p>Gain is also gated by the Minecraft sound options so the in-game sliders work as
|
||||
* expected: vanilla {@code SoundEngine.calculateVolume} multiplies by master × category, so
|
||||
* we do the same with {@link SoundSource#PLAYERS} as the category. Result: dragging the
|
||||
* "Players" slider in Options → Music & Sounds attenuates video audio just like other
|
||||
* player sounds, and "Master" still gates everything.
|
||||
*/
|
||||
private static void updateDistanceGains(Minecraft client) {
|
||||
LocalPlayer p = client.player;
|
||||
if (p == null || client.level == null) return;
|
||||
Vec3 eye = p.getEyePosition();
|
||||
float masterVol = client.options.getSoundSourceVolume(SoundSource.MASTER);
|
||||
float playersVol = client.options.getSoundSourceVolume(SoundSource.PLAYERS);
|
||||
float categoryScale = masterVol * playersVol;
|
||||
for (BlockPos pos : VideoPlayback.activePositions()) {
|
||||
if (!(client.level.getBlockEntity(pos) instanceof VideoAnchorBlockEntity be)) continue;
|
||||
Vec3 center = be.panelCenter();
|
||||
double d = center.distanceTo(eye);
|
||||
float attenuation = (float) Math.max(0.0, Math.min(1.0, 1.0 - d / 16.0));
|
||||
float gain = be.isMuted() ? 0F : be.getVolume() * attenuation;
|
||||
float gain = be.isMuted() ? 0F : be.getVolume() * attenuation * categoryScale;
|
||||
VideoPlayback.setGain(pos, gain);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,11 @@ package com.ejclaw.videoplayer.block;
|
||||
import com.ejclaw.videoplayer.registry.VideoPlayerBlockEntities;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.core.HolderLookup;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.network.protocol.Packet;
|
||||
import net.minecraft.network.protocol.game.ClientGamePacketListener;
|
||||
import net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket;
|
||||
import net.minecraft.world.level.block.entity.BlockEntity;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.storage.ValueInput;
|
||||
@@ -123,6 +127,35 @@ public class VideoAnchorBlockEntity extends BlockEntity {
|
||||
out.putBoolean("autoplay", autoplay);
|
||||
}
|
||||
|
||||
/**
|
||||
* Vanilla chunk-load BE sync. The base implementation returns an empty tag, which means
|
||||
* when a client first sees this BE (chunk loads or player walks into range) it gets default
|
||||
* values — url="" in particular makes the renderer no-op and the panel appears invisible.
|
||||
*
|
||||
* <p>Returning {@link #toNbt()} here carries the custom fields in the vanilla packet, so
|
||||
* we don't depend on the {@code SyncAnchorPayload} arriving before the chunk's block-update
|
||||
* packet (there's a race: {@code level.setBlock} queues a deferred chunk broadcast while
|
||||
* {@code ServerPlayNetworking.send} writes immediately; if the payload wins, the client
|
||||
* drops it because the BE doesn't exist yet, then the chunk packet creates the BE with
|
||||
* defaults). It also fixes "player walks far away and comes back" — that path has no
|
||||
* SyncAnchorPayload at all, just vanilla chunk re-sync.
|
||||
*/
|
||||
@Override
|
||||
public CompoundTag getUpdateTag(HolderLookup.Provider provider) {
|
||||
return toNbt();
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggers a {@link ClientboundBlockEntityDataPacket} whenever the chunk tracker decides
|
||||
* this BE needs to push an update. Default implementation returns {@code null} (no packet
|
||||
* sent on BE change). Combined with {@link #getUpdateTag} above, every BE-state change a
|
||||
* client sees carries the full config.
|
||||
*/
|
||||
@Override
|
||||
public Packet<ClientGamePacketListener> getUpdatePacket() {
|
||||
return ClientboundBlockEntityDataPacket.create(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void loadAdditional(ValueInput in) {
|
||||
super.loadAdditional(in);
|
||||
|
||||
@@ -31,8 +31,19 @@ import org.joml.Matrix4f;
|
||||
@Environment(EnvType.CLIENT)
|
||||
public class VideoAnchorRenderer implements BlockEntityRenderer<VideoAnchorBlockEntity, VideoAnchorRenderer.State> {
|
||||
|
||||
/** Tiny outward offset so the quad doesn't z-fight with the wall. */
|
||||
private static final float SURFACE_EPSILON = 0.001F;
|
||||
/**
|
||||
* Outward offset so the quad doesn't z-fight with the wall it sits on.
