Kotlin Multiplatform 네이티브 앱으로 전환 (Android + iOS 공용 코드)
TWA 래퍼를 걷어내고 Compose Multiplatform 으로 다시 만들었다. 엔진·UI·모드 전부 commonMain 한 벌이라 Android 와 iOS 가 같은 코드를 쓴다. - engine/: 웹 JS 엔진을 Kotlin 으로 이식 (SRS+180 킥, 7-bag, T-spin, B2B, 콤보, All Clear, 점수·레벨). commonTest 28개 통과 - game/: 모드 규칙 + 중력/락딜레이/DAS/ARR 타이밍 - ui/: 네오브루탈 컴포넌트, 메인/솔로시트/인게임/결과/설정 - ui/Responsive.kt: 고정 해상도를 버리고 가용 크기에서 셀 크기·배율 계산. 폰 세로, 플립 초세로, 플립 커버(소형), 폴드 펼침, 태블릿/아이패드 가로 대응 - androidMain: resizeableActivity + configChanges 로 접기/펴기·회전 시 재시작 없음 - iosMain + iosApp/: MainViewController + SwiftUI 껍데기 + XcodeGen 설정 (실제 iOS 빌드는 macOS + Xcode 필요) - scripts/release.sh: 버전 상승 → 테스트 → 서명 빌드 → 태그 → Gitea 릴리스 자동화
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app/gradlew.bat
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app/gradlew.bat
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@rem
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@rem Copyright 2015 the original author or authors.
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@rem
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@rem Licensed under the Apache License, Version 2.0 (the "License");
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@rem you may not use this file except in compliance with the License.
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@rem You may obtain a copy of the License at
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@rem
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@rem https://www.apache.org/licenses/LICENSE-2.0
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@rem
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@rem Unless required by applicable law or agreed to in writing, software
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@rem distributed under the License is distributed on an "AS IS" BASIS,
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@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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@rem See the License for the specific language governing permissions and
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@rem limitations under the License.
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@rem
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@rem SPDX-License-Identifier: Apache-2.0
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@rem
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@if "%DEBUG%"=="" @echo off
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@rem ##########################################################################
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@rem
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@rem Gradle startup script for Windows
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@rem
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@rem ##########################################################################
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@rem Set local scope for the variables with windows NT shell
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if "%OS%"=="Windows_NT" setlocal
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set DIRNAME=%~dp0
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if "%DIRNAME%"=="" set DIRNAME=.
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@rem This is normally unused
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set APP_BASE_NAME=%~n0
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set APP_HOME=%DIRNAME%
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@rem Resolve any "." and ".." in APP_HOME to make it shorter.
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for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
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@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
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set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
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@rem Find java.exe
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if defined JAVA_HOME goto findJavaFromJavaHome
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set JAVA_EXE=java.exe
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%JAVA_EXE% -version >NUL 2>&1
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if %ERRORLEVEL% equ 0 goto execute
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echo. 1>&2
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echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
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echo. 1>&2
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echo Please set the JAVA_HOME variable in your environment to match the 1>&2
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echo location of your Java installation. 1>&2
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goto fail
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:findJavaFromJavaHome
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set JAVA_HOME=%JAVA_HOME:"=%
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set JAVA_EXE=%JAVA_HOME%/bin/java.exe
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if exist "%JAVA_EXE%" goto execute
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echo. 1>&2
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echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
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echo. 1>&2
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echo Please set the JAVA_HOME variable in your environment to match the 1>&2
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echo location of your Java installation. 1>&2
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goto fail
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:execute
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@rem Setup the command line
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set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
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@rem Execute Gradle
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"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
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:end
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@rem End local scope for the variables with windows NT shell
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if %ERRORLEVEL% equ 0 goto mainEnd
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:fail
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rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
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rem the _cmd.exe /c_ return code!
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set EXIT_CODE=%ERRORLEVEL%
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if %EXIT_CODE% equ 0 set EXIT_CODE=1
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if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
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exit /b %EXIT_CODE%
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:mainEnd
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if "%OS%"=="Windows_NT" endlocal
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:omega
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