Pivot client to native Android (Kotlin) — engine module + JUnit
플레이스토어 출시 위해 클라이언트를 네이티브 Android(Kotlin+Compose)로 전환. - android/engine: 순수 Kotlin 코어 엔진 이식 (보드·SRS+180 킥·7-bag·홀드·고스트· 락딜레이·T-spin/mini 판정·콤보/B2B). 웹 engine.js 와 동일 알고리즘. - android/engine/src/test: JUnit 24개 테스트 전부 통과 (Gradle 8.11.1 + JDK21). - Gradle 래퍼 포함. :app(Compose UI) 모듈은 다음 단계. - 서버(Cloudflare) 계획 불변. 웹 프로토타입은 동작 레퍼런스로 유지.
This commit is contained in:
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android/engine/build.gradle.kts
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12
android/engine/build.gradle.kts
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plugins {
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kotlin("jvm")
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}
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dependencies {
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testImplementation("junit:junit:4.13.2")
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}
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tasks.test {
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useJUnit()
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testLogging { events("passed", "failed", "skipped") }
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}
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package kr.tkrmagid.tetrig.engine
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/**
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* TETRIG 코어 엔진 (Kotlin 이식) — Phase 1.
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* 순수 로직만: Android/렌더/타이머 의존 없음. UI 모듈이 타이밍을 구동한다.
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*
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* 좌표 규약 (명세서 §4.1):
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* - 보드 (x, y): x 오른쪽 증가, y 위쪽 증가. y=0 이 맨 아래.
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* - 킥 오프셋 (dx, dy): dy 양수 = 위쪽. 그대로 py += dy 로 적용.
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* - 회전 상태: 0=스폰, 1=CW, 2=180, 3=CCW.
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*
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* (웹 레퍼런스 src/engine.js 와 동일 알고리즘·데이터를 Kotlin 으로 이식)
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*/
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/** 튜닝 상수 (조정 대상은 여기 한 곳). */
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object Config {
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const val BOARD_W = 10
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const val BOARD_H = 40 // 내부 높이 (하단 20행만 표시)
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const val VISIBLE_H = 20
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const val NEXT_COUNT = 5
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const val LOCK_DELAY_MS = 500
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const val MAX_LOCK_RESETS = 15
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const val DEFAULT_GRAVITY_MS = 800 // Phase 1 기본 (SPRINT)
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const val DAS_MS = 133
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const val ARR_MS = 10
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const val SDF = 20
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}
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val PIECE_TYPES = charArrayOf('I', 'O', 'T', 'S', 'Z', 'J', 'L')
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/** 피스 색 (명세서 §13 v2 확정). 'G' = 가비지. */
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val PIECE_COLORS: Map<Char, String> = mapOf(
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'I' to "#3EC1B6", 'O' to "#F5C531", 'T' to "#A76BF2", 'S' to "#7FCC4C",
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'Z' to "#F25C4C", 'J' to "#4C7DF2", 'L' to "#F2913D", 'G' to "#46464F",
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)
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// ── 피스 스폰 셀 (박스-로컬, y 위쪽 증가) + 박스 크기 ──
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private data class Spawn(val box: Int, val cells: Array<IntArray>)
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private val SPAWN: Map<Char, Spawn> = mapOf(
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'I' to Spawn(4, arrayOf(intArrayOf(0, 2), intArrayOf(1, 2), intArrayOf(2, 2), intArrayOf(3, 2))),
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'O' to Spawn(2, arrayOf(intArrayOf(0, 0), intArrayOf(1, 0), intArrayOf(0, 1), intArrayOf(1, 1))),
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'T' to Spawn(3, arrayOf(intArrayOf(0, 1), intArrayOf(1, 1), intArrayOf(2, 1), intArrayOf(1, 2))),
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'S' to Spawn(3, arrayOf(intArrayOf(0, 1), intArrayOf(1, 1), intArrayOf(1, 2), intArrayOf(2, 2))),
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'Z' to Spawn(3, arrayOf(intArrayOf(0, 2), intArrayOf(1, 2), intArrayOf(1, 1), intArrayOf(2, 1))),
