Commit Graph

116 Commits

Author SHA1 Message Date
Eyejoker
ea323cc787 Overhaul dashboard UX (two-pane rooms, live turn persistence, react-markdown) (#42)
* Overhaul dashboard UX with two-pane rooms and live turn persistence

- Two-pane room board (Discord-style list + detail) with sender role
  colors, inbox attention badges, and per-role left-border sectioning
- Settings page: nickname + language extracted to /#/settings; sidebar
  freed up for mini stats (rooms, queue, inbox) and nav badges
- react-markdown + remark-gfm for message body (tables, code, links,
  proper line breaks); unified timeline merges outputs and human messages
- Live turn elapsed counter ticks every second; paused state preserved
  across service restarts via new progress_text column on paired_turns
  (migration 015) so in-flight context survives reboots
- Batched /api/rooms-timeline endpoint with server-side stale-while-
  revalidate cache + gzip; cold ~3s -> warm ~10ms
- Optimistic UI for outgoing messages with rollback on failure;
  nickname propagated to sender_name on send
- Density sweep: tighter paddings, radii, font sizes; tokens align
  across panel/card/sidebar/timeline

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Strip redundant LIVE/intent/state labels from turn header

The left dot already signals LIVE and the role chip already shows the
turn role; the standalone LIVE label, intentKind em, and state pill
were repeating that information. Keep only role chip, time, elapsed,
and a "중단됨" label when paused.

Also picks up Prettier-formatted long lines in i18n and backend files
left over from the previous commit.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Convert sidebar to lucide-react icon rail and fix optimistic UI

- Replace 168px text-label sidebar with 56px flush-left icon rail
  (lucide-react icons: Gauge/Inbox/Activity/MessageSquare/Clock/Settings)
  Discord/Slack pattern: rail against left edge, no centered shell margin
- Optimistic UI now survives polling: pending messages tracked in a
  separate state and merged into the timeline render; an effect prunes
  pending entries once the server snapshot confirms them by content match
- LIVE elapsed counter shows seconds at all granularities (formatLiveElapsed
  uses m+s/h+m+s instead of dropping seconds after 60s)
- Refresh button shows spin animation while busy

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Make Rooms the default landing view

Rooms is the primary surface (chat-style live agent flow), so reorder
nav (Rooms first) and switch DEFAULT_VIEW from inbox to rooms. The
topbar fallback label also changes from 'usage' to 'rooms'.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Submit room message on Enter, allow Shift+Enter for newline

IME composition (event.nativeEvent.isComposing) is excluded so that
mid-Hangul Enter does not trigger send.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Viewport-lock rooms view to remove double scroll

The rooms view now fills the viewport (height: 100vh - topbar) with
list and detail each scrolling in their own column. The page itself
no longer scrolls when the detail thread grows long, so the wheel
scrolls whichever column the cursor is over.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Flatten rooms view, single-line compose with icon send button

Drop nested card chrome on rooms view: outer panel now has no padding,
border, or background so the rail / list / detail sit flush against
the page. Internal panes (rooms-list, rooms-detail) lose their own
borders and rely on a single divider line for separation.

Compose textarea is single-row by default (rows=1) and grows up to
~5 lines; the send button is icon-only (Send from lucide-react),
fixed 36x36, pinned to the bottom of the detail pane. The redundant
'메시지' h4 and the 세부 fold are removed — the room title in the
header already establishes context.

Detail pane is now a flex column where only the timeline scrolls;
the head sticks at top and the compose pins at bottom (messenger
pattern), so the input is always reachable.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Fix rooms layout: viewport lock, restore panel tone, ensure thread scrolls

- Lock body to viewport height (overflow:hidden) only when rooms view is
  active, via body:has(.view-stack.view-rooms). Section nav becomes
  static so the layout fits exactly in the viewport instead of being
  clipped under the sticky header.
- Restore subtle panel background and border on .rooms-list and
  .rooms-detail so chat content has tonal contrast against the page bg
  (pure black was unreadable). Outer panel chrome stays flat.
- Make the thread section the only flex:1 child of the pinned card so
  it actually scrolls when content overflows; everything else (head,
  meta, current turn, watcher fold, compose) stays flex:none.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Make rooms-detail itself scroll with sticky head and compose

