2 Commits

Author SHA1 Message Date
bc3841147f installer: write custom icon into Minecraft launcher profile
Minecraft launcher's "설치 설정" screen reads `profile.icon` from
launcher_profiles.json. We were leaving it unset, so the launcher fell
back to the default Furnace icon. Inline build/icon.png as a base64
data URL at build time (scripts/build-launcher-icon.cjs generates
src/installer/launcherIcon.ts) and set it on the profile we write.

The build/ directory isn't included in the electron-builder asar (it's
only used to point at the .ico for the exe), so a runtime read isn't
possible — the icon ships compiled into the bundle. To refresh after
changing icon.png, run `npm run build:launcher-icon` (it's wired into
`dist:win` so a fresh exe build always regenerates it).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-18 23:56:02 +09:00
40986bee11 installer-rp: delete base resourcepack zip after composing final pack
The RP installer downloads a fresh copy of the base zip into its temp
dir and composes the final pack on top of it. The base zip the main
installer placed in .mc_custom/resourcepacks/ has nothing to do after
that — but it stays in the Minecraft resource-pack list as a second
entry. Delete it after the final zip is written.

Guard against the case where the user set outputPackName equal to the
base filename, which would make base path == final path; in that case
we leave it alone so we don't wipe the file we just wrote.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-18 21:28:36 +09:00
6 changed files with 61 additions and 2 deletions

View File

@@ -75,6 +75,7 @@
"baseUrl": " URL: {{url}}",
"baseReceived": "베이스 리소스팩 받음 ({{kb}} KB)",
"baseAbsent": "베이스 리소스팩 없음(resourcepackPath 빈 값) — 새 리소스팩으로 생성",
"baseRemoved": "베이스 리소스팩 삭제: {{path}}",
"buildingZip": "리소스팩 zip 빌드 중… ({{name}})",
"installComplete": "설치 완료: {{path}}",
"cancelRequested": "취소 요청됨. 실행 중 프로세스 {{count}}개 중단…",

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@@ -1,6 +1,6 @@
{
"name": "minecraft-music-quiz-installer",
"version": "0.2.4",
"version": "0.2.6",
"description": "마인크래프트 음악퀴즈 간편설치기 + 관리 사이트",
"main": "dist/installer/main.js",
"scripts": {
@@ -10,7 +10,8 @@
"installer": "tsc -p tsconfig.installer.json && electron .",
"installer:rp": "tsc -p tsconfig.installer-rp.json && electron dist/installer-rp/main.js",
"preinstall:sharp-win32": "npm install --no-save --force @img/sharp-win32-x64@0.34.5",
"dist:win": "npm run preinstall:sharp-win32 && tsc -p tsconfig.installer.json && electron-builder --win --config electron-builder.yml",
"build:launcher-icon": "node scripts/build-launcher-icon.cjs",
"dist:win": "npm run preinstall:sharp-win32 && npm run build:launcher-icon && tsc -p tsconfig.installer.json && electron-builder --win --config electron-builder.yml",
"dist:win:rp": "npm run preinstall:sharp-win32 && tsc -p tsconfig.installer-rp.json && electron-builder --win --config electron-builder-rp.yml"
},
"dependencies": {

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@@ -0,0 +1,33 @@
#!/usr/bin/env node
// build/icon.png 을 읽어 base64 data URL 로 변환해
// src/installer/launcherIcon.ts 에 상수로 박는다.
//
// 마인크래프트 런처의 "설치 설정" 화면 프로필 아이콘은
// launcher_profiles.json 의 profile.icon 필드에서 오는데,
// `data:image/png;base64,...` 형태의 data URL 을 받는다.
// build/ 폴더는 electron-builder 가 exe 아이콘으로만 쓰고 asar 에
// 포함되지 않아서, 런타임에 그 파일을 읽을 수 없다. 대신 빌드(개발) 시점에
// 이 스크립트를 돌려 PNG 를 소스 코드에 인라인한다.
'use strict'
const fs = require('node:fs')
const path = require('node:path')
const repoRoot = path.resolve(__dirname, '..')
const pngPath = path.join(repoRoot, 'build', 'icon.png')
const tsPath = path.join(repoRoot, 'src', 'installer', 'launcherIcon.ts')
const buf = fs.readFileSync(pngPath)
const b64 = buf.toString('base64')
const ts = `// AUTO-GENERATED by scripts/build-launcher-icon.cjs from build/icon.png.
// 마인크래프트 런처의 "설치 설정" 화면에서 보이는 프로필 아이콘. exe 와 같은
// 이미지를 쓰기 위해 빌드 시점에 PNG 를 data URL 로 인라인한다. 변경하려면
// build/icon.png 교체 후 \`node scripts/build-launcher-icon.cjs\` 재실행.
export const LAUNCHER_PROFILE_ICON =
'data:image/png;base64,${b64}'
`
fs.writeFileSync(tsPath, ts, 'utf8')
console.log(`wrote ${tsPath} (${buf.length} bytes PNG → ${b64.length} chars base64)`)

View File

@@ -421,6 +421,22 @@ ipcMain.handle('rp:install:start', async (): Promise<{ resourcepackPath: string
// 2-6. %appdata%/.mc_custom/resourcepacks/ 에 배치 (위 빌드가 직접 outZipPath 에 저장)
sendLog(t('log.installComplete', { path: resourcepackPath }))
// 2-7. 베이스 리소스팩은 우리가 임시폴더에 받아서 빌드에 이미 얹었으므로,
// 메인 설치기가 `.mc_custom/resourcepacks/<resourcepackPath>` 에 받아둔
// 원본 zip 은 MC 리소스팩 목록에 굳이 남길 필요 없다. 삭제하되, 사용자가
// outputPackName 을 base 파일명과 똑같이 둬서 우리가 방금 쓴 최종 zip 과
// 같은 경로면 그대로 둔다(우리 산출물을 지우면 안 되므로).
if (pack.resourcepackPath) {
const basePackPath = path.join(resourcepackDir, pack.resourcepackPath)
if (path.resolve(basePackPath) !== path.resolve(resourcepackPath)) {
try {
await fsp.rm(basePackPath, { force: true })
sendLog(t('log.baseRemoved', { path: basePackPath }))
} catch { /* 없으면 무시 */ }
}
}
sendProgress({ phase: 'package', message: t('progress.installComplete'), done: true })
return { resourcepackPath }
} finally {

File diff suppressed because one or more lines are too long

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@@ -22,6 +22,7 @@ import type { Manifest, PackDefinition } from '../shared/types.js'
import { normalizePackDefinition } from '../shared/store.js'
import { loadEnv, getManifestUrl } from '../shared/env.js'
import { loadComponentI18n } from '../shared/i18n.js'
import { LAUNCHER_PROFILE_ICON } from './launcherIcon.js'
loadEnv()
@@ -1469,6 +1470,7 @@ async function updateLauncherProfile(pack: PackDefinition, gameDir: string): Pro
...existingProfile,
name: profileKey,
type: 'custom',
icon: LAUNCHER_PROFILE_ICON,
gameDir,
lastVersionId,
javaArgs