Switch to Flutter (Android + iOS) for iPhone support; port engine to Dart
아이폰 지원 요구로 Android 전용 Kotlin 스택을 크로스플랫폼 Flutter로 교체. - app/: Flutter 프로젝트(android+ios). 코어 로직은 순수 Dart 모듈 app/lib/engine.dart 로 이식(SRS+180 킥·7-bag·홀드·고스트·락딜레이·T-spin/mini·콤보/B2B). 웹/Kotlin 판과 동일 알고리즘. - app/test/engine_test.dart: Dart 테스트 24개 전부 통과, flutter analyze 0 issue. - 이전 android/(Kotlin) 모듈 제거(Flutter로 대체). README에 Flutter 전환 + iOS 빌드 제약(맥 필요) 명시. - 게임 UI(목업 ② + §11 터치)와 설치용 빌드는 다음 단계.
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119
app/ios/Runner.xcodeproj/xcshareddata/xcschemes/Runner.xcscheme
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119
app/ios/Runner.xcodeproj/xcshareddata/xcschemes/Runner.xcscheme
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "1510"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<PreActions>
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<ExecutionAction
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ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
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<ActionContent
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title = "Run Prepare Flutter Framework Script"
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scriptText = "/bin/sh "$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" prepare ">
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<EnvironmentBuildable>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "97C146ED1CF9000F007C117D"
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BuildableName = "Runner.app"
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BlueprintName = "Runner"
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ReferencedContainer = "container:Runner.xcodeproj">
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</BuildableReference>
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</EnvironmentBuildable>
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</ActionContent>
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</ExecutionAction>
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</PreActions>
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "97C146ED1CF9000F007C117D"
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BuildableName = "Runner.app"
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BlueprintName = "Runner"
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ReferencedContainer = "container:Runner.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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customLLDBInitFile = "$(SRCROOT)/Flutter/ephemeral/flutter_lldbinit"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "97C146ED1CF9000F007C117D"
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BuildableName = "Runner.app"
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BlueprintName = "Runner"
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ReferencedContainer = "container:Runner.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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<Testables>
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<TestableReference
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skipped = "NO"
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parallelizable = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "331C8080294A63A400263BE5"
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BuildableName = "RunnerTests.xctest"
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BlueprintName = "RunnerTests"
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ReferencedContainer = "container:Runner.xcodeproj">
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</BuildableReference>
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</TestableReference>
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</Testables>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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customLLDBInitFile = "$(SRCROOT)/Flutter/ephemeral/flutter_lldbinit"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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enableGPUValidationMode = "1"
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allowLocationSimulation = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "97C146ED1CF9000F007C117D"
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BuildableName = "Runner.app"
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BlueprintName = "Runner"
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ReferencedContainer = "container:Runner.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Profile"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "97C146ED1CF9000F007C117D"
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BuildableName = "Runner.app"
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BlueprintName = "Runner"
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ReferencedContainer = "container:Runner.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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