M6: 할리갈리 규칙·화면·테스트
- packages/games/src/halli-galli: 56장 과일 카드, 차례 뒤집기(flipGuard 예약), 언제나 칠 수 있는 종 (tableVersion으로 늦은 종 "늦었어요" 무벌칙, 서버 도착 순서 우선), 오답 벌칙·탈락, official/시간 제한 종료, 하우스 룰(1대1 오답 패배, 3진 아웃, 벌칙 증가, 벌칙 종 밑), latencyComp light 50ms 창, view는 덱 내용을 본인에게도 숨김(장수만), secretsOf/legalActions 제공 - 테스트: §10 체크리스트 전부, 1,000판 시드 랜덤 플레이아웃(카드 보존·누출·onTimeout 합법·결정성) + 엔진 randomPlayout, 서버 Room 테스트(동시 종 도착 순서, 늦은 종 거절, 자리 비움 자동 뒤집기) - 화면: 원형 좌석 배치, 큰 종 버튼(스페이스 바), 뒤집기(Enter), SVG 과일 카드, 땡/삐 효과음·진동, 카드 이동 애니메이션, 어린이 모드 합계 막대, 다크 모드·동작 줄이기 대응 - 공용 변경(하위 호환): GameDefinition.timeoutNotBefore 선택 훅 + Room 타이머 반영(자리 비움 시 바쁜 반복 방지), feedback.ts에 ding/buzz 소리 추가 - 등록: GAMES, CATALOG, 웹 레지스트리·아이콘, 출시 예정 목록에서 제거, E2E 계획 추가 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
123
apps/server/src/rooms/halli-galli.room.test.ts
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123
apps/server/src/rooms/halli-galli.room.test.ts
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/** 할리갈리 through a real Room: bell arrival order, "늦었어요" rejects, away players' auto flips (docs/games/halli-galli.md §5.4, §8.5). */
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import { describe, expect, test } from 'bun:test';
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import type { ServerMessage } from '@bg/shared';
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import { GAMES } from '@bg/games';
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import { CARDS, type HalliGalliState } from '@bg/games/halli-galli';
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import { openDb } from '../db';
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import { Room, type Conn, type RoomConfig } from './room';
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import { RoomStore } from './store';
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function harness(players: string[]) {
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const db = openDb(':memory:');
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const store = new RoomStore(db);
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let now = 1_000_000;
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const clock = { now: () => now, advance: (ms: number) => (now += ms), set: (t: number) => (now = t) };
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const games = { 'halli-galli': GAMES['halli-galli']! };
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const deps = { store, games, users: { publicUser: (id: string) => ({ id, nickname: id, avatar: null, kind: 'guest' as const }) }, now: clock.now };
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const config: RoomConfig = {
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gameId: 'halli-galli',
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options: games['halli-galli'].defaultOptions,
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maxPlayers: players.length,
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visibility: 'private',
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allowSpectators: true,
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chatEnabled: true,
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chatFilter: true,
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graceSec: 60,
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};
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const room = new Room('room1', '482913', config, players[0]!, deps);
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store.insertRoom({ id: 'room1', code: '482913', hostId: players[0]!, gameId: 'halli-galli', status: 'lobby', visibility: 'private', config, stateJson: '{}', now });
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const conns: Record<string, Conn & { msgs: ServerMessage[] }> = {};
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for (const p of players) {
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const msgs: ServerMessage[] = [];
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conns[p] = { userId: p, msgs, send: (m) => msgs.push(m), close: () => {} };
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room.join(conns[p], 'player');
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}
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expect(room.start(players[0]!)).toBeNull();
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room.clearTimer();
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// 3s countdown → playing.
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clock.advance(3000);
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room.onTimer();
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room.clearTimer();
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const state = () => room.game!.state as HalliGalliState;
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return { room, clock, conns, state };
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}
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/** Moves the named cards (fruit + count) from wherever they are onto the players' face-up piles. */
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function placeTops(s: HalliGalliState, tops: Record<string, [string, number]>): void {
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for (const p of s.order) {
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s.decks[p]!.push(...s.faceUp[p]!);
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s.faceUp[p] = [];
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}
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for (const [p, [fruit, count]] of Object.entries(tops)) {
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const c = CARDS.find((x) => x.fruit === fruit && x.count === count && !Object.values(s.faceUp).flat().includes(x.id))!;
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for (const q of s.order) s.decks[q] = s.decks[q]!.filter((id) => id !== c.id);
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s.pot = s.pot.filter((id) => id !== c.id);
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s.faceUp[p]!.push(c.id);
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}
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}
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describe('할리갈리 room flow', () => {
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test('거의 동시에 친 두 종: 서버 도착 순서로 먼저 온 사람만 수거, 나중 사람은 "늦었어요" 거절(벌칙 없음)', () => {
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const { room, conns, state } = harness(['A', 'B', 'C']);
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// §5.5: banana 3 + strawberry 2 + banana 2 → banana 5.
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const [x, y, z] = state().order as [string, string, string];
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placeTops(state(), { [x]: ['banana', 3], [y]: ['strawberry', 2], [z]: ['banana', 2] });
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const v = state().tableVersion;
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const decks = Object.fromEntries(state().order.map((p) => [p, state().decks[p]!.length]));
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const pot = state().pot.length; // 3 players: 2 leftover cards under the bell
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// Same millisecond: the room's single-threaded queue decides — B's message is handled first.
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room.act('B', 1, { type: 'ring', version: v });
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room.act('C', 1, { type: 'ring', version: v });
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room.clearTimer();
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expect(state().decks.B).toHaveLength(decks.B! + 3 + pot);
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expect(state().decks.C).toHaveLength(decks.C!);
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expect(state().wrongCount.C).toBe(0);
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expect(state().turn).toBe('B');
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expect(conns.C!.msgs.filter((m) => m.t === 'reject')).toEqual([{ t: 'reject', cs: 1, reason: '늦었어요! 다른 사람이 먼저 종을 쳤어요.' }]);
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// B got the success echo (state with its cs) and everyone sees who rang.
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expect(conns.B!.msgs.some((m) => m.t === 'state' && m.cs === 1)).toBe(true);
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const last = conns.C!.msgs.filter((m) => m.t === 'state').at(-1) as Extract<ServerMessage, { t: 'state' }>;
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expect((last.view as { lastBell: { player: string; correct: boolean } }).lastBell).toMatchObject({ player: 'B', correct: true });
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});
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test('틀린 종은 바로 벌칙, 버전이 지난 종은 무시', () => {
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const { room, clock, conns, state } = harness(['A', 'B']);
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placeTops(state(), { A: ['lime', 1] });
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const v = state().tableVersion;
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const before = state().decks.B!.length;
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room.act('B', 1, { type: 'ring', version: v });
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room.clearTimer();
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expect(state().decks.B).toHaveLength(before - 1);
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// The turn player flips (after the guard) — a bell for the old table is ignored as late.
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clock.advance(1000);
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room.act(state().turn, 2, { type: 'flip' });
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room.clearTimer();
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expect(state().tableVersion).toBe(v + 1);
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room.act('A', 3, { type: 'ring', version: v });
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expect(conns.A!.msgs.find((m) => m.t === 'reject')).toMatchObject({ reason: expect.stringContaining('늦었어요') });
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});
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test('연결이 끊겨 자리 비움이 된 사람도 자동 뒤집기로 계속 진행(1초 간격, 바쁜 반복 없음)', () => {
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const { room, clock, conns, state } = harness(['A', 'B']);
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const away = state().turn;
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const other = away === 'A' ? 'B' : 'A';
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room.disconnect(conns[away]!);
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room.clearTimer();
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clock.advance(61_000); // grace period (60s) over
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const gaps: [string, number][] = [];
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for (let i = 0; i < 6; i++) {
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const s = state();
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const d = room.effectiveDeadline()!;
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gaps.push([s.turn, d - s.turnStartedAt]);
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if (d > clock.now()) clock.set(d);
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const flips = s.faceUp[s.turn]!.length;
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room.onTimer();
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room.clearTimer();
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expect(state().faceUp[s.turn]!.length).toBe(flips + 1);
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}
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// The first (overdue) flip happens at once; afterwards the away player flips 1s into each turn,
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// the connected player gets the normal 3 seconds.
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for (const [who, gap] of gaps.slice(1)) expect(gap).toBe(who === other ? 3000 : 1000);
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expect(room.status).toBe('playing');
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});
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});
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@@ -766,6 +766,7 @@ export class Room {
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if (!g || g.finished || this.status !== 'playing') return null;
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const def = this.def;
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const base = def.deadline?.(g.state) ?? null;
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const notBefore = def.timeoutNotBefore?.(g.state) ?? null;
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const timed = def.timeoutPlayers ? def.timeoutPlayers(g.state) : def.activePlayers(g.state);
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let best: number | null = null;
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for (const u of timed) {
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@@ -777,6 +778,7 @@ export class Room {
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}
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if (d === null) continue;
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if (g.deadlineFloor !== null) d = Math.max(d, g.deadlineFloor);
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if (notBefore !== null) d = Math.max(d, notBefore);
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best = best === null ? d : Math.min(best, d);
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}
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return best;
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@@ -803,6 +805,7 @@ export class Room {
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const def = this.def;
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const now = this.now();
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const base = def.deadline?.(g.state) ?? null;
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const notBefore = def.timeoutNotBefore?.(g.state) ?? null;
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const timed = def.timeoutPlayers ? def.timeoutPlayers(g.state) : def.activePlayers(g.state);
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for (const u of timed) {
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let d = base;
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@@ -812,6 +815,7 @@ export class Room {
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d = d === null ? grace : Math.min(d, grace);
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}
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if (g.deadlineFloor !== null && d !== null) d = Math.max(d, g.deadlineFloor);
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if (notBefore !== null && d !== null) d = Math.max(d, notBefore);
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if (d === null || d > now) continue;
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const action = def.onTimeout(g.state, u);
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const err = this.runAction(u, action, undefined, true);
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960
apps/web/src/games/halli-galli/index.tsx
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960
apps/web/src/games/halli-galli/index.tsx
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/** 할리갈리 화면 (docs/games/halli-galli.md §9). */
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import { useEffect, useRef, useState, type CSSProperties, type ReactNode } from 'react';
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import type { Fruit, FruitCount, HalliGalliOptions, HalliGalliView, LogEntry, SeatView, TopCard } from '@bg/games/halli-galli';
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import type { PublicUser } from '@bg/shared/lite';
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import { Avatar } from '../../components/ui';
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import { useServerNow } from '../../components/TurnTimer';
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import { haptic, sounds } from '../../lib/feedback';
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import { socket, useRoom } from '../../net/socket';
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import type { BoardProps, GameUI, OptionsProps } from '../types';
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const FRUITS: Fruit[] = ['strawberry', 'banana', 'lime', 'plum'];
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const FRUIT_KO: Record<Fruit, string> = { strawberry: '딸기', banana: '바나나', lime: '라임', plum: '자두' };
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const FRUIT_INK: Record<Fruit, string> = { strawberry: '#e11d48', banana: '#ca8a04', lime: '#4d7c0f', plum: '#7e22ce' };
