4 Commits

Author SHA1 Message Date
tkrmagid
3f2d37587d v0.4.31: skip permission-level check for non-player sources
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The previous .requires gate used Permissions.COMMANDS_GAMEMASTER (level 2),
which is the right check for player sources but ties datapack /function
calls to the functionPermissionLevel gamerule. If admins kept that gamerule
below 2, datapack-driven /videoPlace etc. silently failed and required a
gamerule bump.

Extract a CommandPermissions.opOrServer helper used by all 5 /video*
commands. Players still need OP (level 2+); console, command block, and
datapack function sources bypass the level check entirely.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-20 10:31:45 +09:00
tkrmagid
c55a9e4e05 v0.4.30: gate /videoStick behind OP (level 2) permission
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The other /video* commands already require Permissions.COMMANDS_GAMEMASTER
(level 2 — the standard OP threshold for cheats), but /videoStick was
missing the gate so any player could spawn a video stick item. Apply the
same requires() check used elsewhere so only OP players, the server
console, and command blocks can run it.
2026-05-20 10:19:43 +09:00
tkrmagid
b0c7532715 v0.4.29: delete promoted cache file on first epoch-mismatch in publishIfNotCancelled
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If wipeOnShutdown runs between download's pre-move epoch check and the
atomic Files.move, the wipe's directory scan misses the just-promoted
final file. The first epoch-mismatch branch in publishIfNotCancelled was
returning without deleting, leaking the file across sessions. Delete on
the first branch too.
2026-05-18 19:07:21 +09:00
tkrmagid
229f499465 v0.4.28: wipe video_player_cache on game shutdown
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Add ClientLifecycleEvents.CLIENT_STOPPING handler that deletes every
file under <gameDir>/video_player_cache/. Quieter sibling of clearAll()
- no chat notify and no concurrent-download race handling needed since
at shutdown no other code is touching the directory.

Cache repopulation on next launch is already handled: the server's
ServerPlayConnectionEvents.JOIN handler re-broadcasts a PreloadPayload
for every preload_urls and cache_entries entry on every join, so a
freshly wiped cache auto-refills from the server's named entries
without any user action.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-18 18:59:55 +09:00
9 changed files with 105 additions and 12 deletions

View File

@@ -5,7 +5,7 @@ org.gradle.configuration-cache=false
# Mod
mod_id=video_player
mod_version=0.4.27
mod_version=0.4.31
maven_group=com.ejclaw.videoplayer
archives_base_name=video_player

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@@ -3,6 +3,7 @@ package com.ejclaw.videoplayer;
import com.ejclaw.videoplayer.block.VideoAnchorBlockEntity;
import com.ejclaw.videoplayer.client.MusicQuizClient;
import com.ejclaw.videoplayer.client.net.ClientNetworking;
import com.ejclaw.videoplayer.client.playback.VideoCache;
import com.ejclaw.videoplayer.client.playback.VideoPlayback;
import com.ejclaw.videoplayer.client.render.VideoAnchorRenderer;
import com.ejclaw.videoplayer.item.VideoStickItem;
@@ -12,6 +13,7 @@ import net.fabricmc.api.ClientModInitializer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientBlockEntityEvents;
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientLifecycleEvents;
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
import net.fabricmc.fabric.api.client.rendering.v1.BlockEntityRendererRegistry;
@@ -82,6 +84,11 @@ public class VideoPlayerClient implements ClientModInitializer {
}
});
// Wipe video_player_cache/ on game exit so preloaded clips don't pile up across
// sessions. Cache entries are re-broadcast by the server on every JOIN, so a freshly
// started game will repopulate the cache automatically.
ClientLifecycleEvents.CLIENT_STOPPING.register(client -> VideoCache.wipeOnShutdown());
VideoPlayerMod.LOG.info("[{}] client initialized", VideoPlayerMod.MOD_ID);
}