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'J' to Spawn(3, arrayOf(intArrayOf(0, 2), intArrayOf(0, 1), intArrayOf(1, 1), intArrayOf(2, 1))),
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'L' to Spawn(3, arrayOf(intArrayOf(2, 2), intArrayOf(0, 1), intArrayOf(1, 1), intArrayOf(2, 1))),
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)
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/** 스폰 시 박스 원점의 보드 위치 (px, py). 셀은 (px+cx, py+cy). */
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private val SPAWN_POS: Map<Char, IntArray> = mapOf(
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'I' to intArrayOf(3, 19), 'O' to intArrayOf(4, 21), 'T' to intArrayOf(3, 20),
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'S' to intArrayOf(3, 20), 'Z' to intArrayOf(3, 20), 'J' to intArrayOf(3, 20), 'L' to intArrayOf(3, 20),
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)
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/** CW 회전: 박스 b 에서 (x,y) -> (y, (b-1)-x). */
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private fun rotateCW(cells: Array<IntArray>, b: Int): Array<IntArray> =
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Array(cells.size) { i -> intArrayOf(cells[i][1], (b - 1) - cells[i][0]) }
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private fun buildStates(type: Char): Array<Array<IntArray>> {
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val sp = SPAWN.getValue(type)
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if (type == 'O') return arrayOf(sp.cells, sp.cells, sp.cells, sp.cells)
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val s0 = sp.cells
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val s1 = rotateCW(s0, sp.box)
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val s2 = rotateCW(s1, sp.box)
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val s3 = rotateCW(s2, sp.box)
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return arrayOf(s0, s1, s2, s3)
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}
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/** STATES[type][state] = 셀 목록. */
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val STATES: Map<Char, Array<Array<IntArray>>> = PIECE_TYPES.associateWith { buildStates(it) }
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// ── 킥테이블 (명세서 §4.1) ──
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private val KICKS_JLSTZ: Map<String, Array<IntArray>> = mapOf(
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"0>1" to arrayOf(intArrayOf(0, 0), intArrayOf(-1, 0), intArrayOf(-1, 1), intArrayOf(0, -2), intArrayOf(-1, -2)),
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"1>0" to arrayOf(intArrayOf(0, 0), intArrayOf(1, 0), intArrayOf(1, -1), intArrayOf(0, 2), intArrayOf(1, 2)),
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"1>2" to arrayOf(intArrayOf(0, 0), intArrayOf(1, 0), intArrayOf(1, -1), intArrayOf(0, 2), intArrayOf(1, 2)),
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"2>1" to arrayOf(intArrayOf(0, 0), intArrayOf(-1, 0), intArrayOf(-1, 1), intArrayOf(0, -2), intArrayOf(-1, -2)),
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"2>3" to arrayOf(intArrayOf(0, 0), intArrayOf(1, 0), intArrayOf(1, 1), intArrayOf(0, -2), intArrayOf(1, -2)),
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"3>2" to arrayOf(intArrayOf(0, 0), intArrayOf(-1, 0), intArrayOf(-1, -1), intArrayOf(0, 2), intArrayOf(-1, 2)),
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"3>0" to arrayOf(intArrayOf(0, 0), intArrayOf(-1, 0), intArrayOf(-1, -1), intArrayOf(0, 2), intArrayOf(-1, 2)),
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"0>3" to arrayOf(intArrayOf(0, 0), intArrayOf(1, 0), intArrayOf(1, 1), intArrayOf(0, -2), intArrayOf(1, -2)),
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// 180° (SRS+)
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"0>2" to arrayOf(intArrayOf(0, 0), intArrayOf(0, 1), intArrayOf(1, 1), intArrayOf(-1, 1), intArrayOf(1, 0), intArrayOf(-1, 0)),
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"2>0" to arrayOf(intArrayOf(0, 0), intArrayOf(0, -1), intArrayOf(-1, -1), intArrayOf(1, -1), intArrayOf(-1, 0), intArrayOf(1, 0)),
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"1>3" to arrayOf(intArrayOf(0, 0), intArrayOf(1, 0), intArrayOf(1, 2), intArrayOf(1, 1), intArrayOf(0, 2), intArrayOf(0, 1)),
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"3>1" to arrayOf(intArrayOf(0, 0), intArrayOf(-1, 0), intArrayOf(-1, 2), intArrayOf(-1, 1), intArrayOf(0, 2), intArrayOf(0, 1)),
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)
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private val KICKS_I: Map<String, Array<IntArray>> = mapOf(
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"0>1" to arrayOf(intArrayOf(0, 0), intArrayOf(-2, 0), intArrayOf(1, 0), intArrayOf(-2, -1), intArrayOf(1, 2)),
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"1>0" to arrayOf(intArrayOf(0, 0), intArrayOf(2, 0), intArrayOf(-1, 0), intArrayOf(2, 1), intArrayOf(-1, -2)),