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const nick = (players: Record<string, PublicUser>, id: string) => players[id]?.nickname ?? '알 수 없음';
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const userOf = (players: Record<string, PublicUser>, id: string): PublicUser =>
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players[id] ?? { id, nickname: '알 수 없음', avatar: null, kind: 'guest' };
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const cardName = (c: Pick<TopCard, 'fruit' | 'count'>) => `${FRUIT_KO[c.fruit]} ${c.count}개`;
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const CSS = `
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.hg { width: 100%; max-width: 1100px; display: flex; flex-direction: column; gap: 10px; align-self: center; }
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.hg-top { display: flex; flex-wrap: wrap; gap: 6px 10px; align-items: center; justify-content: space-between; font-weight: 700; }
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.hg-top .grp { display: flex; flex-wrap: wrap; gap: 6px; align-items: center; }
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.hg-pill { display: inline-flex; align-items: center; gap: 5px; border-radius: 999px; padding: 3px 10px; background: var(--surface); box-shadow: var(--shadow); font-size: .92rem; font-variant-numeric: tabular-nums; }
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.hg-pill.warn { background: var(--warning-soft); color: var(--warning); }
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.hg-dot { width: 10px; height: 10px; border-radius: 50%; display: inline-block; }
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.hg-table { position: relative; width: 100%; height: clamp(440px, 64vh, 600px); border-radius: 28px; border: 8px solid var(--wood); box-shadow: var(--shadow);
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background: radial-gradient(ellipse at center, rgba(255,255,255,.14), rgba(255,255,255,0) 62%), var(--felt); overflow: hidden; touch-action: manipulation; }
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.hg-seat { position: absolute; transform: translate(-50%, -50%); width: var(--sw); display: flex; flex-direction: column; align-items: center; gap: 3px;
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padding: 5px 5px 6px; border-radius: 14px; background: rgba(0,0,0,.28); color: #fff; border: 3px solid transparent; z-index: 2; }
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.hg-seat[data-me='true'] { background: rgba(0,0,0,.42); }
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.hg-seat[data-turn='true'] { border-color: #fde047; animation: hg-blink 1s ease-in-out infinite; }
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.hg-seat[data-out='true'] { opacity: .6; }
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.hg-seat .nm { display: flex; align-items: center; gap: 4px; max-width: 100%; font-weight: 800; font-size: .86rem; line-height: 1.2; }
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.hg-seat .nm span { overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
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.hg-pile { position: relative; width: var(--cw); height: calc(var(--cw) * 1.4); }
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.hg-pile .stack { position: absolute; inset: 0; border-radius: 9px; }
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.hg-pile .empty { position: absolute; inset: 0; border-radius: 9px; border: 2px dashed rgba(255,255,255,.45); }
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.hg-pile .shadow1 { position: absolute; inset: 0; transform: translate(3px, 3px); border-radius: 9px; background: #e7e2d3; border: 1px solid #b9b2a0; }
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.hg-pile .face { position: absolute; inset: 0; animation: hg-flip .22s ease-out; }
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.hg-pile .gauge { position: absolute; right: -12px; bottom: -8px; width: 30px; height: 30px; }
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.hg-meta { display: flex; gap: 6px; align-items: center; font-size: .82rem; font-weight: 800; font-variant-numeric: tabular-nums; }
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.hg-back { display: inline-block; width: 11px; height: 15px; border-radius: 3px; background: #1e3a8a; border: 1.5px solid #93c5fd; vertical-align: -2px; }
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.hg-tag { border-radius: 999px; padding: 0 6px; font-size: .72rem; font-weight: 800; line-height: 1.6; white-space: nowrap; }
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.hg-center { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: flex; flex-direction: column; align-items: center; z-index: 3; }
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.hg-bell { width: var(--bell); height: var(--bell); border-radius: 50%; border: 0; padding: 0; background: radial-gradient(circle at 40% 35%, #fff7d1, #fbbf24 45%, #b45309 100%);
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box-shadow: 0 8px 0 #7c2d12, 0 12px 24px rgba(0,0,0,.35); cursor: pointer; position: relative; display: flex; align-items: center; justify-content: center;
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transition: transform .06s ease, box-shadow .06s ease; -webkit-tap-highlight-color: transparent; touch-action: manipulation; user-select: none; }
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.hg-bell .art { width: 70%; height: 70%; display: block; pointer-events: none; }
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.hg-bell .art svg { width: 100%; height: 100%; display: block; }
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.hg-bell .art[data-ring='true'] { animation: hg-ring .45s ease-in-out; }
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.hg-bell:active:not(:disabled) { transform: translateY(6px) scale(.97); box-shadow: 0 2px 0 #7c2d12, 0 4px 10px rgba(0,0,0,.35); }
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.hg-bell:disabled { cursor: not-allowed; filter: grayscale(.85) brightness(.85); }
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.hg-bell:focus-visible { outline: 4px solid var(--focus); outline-offset: 6px; }
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.hg-bell .lock { position: absolute; inset: -6px; border-radius: 50%; pointer-events: none; }
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.hg-bell .lbl { position: absolute; bottom: 14%; left: 0; right: 0; text-align: center; font-weight: 900; color: #451a03; font-size: calc(var(--bell) * .11); pointer-events: none; }
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.hg-keys { color: var(--text-sub); font-weight: 600; font-size: .85rem; }
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.hg-pot { position: absolute; left: 50%; top: -2px; transform: translateX(-50%); color: #fff; font-weight: 800; font-size: .78rem; z-index: 4; pointer-events: none;
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background: #1e3a8a; border: 2px solid #93c5fd; border-radius: 999px; padding: 1px 8px; white-space: nowrap; }
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.hg-bubble { position: absolute; left: 50%; top: 2px; transform: translateX(-50%); z-index: 6; background: #fff; color: #111827; border-radius: 16px; padding: 8px 16px;
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font-weight: 900; font-size: 1.25rem; box-shadow: 0 6px 18px rgba(0,0,0,.3); animation: hg-pop .3s ease; max-width: 92%; text-align: center; pointer-events: none; }
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.hg-bubble.ok { border: 4px solid #16a34a; }
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.hg-bubble.bad { border: 4px solid #dc2626; }
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.hg-bubble.late { border: 4px solid #6b7280; font-size: .95rem; }
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.hg-count { position: absolute; inset: 0; display: flex; align-items: center; justify-content: center; z-index: 7; background: rgba(0,0,0,.35); color: #fff;
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font-size: 5rem; font-weight: 900; text-shadow: 0 3px 8px rgba(0,0,0,.5); pointer-events: none; flex-direction: column; }
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.hg-count small { font-size: 1.1rem; }
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.hg-ghost { position: absolute; width: var(--cw); height: calc(var(--cw) * 1.4); transform: translate(-50%, -50%); z-index: 5; pointer-events: none;
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animation: hg-fly .6s cubic-bezier(.5,.1,.3,1) forwards; animation-delay: var(--d, 0ms); left: var(--fx); top: var(--fy); }
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.hg-mine { display: flex; gap: 10px; align-items: stretch; }
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.hg-mine .info { background: var(--surface); border-radius: 16px; box-shadow: var(--shadow); padding: 8px 12px; display: flex; flex-direction: column; justify-content: center; min-width: 96px; }
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.hg-mine .info b { font-size: 1.5rem; font-variant-numeric: tabular-nums; }
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.hg-flipbtn { flex: 1; min-height: 64px; font-size: 1.25rem !important; }
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.hg-kid { background: var(--surface); border-radius: 16px; box-shadow: var(--shadow); padding: 10px 12px; display: grid; gap: 6px; }
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.hg-bar { display: grid; grid-template-columns: 28px 52px 1fr 28px; gap: 8px; align-items: center; font-weight: 800; }
|
||||
.hg-bar .track { position: relative; height: 14px; border-radius: 999px; background: var(--surface-2); overflow: hidden; }
|
||||
.hg-bar .track i { position: absolute; left: 0; top: 0; bottom: 0; border-radius: 999px; }
|
||||
.hg-bar .track::after { content: ''; position: absolute; left: calc(100% * 5 / 8); top: -2px; bottom: -2px; width: 2px; background: var(--text); }
|
||||
.hg-bar[data-five='true'] { color: var(--success); }
|
||||
.hg-panel { background: var(--surface); border-radius: 16px; box-shadow: var(--shadow); padding: 12px; }
|
||||
.hg-log { list-style: none; margin: 8px 0 0; padding: 0; display: grid; gap: 3px; max-height: 220px; overflow: auto; }
|
||||
.hg-fruit-ic { width: 26px; height: 26px; display: inline-block; vertical-align: middle; }
|
||||
@keyframes hg-blink { 0%,100% { box-shadow: 0 0 0 0 rgba(253,224,71,.0); } 50% { box-shadow: 0 0 0 6px rgba(253,224,71,.55); } }
|
||||
@keyframes hg-flip { from { transform: rotateY(85deg) scale(.9); } to { transform: none; } }
|
||||
@keyframes hg-pop { 0% { transform: translateX(-50%) scale(.6); opacity: 0; } 70% { transform: translateX(-50%) scale(1.06); opacity: 1; } 100% { transform: translateX(-50%) scale(1); } }
|
||||
@keyframes hg-ring { 0%,100% { transform: rotate(0); } 20% { transform: rotate(-14deg); } 40% { transform: rotate(12deg); } 60% { transform: rotate(-8deg); } 80% { transform: rotate(5deg); } }
|
||||
@keyframes hg-fly { from { left: var(--fx); top: var(--fy); opacity: 1; } 85% { opacity: .9; } to { left: var(--tx); top: var(--ty); opacity: 0; transform: translate(-50%, -50%) scale(.6); } }
|
||||
@media (max-width: 719px) {
|
||||
.hg-table { height: 450px; border-width: 6px; border-radius: 22px; }
|
||||
.hg-seat { padding: 3px 3px 4px; gap: 2px; }
|
||||
.hg-seat .nm { font-size: .78rem; }
|
||||
.hg-meta { font-size: .76rem; gap: 4px; }
|
||||
.hg-bubble { font-size: .95rem; padding: 6px 12px; }
|
||||
}
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
.hg-seat[data-turn='true'] { animation: none; box-shadow: 0 0 0 4px rgba(253,224,71,.55); }
|
||||
.hg-pile .face, .hg-bell .art[data-ring='true'], .hg-bubble { animation: none; }
|
||||
.hg-ghost { display: none; }
|
||||
}
|
||||
`;
|
||||
|
||||
// ---------------------------------------------------------------- fruit art
|
||||
|
||||
/** One fruit in a 40×40 box. Distinct silhouettes so colour is never the only cue. */
|
||||
function FruitShape({ fruit }: { fruit: Fruit }) {
|
||||
switch (fruit) {
|
||||
case 'strawberry':
|
||||
return (
|
||||
<g>
|
||||
<path d="M20 38 C9 30 4 20 7.5 13.5 C10.5 8.5 29.5 8.5 32.5 13.5 C36 20 31 30 20 38 Z" fill="#e11d48" stroke="#9f1239" strokeWidth="1.5" />
|
||||
{[
|
||||
[14, 17],
|
||||
[20, 15],
|
||||
[26, 17],
|
||||
[12, 23],
|
||||
[18, 22],
|
||||
[24, 22],
|
||||
[28, 23],
|
||||
[16, 28],
|
||||
[22, 28],
|
||||
[19, 33],
|
||||
].map(([x, y]) => (
|
||||
<ellipse key={`${x}-${y}`} cx={x} cy={y} rx="1.1" ry="1.6" fill="#fde68a" />
|
||||
))}
|
||||
<path d="M11 11 L16 9 L20 4 L24 9 L29 11 L23.5 12.5 L20 15 L16.5 12.5 Z" fill="#16a34a" stroke="#14532d" strokeWidth="1" />
|
||||
</g>
|
||||
);
|
||||
case 'banana':
|
||||
return (
|
||||
<g>
|
||||
<path d="M7 9 C7 27 22 36 36 30 C37 28 36 27 34 27.5 C22 30 13 22 12 8 C11 6 8 6 7 9 Z" fill="#facc15" stroke="#a16207" strokeWidth="1.6" strokeLinejoin="round" />
|
||||
<path d="M11 12 C12 22 19 28 30 29" fill="none" stroke="#eab308" strokeWidth="1.4" />
|
||||
<path d="M7 9 L8.5 4.5 L11.5 5.5 L12 8" fill="#78350f" />
|
||||
<circle cx="35.6" cy="29" r="1.6" fill="#78350f" />
|
||||
</g>
|
||||
);
|
||||
case 'lime':
|
||||
return (
|
||||
<g>
|
||||
<circle cx="20" cy="20" r="16" fill="#3f6212" />
|
||||
<circle cx="20" cy="20" r="13.5" fill="#f7fee7" />
|
||||
<circle cx="20" cy="20" r="12" fill="#a3e635" />
|
||||
{Array.from({ length: 8 }, (_, i) => {
|
||||
const a = (i * Math.PI) / 4;
|
||||
return <line key={i} x1="20" y1="20" x2={20 + Math.cos(a) * 12} y2={20 + Math.sin(a) * 12} stroke="#f7fee7" strokeWidth="1.6" />;
|
||||
})}
|
||||
<circle cx="20" cy="20" r="2.2" fill="#f7fee7" />
|
||||
</g>
|
||||
);
|
||||
case 'plum':
|
||||
return (
|
||||
<g>
|
||||
<path d="M20 8 C30 8 34 17 33 25 C32 33 26 37 20 37 C14 37 8 33 7 25 C6 17 10 8 20 8 Z" fill="#7e22ce" stroke="#4c1d95" strokeWidth="1.5" />
|
||||
<path d="M20 10 C17 18 17 28 20 36" fill="none" stroke="#4c1d95" strokeWidth="1.6" />
|
||||
<ellipse cx="13" cy="18" rx="2.4" ry="4.5" fill="#c4b5fd" opacity=".75" />
|
||||
<path d="M20 9 L21 3" stroke="#78350f" strokeWidth="2" strokeLinecap="round" />
|
||||
<path d="M21 5 C25 2 30 3 31 5 C28 8 24 8 21 5 Z" fill="#16a34a" />
|
||||
</g>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
const SPOTS: Record<FruitCount, [number, number][]> = {
|
||||
1: [[50, 70]],
|
||||
2: [
|
||||
[50, 38],
|
||||
[50, 102],
|
||||
],
|
||||
3: [
|
||||
[28, 34],
|
||||
[50, 70],
|
||||
[72, 106],
|
||||
],
|
||||
4: [
|
||||
[29, 38],
|
||||
[71, 38],
|
||||
[29, 102],
|
||||
[71, 102],
|
||||
],
|
||||
5: [
|
||||
[27, 32],
|
||||
[73, 32],
|
||||
[50, 70],
|
||||
[27, 108],
|
||||
[73, 108],
|
||||
],
|
||||
};
|
||||
|
||||
export function FruitCardArt({ card }: { card: Pick<TopCard, 'fruit' | 'count'> | null }) {
|
||||
if (!card) {
|
||||
return (
|
||||
<svg viewBox="0 0 100 140" width="100%" height="100%" aria-hidden>
|
||||
<rect x="2" y="2" width="96" height="136" rx="11" fill="#1e3a8a" stroke="#93c5fd" strokeWidth="3" />
|
||||
<rect x="12" y="12" width="76" height="116" rx="7" fill="none" stroke="#93c5fd" strokeWidth="2" strokeDasharray="6 5" />
|
||||
<circle cx="50" cy="70" r="16" fill="#fbbf24" stroke="#fde68a" strokeWidth="3" />
|
||||
</svg>
|
||||
);
|
||||
}
|
||||
const size = card.count === 1 ? 54 : card.count === 5 ? 37 : 41;
|
||||
return (
|
||||
<svg viewBox="0 0 100 140" width="100%" height="100%" aria-hidden>
|
||||
<rect x="2" y="2" width="96" height="136" rx="11" fill="#fffef8" stroke={FRUIT_INK[card.fruit]} strokeWidth="4" />
|
||||
{SPOTS[card.count].map(([x, y], i) => (
|
||||
<g key={i} transform={`translate(${x - size / 2} ${y - size / 2}) scale(${size / 40})`}>
|
||||
<FruitShape fruit={card.fruit} />
|
||||
</g>
|
||||
))}
|
||||
</svg>
|
||||
);
|
||||
}
|
||||
|
||||
function FruitIcon({ fruit }: { fruit: Fruit }) {
|
||||
return (
|
||||
<svg viewBox="0 0 40 40" className="hg-fruit-ic" aria-hidden>
|
||||
<FruitShape fruit={fruit} />
|
||||
</svg>
|
||||
);
|
||||
}
|
||||
|
||||
function BellArt() {
|
||||
return (
|
||||
<svg viewBox="0 0 100 100" aria-hidden>
|
||||
<ellipse cx="50" cy="80" rx="40" ry="9" fill="#78350f" />
|
||||
<path d="M18 76 C18 50 30 26 50 26 C70 26 82 50 82 76 Z" fill="#fde68a" stroke="#92400e" strokeWidth="3" />
|
||||
<path d="M30 70 C30 52 37 36 48 33" fill="none" stroke="#fffbeb" strokeWidth="5" strokeLinecap="round" opacity=".8" />
|
||||
<rect x="43" y="14" width="14" height="13" rx="4" fill="#92400e" />
|
||||
<circle cx="50" cy="12" r="8" fill="#b91c1c" stroke="#7f1d1d" strokeWidth="2" />
|
||||
</svg>
|
||||
);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- geometry
|
||||
|
||||
interface Pos {
|
||||
left: string;
|
||||
top: string;
|
||||
}
|
||||
const CENTER: Pos = { left: '50%', top: '50%' };
|
||||
|
||||
/**
|
||||
* Seat centres on an ellipse (me at the bottom, then clockwise: left → top → right). The radii are
|
||||
* "half the table minus half a seat", so seats always stay inside the felt whatever its size.
|
||||
* `tall` (narrow phone table): seats that are not level with the bell move further up/down so they clear it.
