Commit Graph

14 Commits

Author SHA1 Message Date
40c47fbeb3 build: bundle sharp's win32-x64 prebuilt for Windows packaging
The packaged installer-rp crashed on launch with
"Could not load the 'sharp' module using the win32-x64 runtime" because
electron-builder ran on Linux and only the Linux sharp variants were
present in node_modules.

- Add `preinstall:sharp-win32` script that force-installs
  `@img/sharp-win32-x64@0.34.5` into the local node_modules (npm refuses
  it on Linux without --force due to its os/cpu restrictions).
- Chain that script before both `dist:win` and `dist:win:rp` so future
  Windows builds always have the native prebuilt available.
- Exclude `@img/sharp-{,libvips-}linux*` from the packaged files list in
  both electron-builder configs so the unused Linux variants don't bloat
  the portable exe.

Verified `release/win-unpacked/resources/app.asar.unpacked/node_modules/
@img/sharp-win32-x64/lib/sharp-win32-x64.node` is present and that no
linux sharp variants ship inside the asar.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-18 02:14:55 +09:00
c527efc42f installer: address vanilla mods preservation, robust map rename, new app icon
Reviewer follow-ups:

1) Preserve mods/ for vanilla packs. `downloadModsFolder` now checks
   `!pack.modsFolder` BEFORE wiping — vanilla packs (no modsFolder) no
   longer clobber a user's hand-curated mods directory. Wipe still runs
   for modded packs to keep different MC versions from colliding.

2) Always rename the extracted map to `saves/<퀴즈이름>/`, regardless of
   the zip's top-level layout. The zip is now extracted into a temp
   directory under saves/, and:
   - if the temp has a single subdirectory, that subdirectory's content
     becomes the world;
   - otherwise the temp dir itself (e.g. level.dat + region/ at root) is
     the world.
   In either case, it is renamed atomically to `saves/<sanitized name>`
   (or `<name>_2` etc. if a user world collides). Marker tracks the
   final folder name for participant cleanup.

User request: replace both .exe icons.

- Added build/icon.ico (multi-size 16/32/48/64/128/256) and build/icon.png
  generated from the new music-note artwork.
- electron-builder.yml: set win.icon, nsis installer/uninstaller icons,
  buildResources=build, include build/icon.* in files for runtime use.
- New electron-builder-rp.yml + dist:win:rp script so the resourcepack
  installer also packages with the same icon.
- BrowserWindow({ icon }) wired in both installer and installer-rp main
  processes so the running window's titlebar/taskbar icon matches.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-18 00:14:44 +09:00
69ed4ad744 config: 사이트 도메인·서버 설정을 .env 로 중앙화 + 설치기 자동 종료 복구
- dotenv 도입, src/shared/env.ts 추가
  - loadEnv() 가 프로젝트 루트 .env 를 로드 (override=false: 쉘 env 우선)
  - getSiteBaseUrl() / getManifestUrl() 헬퍼
- 서버/설치기/리소스팩설치기 진입점에서 loadEnv() 호출
- 설치기 두 종의 기본 MANIFEST_URL 을 SITE_BASE_URL 기반으로 변경
  (운영 도메인을 한 곳에서만 바꾸면 됨)
- .env.example 템플릿 + .gitignore 에 .env 추가
- README / docs/admin-site.md 에 환경변수 표·사용법 추가
- installer/renderer.js: 4단계 완료 후 자동 종료 다시 활성화
2026-05-13 02:55:58 +09:00
8525517a87 Build resource pack zip and drop it into .minecraft
Add archiver dep (v7 — v8 dropped the function-style default export
that the @types still describe) and a new src/installer-rp/pack.ts
that assembles the resource pack tree under tempDir/resourcepack/
and zips it to %appdata%/.minecraft/resourcepacks/<key>_musicquiz.zip.

The tree matches Minecraft 1.21+ painting variant + custom sound
conventions:

  pack.mcmeta                                           pack_format 34,
                                                        supported 34..75
  assets/musicquiz/sounds.json                          stream:true per track
  assets/musicquiz/sounds/track_NN.ogg                  from tempDir/music
  assets/musicquiz/textures/painting/cover_NN.png       from tempDir/painting

Music NN.ogg is renamed to track_NN.ogg at copy time so the sound
event ids stay readable. The painting_variant JSON definitions are
intentionally NOT generated here — those live in the data pack and
are owned by /op/datapack on the website.