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"1>2" to arrayOf(intArrayOf(0, 0), intArrayOf(-1, 0), intArrayOf(2, 0), intArrayOf(-1, 2), intArrayOf(2, -1)),
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"2>1" to arrayOf(intArrayOf(0, 0), intArrayOf(1, 0), intArrayOf(-2, 0), intArrayOf(1, -2), intArrayOf(-2, 1)),
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"2>3" to arrayOf(intArrayOf(0, 0), intArrayOf(2, 0), intArrayOf(-1, 0), intArrayOf(2, 1), intArrayOf(-1, -2)),
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"3>2" to arrayOf(intArrayOf(0, 0), intArrayOf(-2, 0), intArrayOf(1, 0), intArrayOf(-2, -1), intArrayOf(1, 2)),
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"3>0" to arrayOf(intArrayOf(0, 0), intArrayOf(1, 0), intArrayOf(-2, 0), intArrayOf(1, -2), intArrayOf(-2, 1)),
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"0>3" to arrayOf(intArrayOf(0, 0), intArrayOf(-1, 0), intArrayOf(2, 0), intArrayOf(-1, 2), intArrayOf(2, -1)),
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// I 180°는 (0,0)만
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"0>2" to arrayOf(intArrayOf(0, 0)), "2>0" to arrayOf(intArrayOf(0, 0)),
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"1>3" to arrayOf(intArrayOf(0, 0)), "3>1" to arrayOf(intArrayOf(0, 0)),
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)
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private val ORIGIN = arrayOf(intArrayOf(0, 0))
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fun kickTable(type: Char, from: Int, to: Int): Array<IntArray> {
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val key = "$from>$to"
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return when (type) {
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'O' -> ORIGIN
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'I' -> KICKS_I[key] ?: ORIGIN
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else -> KICKS_JLSTZ[key] ?: ORIGIN
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}
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}
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/** 시드 가능 난수 (mulberry32) — JS 판과 동일 알고리즘. */
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fun makeRng(seed: Int): () -> Double {
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var a = seed
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return {
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a += 0x6D2B79F5
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var t = (a xor (a ushr 15)) * (1 or a)
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t = (t + ((t xor (t ushr 7)) * (61 or t))) xor t
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((t xor (t ushr 14)).toLong() and 0xFFFFFFFFL).toDouble() / 4294967296.0
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}
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}
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/** 7-bag. */
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class SevenBag(private val rng: () -> Double = { Math.random() }) {
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private val q = ArrayDeque<Char>()
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init { refill(); refill() }
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private fun refill() {
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val bag = PIECE_TYPES.toMutableList()
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for (i in bag.indices.reversed()) {
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val j = (rng() * (i + 1)).toInt()
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val tmp = bag[i]; bag[i] = bag[j]; bag[j] = tmp
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}
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q.addAll(bag)
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}
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fun next(): Char {
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if (q.size <= Config.NEXT_COUNT + 1) refill()
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return q.removeFirst()
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}
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fun peek(n: Int = Config.NEXT_COUNT): List<Char> {
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while (q.size < n) refill()
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return q.take(n)
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}
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}
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// ── 보드 유틸 ──
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typealias Board = Array<Array<Char?>>
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fun createBoard(w: Int = Config.BOARD_W, h: Int = Config.BOARD_H): Board =
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Array(h) { arrayOfNulls<Char>(w) }