|
||||
*
|
||||
* <p>Depth-buffer precision drops with the square of view distance: with near=0.05 and
|
||||
* 24-bit depth, the smallest resolvable step at 30 blocks is ~1mm, and ~12mm at 100
|
||||
* blocks. The old 0.001 (1mm) offset was right at the precision boundary at ~30 blocks
|
||||
* — which is exactly the distance users started seeing the wall texture flicker through
|
||||
* the video panel once {@code render_distance_blocks} was raised past the default.
|
||||
*
|
||||
* <p>2cm gives ~20× margin at 30 blocks and is still visually unnoticeable up close
|
||||
* (~3% of a block thickness).
|
||||
*/
|
||||
private static final float SURFACE_EPSILON = 0.02F;
|
||||
|
||||
public VideoAnchorRenderer(BlockEntityRendererProvider.Context ctx) {
|
||||
// no-op
|
||||
@@ -75,7 +86,12 @@ public class VideoAnchorRenderer implements BlockEntityRenderer<VideoAnchorBlock
|
||||
pose.translate(-0.5F, -0.5F, -0.5F + SURFACE_EPSILON);
|
||||
|
||||
final Matrix4f mat = new Matrix4f(pose.last().pose());
|
||||
RenderType rt = RenderTypes.entityCutout(tex);
|
||||
// entitySolid (not entityCutout): video frames come from swscale → AV_PIX_FMT_RGBA with
|
||||
// alpha hard-set to 255, so there is no alpha-tested cutout. Cutout's alpha-discard step
|
||||
// adds nothing here and makes distant sampling unstable — without mipmaps on a dynamic
|
||||
// texture, neighbouring texels can shimmer above/below the discard threshold at sub-pixel
|
||||
// sampling rates, contributing to the flicker users see once render distance is raised.
|
||||
RenderType rt = RenderTypes.entitySolid(tex);
|
||||
collector.submitCustomGeometry(pose, rt, (poseUnused, vc) -> {
|
||||
// Single-sided: the back of the anchor is by design pressed against the wall the
|
||||
// player clicked, so a back face is pure GPU waste. Halves the fragment shader work
|
||||
|
||||
@@ -22,10 +22,30 @@ import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.server.permissions.Permissions;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
|
||||
/** SPEC §4.5.1 — {@code /videoPlace <pos> <facing> <width> <height> <url>} */
|
||||
/**
|
||||
* SPEC §4.5.1 — {@code /videoPlace} has two accepted forms:
|
||||
*
|
||||
* <ul>
|
||||
* <li><b>Legacy 5-arg</b>: {@code /videoPlace <pos> <facing> <width> <height> <url>}
|
||||
* — preserved for existing command blocks. Volume defaults to 50% and muted=false.
|
||||
* The {@code url} here is a single-token string so it doesn't swallow the {@code volume}
|
||||
* slot of the new form.</li>
|
||||
* <li><b>New 6-arg</b>: {@code /videoPlace <pos> <facing> <width> <height> <volume> <url>}
|
||||
* — {@code volume} is 0..100 (percent) or {@code -1} to start muted. The percent form
|
||||
* mirrors the GUI slider; {@code -1} is a CLI shortcut so admins don't need a follow-up
|
||||
* {@code /videoMute} step. {@code url} is greedy here, so URLs containing spaces (rare
|
||||
* but possible after URL-decoding) still work.</li>
|
||||
* </ul>
|
||||
*
|
||||
* <p>Brigadier disambiguates the two by the type of the 5th argument: integer → new form,
|
||||
* non-integer token → legacy form.