|
||||
*/
|
||||
function seatPositions(n: number, seat: { w: number; h: number }, maxRx: number, tall: boolean): Pos[] {
|
||||
const f = (x: number) => (Math.abs(x) < 1e-9 ? 0 : Number(x.toFixed(4)));
|
||||
return Array.from({ length: n }, (_, k) => {
|
||||
const t = (2 * Math.PI * k) / n;
|
||||
const c = f(Math.cos(t));
|
||||
const y = tall && c !== 0 ? Math.sign(c) * Math.max(Math.abs(c), 0.75) : c;
|
||||
return {
|
||||
left: `calc(50% - ${f(Math.sin(t))} * min(50% - ${seat.w / 2 + 6}px, ${maxRx}px))`,
|
||||
top: `calc(50% + ${y} * (50% - ${seat.h / 2 + 6}px))`,
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
function usePhone(): boolean {
|
||||
const q = '(max-width: 719px)';
|
||||
const [m, setM] = useState(() => typeof window !== 'undefined' && window.matchMedia(q).matches);
|
||||
useEffect(() => {
|
||||
const mq = window.matchMedia(q);
|
||||
const on = () => setM(mq.matches);
|
||||
mq.addEventListener('change', on);
|
||||
return () => mq.removeEventListener('change', on);
|
||||
}, []);
|
||||
return m;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- seat
|
||||
|
||||
function Gauge({ start, end, now }: { start: number; end: number; now: number }) {
|
||||
const frac = Math.max(0, Math.min(1, (end - now) / Math.max(1, end - start)));
|
||||
const r = 12;
|
||||
const c = 2 * Math.PI * r;
|
||||
const color = frac < 0.34 ? '#ef4444' : frac < 0.67 ? '#f59e0b' : '#22c55e';
|
||||
return (
|
||||
<svg className="gauge" viewBox="0 0 30 30" aria-hidden>
|
||||
<circle cx="15" cy="15" r={r + 2} fill="#111827" />
|
||||
<circle cx="15" cy="15" r={r} fill="none" stroke="#374151" strokeWidth="4" />
|
||||
<circle cx="15" cy="15" r={r} fill="none" stroke={color} strokeWidth="4" strokeDasharray={c} strokeDashoffset={c * (1 - frac)} transform="rotate(-90 15 15)" strokeLinecap="round" />
|
||||
</svg>
|
||||
);
|
||||
}
|
||||
|
||||
function seatLabel(s: SeatView, players: Record<string, PublicUser>, me: string | null): string {
|
||||
const parts = [`${nick(players, s.id)}${s.id === me ? '(나)' : ''}`];
|
||||
parts.push(s.top ? `펼친 카드 ${cardName(s.top)}` : '펼친 카드 없음');
|
||||
parts.push(`덱 ${s.deck}장`);
|
||||
if (s.pile > 1) parts.push(`펼친 더미 ${s.pile}장`);
|
||||
if (s.status === 'out') parts.push('탈락');
|
||||
if (s.status === 'left') parts.push('나감');
|
||||
if (s.isTurn) parts.push('뒤집을 차례');
|
||||
return parts.join(', ');
|
||||
}
|
||||
|
||||
function Seat({ s, v, pos, players, me, now }: { s: SeatView; v: HalliGalliView; pos: Pos; players: Record<string, PublicUser>; me: string | null; now: number }) {
|
||||
const u = userOf(players, s.id);
|
||||
const locked = s.lockedUntil > now && s.status === 'playing';
|
||||
return (
|
||||
<li
|
||||
className="hg-seat"
|
||||
data-turn={s.isTurn && v.phase === 'playing'}
|
||||
data-out={s.status !== 'playing'}
|
||||
data-me={s.id === me}
|
||||
data-seat={s.id}
|
||||
style={{ left: pos.left, top: pos.top }}
|
||||
aria-label={seatLabel(s, players, me)}
|
||||
>
|
||||
<div className="nm">
|
||||
<Avatar user={u} size={18} />
|
||||
<span>{s.id === me ? '나' : u.nickname}</span>
|
||||
</div>
|
||||
<div className="hg-pile">
|
||||
{s.pile > 1 && <span className="shadow1" />}
|
||||
{s.top ? (
|
||||
<span key={s.top.key} className="face">
|
||||
<FruitCardArt card={s.top} />
|
||||
</span>
|
||||
) : (
|
||||
<span className="empty" />
|
||||
)}
|
||||
{s.isTurn && v.phase === 'playing' && <Gauge start={v.turnStartedAt} end={v.turnDeadline} now={now} />}
|
||||
</div>
|
||||
<div className="hg-meta" aria-hidden>
|
||||
<span>
|
||||
<i className="hg-back" /> {s.deck}
|
||||
</span>
|
||||
{s.status === 'out' && (
|
||||
<span className="hg-tag" style={{ background: '#dc2626' }}>
|
||||
탈락
|
||||
</span>
|
||||
)}
|
||||
{s.status === 'left' && (
|
||||
<span className="hg-tag" style={{ background: '#6b7280' }}>
|
||||
나감
|
||||
</span>
|
||||
)}
|
||||
{locked && (
|
||||
<span className="hg-tag" style={{ background: '#f59e0b', color: '#111827' }}>
|
||||
잠금
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
</li>
|
||||
);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- bell feedback
|
||||
|
||||
interface Bubble {
|
||||
key: string;
|
||||
kind: 'ok' | 'bad' | 'late';
|
||||
text: string;
|
||||
}
|
||||
|
||||
interface Ghost {
|
||||
key: string;
|
||||
from: Pos;
|
||||
to: Pos;
|
||||
card: Pick<TopCard, 'fruit' | 'count'> | null;
|
||||
delay: number;
|
||||
}
|
||||
|
||||
function bellText(v: HalliGalliView, players: Record<string, PublicUser>): Bubble | null {
|
||||
const b = v.lastBell;
|
||||
if (!b) return null;
|
||||
const who = b.player === v.me ? '내가' : `${nick(players, b.player)}님이`;
|
||||
if (b.correct) return { key: `b${b.seq}`, kind: 'ok', text: `땡! ${who} 먼저 쳤어요 · ${b.fruit ? FRUIT_KO[b.fruit] : ''} 5개 · ${b.cards}장 가져가요` };
|
||||
const duel = v.phase === 'ended' && (v.options.duelWrongLoses || v.officialDuel);
|
||||
if (duel) return { key: `b${b.seq}`, kind: 'bad', text: `삐! ${who} 틀렸어요 · 승부가 끝났어요` };
|
||||
const lost = b.cards === 0 ? '' : v.options.wrongToPot ? ` · 종 밑에 ${b.cards}장` : ` · ${b.cards}장 나눠 줘요`;
|
||||
return { key: `b${b.seq}`, kind: 'bad', text: `삐! ${who} 틀렸어요${lost}` };
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- board
|
||||
|
||||
function HalliGalliBoard({ view: v, me, players, act, pending }: BoardProps<HalliGalliView>) {
|
||||
const now = useServerNow(100);
|
||||
const phone = usePhone();
|
||||
const rtt = useRoom((s) => s.rttMs);
|
||||
const [bubble, setBubble] = useState<Bubble | null>(null);
|
||||
const [ghosts, setGhosts] = useState<Ghost[]>([]);
|
||||
const [hit, setHit] = useState(0);
|
||||
const [announce, setAnnounce] = useState('');
|
||||
const sentFor = useRef<number | null>(null);
|
||||
const prev = useRef<HalliGalliView | null>(null);
|
||||
|
||||
// Seats rotated so that I sit at the bottom (spectators: first seat at the bottom).
|
||||
const myIdx = v.seats.findIndex((s) => s.id === me);
|
||||
const rot = myIdx < 0 ? v.seats : [...v.seats.slice(myIdx), ...v.seats.slice(0, myIdx)];
|
||||
const many = rot.length >= 5;
|
||||
const cw = phone ? (many ? 46 : 54) : many ? 70 : 86;
|
||||
const sw = phone ? (many ? 74 : 86) : many ? 116 : 132;
|
||||
const pos = seatPositions(rot.length, { w: sw, h: cw * 1.4 + (phone ? 50 : 58) }, phone ? 400 : 380, phone);
|
||||
const posOf = (id: string) => pos[rot.findIndex((s) => s.id === id)] ?? CENTER;
|
||||
const mine = v.seats.find((s) => s.id === me) ?? null;
|
||||
const playing = v.phase === 'playing';
|
||||
const lockedLeft = mine ? Math.max(0, mine.lockedUntil - now) : 0;
|
||||
const canRing = !!mine && mine.status === 'playing' && playing && lockedLeft === 0;
|
||||
const myTurn = !!mine && playing && v.turn === me;
|
||||
const canFlip = myTurn && !v.options.autoFlip && !v.pendingFlip && mine.deck > 0 && !pending;
|
||||
|
||||
const ring = () => {
|
||||
if (!canRing || sentFor.current === v.tableVersion) return;
|
||||
sentFor.current = v.tableVersion;
|
||||
setHit((h) => h + 1);
|
||||
sounds.ding();
|
||||
haptic(30);
|
||||
act({ type: 'ring', version: v.tableVersion, ...(v.options.latencyComp === 'light' && rtt !== null ? { rtt } : {}) });
|
||||
};
|
||||
const flip = () => {
|
||||
if (!canFlip) return;
|
||||
act({ type: 'flip' });
|
||||
};
|
||||
const ringRef = useRef(ring);
|
||||
const flipRef = useRef(flip);
|
||||
ringRef.current = ring;
|
||||
flipRef.current = flip;
|
||||
|
||||
// Keyboard: Space = bell, Enter = flip (not while typing; Enter on a focused button keeps its own meaning).
|
||||
useEffect(() => {
|
||||
const typing = (t: EventTarget | null) => t instanceof HTMLElement && (t.isContentEditable || /^(INPUT|TEXTAREA|SELECT)$/.test(t.tagName));
|
||||
const down = (e: KeyboardEvent) => {
|
||||
if (typing(e.target) || e.altKey || e.ctrlKey || e.metaKey) return;
|
||||
if (e.code === 'Space' || e.key === ' ') {
|
||||
e.preventDefault();
|
||||
if (!e.repeat) ringRef.current();
|
||||
} else if (e.key === 'Enter' && !(e.target instanceof HTMLButtonElement || e.target instanceof HTMLAnchorElement)) {
|
||||
if (!e.repeat) flipRef.current();
|
||||
}
|
||||
};
|
||||
const up = (e: KeyboardEvent) => {
|
||||
if ((e.code === 'Space' || e.key === ' ') && !typing(e.target)) e.preventDefault();
|
||||
};
|
||||
window.addEventListener('keydown', down);
|
||||
window.addEventListener('keyup', up);
|
||||
return () => {
|
||||
window.removeEventListener('keydown', down);
|
||||
window.removeEventListener('keyup', up);
|
||||
};
|
||||
}, []);
|
||||
|
||||
// "늦었어요" and other bell rejects come back as `reject` messages.
|
||||
useEffect(
|
||||
() =>
|
||||
socket.subscribe((m) => {
|
||||
if (m.t === 'reject' && m.reason.startsWith('늦었어요')) {
|
||||
setBubble({ key: `late${Date.now()}`, kind: 'late', text: m.reason });
|
||||
setAnnounce(m.reason);
|
||||
}
|
||||
}),
|
||||
[],
|
||||
);
|
||||
|
||||
// Diff against the previous view: flips, bells, card flights.
|
||||
useEffect(() => {
|
||||
const p = prev.current;
|
||||
prev.current = v;
|
||||
if (!p) return;
|
||||
const b = v.lastBell;
|
||||
if (b && b.seq !== p.lastBell?.seq) {
|
||||
const bub = bellText(v, players);
|
||||
if (bub) {
|
||||
setBubble(bub);
|
||||
setAnnounce(bub.text);
|
||||
}
|
||||
const to = posOf(b.player);
|
||||
const fly: Ghost[] = [];
|
||||
if (b.correct) {
|
||||
if (b.player !== me) sounds.ding();
|
||||
else haptic([40, 30, 80]);
|
||||
p.seats.forEach((s, i) => s.top && fly.push({ key: `g${b.seq}-${s.id}`, from: posOf(s.id), to, card: s.top, delay: i * 40 }));
|
||||
if (p.pot > 0) fly.push({ key: `g${b.seq}-pot`, from: CENTER, to, card: null, delay: 0 });
|
||||
} else {
|
||||
sounds.buzz();
|
||||
if (b.player === me) haptic([90, 50, 90]);
|
||||
const from = posOf(b.player);
|
||||
const targets = v.options.wrongToPot ? [CENTER] : p.seats.filter((s) => s.id !== b.player && s.status === 'playing').map((s) => posOf(s.id));
|
||||
targets.slice(0, Math.max(1, b.cards)).forEach((t, i) => fly.push({ key: `w${b.seq}-${i}`, from, to: t, card: null, delay: i * 60 }));
|
||||
}
|
||||
setGhosts(fly);
|
||||
return;
|
||||
}
|
||||
if (v.tableVersion !== p.tableVersion && v.lastFlipBy) {
|
||||
sounds.stone();
|
||||
const s = v.seats.find((x) => x.id === v.lastFlipBy);
|
||||
if (s?.top) setAnnounce(`${s.id === me ? '내가' : `${nick(players, s.id)}님이`} ${cardName(s.top)}를 뒤집었어요`);
|
||||
}
|
||||
if (v.turn === me && p.turn !== me && playing) haptic(20);
|
||||
}, [v]); // eslint-disable-line react-hooks/exhaustive-deps
|
||||
|
||||
// A new table (or a judged bell) lets me ring again.
|
||||
useEffect(() => {
|
||||
if (sentFor.current !== null && sentFor.current !== v.tableVersion) sentFor.current = null;
|
||||
}, [v.tableVersion]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!ghosts.length) return;
|
||||
const t = setTimeout(() => setGhosts([]), 1000);
|
||||
return () => clearTimeout(t);
|
||||
}, [ghosts]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!bubble) return;
|
||||
const t = setTimeout(() => setBubble(null), bubble.kind === 'late' ? 1300 : 1900);
|
||||
return () => clearTimeout(t);
|
||||
}, [bubble]);
|
||||
|
||||
const bellSize = phone ? (rot.length >= 5 ? 128 : 'min(40vw, 156px)') : 'clamp(140px, 20vh, 190px)';
|
||||
const countdown = v.phase === 'countdown' ? Math.max(0, Math.ceil((v.countdownEndsAt - now) / 1000)) : 0;
|
||||
const totals = FRUITS.map((f) => ({ f, n: v.seats.reduce((a, s) => a + (s.top && s.top.fruit === f ? s.top.count : 0), 0) }));
|
||||
const timeLeft = v.endsAt !== null ? Math.max(0, v.endsAt - Math.max(now, v.countdownEndsAt)) : null;
|
||||
const ping = rtt;
|
||||
|
||||
return (
|
||||
<div className="hg">
|
||||
<style>{CSS}</style>
|
||||
<div className="hg-top">
|
||||
<div className="grp">
|
||||
{timeLeft !== null && (
|
||||
<span className={`hg-pill${timeLeft < 60_000 ? ' warn' : ''}`} role="timer" aria-label={`남은 시간 ${Math.floor(timeLeft / 60_000)}분 ${Math.floor((timeLeft % 60_000) / 1000)}초`}>
|
||||
⏱ {Math.floor(timeLeft / 60_000)}:{String(Math.floor((timeLeft % 60_000) / 1000)).padStart(2, '0')}
|
||||
</span>
|
||||
)}
|
||||
{v.officialDuel && playing && <span className="hg-pill warn">2명 남음 · 다음 종으로 끝나요</span>}
|
||||
</div>
|
||||
<div className="grp">
|
||||
{!phone && <span className="hg-pill hg-keys">스페이스 바 = 종 · Enter = 뒤집기</span>}
|
||||
{v.options.showRtt && ping !== null && (
|
||||
<span className={`hg-pill${ping >= 200 ? ' warn' : ''}`} aria-label={`내 연결 지연 ${ping}밀리초`}>
|
||||
<i className="hg-dot" style={{ background: ping < 80 ? '#16a34a' : ping < 200 ? '#eab308' : '#dc2626' }} aria-hidden />
|
||||
{ping >= 200 ? `연결이 느려요 · ${ping}ms` : `핑 ${ping}ms`}
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div
|
||||
className="hg-table"
|
||||
role="region"
|
||||
aria-label="카드 테이블"
|
||||
style={{ '--bell': typeof bellSize === 'number' ? `${bellSize}px` : bellSize, '--cw': `${cw}px`, '--sw': `${sw}px` } as CSSProperties}
|
||||
>
|
||||
<ul style={{ listStyle: 'none', margin: 0, padding: 0 }} aria-label="사람들의 펼친 카드">
|
||||
{rot.map((s, i) => (
|
||||
<Seat key={s.id} s={s} v={v} pos={pos[i]!} players={players} me={me} now={now} />
|
||||
))}
|
||||
</ul>
|
||||
<div className="hg-center">
|
||||
<button
|
||||
type="button"
|
||||
className="hg-bell"
|
||||
disabled={!canRing}
|
||||
onPointerDown={(e) => {
|
||||
// Fire on press, not release: every millisecond counts.
|
||||
if (e.button !== 0) return;
|
||||
e.preventDefault();
|
||||
ring();
|
||||
}}
|
||||
onClick={(e) => {
|
||||
// Keyboard activation (Enter on the focused bell); pointer presses were handled on pointerdown.
|
||||
if (e.detail === 0) ring();
|
||||
}}
|
||||
aria-label={canRing ? '종 치기 (스페이스 바)' : lockedLeft > 0 ? '종 잠금 중이에요' : '종 (지금은 칠 수 없어요)'}
|
||||
aria-keyshortcuts="Space"
|
||||
>
|
||||
<span key={hit} className="art" data-ring={hit > 0}>
|
||||
<BellArt />
|
||||
</span>
|
||||
<span className="lbl" aria-hidden>
|
||||
종!