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fun pieceCells(type: Char, state: Int, px: Int, py: Int): Array<IntArray> {
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val cells = STATES.getValue(type)[state]
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return Array(cells.size) { i -> intArrayOf(px + cells[i][0], py + cells[i][1]) }
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}
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/** x 범위 밖 / 바닥 아래(y<0) / 점유 = 충돌. y >= H (버퍼 위)는 허용. */
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fun collides(board: Board, cells: Array<IntArray>): Boolean {
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val w = board[0].size; val h = board.size
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for (c in cells) {
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val x = c[0]; val y = c[1]
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if (x < 0 || x >= w || y < 0) return true
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if (y < h && board[y][x] != null) return true
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}
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return false
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}
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/** 가득 찬 행 제거 후 위에서 빈 행 보충. 제거된 행 수 반환. */
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fun clearLines(board: Board): Int {
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val w = board[0].size; val h = board.size
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val rows = (0 until h).filter { y -> board[y].all { it != null } }
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if (rows.isEmpty()) return 0
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val rowSet = rows.toHashSet()
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val kept = ArrayList<Array<Char?>>((0 until h).filter { it !in rowSet }.map { board[it] })
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while (kept.size < h) kept.add(arrayOfNulls<Char>(w))
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for (y in 0 until h) board[y] = kept[y]
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return rows.size
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}
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fun isBoardEmpty(board: Board): Boolean = board.all { row -> row.all { it == null } }
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/** T-spin 판정 (명세서 §4.2). "none" | "mini" | "tspin". */
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fun detectTSpin(board: Board, type: Char, state: Int, px: Int, py: Int, lastMoveRotation: Boolean): String {
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if (type != 'T' || !lastMoveRotation) return "none"
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val w = board[0].size; val h = board.size
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val cx = px + 1; val cy = py + 1
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fun filled(dx: Int, dy: Int): Boolean {
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val x = cx + dx; val y = cy + dy
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if (x < 0 || x >= w || y < 0) return true // 벽/바닥 = 채움
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if (y >= h) return false // 버퍼 위 = 빔
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return board[y][x] != null
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}
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val tl = filled(-1, 1); val tr = filled(1, 1); val bl = filled(-1, -1); val br = filled(1, -1)
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val count = listOf(tl, tr, bl, br).count { it }
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if (count < 3) return "none"
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val front = when (state) {
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0 -> Pair(tl, tr)
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1 -> Pair(tr, br)
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2 -> Pair(bl, br)
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else -> Pair(tl, bl)
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}
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return if (front.first && front.second) "tspin" else "mini"
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}
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/** B2B 대상("어려운" 클리어): Quad 또는 라인 동반 T-spin 계열. */
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fun isDifficult(lines: Int, tspin: String): Boolean =
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lines == 4 || (tspin != "none" && lines >= 1)
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data class LockResult(
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val type: Char, val lines: Int, val tspin: String, val allClear: Boolean,
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val combo: Int, val b2b: Int, val difficult: Boolean,