Drop the brittle flex-column-with-1fr-child setup; just let .rooms-detail
be overflow-y:auto and pin .room-card-head to top and
.room-compose-section to bottom via position:sticky. The head and
compose stay visible while the thread between them scrolls naturally.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Match compose-section background to panel

The sticky compose bar was using var(--bg) (near-black) which jarred
against the surrounding panel tone. Use var(--panel) so it sits
continuously with the room detail.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Fix compose full-width and hide internal IPC payloads

- The compose section's full-width grid was being clobbered by the
  later .room-section { display: grid } rule (same specificity, source
  order won). Bump specificity to .room-section.room-compose-section
  with display: block so the inner form/textarea fills the panel.
- Filter out internal protocol payloads from the timeline:
  isInternalProtocolPayload() detects {"author":..."recipient":...}
  shaped agent IPC messages and excludes them from humanMessages and
  outputEntries. These are routing metadata, not human-readable chat.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Tighten rooms width: explicit 100% on detail/card, responsive list

- Make rooms-list responsive (clamp(180px, 16vw, 240px)) so on smaller
  screens the chat area gets more room
- Add explicit width: 100% to rooms-twopane, rooms-detail, and the
  pinned room-card-v2 so nothing collapses to content-size

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Remove timeline left indent and broaden IPC payload filter

- Drop the 3px colored left border + 12px left padding on each
  timeline item; messages were starting 29px from the panel edge
  (3 border + 12 item padding + 14 thread padding). Role colors are
  already conveyed by the role chip, so the border is redundant.
- Tighten thread-section padding from 14px to 12px to match compose.
- Broaden isInternalProtocolPayload to also catch <sub-agent-prompt>,
  <tool-call>, <internal> wrapped payloads — these were leaking into
  the visible thread when the agent emitted them as message content.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Restore role color borders and tighten left padding

- Bring back the role-colored left border on timeline items (2px now,
  was 3px) so owner/reviewer/arbiter/human are visually distinct
- Tighten left-side spacing across the chat panel: thread section
  padding-left 12 -> 4, item padding-left 12 -> 8, card head
  padding-left 14 -> 8, compose-section padding-left 12 -> 4. Content
  now starts ~10px from the detail panel's inner edge instead of ~30px

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Unclamp output text in unified timeline + add measure debug toggle

- The legacy .room-output-item p / .room-message-item p / .room-latest-output p
  rules used -webkit-line-clamp:2/4 to truncate previews. The unified
  timeline doesn't use those classes so it shouldn't be clamped, but
  add a defensive override on .room-timeline-body .parsed-body that
  unclamps and clears max-height in case any sibling rule leaks in.
- Add ?debug=1 (outline panels) and ?measure=1 (overlay container x/w
  in viewport coords) toggles via App.tsx so we can diagnose layout
  issues without npm-installing devtools.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Tighten rooms layout left/right margins

Drop view-panel and section-nav left margin from 12px to 8px. Removes
the visible empty band between icon-rail and rooms-list (was 12px,
now 8px).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Remove internal left padding in rooms-detail panel

The detail panel had 4-8px of left padding inside the thread and
compose sections, leaving an empty band on the left. Drop padding-left
to 0 on .room-thread-section and .room-compose-section. Timeline items
keep their own 8px padding-left (for the role border + text gap), and
the textarea inherits the same flush-left starting position as
messages — they align vertically now.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Fix 26px left empty band: zero out .room-expanded padding in pinned mode

Root cause located via pixel scan + DOM dump: the legacy
.room-expanded wrapper (used by the click-to-expand layout) has
padding: 14px 0 4px 26px to align expanded content with the head's
pulse-dot column. In the pinned twopane layout it was leaving a
26px empty band between the panel border and the chat content.

Override .room-expanded inside .room-card-v2.is-pinned to zero
padding/margin/border-top/gap, so thread-section and compose-section
align flush at the panel's inner left edge.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Add Playwright + dash-inspect helper script

Playwright (chromium) is installed so future layout debugging can use
real DOM/computed-style queries instead of pixel scans on screenshots.