|
||||
</span>
|
||||
{lockedLeft > 0 && (
|
||||
<span
|
||||
className="lock"
|
||||
aria-hidden
|
||||
style={{ background: `conic-gradient(rgba(17,24,39,.55) ${(lockedLeft / Math.max(1, v.options.wrongRingLockoutMs)) * 360}deg, transparent 0)` }}
|
||||
/>
|
||||
)}
|
||||
</button>
|
||||
{v.pot > 0 && (
|
||||
<span className="hg-pot" aria-label={`종 밑 카드 ${v.pot}장`}>
|
||||
종 밑 {v.pot}장
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
{ghosts.map((g) => (
|
||||
<span
|
||||
key={g.key}
|
||||
className="hg-ghost"
|
||||
style={{ '--fx': g.from.left, '--fy': g.from.top, '--tx': g.to.left, '--ty': g.to.top, '--d': `${g.delay}ms` } as CSSProperties}
|
||||
>
|
||||
<FruitCardArt card={g.card} />
|
||||
</span>
|
||||
))}
|
||||
{bubble && (
|
||||
<div key={bubble.key} className={`hg-bubble ${bubble.kind}`} aria-hidden>
|
||||
{bubble.text}
|
||||
</div>
|
||||
)}
|
||||
{countdown > 0 && (
|
||||
<div className="hg-count" aria-hidden>
|
||||
{countdown}
|
||||
<small>과일이 딱 5개가 되면 종을 쳐요!</small>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{mine && mine.status === 'playing' && v.phase !== 'ended' && (
|
||||
<div className="hg-mine">
|
||||
<div className="info" aria-label={`내 덱 ${mine.deck}장`}>
|
||||
<span className="small muted">내 덱</span>
|
||||
<b>
|
||||
<i className="hg-back" /> {mine.deck}장
|
||||
</b>
|
||||
</div>
|
||||
<button type="button" className={`btn ${myTurn ? 'btn-primary' : 'btn-secondary'} hg-flipbtn`} disabled={!canFlip} onClick={flip} aria-keyshortcuts="Enter">
|
||||
{v.options.autoFlip ? (myTurn ? '곧 자동으로 뒤집혀요' : '자동 뒤집기') : v.pendingFlip && myTurn ? '곧 뒤집혀요…' : myTurn ? '뒤집기' : `${v.turn ? nick(players, v.turn) : ''}님 차례`}
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
{mine && mine.status !== 'playing' && v.phase !== 'ended' && (
|
||||
<div className="hg-panel">
|
||||
<strong>{mine.status === 'left' ? '게임에서 나갔어요.' : '탈락했어요. 남은 게임을 지켜봐요.'}</strong>
|
||||
</div>
|
||||
)}
|
||||
{v.options.kidMode && v.phase !== 'ended' && (
|
||||
<div className="hg-kid" aria-label="과일 합계">
|
||||
<strong>5개가 되면 종을 쳐요</strong>
|
||||
{totals.map(({ f, n }) => (
|
||||
<div key={f} className="hg-bar" data-five={n === 5}>
|
||||
<FruitIcon fruit={f} />
|
||||
<span>{FRUIT_KO[f]}</span>
|
||||
<span className="track">
|
||||
<i style={{ width: `${Math.min(100, (n / 8) * 100)}%`, background: FRUIT_INK[f] }} />
|
||||
</span>
|
||||
<span>{n}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
<p className="sr-only" aria-live="polite">
|
||||
{announce}
|
||||
</p>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- side
|
||||
|
||||
function logText(e: LogEntry, players: Record<string, PublicUser>, me: string | null): string {
|
||||
const n = (id: string) => (id === me ? '내가' : `${nick(players, id)}님이`);
|
||||
switch (e.t) {
|
||||
case 'collect':
|
||||
return `${n(e.p)} 종을 쳐서 ${e.cards}장을 가져갔어요 (${FRUIT_KO[e.fruit]} 5개)`;
|
||||
case 'wrong':
|
||||
return e.toPot ? `${n(e.p)} 틀려서 ${e.gave}장을 종 밑에 넣었어요` : `${n(e.p)} 틀려서 ${e.gave}장을 나눠 줬어요`;
|
||||
case 'duelWrong':
|
||||
return `${n(e.p)} 틀려서 ${nick(players, e.by)}님이 ${e.cards}장을 가져갔어요`;
|
||||
case 'out':
|
||||
return e.why === 'left' ? `${n(e.p)} 나갔어요` : e.why === 'strikeOut' ? `${n(e.p)} 3번 틀려서 탈락했어요` : `${n(e.p)} 탈락했어요`;
|
||||
}
|
||||
}
|
||||
|
||||
function rulesLine(o: HalliGalliOptions): string {
|
||||
const parts = [o.endMode === 'official' ? '2명 남으면 다음 종에서 끝' : '한 명 남을 때까지', o.timeLimitMin ? `${o.timeLimitMin}분 제한` : '시간 제한 없음'];
|
||||
parts.push(o.autoFlip ? `자동 뒤집기 ${o.kidMode ? 8 : o.flipSeconds}초` : `뒤집기 ${o.kidMode ? 8 : o.flipSeconds}초`);
|
||||
if (o.wrongRingLockoutMs) parts.push(`틀리면 종 ${o.wrongRingLockoutMs / 1000}초 잠금`);
|
||||
if (o.penaltyEscalation) parts.push('벌칙 점점 늘어남');
|
||||
if (o.wrongToPot) parts.push('벌칙은 종 밑으로');
|
||||
if (o.strikeOut) parts.push('3번 틀리면 탈락');
|
||||
if (o.duelWrongLoses) parts.push('1대1 오답은 패배');
|
||||
if (o.latencyComp === 'light') parts.push('지연 보정');
|
||||
return parts.join(' · ');
|
||||
}
|
||||
|
||||
function HalliGalliSide({ view: v, me, players }: BoardProps<HalliGalliView>) {
|
||||
return (
|
||||
<>
|
||||
<style>{CSS}</style>
|
||||
<div className="card stack" style={{ gap: 6, padding: 12 }}>
|
||||
<strong>할리갈리{v.phase === 'ended' ? ' · 게임 끝' : ''}</strong>
|
||||
<span className="small muted">{rulesLine(v.options)}</span>
|
||||
<ol style={{ listStyle: 'none', margin: 0, padding: 0, display: 'grid', gap: 4 }}>
|
||||
{v.seats.map((s) => (
|
||||
<li key={s.id} className="row" style={{ gap: 6, flexWrap: 'nowrap', opacity: s.status === 'playing' ? 1 : 0.55 }} aria-label={`${seatLabel(s, players, me)}, 정답 ${s.correct}번, 오답 ${s.wrong}번`}>
|
||||
<Avatar user={userOf(players, s.id)} size={24} />
|
||||
<span style={{ flex: 1, minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap', fontWeight: s.id === me ? 800 : 600 }}>
|
||||
{s.isTurn ? '▶ ' : ''}
|
||||
{nick(players, s.id)}
|
||||
{s.id === me ? ' (나)' : ''}
|
||||
{s.status === 'out' ? ' · 탈락' : s.status === 'left' ? ' · 나감' : ''}
|
||||
</span>
|
||||
<span className="small" aria-hidden>
|
||||
✓{s.correct} ✗{s.wrong}
|
||||
</span>
|
||||
<strong style={{ fontVariantNumeric: 'tabular-nums' }} aria-hidden>
|
||||
{s.cards}장
|
||||
</strong>
|
||||
</li>
|
||||
))}
|
||||
</ol>
|
||||
{(v.pot > 0 || v.removed > 0) && (
|
||||
<span className="small muted">
|
||||
{v.pot > 0 ? `종 밑 ${v.pot}장` : ''}
|
||||
{v.pot > 0 && v.removed > 0 ? ' · ' : ''}
|
||||
{v.removed > 0 ? `게임에서 뺀 카드 ${v.removed}장` : ''}
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
{v.result && (
|
||||
<div className="card stack" style={{ gap: 4, padding: 12 }}>
|
||||
<strong>최종 순위</strong>
|
||||
{v.result.ranking.map((r) => (
|
||||
<span key={r.id}>
|
||||
{r.rank}등 {nick(players, r.id)}
|
||||
<span className="muted small">
|
||||
{' '}
|
||||
· {r.cards}장 · 정답 {r.correct} · 오답 {r.wrong}
|
||||
</span>
|
||||
</span>
|
||||
))}
|
||||
<span className="small muted">{v.result.summary}</span>
|
||||
</div>
|
||||
)}
|
||||
{v.log.length > 0 && (
|
||||
<details className="card wide-open" open style={{ padding: 12 }}>
|
||||
<summary style={{ cursor: 'pointer', fontWeight: 700 }}>기록</summary>
|
||||
<ol className="hg-log">
|
||||
{[...v.log].reverse().map((e) => (
|
||||
<li key={e.n} className="small">
|
||||
{logText(e, players, me)}
|
||||
</li>
|
||||
))}
|
||||
</ol>
|
||||
</details>
|
||||
)}
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- status
|
||||
|
||||
function isMyTurn(v: HalliGalliView, me: string | null): boolean {
|
||||
return !!me && v.phase === 'playing' && v.turn === me && v.seats.some((s) => s.id === me && s.status === 'playing');
|
||||
}
|
||||
|
||||
function statusText(v: HalliGalliView, me: string | null, players: Record<string, PublicUser>): string {
|
||||
if (v.phase === 'ended') return v.result?.summary ?? '게임이 끝났어요';
|
||||
if (v.phase === 'countdown') return '곧 시작해요! 과일이 딱 5개가 되면 종을 쳐요';
|
||||
const mine = v.seats.find((s) => s.id === me);
|
||||
if (mine && mine.status !== 'playing') return '탈락했어요 · 남은 게임을 지켜봐요';
|
||||
if (isMyTurn(v, me)) return v.options.autoFlip ? '내 차례예요 · 곧 자동으로 뒤집혀요' : '내 차례예요 · 카드를 뒤집어 주세요';
|
||||
return `${v.turn ? nick(players, v.turn) : ''}님 차례예요 · 5개가 되면 종!`;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- options
|
||||
|
||||
function Seg<T extends string | number | boolean | null>({ value, options, onChange, label }: { value: T; options: [T, string][]; onChange: (v: T) => void; label: string }) {
|
||||
return (
|
||||
<div className="segmented" role="group" aria-label={label}>
|
||||
{options.map(([k, l]) => (
|
||||
<button key={String(k)} type="button" aria-pressed={value === k} onClick={() => onChange(k)}>
|
||||
{l}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function Field({ label, children, help }: { label: string; children: ReactNode; help?: string }) {
|
||||
return (
|
||||
<div className="stack" style={{ gap: 6 }}>
|
||||
<strong>{label}</strong>
|
||||
{children}
|
||||
{help && <span className="small muted">{help}</span>}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
const onOff: [boolean, string][] = [
|
||||
[true, '켜기'],
|
||||
[false, '끄기'],
|
||||
];
|
||||
|
||||
function Options({ value: o, onChange }: OptionsProps<HalliGalliOptions>) {
|
||||
const [more, setMore] = useState(false);
|
||||
const set = (patch: Partial<HalliGalliOptions>) => onChange({ ...o, ...patch });
|
||||
return (
|
||||
<div className="stack" style={{ gap: 16 }}>
|
||||
<Field label="끝나는 방식" help={o.endMode === 'official' ? '3명 이상일 때, 2명이 남으면 다음 종에서 카드가 많은 사람이 이겨요.' : '한 사람이 남을 때까지 해요.'}>
|
||||
<Seg
|
||||
label="끝나는 방식"
|
||||
value={o.endMode}
|
||||
options={[
|
||||
['lastStanding', '한 명 남을 때까지'],
|
||||
['official', '2명 남으면 다음 종에서'],
|
||||
]}
|
||||
onChange={(endMode) => set({ endMode })}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="전체 제한 시간" help="시간이 다 되면 카드가 많은 사람이 이겨요.">
|
||||
<Seg
|
||||
label="전체 제한 시간"
|
||||
value={o.timeLimitMin}
|
||||
options={[
|
||||
[5, '5분'],
|
||||
[10, '10분'],
|
||||
[15, '15분'],
|
||||
[null, '없음'],
|
||||
]}
|
||||
onChange={(timeLimitMin) => set({ timeLimitMin })}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="뒤집기 제한 시간" help="시간 안에 안 뒤집으면 자동으로 뒤집혀요.">
|
||||
<Seg
|
||||
label="뒤집기 제한 시간"
|
||||
value={o.flipSeconds}
|
||||
options={[
|
||||
[2, '2초'],
|
||||
[3, '3초'],
|
||||
[5, '5초'],
|
||||
[8, '8초'],
|
||||
]}
|
||||
onChange={(flipSeconds) => set({ flipSeconds })}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="어린이 모드" help="8초 뒤집기, 과일 합계 막대를 보여 줘요.">
|
||||
<Seg label="어린이 모드" value={o.kidMode} options={onOff} onChange={(kidMode) => set({ kidMode })} />
|
||||
</Field>
|
||||
<button type="button" className="btn btn-ghost" onClick={() => setMore(!more)} aria-expanded={more}>
|
||||
{more ? '▲ 자세한 설정 닫기' : '▼ 자세한 설정'}
|
||||
</button>
|
||||
{more && (
|
||||
<>
|
||||
<Field label="카드를 자동으로 뒤집기">
|
||||
<Seg label="카드를 자동으로 뒤집기" value={o.autoFlip} options={onOff} onChange={(autoFlip) => set({ autoFlip })} />
|
||||
</Field>
|
||||
<Field label="뒤집은 뒤 다음 뒤집기까지 최소 간격" help="연결이 느린 사람도 같은 카드를 보고 종을 칠 시간이에요.">
|
||||
<Seg
|
||||
label="뒤집기 최소 간격"
|
||||
value={o.flipGuardMs}
|
||||
options={[
|
||||
[400, '0.4초'],
|
||||
[600, '0.6초'],
|
||||
[1000, '1초'],
|
||||
]}
|
||||
onChange={(flipGuardMs) => set({ flipGuardMs })}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="틀린 종 뒤 종 잠금">
|
||||
<Seg
|
||||
label="틀린 종 뒤 종 잠금"
|
||||
value={o.wrongRingLockoutMs}
|
||||
options={[
|
||||
[0, '없음'],
|
||||
[1000, '1초'],
|
||||
[2000, '2초'],
|
||||
]}
|
||||
onChange={(wrongRingLockoutMs) => set({ wrongRingLockoutMs })}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="나누고 남은 카드">
|
||||
<Seg
|
||||
label="나누고 남은 카드"
|
||||
value={o.leftoverCards}
|
||||
options={[
|
||||
['pot', '종 밑에 두기'],
|
||||
['remove', '빼기'],
|
||||
]}
|
||||
onChange={(leftoverCards) => set({ leftoverCards })}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="지연 보정" help="켜면 연결 지연의 절반(최대 0.08초)만큼 먼저 친 것으로 봐요.">
|
||||
<Seg
|
||||
label="지연 보정"
|
||||
value={o.latencyComp}
|
||||
options={[
|
||||
['off', '끄기'],
|
||||
['light', '가볍게'],
|
||||
]}
|
||||
onChange={(latencyComp) => set({ latencyComp })}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="내 핑 표시">
|
||||
<Seg label="내 핑 표시" value={o.showRtt} options={onOff} onChange={(showRtt) => set({ showRtt })} />
|
||||
</Field>
|
||||
<Field label="1대1에서 틀린 종을 치면 바로 패배">
|
||||
<Seg label="1대1 오답 패배" value={o.duelWrongLoses} options={onOff} onChange={(duelWrongLoses) => set({ duelWrongLoses })} />
|
||||
</Field>
|
||||
<Field label="틀린 종 3번이면 탈락">
|
||||
<Seg label="오답 3번 탈락" value={o.strikeOut} options={onOff} onChange={(strikeOut) => set({ strikeOut })} />
|
||||
</Field>
|
||||
<Field label="틀릴 때마다 벌칙 장수 늘리기">
|
||||
<Seg label="벌칙 늘리기" value={o.penaltyEscalation} options={onOff} onChange={(penaltyEscalation) => set({ penaltyEscalation })} />
|
||||
</Field>
|
||||
<Field label="벌칙 카드를 종 밑으로">
|
||||
<Seg label="벌칙 카드를 종 밑으로" value={o.wrongToPot} options={onOff} onChange={(wrongToPot) => set({ wrongToPot })} />
|
||||
</Field>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function optionsSummary(o: HalliGalliOptions): string {
|
||||
return rulesLine(o) + (o.kidMode ? ' · 어린이 모드' : '');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- rules
|
||||
|
||||
function Rules({ options }: { options?: HalliGalliOptions }) {
|
||||
const o = options;
|
||||
return (
|
||||
<div className="stack">
|
||||
<p>
|
||||
과일 카드 56장(딸기·바나나·라임·자두)을 똑같이 나눠 받고, 차례대로 내 덱 맨 위 카드를 뒤집어 내 앞에 펼쳐요. 펼쳐진 카드 맨 위에 보이는 과일 가운데 <strong>한 종류가 딱 5개</strong>가 되면 가운데 종을 쳐요.
|
||||
</p>
|
||||
<div className="row" style={{ gap: 8, alignItems: 'center' }}>
|
||||
<span style={{ width: 44, height: 62, display: 'inline-block' }}>
|
||||
<FruitCardArt card={{ fruit: 'strawberry', count: 2 }} />
|
||||
</span>
|
||||
+
|
||||
<span style={{ width: 44, height: 62, display: 'inline-block' }}>
|
||||
<FruitCardArt card={{ fruit: 'strawberry', count: 3 }} />
|
||||
</span>
|
||||
+
|
||||
<span style={{ width: 44, height: 62, display: 'inline-block' }}>
|
||||
<FruitCardArt card={{ fruit: 'banana', count: 4 }} />
|
||||
</span>
|
||||
<span>= 딸기 5개 → 땡!</span>
|
||||
</div>
|
||||
<p>
|
||||
<strong>먼저 친 사람</strong>(서버에 먼저 도착한 사람)이 펼쳐진 카드를 모두 가져가 덱 맨 아래에 넣고, 다음에 뒤집어요. 6개나 4개일 때 치면 틀린 거예요. 틀리면 다른 사람에게 1장씩 줘요
|
||||
{o?.wrongToPot ? '(이 방에서는 종 밑에 넣어요)' : ''}. 조금 늦게 친 종은 "늦었어요"로 무시되고 벌칙은 없어요.
