아이폰 지원 요구로 Android 전용 Kotlin 스택을 크로스플랫폼 Flutter로 교체. - app/: Flutter 프로젝트(android+ios). 코어 로직은 순수 Dart 모듈 app/lib/engine.dart 로 이식(SRS+180 킥·7-bag·홀드·고스트·락딜레이·T-spin/mini·콤보/B2B). 웹/Kotlin 판과 동일 알고리즘. - app/test/engine_test.dart: Dart 테스트 24개 전부 통과, flutter analyze 0 issue. - 이전 android/(Kotlin) 모듈 제거(Flutter로 대체). README에 Flutter 전환 + iOS 빌드 제약(맥 필요) 명시. - 게임 UI(목업 ② + §11 터치)와 설치용 빌드는 다음 단계.
27 lines
1.6 KiB
XML
27 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
|
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
|
|
<dependencies>
|
|
<deployment identifier="iOS"/>
|
|
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
|
|
</dependencies>
|
|
<scenes>
|
|
<!--Flutter View Controller-->
|
|
<scene sceneID="tne-QT-ifu">
|
|
<objects>
|
|
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
|
|
<layoutGuides>
|
|
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
|
|
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
|
|
</layoutGuides>
|
|
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
|
|
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
|
|
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
|
|
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
|
|
</view>
|
|
</viewController>
|
|
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
|
|
</objects>
|
|
</scene>
|
|
</scenes>
|
|
</document>
|