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@@ -226,6 +226,40 @@ public final class VideoCache {
IN_FLIGHT.clear();
}
/**
* Wipe the cache directory at game shutdown so the user doesn't accumulate disk usage
* across sessions. Distinct from {@link #clearAll()}: at shutdown there are no concurrent
* downloads to race and no player to chat-notify, so we skip the chat ping but still bump
* the epoch (defensive — any straggler write inside the in-flight {@code .part} stream
* will detect the bump and self-clean) and drop indexes.
*/
public static void wipeOnShutdown() {
CACHE_EPOCH.incrementAndGet();
READY.clear();
IN_FLIGHT.clear();
int deleted = 0;
int failed = 0;
try {
Path dir = cacheDir();
if (dir != null && Files.isDirectory(dir)) {
try (var stream = Files.newDirectoryStream(dir)) {
for (Path p : stream) {
try {
if (Files.isRegularFile(p) && Files.deleteIfExists(p)) deleted++;
} catch (Throwable t) {
failed++;
}
}
}
}
} catch (Throwable t) {
VideoPlayerMod.LOG.warn("[{}] wipeOnShutdown failed: {}",
VideoPlayerMod.MOD_ID, t.toString());
}
VideoPlayerMod.LOG.info("[{}] wipeOnShutdown: deleted={} failed={}",
VideoPlayerMod.MOD_ID, deleted, failed);
}
/** Caller-supplied: current set of URLs that are fully cached, for diagnostics. */
public static Set<String> readyUrls() {
return new HashSet<>(READY.keySet());
@@ -250,7 +284,13 @@ public final class VideoCache {
* caller's work was cancelled and {@code path} has been cleaned up.
*/
private static boolean publishIfNotCancelled(String url, Path path, long startEpoch) {
if (CACHE_EPOCH.get() != startEpoch) return false;
// If the wipe ran between download's pre-move epoch check and Files.move, its
// directory scan won't have seen this just-promoted file. We must delete it here,
// not just bail — otherwise the freshly-moved final file leaks across shutdown.
if (CACHE_EPOCH.get() != startEpoch) {
try { Files.deleteIfExists(path); } catch (Throwable ignored) {}
return false;
}
READY.put(url, path);
if (CACHE_EPOCH.get() != startEpoch) {
READY.remove(url, path);

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@@ -0,0 +1,45 @@
package com.ejclaw.videoplayer.command;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.server.permissions.Permissions;
import net.minecraft.world.entity.player.Player;
/**
* Shared {@code .requires(...)} predicate for all {@code /video*} commands.
*
* <p>Semantics:
* <ul>
* <li><b>Player source</b> — must be OP (permission level ≥ 2, via
* {@link Permissions#COMMANDS_GAMEMASTER}). Non-OP players don't even see the command
* in tab-completion.</li>
* <li><b>Non-player source</b> — server console, command block, and datapack
* {@code /function} are always allowed regardless of any permission level
* or gamerule. This means admins don't need to bump {@code functionPermissionLevel}
* just to drive {@code /videoPlace} etc. from a datapack function.</li>
* </ul>
*
* <p>The bypass for non-player sources is safe because reaching one of those execution
* contexts already requires server-operator trust:
* <ul>
* <li>Console — physical/admin access to the server.</li>
* <li>Command block — placing one requires OP + {@code /gamerule sendCommandFeedback}
* privileges, and {@code /execute as} preserves the underlying source's permissions
* (so a non-OP player can't smuggle commands through one).</li>
* <li>Datapack function — installed by the server admin.</li>
* </ul>
*/
public final class CommandPermissions {
private CommandPermissions() {}
/**
* Returns {@code true} when the source is allowed to run a {@code /video*} command.
*
* <p>Player → OP only. Anything else → always allowed.
*/
public static boolean opOrServer(CommandSourceStack s) {
if (s.getEntity() instanceof Player) {
return s.permissions().hasPermission(Permissions.COMMANDS_GAMEMASTER);
}
return true;
}
}