Wire step 2-4 of the install IPC to call buildResourcepackZip with
the now-populated music/painting temp dirs. Step 2-5 is now just a
log line since buildResourcepackZip writes directly to the final
path.

Verified by a node smoke test: tempDir of two stub ogg files plus
two 256x256 PNGs produces a valid zip with the expected entries
and UTF-8 Korean strings in pack.mcmeta description.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-12 15:36:58 +09:00
9e96366956 Download and normalize painting images via sharp
Add sharp dep (libvips bindings) — fastest option for the per-image
center-crop + Lanczos resize step. Pure-JS alternatives (jimp) and
spawning ffmpeg per image were both ~5-10x slower in this hot loop.

Add src/installer-rp/images.ts:
- ytIdFromUrl: extracts the video ID from watch?v=, youtu.be/, and
  /shorts|embed/ URL forms
- downloadImage: for YouTube URLs tries i.ytimg.com/vi/<id>/
  maxresdefault.jpg first, falls back to hqdefault.jpg; plain image
  URLs go through a generic HTTP/HTTPS GET that follows 302s
- normalizeToCover: center-crop to min(w,h), Lanczos resize down to
  1024x1024 when larger, never upscales, writes PNG
- coverFileName: returns cover_NN.png with zero-padded NN

Wire step 2-3 of the install handler to download + normalize each
image into <tempDir>/painting/cover_NN.png. Zip build (step 2-4)
will pick those up next.

Verified with synthetic 1200x800 and 2000x1500 buffers: small
input stays 800x800 (no upscale), large input becomes 1024x1024.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-12 15:30:11 +09:00
db5a1e0eac Scaffold resource pack installer entry
Add a second Electron entry under src/installer-rp/ + installer-rp/
launched by `npm run installer:rp`. It is structurally separate from
the music quiz installer (own tsconfig, own preload, own renderer),
shares the existing styles via a relative link, and exposes a
three-step UI: pick a 음악퀴즈, run the install, then a 완료 page that
can open the resourcepacks folder or quit.

The install IPC handler currently scaffolds the flow per docs/add.md
(yt-dlp prep → music download → image normalize → zip build → place
at %appdata%/.minecraft/resourcepacks/) but the actual work is still
TODO. Cancel/cleanup of %appdata%/.mc_custom/.temp/ is wired up so
that future iterations can plug each step in without rewiring.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-12 15:11:41 +09:00
8fd7cfaaef Build music-quiz installer and management site per spec
Implements the full spec described in README.md:

Management site (Node + TypeScript + Express + EJS):
- Public main page lists packs registered in manifest.json.
- /op login (account.json, internal-only), /op/dashboard manages packs
  with horizontal-scroll cards, add/select-and-delete flow, and the
  /op/dashboard/:packName editor (Mojang release dropdown, dynamic
  mods/resourcepacks lists, platform/RAM fields, file rename).
- Routes for /manifest.json (public) and /file/* (server pack files).
- Middleware blocks /account.json and /manifest/* directory access.

Installer (Electron):
- Five page renderer driven by IPC (preload contextBridge API):
  pack pick → single/multi → server install (path no-Korean check, JDK
  detect, file download, EULA, RAM gating, local web config editor,
  UPnP/port-forward check) → client install (.mc_custom mods +
  resourcepacks + launcher_profiles.json gameDir/javaArgs) → finish
  toggles (server folder, shortcut, server start, launcher start).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-09 21:34:27 +09:00
cd79378f3c Reset repository to README title only
Approach is changing entirely; clearing prior implementation
to start over from a clean slate.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-09 20:41:19 +09:00
4453dbd8f3 Add client apply flow and asset uploads 2026-05-08 20:03:07 +09:00
af6e559682 Build installer and management site from spec 2026-05-07 23:22:34 +09:00
0b061e63b7 Reset repository to README title only 2026-05-07 19:26:23 +09:00
9786cfe031 Refactor launcher profiles and port automation
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2026-05-05 21:52:17 +09:00
c4cdd0ceba Add launcher admin catalog site
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2026-05-05 18:48:13 +09:00
24a0569fb4 Add launcher catalog workflow and smoke tests
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2026-05-04 14:06:05 +09:00