Commit Graph

64 Commits

Author SHA1 Message Date
Eyejoker
78145c1d46 fix: simplify follow-up lifecycle after output 2026-03-23 02:23:59 +09:00
Eyejoker
1a702d61e3 simplify runtime turn and progress handling 2026-03-23 02:19:48 +09:00
Eyejoker
b83cc95963 fix: restore best-effort progress and requeue stale follow-ups
Two v1/v2 regressions fixed:

1. Progress messages became too brittle: editMessage failure killed all
   subsequent progress updates for the turn. Now resets progressMessageId
   and recreates on next update instead of permanently stopping.

2. Follow-up messages stuck in active agent without output: after 10s of
   no output, closeStdin and requeue the follow-up as a fresh run with
   cursor rollback, instead of silently dropping it.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-23 01:28:52 +09:00
Eyejoker
28eb8c6cb1 fix: harden restart recovery flow 2026-03-23 01:00:14 +09:00
Eyejoker
a1324726b1 style: format after runtime unification
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-23 00:44:04 +09:00
Eyejoker
d4fc498268 refactor: unify runtime into single message-runtime path
Remove duplicate processGroupMessages, runAgent, startMessageLoop, and
recoverPendingMessages from index.ts. All message processing now flows
through createMessageRuntime() in message-runtime.ts, eliminating the
dual-path issue that caused the v1 follow-up turn reset bug.

index.ts reduced from ~2300 to ~1210 lines.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-23 00:43:57 +09:00
Eyejoker
badb900a23 style: format files after pre-commit prettier run
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-23 00:11:44 +09:00
Eyejoker
b647502a10 feat: add seq cursor, work_items, provider fallback, and delivery reliability
Major reliability improvements to the message processing pipeline:

- Add messages.seq monotonic cursor replacing timestamp-based cursors,
  preventing message loss from timestamp collisions with LIMIT queries
- Add work_items table separating agent production from delivery,
  enabling delivery retry without re-running the agent
- Propagate Discord send failures instead of silently swallowing them
- Add Claude 429 → Kimi K2.5 automatic provider fallback with cooldown
- Fix follow-up turn state reset in live index.ts path (not just
  message-runtime.ts) to prevent final output from being lost
- Add restart context tracking for graceful restart announcements
- Lazy migration from timestamp cursors to seq cursors for existing data

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-23 00:11:32 +09:00
Eyejoker
2c8260135f style: format message-runtime files
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-21 12:29:12 +09:00
Eyejoker
9b741be902 fix: resolve session race condition and follow-up turn output loss
Two bugs fixed:

1. agent-runner error path race condition: when agent process exited
   with error, the promise resolved immediately without waiting for
   outputChain, allowing a late wrappedOnOutput to re-persist a stale
   session ID after clearSession had already run.

2. follow-up turn state not resetting: when a follow-up IPC message
   joined an active run, turn-level flags (finalOutputSentToUser,
   sawNonProgressOutput) from the first turn prevented the last
   progress from being promoted to a final message.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-21 12:29:00 +09:00
Eyejoker
aa063ccea4 Reset Codex progress tracking between turns 2026-03-19 04:02:51 +09:00
Eyejoker
f2ad1331a9 Rebrand NanoClaw to EJClaw 2026-03-19 03:31:41 +09:00
Eyejoker
29b78fc286 Refine Codex progress message tracking 2026-03-19 03:22:31 +09:00
Eyejoker
779d57c392 Stabilize paired-room orchestration and Codex app-server flow 2026-03-19 02:57:14 +09:00