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@@ -20,7 +20,6 @@ import net.minecraft.network.chat.MutableComponent;
import net.minecraft.network.chat.Style;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.server.permissions.Permissions;
import java.net.URI;
import java.util.Map;
@@ -32,8 +31,9 @@ import java.util.Map;
* <br>{@code /videocache remove <name>} — drop the entry from server config and tell every client
* to delete the matching cache file.
*
* <p>Replaces the old {@code /videopreload}. Same permission gate
* ({@link Permissions#COMMANDS_GAMEMASTER}) so command blocks can drive it.
* <p>Replaces the old {@code /videopreload}. Permission gate via
* {@link CommandPermissions#opOrServer(CommandSourceStack)} so command blocks and datapack
* functions can drive it without touching {@code functionPermissionLevel}.
*/
public final class VideoCacheCommand {
private VideoCacheCommand() {}
@@ -44,7 +44,7 @@ public final class VideoCacheCommand {
private static LiteralArgumentBuilder<CommandSourceStack> build(String root) {
return Commands.literal(root)
.requires(s -> s.permissions().hasPermission(Permissions.COMMANDS_GAMEMASTER))
.requires(CommandPermissions::opOrServer)
.then(Commands.literal("add")
.then(Commands.argument("name", StringArgumentType.word())
.then(Commands.argument("url", StringArgumentType.greedyString())

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@@ -9,7 +9,6 @@ import net.minecraft.commands.arguments.coordinates.BlockPosArgument;
import net.minecraft.core.BlockPos;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.permissions.Permissions;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
@@ -24,7 +23,7 @@ public final class VideoDeleteCommand {
private static com.mojang.brigadier.builder.LiteralArgumentBuilder<CommandSourceStack>
build(String name) {
return Commands.literal(name)
.requires(s -> s.permissions().hasPermission(Permissions.COMMANDS_GAMEMASTER))
.requires(CommandPermissions::opOrServer)
.then(Commands.argument("pos", BlockPosArgument.blockPos())
.executes(VideoDeleteCommand::run));
}

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@@ -14,7 +14,6 @@ import net.minecraft.core.BlockPos;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.server.permissions.Permissions;
/** SPEC §4.5.1 — {@code /videoMute <pos> <on|off>} */
public final class VideoMuteCommand {
@@ -27,7 +26,7 @@ public final class VideoMuteCommand {
private static com.mojang.brigadier.builder.LiteralArgumentBuilder<CommandSourceStack>
build(String name) {
return Commands.literal(name)
.requires(s -> s.permissions().hasPermission(Permissions.COMMANDS_GAMEMASTER))
.requires(CommandPermissions::opOrServer)
.then(Commands.argument("pos", BlockPosArgument.blockPos())
.then(Commands.argument("state", StringArgumentType.word())
.executes(VideoMuteCommand::run)));

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@@ -19,7 +19,6 @@ import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.server.permissions.Permissions;
import net.minecraft.world.level.block.Block;
/**
@@ -53,7 +52,7 @@ public final class VideoPlaceCommand {
private static com.mojang.brigadier.builder.LiteralArgumentBuilder<CommandSourceStack>
build(String name) {
return Commands.literal(name)
.requires(s -> s.permissions().hasPermission(Permissions.COMMANDS_GAMEMASTER))
.requires(CommandPermissions::opOrServer)
.then(Commands.argument("pos", BlockPosArgument.blockPos())
.then(Commands.argument("facing", StringArgumentType.word())
.then(Commands.argument("width", IntegerArgumentType.integer(1, 32))

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@@ -12,7 +12,11 @@ public final class VideoStickCommand {
private VideoStickCommand() {}
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
// 플레이어는 OP(level 2+) 만, 콘솔/커맨드블럭/함수(/function) 는 무조건 통과.
// 따라서 functionPermissionLevel 같은 gamerule 을 만질 필요가 없다.
// 일반 플레이어(level 0) 는 탭 자동완성에도 안 떠야 정상.
dispatcher.register(Commands.literal("videoStick")
.requires(CommandPermissions::opOrServer)
.executes(ctx -> run(ctx.getSource())));
}