Helper commands:
  bun scripts/dash-inspect.ts shot [route]
  bun scripts/dash-inspect.ts measure '<selector>'
  bun scripts/dash-inspect.ts eval '<expr>'
  bun scripts/dash-inspect.ts dom '<selector>'
  bun scripts/dash-inspect.ts click '<selector>'

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Auto-scroll chat to bottom on send and on new messages

- When the user sends a message, scroll the rooms-detail panel to the
  very bottom over 4 frames (covers the post-render layout settle).
- Add a near-bottom tracker: a ref flips false when the user scrolls
  more than 80px from the bottom, true otherwise. The auto-follow
  effect (triggered when messages/outputs/pending counts change) only
  scrolls if the user was already near the bottom — so reading scrollback
  doesn't get yanked.
- Initial room selection and any new content added while at-bottom
  always shows the latest message.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Add Settings page: model role config + multi-account management

Backend:
- src/settings-store.ts: filesystem reader for Claude (~/.claude,
  ~/.claude-accounts/N) and Codex (~/.codex, ~/.codex-accounts/N)
  account directories. Returns safe metadata only (expiresAt, scopes,
  subscriptionType, planType, accountId from JWT) — never raw tokens.
  Atomic .env writer for OWNER/REVIEWER/ARBITER MODEL/EFFORT pairs.
  Account directory deletion (refuses index 0). Claude account add via
  pasted OAuth JWT (decodes exp/sub from payload, writes new
  ~/.claude-accounts/N/.credentials.json).
- src/web-dashboard-server.ts: new endpoints
  GET    /api/settings/accounts
  GET    /api/settings/models
  PUT    /api/settings/models             (PATCH alias)
  POST   /api/settings/accounts/claude    (body: { token })
  DELETE /api/settings/accounts/{provider}/{index}

Frontend:
- apps/dashboard/src/api.ts: typed clients for the new endpoints.
- apps/dashboard/src/App.tsx: SettingsPanel split into 일반 / 모델 / 계정.
  Model section: editable owner/reviewer/arbiter model+effort fields
  with dirty tracking and a save button. Account section: per-provider
  list with delete buttons (default index 0 protected) and a token-paste
  field for adding a Claude account. Both sections expose a "스택 재시작"
  button that calls the existing /api/services/stack/actions endpoint
  with a confirmation prompt — changes only take effect after restart.

UX scope: phase B (model edit + account delete) + phase D (account add
via paste) per the recommendation; full OAuth flow not included.
Restart is gated behind a confirm() since it kills running agents.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Format: Prettier follow-up on settings PR

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Show cron / external-trigger messages inline (separate from CI watcher)

trusted_external_bot messages (Sentry Cron, GitHub webhook triggers,
etc.) were lumped into the CI-watcher fold and hidden by default.
Split them: WATCHER_RE now only matches actual CI status messages
(Build/Deploy/Lint/Release/[CI]/[Watcher]/GitHub Actions on bot kind),
so the watcher fold stays focused on CI noise.

trusted_external_bot messages now get rendered inline in the unified
timeline as cronMessages (sourceKind preserved). senderRoleClass
returns 'role-cron' for senders matching cron/sentry/webhook so the
chip and left border show in muted gray to visually distinguish from
agent and human messages.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Live progress fallback: scan TASK_STATUS messages for current turn only

When paired_turns.progress_text is empty (codex runner doesn't always
populate it in time), fall back to scanning the room's messages table
for ones starting with the TASK_STATUS_MESSAGE_PREFIX (the invisible
3-char prefix used on Discord live-edit messages). Strip the prefix
and the trailing elapsed indicator (e.g. "\n\n12초"), then render in
the LIVE timeline entry.

Filters:
- timestamp must be >= turn.createdAt (don't show pre-turn history)
- sender role must match the current turn's role (don't show a stale
  reviewer status when owner is now speaking)

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Server fallback: derive live progressText from messages when column empty

Keep paired_turns.progress_text as the primary source (populated by
recordTurnProgress in MessageTurnController). When the column is empty
on an active turn — happens for codex turns where the controller path
isn't fully wired, or any path where ingestion lags — scan the messages
table for the most recent TASK_STATUS_MESSAGE_PREFIX-prefixed message
that belongs to the current turn (sender role match + timestamp >=
turn.createdAt) and use that as progressText.