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)
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class Active(var type: Char, var state: Int, var x: Int, var y: Int)
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/** 게임 상태 (UI 가 타이밍을 구동). */
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class TetrigGame(seed: Int = 1) {
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var board: Board = createBoard()
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private set
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private val bag = SevenBag(makeRng(seed))
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var hold: Char? = null
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private set
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var holdUsed = false
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private set
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var over = false
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private set
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var lastMoveRotation = false
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var lockResets = 0
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var combo = -1
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private set
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var b2b = -1
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private set
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var lastClear: LockResult? = null
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private set
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lateinit var active: Active
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private set
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init { spawn() }
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fun cells(a: Active = active): Array<IntArray> = pieceCells(a.type, a.state, a.x, a.y)
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fun spawn(type: Char = bag.next()): Boolean {
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val pos = SPAWN_POS.getValue(type)
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active = Active(type, 0, pos[0], pos[1])
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lastMoveRotation = false
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lockResets = 0
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if (collides(board, cells())) { over = true; return false }
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return true
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}
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fun peekNext(n: Int = Config.NEXT_COUNT): List<Char> = bag.peek(n)
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fun canFall(): Boolean {
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val c = cells().map { intArrayOf(it[0], it[1] - 1) }.toTypedArray()
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return !collides(board, c)
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}
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fun resetLockDelay(): Boolean {
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if (lockResets >= Config.MAX_LOCK_RESETS) return false
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lockResets++
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return true
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}
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fun move(dx: Int): Boolean {
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if (over) return false
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val c = pieceCells(active.type, active.state, active.x + dx, active.y)
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if (collides(board, c)) return false
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active.x += dx
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lastMoveRotation = false
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return true
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}
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fun softDrop(): Boolean {
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if (over) return false
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val c = pieceCells(active.type, active.state, active.x, active.y - 1)
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if (collides(board, c)) return false
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active.y -= 1
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lastMoveRotation = false
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return true
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}
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/** dir: "cw" | "ccw" | "180". */
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fun rotate(dir: String): Boolean {
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if (over) return false
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val a = active