|
||||
</p>
|
||||
<p>
|
||||
차례가 왔는데 덱이 비어 있으면 탈락해요. 덱이 비어도 차례가 오기 전에 종을 맞히면 다시 살아나요.{' '}
|
||||
{o?.endMode === 'official' ? '2명이 남으면 다음 종에서 카드가 많은 사람이 이겨요.' : '마지막까지 남은 사람이 이겨요.'}{' '}
|
||||
{o?.timeLimitMin === null ? '' : `${o?.timeLimitMin ?? 10}분이 지나면 카드(덱 + 내 펼친 카드)가 많은 사람이 이겨요.`}
|
||||
</p>
|
||||
<p>
|
||||
PC에서는 <strong>스페이스 바</strong>로 종을, <strong>Enter</strong>로 뒤집기를 할 수 있어요. 휴대폰은 종 그림을 누르면 바로 울려요.
|
||||
</p>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
const ui: GameUI<HalliGalliView, HalliGalliOptions> = {
|
||||
Board: HalliGalliBoard,
|
||||
Side: HalliGalliSide,
|
||||
statusText,
|
||||
isMyTurn,
|
||||
Options,
|
||||
optionsSummary,
|
||||
Rules,
|
||||
};
|
||||
|
||||
export default ui;
|
||||
@@ -14,6 +14,7 @@ export const GAME_UI: Record<string, () => Promise<{ default: GameUI }>> = {
|
||||
'one-card': () => import('./one-card'),
|
||||
rummikub: () => import('./rummikub'),
|
||||
'davinci-code': () => import('./davinci-code'),
|
||||
'halli-galli': () => import('./halli-galli'),
|
||||
};
|
||||
|
||||
const cache = new Map<string, GameUI>();
|
||||
|
||||
@@ -12,7 +12,8 @@ export const GAME_ICON: Record<string, string> = {
|
||||
'one-card': '♣',
|
||||
rummikub: '🔢',
|
||||
'davinci-code': '🔐',
|
||||
'halli-galli': '🔔',
|
||||
};
|
||||
|
||||
/** Shown on the home screen so users know what's coming (docs/12-roadmap.md). */
|
||||
export const UPCOMING = ['마작', '고스톱', '뱅', '할리갈리'];
|
||||
export const UPCOMING = ['마작', '고스톱', '뱅'];
|
||||
|
||||
@@ -38,6 +38,13 @@ export const sounds = {
|
||||
warn: () => tone(520, 90, 'square', 0.06),
|
||||
win: () => [523, 659, 784, 1046].forEach((f, i) => tone(f, 180, 'triangle', 0.18, i * 120)),
|
||||
lose: () => [392, 330].forEach((f, i) => tone(f, 220, 'sine', 0.15, i * 180)),
|
||||
/** Bell "땡!" (할리갈리 correct bell). */
|
||||
ding: () => {
|
||||
tone(1568, 700, 'sine', 0.22);
|
||||
tone(2350, 450, 'sine', 0.08);
|
||||
},
|
||||
/** Buzzer "삐!" (wrong answer). */
|
||||
buzz: () => tone(180, 260, 'square', 0.08),
|
||||
};
|
||||
|
||||
export function haptic(pattern: number | number[]): void {
|
||||
|
||||
@@ -150,7 +150,103 @@ async function yutStep(p: Page): Promise<boolean> {
|
||||
}
|
||||
}
|
||||
|
||||
/** 할리갈리: fruit totals of the face-up tops, read from the seat labels ("펼친 카드 딸기 3개"). */
|
||||
async function halliTotals(p: Page): Promise<Record<string, number>> {
|
||||
const labels = await p.locator('.hg-seat').evaluateAll((els) => els.map((e) => e.getAttribute('aria-label') ?? ''));
|
||||
const t: Record<string, number> = { 딸기: 0, 바나나: 0, 라임: 0, 자두: 0 };
|
||||
for (const l of labels) {
|
||||
const m = /펼친 카드 (딸기|바나나|라임|자두) (\d)개/.exec(l);
|
||||
if (m) t[m[1]!]! += Number(m[2]);
|
||||
}
|
||||
return t;
|
||||
}
|
||||
|
||||
const PLANS: Record<string, Plan> = {
|
||||
'halli-galli': {
|
||||
// PC host + 2 phones. Real flips (Enter on PC, taps on phones); whenever some fruit totals exactly five a player
|
||||
// rings the bell (PC: Space, phone: tap), plus at least one deliberate wrong bell. 24+ flips through the UI.
|
||||
players: 3,
|
||||
lobby: async (host) => {
|
||||
await host.getByRole('group', { name: '뒤집기 제한 시간' }).getByRole('button', { name: '5초' }).click();
|
||||
await host.getByRole('button', { name: '설정 저장' }).click();
|
||||
await host.getByText(/뒤집기 5초/).first().waitFor();
|
||||
},
|
||||
drive: async (pages) => {
|
||||
const [host, guest] = pages as [Page, Page, Page];
|
||||
const myTurn = (p: Page) => p.evaluate(() => !!document.querySelector('.turn-status')?.textContent?.includes('내 차례예요'));
|
||||
const ended = () => host.getByRole('dialog', { name: '게임 결과' }).count();
|
||||
await host.locator('.hg-seat').first().waitFor();
|
||||
// 3-second countdown first.
|
||||
await host.waitForFunction(() => !document.querySelector('.hg-count'), null, { timeout: 8000 });
|
||||
let flips = 0;
|
||||
let rights = 0;
|
||||
let wrongs = 0;
|
||||
let lates = 0;
|
||||
let shots = 0;
|
||||
let ringer = 0;
|
||||
const until = Date.now() + 150_000;
|
||||
const bubble = (p: Page) => p.locator('.hg-bubble').first().innerText({ timeout: 2500 }).catch(() => '');
|
||||
while (Date.now() < until && !(await ended()) && (flips < 24 || rights < 1 || wrongs < 1)) {
|
||||
const totals = await halliTotals(host);
|
||||
const five = Object.values(totals).includes(5);
|
||||
const wantWrong = !five && wrongs === 0 && flips >= 4 && Object.values(totals).some((n) => n > 0);
|
||||
if (five || wantWrong) {
|
||||
const p = pages[ringer++ % pages.length]!;
|
||||
const bell = p.locator('.hg-bell');
|
||||
if (await bell.isEnabled().catch(() => false)) {
|
||||
if (p === host) {
|
||||
await host.evaluate(() => (document.activeElement as HTMLElement | null)?.blur());
|
||||
await host.keyboard.press('Space');
|
||||
} else await bell.tap();
|
||||
const text = await bubble(p);
|
||||
if (text.includes('땡')) rights++;
|
||||
else if (text.includes('삐')) wrongs++;
|
||||
else if (text.includes('늦었어요')) lates++;
|
||||
if (shots === 0 && text) {
|
||||
shots++;
|
||||
await host.screenshot({ path: join(SHOTS, 'halli-galli-bell-pc.png') });
|
||||
await guest.screenshot({ path: join(SHOTS, 'halli-galli-bell-phone.png') });
|
||||
}
|
||||
await host.waitForTimeout(400);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
let flipped = false;
|
||||
for (const p of pages) {
|
||||
if (!(await myTurn(p))) continue;
|
||||
const btn = p.getByRole('button', { name: '뒤집기', exact: true });
|
||||
if (!(await btn.isEnabled().catch(() => false))) break;
|
||||
const before = await p.locator('.hg-seat[data-me="true"] .hg-meta').innerText();
|
||||
if (p === host) {
|
||||
await host.evaluate(() => (document.activeElement as HTMLElement | null)?.blur());
|
||||
await host.keyboard.press('Enter');
|
||||
} else await btn.tap();
|
||||
await p.waitForFunction((b) => document.querySelector('.hg-seat[data-me="true"] .hg-meta')?.textContent !== b, before, { timeout: 3000 }).catch(() => {});
|
||||
flips++;
|
||||
flipped = true;
|
||||
break;
|
||||
}
|
||||
if (flips === 12 && flipped && shots < 2) {
|
||||
shots = 2;
|
||||
await host.waitForTimeout(300);
|
||||
await host.screenshot({ path: join(SHOTS, 'halli-galli-mid-pc.png') });
|
||||
await guest.screenshot({ path: join(SHOTS, 'halli-galli-mid-phone.png') });
|
||||
await guest.emulateMedia({ colorScheme: 'dark' });
|
||||
await guest.waitForTimeout(400); // let the theme transition finish
|
||||
await guest.screenshot({ path: join(SHOTS, 'halli-galli-mid-phone-dark.png') });
|
||||
await guest.emulateMedia({ colorScheme: 'light' });
|
||||
await host.emulateMedia({ colorScheme: 'dark' });
|
||||
await host.waitForTimeout(400);
|
||||
await host.screenshot({ path: join(SHOTS, 'halli-galli-mid-pc-dark.png') });
|
||||
await host.emulateMedia({ colorScheme: 'light' });
|
||||
}
|
||||
await host.waitForTimeout(flipped ? 650 : 120);
|
||||
}
|
||||
console.log(` halli-galli: ${flips} UI flips, ${rights} correct bells, ${wrongs} wrong bells, ${lates} late`);
|
||||
if (!(await ended()) && (flips < 20 || wrongs < 1)) throw new Error('not enough flips / bells');
|
||||
if (rights < 1 && !(await ended())) throw new Error('no correct bell happened');
|
||||
},
|
||||
},
|
||||
rummikub: {
|
||||
// PC host + phone guest, first meld "없음" so hint plays happen early; 10 real turns through the UI.
|
||||
lobby: async (host) => {
|
||||
|
||||
@@ -57,6 +57,11 @@ export interface GameDefinition<S, A, V, O> {
|
||||
deadline?(state: S): number | null;
|
||||
/** Players the deadline applies to (default: activePlayers). */
|
||||
timeoutPlayers?(state: S): PlayerId[];
|
||||
/**
|
||||
* Earliest time any timeout may fire, even for away players (whose deadline the room otherwise
|
||||
* pulls forward to the end of the grace period). Real-time games use it to keep a minimum pace.
|
||||
*/
|
||||
timeoutNotBefore?(state: S): number | null;
|
||||
onTimeout(state: S, player: PlayerId): A;
|
||||
onLeave?(state: S, player: PlayerId): A | null;
|
||||
result(state: S): GameResult | null;
|
||||
|
||||
707
packages/games/src/halli-galli/halli-galli.test.ts
Normal file
707
packages/games/src/halli-galli/halli-galli.test.ts
Normal file
@@ -0,0 +1,707 @@
|
||||
import { describe, expect, test } from 'bun:test';
|
||||
import { SeededRng, checkNoLeak, randomPlayout, seedN, type GameEvent, type PlayerId, type RngState } from '@bg/engine';
|
||||
import {
|
||||
AWAY_FLIP_MS,
|
||||
CARDS,
|
||||
COUNTDOWN_MS,
|
||||
DECK_SIZE,
|
||||
FRUITS,
|
||||
RING_WINDOW_MS,
|
||||
allCardIds,
|
||||
cardOf,
|
||||
fiveFruit,
|
||||
halliGalli as hg,
|
||||
type Fruit,
|
||||
type HalliGalliAction,
|
||||
type HalliGalliOptions,
|
||||
type HalliGalliState,
|
||||
} from './index';
|
||||
|
||||
// ---------------------------------------------------------------- helpers
|
||||
|
||||
const rng = () => SeededRng.fromSeed([7, 7, 7, 7]);
|
||||
const T0 = 1_000_000;
|
||||
const START = T0 + COUNTDOWN_MS;
|
||||
const FRUIT_OF: Record<string, Fruit> = { S: 'strawberry', B: 'banana', L: 'lime', P: 'plum' };
|
||||
|
||||
function make(opts: Partial<HalliGalliOptions> = {}, players = ['A', 'B', 'C'], seed = 1): HalliGalliState {
|
||||
const options = hg.optionsSchema.parse(opts);
|
||||
return hg.setup({ players, options, rng: SeededRng.fromSeed(seedN(seed)), now: T0 });
|
||||
}
|
||||
|
||||
function applyE(s: HalliGalliState, p: string, a: HalliGalliAction, now: number): { state: HalliGalliState; events: GameEvent[] } {
|
||||
const v = hg.validate(s, p, a);
|
||||
if (!v.ok) throw new Error(`${p} ${JSON.stringify(a)}: ${v.reason}`);
|
||||
return hg.apply(s, p, a, { rng: rng(), now });
|
||||
}
|
||||
const act = (s: HalliGalliState, p: string, a: HalliGalliAction, now: number) => applyE(s, p, a, now).state;
|
||||
const ringA = (s: HalliGalliState): HalliGalliAction => ({ type: 'ring', version: s.tableVersion });
|
||||
|
||||
type Spec = string | number; // "S2" = strawberry ×2, or a count of filler cards
|
||||
|
||||
/**
|
||||
* Seats in the given order, playing phase, `turn` first player. Decks and piles are listed bottom → top.
|
||||
* Every card not placed goes to `removed`, so the 56-card invariant still holds.
|
||||
*/
|
||||
function rig(
|
||||
players: string[],
|
||||
r: { decks?: Record<string, Spec[]>; faceUp?: Record<string, Spec[]>; pot?: Spec[]; turn?: string; now?: number },
|
||||
opts: Partial<HalliGalliOptions> = {},
|
||||
): HalliGalliState {
|
||||
const s = make(opts, players);
|
||||
const now = r.now ?? START;
|
||||
const used = new Set<number>();
|
||||
const take = (spec: string): number => {
|
||||
const fruit = FRUIT_OF[spec[0]!]!;
|
||||
const count = Number(spec.slice(1));
|
||||
const c = CARDS.find((x) => !used.has(x.id) && x.fruit === fruit && x.count === count);
|
||||
if (!c) throw new Error(`no card left for ${spec}`);
|
||||
used.add(c.id);
|
||||
return c.id;
|
||||
};
|
||||
const named = (list: Spec[] = []) => list.filter((x): x is string => typeof x === 'string').map(take);
|
||||
// Named cards first so fillers never steal them.
|
||||
const decks: Record<string, number[]> = {};
|
||||
const piles: Record<string, number[]> = {};
|
||||
const pre = new Map<Spec[], number[]>();
|
||||
for (const list of [...Object.values(r.decks ?? {}), ...Object.values(r.faceUp ?? {}), r.pot ?? []]) pre.set(list, named(list));
|
||||
// Fillers: plums ×1..2 never form a five with the rigged cards unless intended (tests keep piles explicit).
