- window_capture.py: enumerate top-level windows (pygetwindow) and
capture a specific one via PrintWindow PW_RENDERFULLCONTENT (works
on non-focused windows). Linux falls back to mss region grab.
- recognizer.py: replace MAE matcher with NCC over numpy vectors.
Each rotatable slab generates 4 templates (0/90/180/270). Adds 248
artifact templates and an empty-cell heuristic (low mean/std-dev).
Cells below confidence floor are tagged "unknown" — likely merged
"?" boxes.
- gui.py: new ScreenshotFrame with [게임 창 선택] button → window
picker dialog → bbox crop → recognize → editable preview grid with
per-cell CellEditor that handles slab / artifact / merged(?) / empty.
Merged cells let user pick which two slabs got combined + a level.
- artifacts.py + bundled _artifacts.json (248 entries from
WhiteDog1004/sephiria) for matching and rendering.
- renderer.py: factored CDN fetch into _fetch_image; added
fetch_artifact_image().
- requirements.txt: + numpy, pygetwindow (Win), pywin32 (Win).
- docker-build-cmd.sh: upgrade PyInstaller to 5.x inside cdrx
container so numpy DLL manifest reads work.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Slab catalog and effect handlers ported from WhiteDog1004/sephiria
- Hill-climbing solver maximizes effect sum on slab-occupied cells
- PIL renderer outputs PNG with effects overlay; downloads + caches slab
images from img.sephiria.wiki on demand
- Tkinter GUI for picking slabs by tier; CLI also available
- Screenshot recognizer (template matching, beta)
- build.bat / build.sh for portable single-file builds via PyInstaller