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val to = when (dir) {
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"cw" -> (a.state + 1) % 4
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"ccw" -> (a.state + 3) % 4
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else -> (a.state + 2) % 4
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}
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for (k in kickTable(a.type, a.state, to)) {
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val nx = a.x + k[0]; val ny = a.y + k[1]
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if (!collides(board, pieceCells(a.type, to, nx, ny))) {
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a.state = to; a.x = nx; a.y = ny
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lastMoveRotation = true
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return true
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}
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}
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return false
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}
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fun ghostCells(): Array<IntArray> {
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val a = active
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var dy = 0
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while (!collides(board, pieceCells(a.type, a.state, a.x, a.y - dy - 1))) dy++
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return pieceCells(a.type, a.state, a.x, a.y - dy)
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}
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fun hardDrop(): LockResult? {
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if (over) return null
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val a = active
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var d = 0
|
||||
while (!collides(board, pieceCells(a.type, a.state, a.x, a.y - d - 1))) d++
|
||||
a.y -= d
|
||||
return lock()
|
||||
}
|
||||
|
||||
fun holdSwap(): Boolean {
|
||||
if (over || holdUsed) return false
|
||||
val cur = active.type
|
||||
if (hold == null) {
|
||||
hold = cur
|
||||
spawn()
|
||||
} else {
|
||||
val swap = hold!!
|
||||
hold = cur
|
||||
spawn(swap)
|
||||
}
|
||||
holdUsed = true
|
||||
return true
|
||||
}
|
||||
|
||||
fun lock(): LockResult {
|
||||
val a = active
|
||||
val tspin = detectTSpin(board, a.type, a.state, a.x, a.y, lastMoveRotation)
|
||||
for (c in cells()) {
|
||||
if (c[1] in board.indices) board[c[1]][c[0]] = a.type
|
||||
}
|
||||
val cleared = clearLines(board)
|
||||
val allClear = cleared > 0 && isBoardEmpty(board)
|
||||
combo = if (cleared > 0) combo + 1 else -1
|
||||
val diff = isDifficult(cleared, tspin)
|
||||
if (cleared > 0) b2b = if (diff) b2b + 1 else -1
|
||||
val result = LockResult(a.type, cleared, tspin, allClear, combo, b2b, diff)
|
||||
lastClear = result
|
||||
holdUsed = false
|
||||
spawn()
|
||||
return result
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,204 @@
|
||||
package kr.tkrmagid.tetrig.engine
|
||||
|
||||
import org.junit.Assert.assertEquals
|
||||
import org.junit.Assert.assertFalse
|
||||
import org.junit.Assert.assertNotNull
|
||||
import org.junit.Assert.assertTrue
|
||||
import org.junit.Test
|
||||
|
||||
class EngineTest {
|
||||
|
||||
private fun cellSet(cells: Array<IntArray>): Set<String> =
|
||||
cells.map { "${it[0]},${it[1]}" }.toSet()
|
||||
|
||||
// ── 피스 상태/회전 ──
|
||||
@Test fun tSpawnCells() {
|
||||
assertEquals(setOf("0,1", "1,1", "2,1", "1,2"), cellSet(STATES.getValue('T')[0]))
|
||||
}
|
||||
|
||||
@Test fun tCwState() {
|
||||
// 오른쪽-포인팅: 세로줄 x=1 + (2,1)
|
||||
assertEquals(setOf("1,0", "1,1", "1,2", "2,1"), cellSet(STATES.getValue('T')[1]))
|
||||
}
|
||||
|
||||
@Test fun iCwState() {
|
||||
assertEquals(setOf("2,0", "2,1", "2,2", "2,3"), cellSet(STATES.getValue('I')[1]))
|
||||
}
|
||||
|
||||
@Test fun oNoRotation() {
|
||||
val s0 = cellSet(STATES.getValue('O')[0])
|
||||
assertEquals(s0, cellSet(STATES.getValue('O')[1]))
|
||||
assertEquals(s0, cellSet(STATES.getValue('O')[3]))
|
||||
}
|
||||
|
||||
@Test fun allPiecesHaveFourStates() {
|
||||
for (t in PIECE_TYPES) assertEquals(4, STATES.getValue(t).size)
|
||||
}
|
||||
|
||||
// ── 킥테이블 ──
|
||||
@Test fun kickTablesMatchSpec() {
|
||||
assertEquals("0,0 -1,0 -1,1 0,-2 -1,-2", kickStr(kickTable('T', 0, 1)))
|
||||
assertEquals("0,0 -2,0 1,0 -2,-1 1,2", kickStr(kickTable('I', 0, 1)))
|
||||
assertEquals("0,0 0,1 1,1 -1,1 1,0 -1,0", kickStr(kickTable('T', 0, 2))) // 180
|
||||
assertEquals("0,0", kickStr(kickTable('I', 0, 2))) // I 180
|
||||
assertEquals("0,0", kickStr(kickTable('O', 0, 1)))
|
||||
}
|
||||
|
||||
private fun kickStr(k: Array<IntArray>) = k.joinToString(" ") { "${it[0]},${it[1]}" }
|
||||
|
||||
@Test fun wallKickUsesOffsetWhenBlocked() {
|
||||
val g = TetrigGame(5)
|
||||
// 엔진의 board 를 비우고, active 를 직접 배치할 수 없으니 collides 로 시나리오만 확인 후