This makes the dashboard converge with Discord without requiring the
column to be reliably written: if Discord shows a live edit, the
ingest pipeline writes it to messages, and we surface it.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Poll room timelines every 1.5s on rooms view (was every 15s)

The rooms-detail thread was reusing the 15s overview refresh tick,
which made the chat lag noticeably behind Discord. Add a dedicated
setInterval(1500ms) fetch on the rooms view (cleared when leaving),
with an in-flight guard so overlapping ticks don't pile up. Backend
already has a 2s stale-while-revalidate cache so this stays cheap.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Real-time rooms updates via Server-Sent Events

Backend: GET /api/stream emits text/event-stream with 'rooms-timeline'
events whenever the server's roomsTimelineCache rebuilds (key change).
A 1.5s tick checks the cache; if builtAt advanced, push the new JSON,
otherwise send a SSE comment heartbeat ': ping ts\n\n' to keep proxies
from idle-closing the connection. AbortSignal handler closes the
ReadableStream when the client disconnects.

Frontend: replace setInterval(1500ms) on rooms view with EventSource.
Initial fetch primes the data so first paint isn't blank, then SSE
takes over for instant updates. EventSource auto-reconnects on
disconnect; while it's flapping, a 2s polling fallback runs so data
keeps flowing. When SSE recovers (next 'rooms-timeline' event) the
polling fallback is cleared.

Latency: previously 0–1.5s polling lag; now ~tick latency (50–150ms)
once cache rebuilds.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Add breathing room between timeline header and body

Increase room-timeline-item gap from 2px to 6px so the role chip /
timestamp line has visible breathing room above the parsed body —
header → body relationship reads more clearly. Bump vertical padding
from 6px to 8px and item separator from 1px to 2px to match.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Hide the 2px processing bar in pinned twopane to free role-color borders

.room-card-v2.status-processing::before draws a 2px green bar at the
card's left edge. In pinned twopane mode it sits right on top of each
timeline item's role-colored left border (owner blue / reviewer
orange / arbiter green / human yellow), masking them. The header's
pulse dot already conveys "processing", so suppress the bar in pinned
mode and let the role colors show through.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Polish room compose: tighter pill input + override global button min-height

The 48px button min-height global rule was forcing the compose grid track to
48px, pushing the textarea content visibly down inside the pill. Adding
min-height: 0 on the compose button lets the track collapse to ~29px so the
placeholder lines up with the send button vertically.

Also slimmed paddings (form 3px vert, textarea 4px vert) and added bottom
breathing room on the compose section (8px → 14px) at user request.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Format styles.css to multi-line transition values

