fix: single-pass NVENC encode for selfbot stream (no double encode)
Address review: the capture ffmpeg had no -b:v, so it encoded at nvenc's low default (~2.47 Mbps) and the library then re-encoded to 8 Mbps, which only upscaled already-lost detail. The double encode also kept CPU decode + scale + re-encode in the library, contradicting the "GPU handles it" claim. Now the system ffmpeg produces the final Discord-ready H264 in one pass (-b:v/-maxrate at the configured bitrate, -bf 0, 1s keyframes, yuv420p, -forced-idr) and prepareStream uses noTranscoding:true to remux only. One GPU encode, no library decode/scale/re-encode. Verified locally: high-motion source fills 8.7 Mbps at these args (vs the ~2.47 Mbps no-bitrate default), real :1 desktop holds 60fps at realtime, and the capture -> copy/remux chain yields h264 1920x1080 yuv420p 60fps has_b_frames=0. tsc --noEmit passes. Live Discord test pending reboot.
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@@ -46,9 +46,9 @@ export class SelfbotStreamer implements ScreenStreamer {
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`원본 오류: ${(e as Error).message}`,
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);
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}
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if (!vs.Streamer || !vs.prepareStream || !vs.playStream || !vs.Encoders) {
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if (!vs.Streamer || !vs.prepareStream || !vs.playStream) {
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throw new Error(
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"@dank074/discord-video-stream v6 API(Streamer/prepareStream/playStream/Encoders)를 찾지 못했습니다. " +
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"@dank074/discord-video-stream v6 API(Streamer/prepareStream/playStream)를 찾지 못했습니다. " +
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"package.json 버전을 ^6.0.0으로 맞추세요.",
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);
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}
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@@ -64,7 +64,7 @@ export class SelfbotStreamer implements ScreenStreamer {
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return "셀프봇 송출은 음성 채널 안에서 호출해야 합니다.";
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}
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const { selfbot, vs } = await this.loadLib();
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const { Streamer, prepareStream, playStream, Encoders } = vs;
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const { Streamer, prepareStream, playStream } = vs;
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this.streamer = new Streamer(new selfbot.Client());
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await this.streamer.client.login(this.config.selfbotToken);
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@@ -78,13 +78,17 @@ export class SelfbotStreamer implements ScreenStreamer {
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// bundled libav for the x11grab input device is not portable; piping the
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// system ffmpeg is. (Verified live against a real voice channel.)
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//
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// With streamHw on (default) the capture is encoded by the GPU
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// (h264_nvenc, RTX 5050) so 1080p60 stays smooth without loading the CPU;
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// the library then transcodes with NVENC too (see encoder below). Without
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// hardware support we fall back to software x264.
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// The SYSTEM ffmpeg produces the final, Discord-ready H264 in one pass:
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// target bitrate (-b:v/-maxrate), no B-frames (WebRTC requires this), a
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// 1s keyframe interval, and yuv420p. The library then only REMUXES it
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// (noTranscoding below) so there is no second decode/scale/encode. With
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// streamHw on (default) this single encode runs on the GPU (h264_nvenc,
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// RTX 5050); otherwise it falls back to software x264.
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const hw = this.config.streamHw;
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const kbps = this.config.vncBitrateKbps;
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const maxKbps = Math.round(kbps * 1.5);
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const captureCodecArgs = hw
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? ["-c:v", "h264_nvenc", "-preset", "p4", "-tune", "ll"]
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? ["-c:v", "h264_nvenc", "-preset", "p4", "-tune", "ll", "-forced-idr", "1"]
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: ["-c:v", "libx264", "-preset", "ultrafast", "-tune", "zerolatency"];
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const capture = spawn("ffmpeg", [
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"-loglevel", "error",
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@@ -93,7 +97,10 @@ export class SelfbotStreamer implements ScreenStreamer {
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"-video_size", this.config.vncResolution,
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"-i", this.config.vncDisplay,
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...captureCodecArgs,
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"-pix_fmt", "yuv420p", "-g", String(this.config.vncFramerate),
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"-b:v", `${kbps}k`, "-maxrate", `${maxKbps}k`, "-bufsize", `${kbps}k`,
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"-bf", "0",
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"-pix_fmt", "yuv420p",
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"-g", String(this.config.vncFramerate),
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"-f", "mpegts", "pipe:1",
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]);
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this.capture = capture;
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@@ -104,13 +111,15 @@ export class SelfbotStreamer implements ScreenStreamer {
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const { command, output } = prepareStream(
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capture.stdout,
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{
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// The capture above is already a Discord-ready H264 elementary stream,
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// so the library only remuxes it (no second encode). width/height/
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// frameRate are passed for signalling; encoding options are ignored
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// on the copy path.
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width: w || 1920,
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height: h || 1080,
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frameRate: this.config.vncFramerate,
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videoCodec: "H264",
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bitrateVideo: this.config.vncBitrateKbps,
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bitrateVideoMax: Math.round(this.config.vncBitrateKbps * 1.5),
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encoder: hw ? Encoders.nvenc() : Encoders.software(),
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noTranscoding: true,
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},
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this.controller.signal,
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);
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