|
||||
// 실제 회전 킥은 별도 보드로 검증
|
||||
val board = createBoard()
|
||||
// (0,0) 회전(state1) 셀 중 (5,5)를 막고, (-1,0) 킥으로 성사되는지 검증
|
||||
board[5][5] = 'X'
|
||||
// state1 셀 at (4,5): pieceCells('T',1,4,5)
|
||||
val blocked = collides(board, pieceCells('T', 1, 4, 5))
|
||||
assertTrue(blocked)
|
||||
val kicked = collides(board, pieceCells('T', 1, 3, 5)) // (-1,0)
|
||||
assertFalse(kicked)
|
||||
}
|
||||
|
||||
// ── 7-bag ──
|
||||
@Test fun sevenBagContainsAllEachRound() {
|
||||
val bag = SevenBag(makeRng(42))
|
||||
repeat(20) {
|
||||
val seven = (0 until 7).map { bag.next() }.sorted()
|
||||
assertEquals(PIECE_TYPES.toList().sorted(), seven)
|
||||
}
|
||||
}
|
||||
|
||||
@Test fun peekMatchesConsumeOrder() {
|
||||
val bag = SevenBag(makeRng(7))
|
||||
val peek = bag.peek(5)
|
||||
assertEquals(5, peek.size)
|
||||
for (i in 0 until 5) assertEquals(peek[i], bag.next())
|
||||
}
|
||||
|
||||
@Test fun sameSeedSameSequence() {
|
||||
val a = SevenBag(makeRng(123)); val b = SevenBag(makeRng(123))
|
||||
repeat(30) { assertEquals(a.next(), b.next()) }
|
||||
}
|
||||
|
||||
// ── 충돌/클리어 ──
|
||||
@Test fun collidesWallsFloorOccupied() {
|
||||
val bd = createBoard()
|
||||
assertTrue(collides(bd, arrayOf(intArrayOf(-1, 0))))
|
||||
assertTrue(collides(bd, arrayOf(intArrayOf(10, 0))))
|
||||
assertTrue(collides(bd, arrayOf(intArrayOf(0, -1))))
|
||||
assertFalse(collides(bd, arrayOf(intArrayOf(5, 45))))
|
||||
bd[3][4] = 'T'
|
||||
assertTrue(collides(bd, arrayOf(intArrayOf(4, 3))))
|
||||
}
|
||||
|
||||
@Test fun clearLinesRemovesFullAndDrops() {
|
||||
val bd = createBoard()
|
||||
for (x in 0 until 10) bd[0][x] = 'I'
|
||||
bd[1][0] = 'T'
|
||||
assertEquals(1, clearLines(bd))
|
||||
assertEquals('T', bd[0][0])
|
||||
for (x in 1 until 10) assertEquals(null, bd[0][x])
|
||||
}
|
||||
|
||||
@Test fun boardEmpty() {
|
||||
val bd = createBoard()
|
||||
assertTrue(isBoardEmpty(bd))
|
||||
bd[0][0] = 'I'
|
||||
assertFalse(isBoardEmpty(bd))
|
||||
}
|
||||
|
||||
// ── T-spin 판정 ──
|
||||
@Test fun tspinFull() {
|
||||
val bd = createBoard(10, 6)
|
||||
bd[1][4] = 'X'; bd[1][6] = 'X'; bd[3][4] = 'X'
|
||||
assertEquals("tspin", detectTSpin(bd, 'T', 2, 4, 1, true))
|
||||
}
|
||||
|
||||
@Test fun tspinMini() {
|
||||
val bd = createBoard(10, 6)
|
||||
bd[1][4] = 'X'; bd[3][4] = 'X'; bd[3][6] = 'X'
|
||||
assertEquals("mini", detectTSpin(bd, 'T', 2, 4, 1, true))
|
||||
}
|
||||
|
||||
@Test fun tspinNoneTooFewCorners() {
|
||||
val bd = createBoard(10, 6)
|
||||
bd[1][4] = 'X'
|
||||
assertEquals("none", detectTSpin(bd, 'T', 2, 4, 1, true))
|
||||
}
|
||||
|
||||
@Test fun tspinNoneWhenNotRotation() {
|
||||
val bd = createBoard(10, 6)
|
||||
bd[1][4] = 'X'; bd[1][6] = 'X'; bd[3][4] = 'X'
|
||||
assertEquals("none", detectTSpin(bd, 'T', 2, 4, 1, false))
|
||||
}
|
||||
|
||||
@Test fun tspinFloorCountsAsFilled() {
|
||||
val bd = createBoard(10, 6)
|
||||
assertEquals("none", detectTSpin(bd, 'T', 2, 4, -1, true)) // 전면 2 + 뒤 0 = 2
|
||||
bd[1][4] = 'X'
|
||||
assertEquals("tspin", detectTSpin(bd, 'T', 2, 4, -1, true)) // 3 + 전면 완전
|
||||
}
|
||||
|
||||
@Test fun difficultRule() {
|
||||
assertTrue(isDifficult(4, "none"))
|
||||
assertTrue(isDifficult(2, "tspin"))
|
||||
assertTrue(isDifficult(1, "mini"))
|
||||
assertFalse(isDifficult(3, "none"))
|
||||
assertFalse(isDifficult(0, "tspin"))
|
||||
}
|
||||
|
||||
// ── 게임 흐름 ──
|
||||
@Test fun lockResetCappedAt15() {
|
||||
val g = TetrigGame(1)
|
||||
var ok = 0
|
||||
repeat(25) { if (g.resetLockDelay()) ok++ }
|
||||
assertEquals(Config.MAX_LOCK_RESETS, ok)
|
||||
}
|
||||
|
||||
@Test fun spawnMoveHardDropCycle() {
|
||||
val g = TetrigGame(3)
|
||||
assertFalse(g.over)
|
||||
val before = g.active.type
|
||||
val res = g.hardDrop()!!
|
||||
assertEquals(before, res.type)
|
||||
assertNotNull(g.active)
|
||||
assertFalse(g.holdUsed)
|
||||
}
|
||||
|
||||
@Test fun holdOncePerPiece() {
|
||||
val g = TetrigGame(9)
|
||||
val first = g.active.type
|
||||
assertTrue(g.holdSwap())
|
||||
assertEquals(first, g.hold)
|
||||
assertFalse(g.holdSwap())
|
||||
g.hardDrop()
|
||||
assertFalse(g.holdUsed)
|
||||
assertTrue(g.holdSwap())
|
||||
}
|
||||
|
||||
@Test fun comboAndB2b() {
|
||||
val g = TetrigGame(2)
|
||||
fun quad(): LockResult {
|
||||
for (y in 0 until 4) for (x in 1 until 10) g.board[y][x] = 'X'
|
||||
// I 세로(state1)를 col0에 정렬: x=-2 → 셀 x=2-2=0
|
||||
val a = g.active
|
||||
a.type = 'I'; a.state = 1; a.x = -2; a.y = 0
|
||||
g.lastMoveRotation = false
|
||||
return g.hardDrop()!!
|
||||
}
|
||||
val r1 = quad()
|
||||
assertEquals(4, r1.lines)
|
||||
assertEquals(0, r1.b2b)
|
||||
val r2 = quad()
|
||||
assertEquals(4, r2.lines)
|
||||
assertEquals(1, r2.b2b)
|
||||
}
|
||||
|
||||
@Test fun topOut() {
|
||||
val g = TetrigGame(1)
|
||||
for (y in 18 until 24) for (x in 0 until 10) g.board[y][x] = 'X'
|
||||
assertFalse(g.spawn('T'))
|
||||
assertTrue(g.over)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user