Prettier 3.8.1 prefers multi-line transition shorthand. CI was failing
format:check on these single-line transitions in the room-compose rules.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-27 19:45:51 +09:00
Eyejoker
1676f53f4d feat(dashboard): send room messages from web (#33) 2026-04-27 02:23:32 +09:00
Eyejoker
80aad035d0 feat(dashboard): expose inbox activity data (#22) 2026-04-26 23:06:13 +09:00
ejclaw
091f34ed23 paired: preserve prior owner and reviewer finals across superseded tasks 2026-04-22 06:02:27 +09:00
ejclaw
a59813dee6 feat: support room-level reviewer and arbiter agent selection 2026-04-15 23:47:46 +09:00
ejclaw
0a6782f5c2 Fix merge-ready task supersession handling 2026-04-15 01:21:00 +09:00
ejclaw
af04fe04cf db: split runtime facade by domain 2026-04-11 08:09:29 +09:00
ejclaw
921c241873 refactor: finish legacy room cleanup and explicit migration boundary 2026-04-10 23:15:02 +09:00
ejclaw
497e6dec74 refactor: decompose runtime coordination and runner internals (PR6) 2026-04-10 22:48:49 +09:00
ejclaw
e5bd721ac4 refactor: remove legacy config and state aliases (PR5) 2026-04-10 22:09:04 +09:00
ejclaw
4e05f60400 refactor: land approved runtime cleanup and room binding cutover 2026-04-10 21:04:23 +09:00
ejclaw
c67bd1c622 Finalize turn-role invariants and legacy migration cutover 2026-04-10 11:44:34 +09:00
ejclaw
5714348897 fix: simplify and stabilize runtime service routing 2026-04-09 22:49:20 +09:00
ejclaw
1e46b05b03 fix: stabilize paired runtime turn identity 2026-04-09 16:31:01 +09:00
ejclaw
0f994ab2ce fix: harden paired runtime turn coordination 2026-04-09 13:52:42 +09:00
ejclaw
e7a7b538b2 style: apply prettier formatting 2026-04-09 09:41:53 +09:00
ejclaw
b0f51b0366 refactor: complete room registration ssot cleanup 2026-04-09 09:41:19 +09:00
ejclaw
dae0bcafc9 refactor: split service handoff db helpers 2026-04-08 21:59:58 +09:00
ejclaw
e4ec22b35b refactor: split paired db helpers 2026-04-08 21:09:24 +09:00
ejclaw
1fedd36ec7 style: apply prettier formatting 2026-04-08 19:20:22 +09:00
ejclaw
8b9bebd29e refactor: complete config unification and split db helpers 2026-04-08 19:05:19 +09:00
Eyejoker
dfd9eb0f47 fix: recover fallback delivery retries across agent types 2026-04-04 05:21:25 +09:00
Eyejoker
54abb5bb4e Apply formatter after local memory refactor 2026-04-04 03:52:28 +09:00
Eyejoker
3dd772c229 Refactor local memory and role-fixed runtime routing 2026-04-04 03:50:28 +09:00
Eyejoker
60f360b5ea fix: preserve handoff roles during failover 2026-04-01 02:54:35 +09:00
Eyejoker
a955964522 feat: add memory selection and TTL decay 2026-04-01 00:48:40 +09:00
Eyejoker
42ed5ef113 feat: add local SQLite memory store 2026-03-31 23:22:46 +09:00
Eyejoker
e730fea230 refactor: prefer room_settings over registered_groups in runtime reads 2026-03-31 22:35:50 +09:00
Eyejoker
1f1842773e refactor: internalize setRegisteredGroup export 2026-03-31 22:35:50 +09:00
Eyejoker
b9538e54bc feat: add room-level assignment write path 2026-03-31 21:21:57 +09:00
Eyejoker
1fccc37fe8 refactor: read default room owner from room settings 2026-03-31 20:48:30 +09:00
Eyejoker
fc4eaefeda feat: backfill room-level settings snapshot 2026-03-31 20:39:45 +09:00
Eyejoker
0a41d9ea3b refactor: remove paired room legacy helper 2026-03-31 20:18:37 +09:00
Eyejoker
509e4c24a3 refactor: cut over room mode from paired legacy 2026-03-31 14:47:59 +09:00
Eyejoker
356cf2fa99 style: apply prettier formatting 2026-03-31 14:02:01 +09:00
Eyejoker
1c87616c44 fix: support same-service tribunal runtime 2026-03-31 14:01:31 +09:00
Eyejoker
236f7c2fea fix: gate paired runtime on dual registrations 2026-03-31 12:14:24 +09:00
Eyejoker
89335ab005 refactor: drive paired routing from room mode 2026-03-31 12:10:00 +09:00
Eyejoker
33dd8ea54a style: format room mode helpers 2026-03-31 08:15:47 +09:00
Eyejoker
99fe4243bf refactor: add explicit room mode ssot helpers 2026-03-31 08:15:47 +09:00
Eyejoker
60408cc1fa fix: arbiter session collision — separate session folder + always fresh session
- resolveSessionFolder now always returns unique folder for arbiter
  (prevents sharing session with owner when both use same agent type)
- Arbiter sessionId forced to undefined to prevent resume attempts
2026-03-31 04:26:48 +09:00
Eyejoker
af550a2aab fix: prevent infinite loops in paired review (merge_ready oscillation, arbiter re-invocation)
- Owner finalize with concerns now checks deadlock threshold before
  looping back — prevents merge_ready ↔ active infinite oscillation
- Arbiter verdict resets round_trip to threshold-1 instead of 0,
  giving agents one round before re-triggering arbiter
2026-03-31 04:13:26 +09:00
Eyejoker
e1b9501e87 feat: add completion_reason to paired_tasks (done/escalated/stopped/arbiter_escalated)
- owner can summon arbiter via BLOCKED/NEEDS_CONTEXT verdict
- completion_reason tracks why task ended: done (success), escalated
  (reviewer gave up), stopped (/stop), arbiter_escalated
2026-03-31 04:10:33 +09:00
Eyejoker
61c9b8c2e9 fix: reviewer auto-trigger now receives owner turn outputs instead of static prompt 2026-03-31 03:55:45 +09:00
Eyejoker
efb5710aad feat: Discord-independent inter-agent communication via paired_turn_outputs
- New paired_turn_outputs table stores agent output directly in DB
- Owner/reviewer prompts assembled from DB instead of Discord messages
- Arbiter context includes human messages + turn outputs
- Falls back to Discord messages for pre-migration tasks
- 50k char storage limit with truncation warning
2026-03-31 03:38:53 +09:00
Eyejoker
35ba7cb5ba chore: replace all node/npm/tsx references with bun across codebase
- Source: setup/service.ts, runners.ts, agent-runner.ts error messages
- Scripts: restart-stack.sh, run-migrations.ts → bun
- Bootstrap: setup.sh check_node→check_bun, npm install→bun install
- Docs: CLAUDE.md, README.md, all SKILL.md files
- Tests: service.test.ts, restart-stack.test.ts expectations updated
2026-03-31 00:10:23 +09:00
Eyejoker
0112f5a2d6 feat: migrate runtime from Node.js to Bun
- Replace better-sqlite3 with bun:sqlite (native, no native addon build)
- Change all spawn('node') to spawn('bun') for agent processes
- Update package.json scripts: node→bun, tsx→bun, npm→bun
- Add bun-types for tsc compatibility
- Add bun:sqlite→better-sqlite3 shim for vitest (tests run on Node.js)
- Update Dockerfile: install bun alongside Node.js (CLIs need Node)
- Update setup/platform.ts: getNodePath() resolves bun binary
- Remove better-sqlite3 from production dependencies (devDep only for tests)
2026-03-30 23:58:54 +09:00
Eyejoker
4a5edaceb6 refactor: remove SERVICE_AGENT_TYPE legacy constant
SERVICE_AGENT_TYPE was always 'claude-code' in the unified service,
making it a misleading constant. Each group already has its own
agentType field.

