installer: write custom icon into Minecraft launcher profile

Minecraft launcher's "설치 설정" screen reads `profile.icon` from
launcher_profiles.json. We were leaving it unset, so the launcher fell
back to the default Furnace icon. Inline build/icon.png as a base64
data URL at build time (scripts/build-launcher-icon.cjs generates
src/installer/launcherIcon.ts) and set it on the profile we write.

The build/ directory isn't included in the electron-builder asar (it's
only used to point at the .ico for the exe), so a runtime read isn't
possible — the icon ships compiled into the bundle. To refresh after
changing icon.png, run `npm run build:launcher-icon` (it's wired into
`dist:win` so a fresh exe build always regenerates it).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-05-18 23:56:02 +09:00
parent 40986bee11
commit bc3841147f
4 changed files with 44 additions and 2 deletions

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@@ -1,6 +1,6 @@
{ {
"name": "minecraft-music-quiz-installer", "name": "minecraft-music-quiz-installer",
"version": "0.2.5", "version": "0.2.6",
"description": "마인크래프트 음악퀴즈 간편설치기 + 관리 사이트", "description": "마인크래프트 음악퀴즈 간편설치기 + 관리 사이트",
"main": "dist/installer/main.js", "main": "dist/installer/main.js",
"scripts": { "scripts": {
@@ -10,7 +10,8 @@
"installer": "tsc -p tsconfig.installer.json && electron .", "installer": "tsc -p tsconfig.installer.json && electron .",
"installer:rp": "tsc -p tsconfig.installer-rp.json && electron dist/installer-rp/main.js", "installer:rp": "tsc -p tsconfig.installer-rp.json && electron dist/installer-rp/main.js",
"preinstall:sharp-win32": "npm install --no-save --force @img/sharp-win32-x64@0.34.5", "preinstall:sharp-win32": "npm install --no-save --force @img/sharp-win32-x64@0.34.5",
"dist:win": "npm run preinstall:sharp-win32 && tsc -p tsconfig.installer.json && electron-builder --win --config electron-builder.yml", "build:launcher-icon": "node scripts/build-launcher-icon.cjs",
"dist:win": "npm run preinstall:sharp-win32 && npm run build:launcher-icon && tsc -p tsconfig.installer.json && electron-builder --win --config electron-builder.yml",
"dist:win:rp": "npm run preinstall:sharp-win32 && tsc -p tsconfig.installer-rp.json && electron-builder --win --config electron-builder-rp.yml" "dist:win:rp": "npm run preinstall:sharp-win32 && tsc -p tsconfig.installer-rp.json && electron-builder --win --config electron-builder-rp.yml"
}, },
"dependencies": { "dependencies": {

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@@ -0,0 +1,33 @@
#!/usr/bin/env node
// build/icon.png 을 읽어 base64 data URL 로 변환해
// src/installer/launcherIcon.ts 에 상수로 박는다.
//
// 마인크래프트 런처의 "설치 설정" 화면 프로필 아이콘은
// launcher_profiles.json 의 profile.icon 필드에서 오는데,
// `data:image/png;base64,...` 형태의 data URL 을 받는다.
// build/ 폴더는 electron-builder 가 exe 아이콘으로만 쓰고 asar 에
// 포함되지 않아서, 런타임에 그 파일을 읽을 수 없다. 대신 빌드(개발) 시점에
// 이 스크립트를 돌려 PNG 를 소스 코드에 인라인한다.
'use strict'
const fs = require('node:fs')
const path = require('node:path')
const repoRoot = path.resolve(__dirname, '..')
const pngPath = path.join(repoRoot, 'build', 'icon.png')
const tsPath = path.join(repoRoot, 'src', 'installer', 'launcherIcon.ts')
const buf = fs.readFileSync(pngPath)
const b64 = buf.toString('base64')
const ts = `// AUTO-GENERATED by scripts/build-launcher-icon.cjs from build/icon.png.
// 마인크래프트 런처의 "설치 설정" 화면에서 보이는 프로필 아이콘. exe 와 같은
// 이미지를 쓰기 위해 빌드 시점에 PNG 를 data URL 로 인라인한다. 변경하려면
// build/icon.png 교체 후 \`node scripts/build-launcher-icon.cjs\` 재실행.
export const LAUNCHER_PROFILE_ICON =
'data:image/png;base64,${b64}'
`
fs.writeFileSync(tsPath, ts, 'utf8')
console.log(`wrote ${tsPath} (${buf.length} bytes PNG → ${b64.length} chars base64)`)

File diff suppressed because one or more lines are too long

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@@ -22,6 +22,7 @@ import type { Manifest, PackDefinition } from '../shared/types.js'
import { normalizePackDefinition } from '../shared/store.js' import { normalizePackDefinition } from '../shared/store.js'
import { loadEnv, getManifestUrl } from '../shared/env.js' import { loadEnv, getManifestUrl } from '../shared/env.js'
import { loadComponentI18n } from '../shared/i18n.js' import { loadComponentI18n } from '../shared/i18n.js'
import { LAUNCHER_PROFILE_ICON } from './launcherIcon.js'
loadEnv() loadEnv()
@@ -1469,6 +1470,7 @@ async function updateLauncherProfile(pack: PackDefinition, gameDir: string): Pro
...existingProfile, ...existingProfile,
name: profileKey, name: profileKey,
type: 'custom', type: 'custom',
icon: LAUNCHER_PROFILE_ICON,
gameDir, gameDir,
lastVersionId, lastVersionId,
javaArgs javaArgs