|
||||
const filler = (): number => {
|
||||
const c = CARDS.find((x) => !used.has(x.id));
|
||||
if (!c) throw new Error('out of cards');
|
||||
used.add(c.id);
|
||||
return c.id;
|
||||
};
|
||||
const build = (list: Spec[] = []): number[] => {
|
||||
const ids = [...(pre.get(list) ?? [])];
|
||||
const out: number[] = [];
|
||||
for (const x of list) {
|
||||
if (typeof x === 'string') out.push(ids.shift()!);
|
||||
else for (let i = 0; i < x; i++) out.push(filler());
|
||||
}
|
||||
return out;
|
||||
};
|
||||
for (const p of players) {
|
||||
decks[p] = build(r.decks?.[p]);
|
||||
piles[p] = build(r.faceUp?.[p]);
|
||||
}
|
||||
s.order = [...players];
|
||||
s.active = [...players];
|
||||
s.decks = decks;
|
||||
s.faceUp = piles;
|
||||
s.pot = build(r.pot);
|
||||
s.removed = CARDS.map((c) => c.id).filter((id) => !used.has(id));
|
||||
s.phase = 'playing';
|
||||
s.turn = r.turn ?? players[0]!;
|
||||
s.turnStartedAt = now;
|
||||
s.turnDeadline = now + s.options.flipSeconds * 1000 * (s.options.kidMode ? 8 / s.options.flipSeconds : 1);
|
||||
s.flipAllowedAt = now;
|
||||
s.pendingFlip = null;
|
||||
s.tableVersion = 5;
|
||||
s.endsAt = s.options.timeLimitMin === null ? null : now + s.options.timeLimitMin * 60_000;
|
||||
return s;
|
||||
}
|
||||
|
||||
const ids = (s: HalliGalliState, p: string) => s.decks[p]!;
|
||||
const top = (s: HalliGalliState, p: string) => {
|
||||
const pile = s.faceUp[p]!;
|
||||
const c = pile.length ? cardOf(pile[pile.length - 1]!) : null;
|
||||
return c ? `${c.fruit[0]!.toUpperCase()}${c.count}` : null;
|
||||
};
|
||||
|
||||
function conserved(s: HalliGalliState): void {
|
||||
const all = allCardIds(s);
|
||||
if (all.length !== DECK_SIZE) throw new Error(`card count ${all.length}`);
|
||||
if (new Set(all).size !== DECK_SIZE) throw new Error('duplicate card');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- §3, §4
|
||||
|
||||
describe('덱과 분배 (§3, §4)', () => {
|
||||
test('56장: 과일별 14장, 개수별 5/3/3/2/1장, 과일 개수 총합 33', () => {
|
||||
expect(CARDS).toHaveLength(56);
|
||||
expect(new Set(CARDS.map((c) => c.id)).size).toBe(56);
|
||||
for (const f of FRUITS) {
|
||||
const mine = CARDS.filter((c) => c.fruit === f);
|
||||
expect(mine).toHaveLength(14);
|
||||
expect([1, 2, 3, 4, 5].map((n) => mine.filter((c) => c.count === n).length)).toEqual([5, 3, 3, 2, 1]);
|
||||
expect(mine.reduce((a, c) => a + c.count, 0)).toBe(33);
|
||||
}
|
||||
});
|
||||
|
||||
test.each([
|
||||
[2, 28, 0],
|
||||
[3, 18, 2],
|
||||
[4, 14, 0],
|
||||
[5, 11, 1],
|
||||
[6, 9, 2],
|
||||
])('%i명: 1인당 %i장, 남는 카드 %i장 (pot / remove)', (n, per, rest) => {
|
||||
const players = Array.from({ length: n }, (_, i) => `P${i}`);
|
||||
const s = make({}, players);
|
||||
for (const p of players) expect(s.decks[p]).toHaveLength(per);
|
||||
expect(s.pot).toHaveLength(rest);
|
||||
expect(s.removed).toHaveLength(0);
|
||||
conserved(s);
|
||||
const r = make({ leftoverCards: 'remove' }, players);
|
||||
expect(r.pot).toHaveLength(0);
|
||||
expect(r.removed).toHaveLength(rest);
|
||||
conserved(r);
|
||||
});
|
||||
|
||||
test('좌석·첫 플레이어·셔플은 시드로 결정되고 3초 카운트다운 후 시작', () => {
|
||||
const a = make({}, ['A', 'B', 'C', 'D'], 3);
|
||||
const b = make({}, ['A', 'B', 'C', 'D'], 3);
|
||||
expect(JSON.stringify(a)).toBe(JSON.stringify(b));
|
||||
const orders = new Set(Array.from({ length: 20 }, (_, i) => make({}, ['A', 'B', 'C', 'D'], i).order.join('')));
|
||||
expect(orders.size).toBeGreaterThan(5);
|
||||
expect(a.phase).toBe('countdown');
|
||||
expect(hg.validate(a, a.turn, { type: 'flip' }).ok).toBe(false);
|
||||
expect(hg.validate(a, a.turn, { type: 'ring', version: 0 }).ok).toBe(false);
|
||||
expect(hg.deadline!(a)).toBe(START);
|
||||
const early = act(a, a.turn, { type: 'tick' }, START - 1);
|
||||
expect(early.phase).toBe('countdown');
|
||||
const s = act(a, a.turn, { type: 'tick' }, START);
|
||||
expect(s.phase).toBe('playing');
|
||||
expect(s.turnDeadline).toBe(START + 3000);
|
||||
expect(s.endsAt).toBe(START + 10 * 60_000);
|
||||
});
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------- §5.2 judgment
|
||||
|
||||
describe('종 판정 (§5.2)', () => {
|
||||
const table = (piles: Record<string, Spec[]>, players = ['A', 'B', 'C']) => rig(players, { decks: { A: [3], B: [3], C: [3] }, faceUp: piles });
|
||||
|
||||
test('딸기 2+3 → 정답, 딸기 2+3+1 → 오답(6개)', () => {
|
||||
expect(fiveFruit(table({ A: ['S2'], B: ['S3'] }))).toBe('strawberry');
|
||||
expect(fiveFruit(table({ A: ['S2'], B: ['S3'], C: ['S1'] }))).toBeNull();
|
||||
expect(fiveFruit(table({ A: ['S4'] }))).toBeNull();
|
||||
});
|
||||
|
||||
test('다른 과일이 섞여도 한 과일이 정확히 5면 정답', () => {
|
||||
expect(fiveFruit(table({ A: ['S2'], B: ['S3'], C: ['B4'] }))).toBe('strawberry');
|
||||
expect(fiveFruit(table({ A: ['L1'], B: ['P5'], C: ['L3'] }))).toBe('plum');
|
||||
expect(fiveFruit(table({ A: ['B5'] }))).toBe('banana');
|
||||
});
|
||||
|
||||
test('맨 위 카드만 센다(아래 카드 무시)', () => {
|
||||
expect(fiveFruit(table({ A: ['S5', 'B1'], B: ['L2'] }))).toBeNull();
|
||||
expect(fiveFruit(table({ A: ['S5', 'B1'], B: ['B4'] }))).toBe('banana');
|
||||
});
|
||||
|
||||
test('탈락자의 공개 더미 맨 위도 합산', () => {
|
||||
const s = table({ A: ['L2'], C: ['L3'] });
|
||||
s.active = ['A', 'B'];
|
||||
s.eliminated = ['C'];
|
||||
s.outReason = { C: 'empty' };
|
||||
expect(fiveFruit(s)).toBe('lime');
|
||||
const out = act(s, 'B', ringA(s), START + 100);
|
||||
expect(out.decks.B).toHaveLength(3 + 2);
|
||||
expect(out.faceUp.C).toEqual([]);
|
||||
});
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------- collecting
|
||||
|
||||
describe('정답 수거 (§5.2)', () => {
|
||||
test('좌석 순으로 각 공개 더미를 아래부터, 종 밑 카드는 마지막 → 덱 맨 아래, 정답자가 다음 차례', () => {
|
||||
const s = rig(['A', 'B', 'C'], { decks: { A: [2], B: [2], C: [2] }, faceUp: { A: ['P1', 'B3'], B: ['S2'], C: ['L1', 'L4', 'B2'] }, pot: ['P2', 'P3'], turn: 'C' });
|
||||
const before = { A: [...s.faceUp.A!], B: [...s.faceUp.B!], C: [...s.faceUp.C!], pot: [...s.pot], deck: [...s.decks.B!] };
|
||||
const { state: n, events } = applyE(s, 'B', ringA(s), START + 500);
|
||||
expect(n.decks.B).toEqual([...before.A, ...before.B, ...before.C, ...before.pot, ...before.deck]);
|
||||
expect(n.pot).toEqual([]);
|
||||
for (const p of ['A', 'B', 'C']) expect(n.faceUp[p]).toEqual([]);
|
||||
expect(n.turn).toBe('B');
|
||||
expect(n.turnStartedAt).toBe(START + 500);
|
||||
expect(n.flipAllowedAt).toBe(START + 500 + 600);
|
||||
expect(n.tableVersion).toBe(s.tableVersion + 1);
|
||||
expect(n.correctCount.B).toBe(1);
|
||||
expect(n.lastBell).toMatchObject({ player: 'B', correct: true, fruit: 'banana', cards: 8 });
|
||||
expect(events).toContainEqual({ type: 'ring', player: 'B', correct: true, fruit: 'banana', cards: 8 });
|
||||
conserved(n);
|
||||
});
|
||||
|
||||
test('동시 종: 같은 버전 정답 종 2개 → 먼저 도착한 사람만 수거, 두 번째는 "늦었어요" 무벌칙', () => {
|
||||
// §5.5: A 바나나 3, B 딸기 2, C 바나나 2 → 바나나 5.
|
||||
const s = rig(['A', 'B', 'C'], { decks: { A: [5], B: [5], C: [5] }, faceUp: { A: ['B3'], B: ['S2'], C: ['B2'] }, pot: [2], turn: 'A' });
|
||||
const v = s.tableVersion;
|
||||
const afterB = act(s, 'B', { type: 'ring', version: v }, START + 1000);
|
||||
expect(afterB.decks.B).toHaveLength(5 + 3 + 2);
|
||||
const late = hg.validate(afterB, 'A', { type: 'ring', version: v });
|
||||
expect(late).toEqual({ ok: false, reason: '늦었어요! 다른 사람이 먼저 종을 쳤어요.' });
|
||||
expect(afterB.decks.A).toHaveLength(5);
|
||||
expect(afterB.wrongCount.A).toBe(0);
|
||||
// A ring for a table that changed by a flip instead.
|
||||
const flipped = act(afterB, 'B', { type: 'flip' }, START + 1000 + 600);
|
||||
expect(hg.validate(flipped, 'A', { type: 'ring', version: v + 1 })).toEqual({ ok: false, reason: '늦었어요! 그 사이에 카드가 바뀌었어요.' });
|
||||
});
|
||||
|
||||
test('§5.5 예시: 이후 A가 바나나 4 상태에서 착각해 종 → 오답 → B와 C에게 1장씩', () => {
|
||||
const s = rig(['A', 'B', 'C'], { decks: { A: [6], B: [6], C: [6] }, faceUp: { A: ['B4'] }, turn: 'B' });
|
||||
const n = act(s, 'A', ringA(s), START + 100);
|
||||
expect(n.decks.A).toHaveLength(4);
|
||||
expect(n.decks.B).toHaveLength(7);
|
||||
expect(n.decks.C).toHaveLength(7);
|
||||
expect(n.turn).toBe('B'); // turn unchanged
|
||||
expect(n.tableVersion).toBe(s.tableVersion); // table unchanged
|
||||
// the given cards go to the bottom of the receivers' decks (from the top of the giver's deck)
|
||||
expect(n.decks.B![0]).toBe(s.decks.A![5]!);
|
||||
expect(n.decks.C![0]).toBe(s.decks.A![4]!);
|
||||
conserved(n);
|
||||
});
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------- wrong bells and elimination
|
||||
|
||||
describe('오답 벌칙과 탈락 (§5.2, §5.3)', () => {
|
||||
test('4인에서 덱 2장인 사람이 오답 → 시계 방향 2명에게만 1장씩 주고 즉시 탈락', () => {
|
||||
const s = rig(['A', 'B', 'C', 'D'], { decks: { A: [5], B: [2], C: [5], D: [5] }, faceUp: { A: ['S1'] }, turn: 'A' });
|
||||
const n = act(s, 'B', ringA(s), START + 100);
|
||||
expect(n.decks.B).toEqual([]);
|
||||
expect(n.decks.C).toHaveLength(6);
|
||||
expect(n.decks.D).toHaveLength(6);
|
||||
expect(n.decks.A).toHaveLength(5);
|
||||
expect(n.active).toEqual(['A', 'C', 'D']);
|
||||
expect(n.eliminated).toEqual(['B']);
|
||||
expect(n.outReason.B).toBe('penalty');
|
||||
conserved(n);
|
||||
});
|
||||
|
||||
test('정확히 다 줘서 0장 → 차례가 올 때까지 참가, 차례가 오면 탈락', () => {
|
||||
const s = rig(['A', 'B', 'C', 'D'], { decks: { A: [5], B: [3], C: [5], D: [5] }, faceUp: { A: ['S1'] }, turn: 'A' });
|
||||
let n = act(s, 'B', ringA(s), START + 100);
|
||||
expect(n.decks.B).toEqual([]);
|
||||
expect(n.active).toContain('B');
|
||||
n = act(n, 'A', { type: 'flip' }, START + 1000); // A → B's turn with an empty deck
|
||||
expect(n.active).not.toContain('B');
|
||||
expect(n.outReason.B).toBe('empty');
|
||||
expect(n.turn).toBe('C');
|
||||
});
|
||||
|
||||
test('덱 0장이어도 차례 전에 정답 종 → 카드를 얻고 계속 참가', () => {
|
||||
const s = rig(['A', 'B', 'C'], { decks: { A: [4], B: [], C: [4] }, faceUp: { A: ['L2'], B: ['L3'] }, turn: 'A' });
|
||||
expect(hg.legalActions!(s, 'B').some((a) => a.type === 'ring')).toBe(true);
|
||||
const n = act(s, 'B', ringA(s), START + 100);
|
||||
expect(n.decks.B).toHaveLength(2);
|
||||
expect(n.turn).toBe('B');
|
||||
expect(n.active).toContain('B');
|
||||
});
|
||||
|
||||
test('덱 0장인 사람의 오답 → 줄 카드가 없어 즉시 탈락', () => {
|
||||
const s = rig(['A', 'B', 'C'], { decks: { A: [4], B: [], C: [4] }, faceUp: { A: ['L2'] }, turn: 'A' });
|
||||
const n = act(s, 'B', ringA(s), START + 100);
|
||||
expect(n.active).toEqual(['A', 'C']);
|
||||
expect(n.outReason.B).toBe('penalty');
|
||||
});
|
||||
|
||||
test('차례인 사람이 오답으로 덱이 0장이 되면 탈락하고 다음 사람 차례', () => {
|
||||
const s = rig(['A', 'B', 'C'], { decks: { A: [2], B: [4], C: [4] }, faceUp: { B: ['L2'] }, turn: 'A' });
|
||||
const n = act(s, 'A', ringA(s), START + 100);
|
||||
expect(n.active).toEqual(['B', 'C']);
|
||||
expect(n.turn).toBe('B');
|
||||
});
|
||||
|
||||
test('한 명만 남으면 lastStanding 종료: 순위는 탈락 역순, 점수 3·2·1', () => {
|
||||
const s = rig(['A', 'B', 'C'], { decks: { A: [1], B: [5], C: [] }, faceUp: { A: ['S1'] }, turn: 'A' });
|
||||
let n = act(s, 'A', { type: 'flip' }, START + 100); // A: 0 cards, B's turn
|
||||
expect(n.turn).toBe('B');
|
||||
n = act(n, 'C', ringA(n), START + 200); // C wrong with 0 cards → out
|
||||
n = act(n, 'A', ringA(n), START + 300); // A wrong with 0 cards → out → B wins
|
||||
expect(n.phase).toBe('ended');
|
||||
const r = hg.result(n)!;
|
||||
expect(r.ranking).toEqual([['B'], ['A'], ['C']]);
|
||||
expect(r.scores).toEqual({ B: 3, A: 2, C: 1 });
|
||||
expect(n.final!.endReason).toBe('lastStanding');
|
||||
expect(r.summary).toContain('이겼어요');
|
||||
});
|
||||
|
||||
test('틀린 종 잠금: 잠금 중 종은 무시(벌칙 없음), 잠금이 끝나면 다시 칠 수 있어요', () => {
|
||||
const s = rig(['A', 'B', 'C'], { decks: { A: [6], B: [6], C: [6] }, faceUp: { A: ['S1'] }, turn: 'A' });
|
||||
let n = act(s, 'B', ringA(s), START + 100);
|
||||
expect(n.lockedUntil.B).toBe(START + 1100);
|
||||
const { state: locked, events } = applyE(n, 'B', ringA(n), START + 600);
|
||||
expect(events).toEqual([{ type: 'locked', player: 'B' }]);
|
||||
expect(locked.decks.B).toHaveLength(4);
|
||||
n = act(locked, 'B', ringA(locked), START + 1100);
|
||||
expect(n.decks.B).toHaveLength(2);
|
||||
});
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------- flipping and timers
|
||||
|
||||
describe('뒤집기와 시간 (§5.1, §8.5)', () => {
|
||||
test('flipGuardMs: 가드 중 뒤집기는 예약 → 가드 끝에 실행, 테이블 버전은 1번만 증가', () => {
|
||||
const s = rig(['A', 'B', 'C'], { decks: { A: [3], B: [3], C: [3] }, turn: 'A' });
|
||||
let n = act(s, 'A', { type: 'flip' }, START + 100);
|
||||
expect(n.tableVersion).toBe(s.tableVersion + 1);
|
||||
expect(n.turn).toBe('B');
|
||||
expect(n.flipAllowedAt).toBe(START + 700);
|
||||
const { state: q, events } = applyE(n, 'B', { type: 'flip' }, START + 300);
|
||||
expect(events).toEqual([{ type: 'flipQueued', player: 'B' }]);
|
||||
expect(q.tableVersion).toBe(n.tableVersion);
|
||||
expect(q.pendingFlip).toBe('B');
|
||||
expect(hg.validate(q, 'B', { type: 'flip' }).ok).toBe(false); // no double queue
|
||||
expect(hg.deadline!(q)).toBe(START + 700);
|
||||
// A bell for the table everyone still sees is judged on that table.