- Removed SERVICE_AGENT_TYPE from config.ts
- Session functions now accept agentType parameter (default: 'claude-code')
- Task scheduler uses task-level agent_type for token rotation decisions
- All fallback defaults changed to 'claude-code' literal
- Logging uses 'unified' instead of the misleading type
2026-03-30 23:10:48 +09:00
Eyejoker
a043f2b79a feat: implement MAGI 3-agent arbiter system for deadlock resolution
Introduces a third agent role (arbiter) that is summoned on-demand
when owner and reviewer reach a deadlock (same verdict 3+ rounds).

Architecture:
- 3 Discord bots: owner (codex), reviewer (claude), arbiter (claude/codex)
- Arbiter is NOT always-on — only invoked when deadlock detected
- Arbiter renders binding verdict: PROCEED/REVISE/RESET/ESCALATE
- Non-escalate verdicts reset round_trip_count and resume ping-pong
- Backward compatible: ARBITER_AGENT_TYPE unset = existing 2-agent mode

Changes across 13 source files + 7 test files:
- types.ts: PairedRoomRole += 'arbiter', new statuses, ArbiterVerdict type
- config.ts: ARBITER_AGENT_TYPE, ARBITER_SERVICE_ID, ARBITER_DEADLOCK_THRESHOLD
- db.ts: schema migration (arbiter columns in channel_owner + paired_tasks)
- service-routing.ts: arbiter_service_id in lease
- room-role-context.ts: arbiter role detection
- paired-execution-context.ts: deadlock->arbiter, verdict handling
- message-runtime.ts: arbiter turn routing, cursor, sender labeling
- message-agent-executor.ts: arbiter mode, failover
- agent-runner.ts + environment.ts: arbiter container mode
- platform-prompts.ts: arbiter prompt loading

New files:
- prompts/arbiter-paired-room.md: arbiter system prompt
- src/arbiter-context.ts: builds conversation context for arbiter judgment
2026-03-30 22:20:42 +09:00
Eyejoker
e13c1df520 feat: skip auto-review when active CI watcher exists
When the owner registers a CI watcher and completes the turn, the
review loop no longer triggers. The watcher result will be posted
via the reviewer bot, which the owner picks up and acts on, then
the normal review loop resumes.
2026-03-30 04:11:30 +09:00