|
||||
*/
|
||||
public final class VideoPlaceCommand {
|
||||
private VideoPlaceCommand() {}
|
||||
|
||||
/** Default volume (percent) applied to the legacy 5-arg form. */
|
||||
private static final int DEFAULT_VOLUME_PCT = 50;
|
||||
|
||||
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
|
||||
dispatcher.register(build("videoPlace"));
|
||||
}
|
||||
@@ -38,12 +58,33 @@ public final class VideoPlaceCommand {
|
||||
.then(Commands.argument("facing", StringArgumentType.word())
|
||||
.then(Commands.argument("width", IntegerArgumentType.integer(1, 32))
|
||||
.then(Commands.argument("height", IntegerArgumentType.integer(1, 32))
|
||||
.then(Commands.argument("url", StringArgumentType.greedyString())
|
||||
.executes(VideoPlaceCommand::run))))));
|
||||
// New form: volume (int) + greedy url
|
||||
.then(Commands.argument("volume", IntegerArgumentType.integer(-1, 100))
|
||||
.then(Commands.argument("url", StringArgumentType.greedyString())
|
||||
.executes(ctx -> runNew(ctx))))
|
||||
// Legacy form: single-token url, no volume slot. Single-token string
|
||||
// is intentional so "<int> https://..." cannot be parsed as a legacy
|
||||
// url that happens to start with a number — Brigadier first tries the
|
||||
// new branch and only falls through here if "volume" isn't an int.
|
||||
.then(Commands.argument("url", StringArgumentType.string())
|
||||
.executes(ctx -> runLegacy(ctx)))))));
|
||||
}
|
||||
|
||||
private static int run(com.mojang.brigadier.context.CommandContext<CommandSourceStack> ctx)
|
||||
private static int runNew(com.mojang.brigadier.context.CommandContext<CommandSourceStack> ctx)
|
||||
throws CommandSyntaxException {
|
||||
int volumeArg = IntegerArgumentType.getInteger(ctx, "volume");
|
||||
String url = StringArgumentType.getString(ctx, "url");
|
||||
return runWithValues(ctx, volumeArg, url);
|
||||
}
|
||||
|
||||
private static int runLegacy(com.mojang.brigadier.context.CommandContext<CommandSourceStack> ctx)
|
||||
throws CommandSyntaxException {
|
||||
String url = StringArgumentType.getString(ctx, "url");
|
||||
return runWithValues(ctx, DEFAULT_VOLUME_PCT, url);
|
||||
}
|
||||
|
||||
private static int runWithValues(com.mojang.brigadier.context.CommandContext<CommandSourceStack> ctx,
|
||||
int volumeArg, String rawUrl) throws CommandSyntaxException {
|
||||
CommandSourceStack src = ctx.getSource();
|
||||
ServerLevel level = src.getLevel();
|
||||
BlockPos pos = BlockPosArgument.getLoadedBlockPos(ctx, "pos");
|
||||
@@ -54,7 +95,12 @@ public final class VideoPlaceCommand {
|
||||
}
|
||||
int width = IntegerArgumentType.getInteger(ctx, "width");
|
||||
int height = IntegerArgumentType.getInteger(ctx, "height");
|
||||
String raw = StringArgumentType.getString(ctx, "url").trim();
|
||||
// -1 is the CLI mute shortcut; the BE keeps the underlying volume so an admin can
|
||||
// /videoMute false later without re-typing a level. Anything 0..100 sets %-volume and
|
||||
// clears mute.
|
||||
boolean placeMuted = volumeArg < 0;
|
||||
float placeVolume = placeMuted ? 0.5F : (volumeArg / 100.0F);
|
||||
String raw = rawUrl == null ? "" : rawUrl.trim();
|
||||
// Accept either an http(s) URL or a /videoCache add <name> entry: resolveUrlOrName()
|
||||
// returns the canonical URL in both cases, or null when a non-URL string didn't match
|
||||
// any named entry.
|
||||
@@ -75,6 +121,8 @@ public final class VideoPlaceCommand {
|
||||
be.setWidth(width);
|
||||
be.setHeight(height);
|
||||
be.setUrl(url);
|
||||
be.setVolume(placeVolume);
|
||||
be.setMuted(placeMuted);
|
||||
|
||||
CompoundTag nbt = be.toNbt();
|
||||
for (ServerPlayer p : PlayerLookup.tracking(level, pos)) {
|
||||
|
||||
Reference in New Issue
Block a user