|
||||
expect(hg.validate(q, 'C', ringA(q)).ok).toBe(true);
|
||||
n = act(q, 'B', hg.onTimeout(q, 'B'), START + 700);
|
||||
expect(n.tableVersion).toBe(q.tableVersion + 1);
|
||||
expect(n.faceUp.B).toHaveLength(1);
|
||||
expect(n.turn).toBe('C');
|
||||
expect(n.pendingFlip).toBeNull();
|
||||
});
|
||||
|
||||
test('뒤집기 시간 초과 → 서버가 자동으로 뒤집기 (kidMode는 8초)', () => {
|
||||
const s = rig(['A', 'B'], { decks: { A: [3], B: [3] }, turn: 'A' });
|
||||
expect(hg.deadline!(s)).toBe(START + 3000);
|
||||
expect(hg.timeoutPlayers!(s)).toEqual(['A']);
|
||||
expect(hg.onTimeout(s, 'A')).toEqual({ type: 'tick' });
|
||||
const n = act(s, 'A', { type: 'tick' }, START + 3000);
|
||||
expect(n.faceUp.A).toHaveLength(1);
|
||||
expect(n.turn).toBe('B');
|
||||
expect(hg.deadline!(n)).toBe(START + 6000);
|
||||
const kid = make({ kidMode: true });
|
||||
const k = act(kid, kid.turn, { type: 'tick' }, START);
|
||||
expect(k.turnDeadline).toBe(START + 8000);
|
||||
});
|
||||
|
||||
test('자리 비움(연결 끊김): timeoutNotBefore로 가드·1초는 지키며 계속 자동 진행', () => {
|
||||
const s = rig(['A', 'B'], { decks: { A: [3], B: [3] }, turn: 'A' });
|
||||
expect(hg.timeoutNotBefore!(s)).toBe(START + AWAY_FLIP_MS);
|
||||
// Room decided A is away and fires at the not-before time: A's card is flipped.
|
||||
let n = act(s, 'A', { type: 'tick' }, START + AWAY_FLIP_MS);
|
||||
expect(n.faceUp.A).toHaveLength(1);
|
||||
expect(hg.timeoutNotBefore!(n)).toBe(START + AWAY_FLIP_MS + AWAY_FLIP_MS);
|
||||
n = act(n, 'B', { type: 'tick' }, START + 2 * AWAY_FLIP_MS);
|
||||
expect(n.faceUp.B).toHaveLength(1);
|
||||
// A queued flip only waits for the guard.
|
||||
const q = act(n, 'A', { type: 'flip' }, START + 2 * AWAY_FLIP_MS + 10);
|
||||
expect(hg.timeoutNotBefore!(q)).toBe(q.flipAllowedAt);
|
||||
});
|
||||
|
||||
test('autoFlip: flip 액션은 거부, 서버가 flipSeconds 간격으로 뒤집기', () => {
|
||||
const s = rig(['A', 'B'], { decks: { A: [3], B: [3] }, turn: 'A' }, { autoFlip: true, flipSeconds: 2 });
|
||||
expect(hg.validate(s, 'A', { type: 'flip' })).toEqual({ ok: false, reason: '이 방은 카드가 자동으로 뒤집혀요.' });
|
||||
expect(hg.legalActions!(s, 'A').some((a) => a.type === 'flip')).toBe(false);
|
||||
const n = act(s, 'A', { type: 'tick' }, START + 2000);
|
||||
expect(n.faceUp.A).toHaveLength(1);
|
||||
expect(n.turnDeadline).toBe(START + 4000);
|
||||
});
|
||||
|
||||
test('시간 제한 만료: 보유 카드(덱 + 자기 공개 더미) 순, 동점은 정답 횟수, 그래도 같으면 공동', () => {
|
||||
const s = rig(['A', 'B', 'C', 'D'], { decks: { A: [3], B: [5], C: [4], D: [4] }, faceUp: { A: ['S1', 'S1'], C: ['P1'], D: ['P1'] }, turn: 'A' }, { timeLimitMin: 5 });
|
||||
s.correctCount = { A: 0, B: 0, C: 2, D: 2 };
|
||||
// A 5 (3 + 2), B 5, C 5, D 5 → A,B (0 correct) below C,D (2 correct)
|
||||
expect(hg.deadline!(s)).toBe(Math.min(s.endsAt!, s.turnDeadline));
|
||||
const n = act(s, 'B', ringA(s), s.endsAt!); // any action at/after the end time ends the game first
|
||||
expect(n.phase).toBe('ended');
|
||||
expect(n.final!.endReason).toBe('timeLimit');
|
||||
expect(n.decks.B).toHaveLength(5); // the bell was not judged
|
||||
const r = hg.result(n)!;
|
||||
expect(r.ranking).toEqual([['C', 'D'], ['A', 'B']]);
|
||||
expect(n.final!.ranking.map((x) => [x.id, x.rank, x.cards])).toEqual([
|
||||
['C', 1, 5],
|
||||
['D', 1, 5],
|
||||
['A', 3, 5],
|
||||
['B', 3, 5],
|
||||
]);
|
||||
expect(r.summary).toContain('시간이 다 됐어요');
|
||||
});
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------- endings and house rules
|
||||
|
||||
describe('official 종료와 하우스 룰 (§6, §7)', () => {
|
||||
test('official 3인 → 2인 남은 뒤 첫 정답 종에서 종료', () => {
|
||||
const s = rig(['A', 'B', 'C'], { decks: { A: [1, 'L1'], B: [], C: [2, 'S2'] }, faceUp: { A: ['S1'], B: ['S3'] }, turn: 'A' }, { endMode: 'official' });
|
||||
let n = act(s, 'A', { type: 'flip' }, START + 100); // A: L1 → B's turn with 0 cards → out → 2 left
|
||||
expect(n.active).toEqual(['A', 'C']);
|
||||
expect(n.officialDuel).toBe(true);
|
||||
expect(n.turn).toBe('C');
|
||||
n = act(n, 'C', { type: 'flip' }, START + 800); // C: S2 + B's S3 = strawberry 5
|
||||
expect(n.phase).toBe('playing');
|
||||
expect(fiveFruit(n)).toBe('strawberry');
|
||||
const end = act(n, 'A', ringA(n), START + 900);
|
||||
expect(end.phase).toBe('ended');
|
||||
expect(end.final!.endReason).toBe('official');
|
||||
expect(end.final!.ranking.map((r) => [r.id, r.rank, r.cards])).toEqual([
|
||||
['A', 1, 5],
|
||||
['C', 2, 2],
|
||||
['B', 3, 0],
|
||||
]);
|
||||
expect(hg.result(end)!.scores).toEqual({ A: 3, C: 2, B: 1 });
|
||||
});
|
||||
|
||||
test('official 2인 상태 오답 → 상대가 펼쳐진 카드를 모두 가져가고 종료', () => {
|
||||
const s = rig(['A', 'B', 'C'], { decks: { A: [4], B: [4], C: [] }, faceUp: { A: ['L1'], C: ['P2'] }, pot: [1], turn: 'A' }, { endMode: 'official' });
|
||||
s.active = ['A', 'B'];
|
||||
s.eliminated = ['C'];
|
||||
s.outReason = { C: 'empty' };
|
||||
s.officialDuel = true;
|
||||
const n = act(s, 'A', ringA(s), START + 100);
|
||||
expect(n.phase).toBe('ended');
|
||||
expect(n.final!.endReason).toBe('official');
|
||||
expect(n.decks.B).toHaveLength(4 + 3);
|
||||
expect(n.faceUp.A).toEqual([]);
|
||||
expect(hg.result(n)!.ranking).toEqual([['B'], ['A'], ['C']]);
|
||||
});
|
||||
|
||||
test('처음부터 2인이면 official도 lastStanding처럼 진행(오답으로 끝나지 않음)', () => {
|
||||
const s = rig(['A', 'B'], { decks: { A: [4], B: [4] }, faceUp: { A: ['L1'] }, turn: 'A' }, { endMode: 'official' });
|
||||
const n = act(s, 'A', ringA(s), START + 100);
|
||||
expect(n.phase).toBe('playing');
|
||||
expect(n.officialDuel).toBe(false);
|
||||
expect(n.decks.B).toHaveLength(5);
|
||||
});
|
||||
|
||||
test('duelWrongLoses: 1대1 오답은 즉시 패배', () => {
|
||||
const s = rig(['A', 'B'], { decks: { A: [4], B: [4] }, faceUp: { A: ['L1'] }, turn: 'A' }, { duelWrongLoses: true });
|
||||
const n = act(s, 'B', ringA(s), START + 100);
|
||||
expect(n.phase).toBe('ended');
|
||||
expect(hg.result(n)!.ranking).toEqual([['A'], ['B']]);
|
||||
expect(n.outReason.B).toBe('duel');
|
||||
conserved(n);
|
||||
});
|
||||
|
||||
test('strikeOut: 오답 3번이면 탈락(남은 덱은 종 밑으로)', () => {
|
||||
let s = rig(['A', 'B', 'C'], { decks: { A: [10], B: [10], C: [10] }, faceUp: { A: ['L1'] }, turn: 'A' }, { strikeOut: true, wrongRingLockoutMs: 0 });
|
||||
s = act(s, 'B', ringA(s), START + 1);
|
||||
s = act(s, 'B', ringA(s), START + 2);
|
||||
expect(s.active).toContain('B');
|
||||
s = act(s, 'B', ringA(s), START + 3);
|
||||
expect(s.active).not.toContain('B');
|
||||
expect(s.outReason.B).toBe('strikeOut');
|
||||
expect(s.pot).toHaveLength(4);
|
||||
conserved(s);
|
||||
});
|
||||
|
||||
test('penaltyEscalation: 두 번째 오답은 1인당 2장', () => {
|
||||
let s = rig(['A', 'B', 'C'], { decks: { A: [10], B: [10], C: [10] }, faceUp: { A: ['L1'] }, turn: 'A' }, { penaltyEscalation: true, wrongRingLockoutMs: 0 });
|
||||
s = act(s, 'B', ringA(s), START + 1);
|
||||
expect(s.decks.B).toHaveLength(8);
|
||||
s = act(s, 'B', ringA(s), START + 2);
|
||||
expect(s.decks.B).toHaveLength(4);
|
||||
expect(s.decks.C).toHaveLength(13);
|
||||
expect(s.decks.A).toHaveLength(13);
|
||||
});
|
||||
|
||||
test('wrongToPot: 벌칙 카드는 종 밑으로, 다음 정답자가 가져감', () => {
|
||||
let s = rig(['A', 'B', 'C'], { decks: { A: [5], B: [5], C: [5] }, faceUp: { A: ['L1'] }, turn: 'A' }, { wrongToPot: true });
|
||||
s = act(s, 'B', ringA(s), START + 1);
|
||||
expect(s.pot).toHaveLength(2);
|
||||
expect(s.decks.A).toHaveLength(5);
|
||||
s.faceUp.C = [CARDS.find((c) => c.fruit === 'lime' && c.count === 4 && s.removed.includes(c.id))!.id];
|
||||
s.removed = s.removed.filter((id) => id !== s.faceUp.C![0]);
|
||||
s = act(s, 'C', ringA(s), START + 2);
|
||||
expect(s.decks.C).toHaveLength(5 + 2 + 2);
|
||||
});
|
||||
|
||||
test('latencyComp light: 50ms 창 안의 정답 종을 RTT/2(최대 80ms) 보정 시각으로 비교', () => {
|
||||
let s = rig(['A', 'B', 'C'], { decks: { A: [3], B: [3], C: [3] }, faceUp: { A: ['B5'] }, turn: 'A' }, { latencyComp: 'light' });
|
||||
s = act(s, 'B', { type: 'ring', version: s.tableVersion, rtt: 20 }, START + 100); // adj 90
|
||||
expect(s.ringWindow).not.toBeNull();
|
||||
expect(s.tableVersion).toBe(5);
|
||||
expect(hg.deadline!(s)).toBe(START + 100 + RING_WINDOW_MS);
|
||||
expect(hg.validate(s, 'B', ringA(s)).ok).toBe(false); // already rang
|
||||
// A flip during the window is queued, not applied.
|
||||
s = act(s, 'A', { type: 'flip' }, START + 110);
|
||||
expect(s.pendingFlip).toBe('A');
|
||||
s = act(s, 'C', { type: 'ring', version: s.tableVersion, rtt: 400 }, START + 130); // adj 130 - 80 = 50 → wins
|
||||
const { state: n, events } = applyE(s, 'A', { type: 'tick' }, START + 150);
|
||||
expect(n.ringWindow).toBeNull();
|
||||
expect(n.decks.C).toHaveLength(4);
|
||||
expect(n.turn).toBe('C');
|
||||
expect(n.pendingFlip).toBeNull();
|
||||
expect(events).toContainEqual({ type: 'late', player: 'B' });
|
||||
});
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------- leaving, views, determinism
|
||||
|
||||
describe('나가기, 비공개 정보, 결정성 (§8.3, §10)', () => {
|
||||
test('나가면 덱은 종 밑으로, 공개 더미는 테이블에 남고 차례가 넘어가요', () => {
|
||||
const s = rig(['A', 'B', 'C'], { decks: { A: [3], B: [4], C: [3] }, faceUp: { A: ['S2'] }, turn: 'A' });
|
||||
expect(hg.onLeave!(s, 'A')).toEqual({ type: 'leave' });
|
||||
const n = act(s, 'A', { type: 'leave' }, START + 10);
|
||||
expect(n.pot).toHaveLength(3);
|
||||
expect(n.faceUp.A).toHaveLength(1);
|
||||
expect(n.outReason.A).toBe('left');
|
||||
expect(n.turn).toBe('B');
|
||||
expect(hg.onLeave!(n, 'A')).toBeNull();
|
||||
const end = act(n, 'B', { type: 'leave' }, START + 20);
|
||||
expect(end.phase).toBe('ended');
|
||||
expect(hg.result(end)!.ranking).toEqual([['C'], ['B'], ['A']]);
|
||||
expect(hg.result(end)!.summary).toBe('다른 사람이 모두 나가서 남은 사람이 이겼어요');
|
||||
});
|
||||
|
||||
test('view에는 덱 내용(본인 포함)·종 밑·가려진 카드가 없다: 숨긴 카드를 섞어도 view가 같다', () => {
|
||||
const r = new SeededRng([1, 2, 3, 4]);
|
||||
for (let seed = 1; seed <= 30; seed++) {
|
||||
let s = make({}, ['A', 'B', 'C', 'D', 'E'], seed);
|
||||
s = act(s, s.turn, { type: 'tick' }, START);
|
||||
for (let i = 0; i < 12 && s.phase === 'playing'; i++) s = act(s, s.turn, { type: 'flip' }, START + 1000 * (i + 1));
|
||||
const shuffled = structuredClone(s);
|
||||
for (const p of s.order) {
|
||||
shuffled.decks[p] = r.shuffle(s.decks[p]!);
|
||||
const pile = s.faceUp[p]!;
|
||||
shuffled.faceUp[p] = [...r.shuffle(pile.slice(0, -1)), ...pile.slice(-1)];
|
||||
}
|
||||
shuffled.pot = r.shuffle(s.pot);
|
||||
// Swap hidden cards between players too (same counts).
|
||||
const a = shuffled.decks[s.order[0]!]!;
|
||||
const b = shuffled.decks[s.order[1]!]!;
|
||||
if (a.length && b.length) [a[0], b[0]] = [b[0]!, a[0]!];
|
||||
for (const viewer of [null, ...s.order]) expect(JSON.stringify(hg.view(shuffled, viewer))).toBe(JSON.stringify(hg.view(s, viewer)));
|
||||
for (const viewer of s.order) checkNoLeak(hg, s, viewer, s.order);
|
||||
}
|
||||
});
|
||||
|
||||
test('이벤트에는 공개 카드(방금 뒤집은 카드)만 담긴다', () => {
|
||||
let s = make({}, ['A', 'B', 'C'], 5);
|
||||
s = act(s, s.turn, { type: 'tick' }, START);
|
||||
const p = s.turn;
|
||||
const { state: n, events } = applyE(s, p, { type: 'flip' }, START + 100);
|
||||
const c = cardOf(n.faceUp[p]!.at(-1)!);
|
||||
expect(events).toEqual([{ type: 'flip', player: p, fruit: c.fruit, count: c.count, version: n.tableVersion }]);
|
||||
});
|
||||
|
||||
test('같은 시드 + 액션 로그(serverTs 포함) 재생 → 같은 결과', () => {
|
||||
const a = fastPlayout(['A', 'B', 'C', 'D'], hg.optionsSchema.parse({}), seedN(42), 5000);
|
||||
const replay = (log: { p: PlayerId; a: HalliGalliAction; now: number }[]) => {
|
||||
let s = hg.setup({ players: ['A', 'B', 'C', 'D'], options: hg.optionsSchema.parse({}), rng: SeededRng.fromSeed(seedN(42)), now: 1_700_000_000_000 });
|
||||
for (const x of log) s = hg.apply(s, x.p, x.a, { rng: rng(), now: x.now }).state;
|
||||
return s;
|
||||
};
|
||||
expect(JSON.stringify(replay(a.log))).toBe(JSON.stringify(a.final));
|
||||
});
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------- random playouts
|
||||
|
||||
interface FastReport {
|
||||
steps: number;
|
||||
finished: boolean;
|
||||
log: { p: PlayerId; a: HalliGalliAction; now: number }[];
|
||||
final: HalliGalliState;
|
||||
}
|
||||
|
||||
function invariants(s: HalliGalliState): void {
|
||||
conserved(s);
|
||||
const all = [...s.active, ...s.eliminated].sort();
|
||||
if (JSON.stringify(all) !== JSON.stringify([...s.order].sort())) throw new Error('active + eliminated != players');
|
||||
if (s.phase !== 'ended') {
|
||||
if (!s.active.includes(s.turn)) throw new Error(`turn ${s.turn} is not active`);
|
||||
if (s.phase === 'playing' && s.decks[s.turn]!.length === 0) throw new Error(`turn ${s.turn} has no cards`);
|
||||
if (s.active.length < 2) throw new Error('game should have ended');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Same idea as `randomPlayout`, with time moving 0.1–1.6s per step and bells biased towards real fives
|
||||
* (so collections, guards, lockouts and late bells all happen). Checks invariants and onTimeout legality every step.
|
||||
*/
|
||||
function fastPlayout(players: PlayerId[], options: HalliGalliOptions, seed: RngState, maxSteps: number): FastReport {
|
||||
const r = SeededRng.fromSeed(seed);
|
||||
const chooser = SeededRng.fromSeed([seed[3], seed[2], seed[1], seed[0] ^ 0x9e3779b9]);
|
||||
let now = 1_700_000_000_000;
|
||||
let s = hg.setup({ players, options, rng: r, now });
|
||||
const log: FastReport['log'] = [];
|
||||
for (let step = 0; step < maxSteps; step++) {
|
||||
invariants(s);
|
||||
if (step % 25 === 0) for (const p of [players[step % players.length]!]) checkNoLeak(hg, s, p, players);
|
||||
for (const p of hg.timeoutPlayers!(s)) {
|
||||
const v = hg.validate(s, p, hg.onTimeout(s, p));
|
||||
if (!v.ok) throw new Error(`onTimeout rejected for ${p}: ${v.reason}`);
|
||||
}
|
||||
if (hg.result(s)) return { steps: step, finished: true, log, final: s };
|
||||
now += 100 + chooser.int(1500);
|
||||
let actor: PlayerId;
|
||||
let action: HalliGalliAction;
|
||||
const five = s.phase === 'playing' && fiveFruit(s) !== null;
|
||||
const roll = chooser.int(10);
|
||||
if (five && roll < 7) {
|
||||
actor = s.active[chooser.int(s.active.length)]!;
|
||||
action = { type: 'ring', version: s.tableVersion, rtt: chooser.int(300) };
|
||||
// A stale bell sometimes (rejected by validate, as the server would).
|
||||
if (roll === 0 && s.tableVersion > 0) action = { type: 'ring', version: s.tableVersion - 1 };
|
||||
} else if (roll < 8) {
|
||||
actor = s.turn;
|
||||
action = hg.onTimeout(s, actor);
|
||||
} else {
|
||||
const actives = hg.activePlayers(s);
|
||||
actor = actives[chooser.int(actives.length)]!;
|
||||
const legal = hg.legalActions!(s, actor);
|
||||
action = legal.length > 0 ? legal[chooser.int(legal.length)]! : hg.onTimeout(s, actor);
|
||||
}
|
||||
if (chooser.int(400) === 0 && s.active.length > 2) {
|
||||
actor = s.active[chooser.int(s.active.length)]!;
|
||||
action = { type: 'leave' };
|
||||
}
|
||||
if (!hg.validate(s, actor, action).ok) {
|
||||
if (action.type !== 'ring') throw new Error(`generated action rejected: ${JSON.stringify(action)} ${hg.validate(s, actor, action).ok}`);
|
||||
continue;
|
||||
}
|
||||
const out = hg.apply(s, actor, action, { rng: r, now });
|
||||
for (const e of out.events) if (JSON.stringify(e).includes('"hg')) throw new Error('event carries a card key');
|
||||
s = out.state;
|
||||
log.push({ p: actor, a: action, now });
|
||||
}
|
||||
return { steps: maxSteps, finished: false, log, final: s };
|
||||
}
|
||||
|
||||
const PRESETS: Partial<HalliGalliOptions>[] = [
|
||||
{},
|
||||
{ timeLimitMin: null },
|
||||
{ endMode: 'official', flipGuardMs: 1000, wrongRingLockoutMs: 2000 },
|
||||
{ latencyComp: 'light', leftoverCards: 'remove', flipSeconds: 2 },
|
||||
{ penaltyEscalation: true, strikeOut: true, timeLimitMin: 5 },
|
||||
{ wrongToPot: true, autoFlip: true, flipGuardMs: 400, wrongRingLockoutMs: 0 },
|
||||
{ duelWrongLoses: true, kidMode: true, timeLimitMin: 15 },
|
||||
];
|
||||
|
||||
describe('random playouts (§10, docs/09 §7)', () => {
|
||||
test('1,000 seeded games: finish, 56 cards conserved, no leaks, onTimeout always legal, deterministic', () => {
|
||||
let finished = 0;
|
||||
let collects = 0;
|
||||
let wrongs = 0;
|
||||
for (let i = 1; i <= 1000; i++) {
|
||||
const n = 2 + (i % 5);
|
||||
const players = Array.from({ length: n }, (_, k) => `P${k}`);
|
||||
const options = hg.optionsSchema.parse(PRESETS[i % PRESETS.length]!);
|
||||
const a = fastPlayout(players, options, seedN(i), 20_000);
|
||||
if (!a.finished) throw new Error(`seed ${i} (${n} players) did not finish`);
|
||||
finished++;
|
||||
const res = hg.result(a.final)!;
|
||||
expect(res.ranking.flat().sort()).toEqual([...players].sort());
|
||||
collects += Object.values(a.final.correctCount).reduce((x, y) => x + y, 0);
|
||||
wrongs += Object.values(a.final.wrongCount).reduce((x, y) => x + y, 0);
|
||||
if (i % 50 === 0) {
|
||||
const b = fastPlayout(players, options, seedN(i), 20_000);
|
||||
expect(JSON.stringify(b.log)).toBe(JSON.stringify(a.log));
|
||||
expect(JSON.stringify(b.final)).toBe(JSON.stringify(a.final));
|
||||
}
|
||||
}
|
||||
expect(finished).toBe(1000);
|
||||
expect(collects).toBeGreaterThan(1000);
|
||||
expect(wrongs).toBeGreaterThan(1000);
|
||||
}, 60_000);
|
||||
|
||||
test.each([
|
||||
[2, {}],
|
||||
[3, { endMode: 'official' }],
|
||||
[4, { latencyComp: 'light' }],
|
||||
[6, { timeLimitMin: null, wrongToPot: true }],
|
||||
] as const)('engine randomPlayout (per-step leak / round-trip checks): %i players %o', (n, opts) => {
|
||||
const players = Array.from({ length: n }, (_, k) => `P${k}`);
|
||||
const options = hg.optionsSchema.parse(opts);
|
||||
const conserve = (st: unknown) => invariants(st as HalliGalliState);
|
||||
for (let i = 1; i <= 5; i++) {
|
||||
const a = randomPlayout(hg, { players, options, seed: seedN(500 + i), maxSteps: 20_000, invariant: conserve, maxApplyMs: 20 });
|
||||
expect(a.finished).toBe(true);
|
||||
if (i === 1) {
|
||||
const b = randomPlayout(hg, { players, options, seed: seedN(500 + i), maxSteps: 20_000, maxApplyMs: 20 });
|
||||
expect(JSON.stringify(b.trace)).toBe(JSON.stringify(a.trace));
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
609
packages/games/src/halli-galli/index.ts
Normal file
609
packages/games/src/halli-galli/index.ts
Normal file
@@ -0,0 +1,609 @@
|
||||
/** 할리갈리 (docs/games/halli-galli.md). Pure and deterministic; state is JSON; time only via ctx.now. */
|
||||
import { fail, ok, type GameDefinition, type GameEvent, type GameResult, type PlayerId } from '@bg/engine';
|
||||
import {
|
||||
CARDS,
|
||||
DECK_SIZE,
|
||||
FRUITS,
|
||||
cardOf,
|
||||
halliGalliActionSchema,
|
||||
halliGalliOptionsSchema,
|
||||
type EndReason,
|
||||
type Fruit,
|
||||
type HalliGalliAction,
|
||||
type HalliGalliFinal,
|
||||
type HalliGalliOptions,
|
||||
type HalliGalliState,
|
||||
type HalliGalliView,
|
||||
type LogEntry,
|
||||
type OutReason,
|
||||
type RankRow,
|
||||
} from './types';
|
||||
|
||||
export * from './types';
|
||||
|
||||
type S = HalliGalliState;
|
||||
type A = HalliGalliAction;
|
||||
|
||||
export const COUNTDOWN_MS = 3000;
|
||||
/** `latencyComp: 'light'` bell window (§5.4). */
|
||||
export const RING_WINDOW_MS = 50;
|
||||
/** Max credit `latencyComp: 'light'` gives for half the RTT (§5.4). */
|
||||
export const MAX_LATENCY_CREDIT_MS = 80;
|
||||
/** Away players (room grace period over) flip after this much of their turn (§8.5 "1초로 줄여"). */
|
||||
export const AWAY_FLIP_MS = 1000;
|
||||
const LOG_KEEP = 30;
|
||||
const POINTS = [3, 2, 1];
|
||||
|
||||
export const flipMs = (o: HalliGalliOptions): number => (o.kidMode ? 8 : o.flipSeconds) * 1000;
|
||||
/** Public key of a visible card; secretsOf uses the same form so leak checks are meaningful. */
|
||||
export const cardKey = (id: number): string => `hg${id}`;
|
||||
|
||||
// ---------------------------------------------------------------- table math
|
||||
|
||||
/** Sum of fruits over every face-up pile's top card (eliminated players' piles included, §5.2). */
|
||||
export function fruitTotals(s: Pick<S, 'order' | 'faceUp'>): Record<Fruit, number> {
|
||||
const t: Record<Fruit, number> = { strawberry: 0, banana: 0, lime: 0, plum: 0 };
|
||||
for (const p of s.order) {
|
||||
const pile = s.faceUp[p]!;
|
||||
if (pile.length === 0) continue;
|
||||
const c = cardOf(pile[pile.length - 1]!);
|
||||
t[c.fruit] += c.count;
|
||||
}
|
||||
return t;
|
||||
}
|
||||
|
||||
/** A fruit totalling exactly five, if any (6+ and 4- do not count). */
|
||||
export function fiveFruit(s: Pick<S, 'order' | 'faceUp'>): Fruit | null {
|
||||
const t = fruitTotals(s);
|
||||
for (const f of FRUITS) if (t[f] === 5) return f;
|
||||
return null;
|
||||
}
|
||||
|
||||
export const cardsHeld = (s: S, p: PlayerId): number => (s.decks[p]?.length ?? 0) + (s.faceUp[p]?.length ?? 0);
|
||||
|
||||
/** All 56 cards, wherever they are (test invariant). */
|
||||
export function allCardIds(s: S): number[] {
|
||||
return [...s.order.flatMap((p) => [...s.decks[p]!, ...s.faceUp[p]!]), ...s.pot, ...s.removed];
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- helpers
|
||||
|
||||
function clone(s: S): S {
|
||||
return {
|
||||
...s,
|
||||
order: [...s.order],
|
||||
decks: Object.fromEntries(Object.entries(s.decks).map(([k, v]) => [k, [...v]])),
|
||||
faceUp: Object.fromEntries(Object.entries(s.faceUp).map(([k, v]) => [k, [...v]])),
|
||||
pot: [...s.pot],
|
||||
removed: [...s.removed],
|
||||
active: [...s.active],
|
||||
eliminated: [...s.eliminated],
|
||||
outReason: { ...s.outReason },
|
||||
lockedUntil: { ...s.lockedUntil },
|
||||
wrongCount: { ...s.wrongCount },
|
||||
correctCount: { ...s.correctCount },
|
||||
ringWindow: s.ringWindow ? { ...s.ringWindow, rings: s.ringWindow.rings.map((r) => ({ ...r })) } : null,
|
||||
lastBell: s.lastBell ? { ...s.lastBell } : null,
|
||||
log: [...s.log],
|
||||
final: s.final,
|
||||
};
|
||||
}
|
||||
|
||||
interface Ctx {
|
||||
now: number;
|
||||
events: GameEvent[];
|
||||
}
|
||||
|
||||
type LogBody = LogEntry extends infer E ? (E extends LogEntry ? Omit<E, 'n'> : never) : never;
|
||||
|
||||
function log(s: S, e: LogBody): void {
|
||||
s.logNo += 1;
|
||||
s.log.push({ n: s.logNo, ...e } as LogEntry);
|
||||
if (s.log.length > LOG_KEEP) s.log.splice(0, s.log.length - LOG_KEEP);
|
||||
}
|
||||
|
||||
/** Other active players clockwise, starting after `p`. */
|
||||
function othersClockwise(s: S, p: PlayerId): PlayerId[] {
|
||||
const i = s.order.indexOf(p);
|
||||
const out: PlayerId[] = [];
|
||||
for (let k = 1; k < s.order.length; k++) {
|
||||
const q = s.order[(i + k) % s.order.length]!;
|
||||
if (s.active.includes(q)) out.push(q);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
function startTurn(s: S, p: PlayerId, now: number): void {
|
||||
s.turn = p;
|
||||
s.turnStartedAt = now;
|
||||
s.turnDeadline = now + flipMs(s.options);
|
||||
s.pendingFlip = null;
|
||||
}
|
||||
|
||||
/** Removes `p` from play; returns true if the game ended. */
|
||||
function eliminate(s: S, p: PlayerId, why: OutReason, ctx: Ctx): boolean {
|
||||
if (!s.active.includes(p)) return s.phase === 'ended';
|
||||
s.active = s.active.filter((q) => q !== p);
|
||||
s.eliminated.push(p);
|
||||
s.outReason[p] = why;
|
||||
if (s.ringWindow) s.ringWindow.rings = s.ringWindow.rings.filter((r) => r.player !== p);
|
||||
ctx.events.push({ type: 'out', player: p, why });
|
||||
log(s, { t: 'out', p, why });
|
||||
if (s.active.length <= 1) {
|
||||
finish(s, 'lastStanding', ctx);
|
||||
return true;
|
||||
}
|
||||
if (s.options.endMode === 'official' && s.order.length >= 3 && s.active.length === 2) s.officialDuel = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
/** Passes the turn clockwise from `from`; players whose turn comes with an empty deck are out (§5.3). */
|
||||
function advanceTurn(s: S, from: PlayerId, ctx: Ctx): void {
|
||||
const n = s.order.length;
|
||||
const i = s.order.indexOf(from);
|
||||
for (let k = 1; k <= n; k++) {
|
||||
const q = s.order[(i + k) % n]!;
|
||||
if (!s.active.includes(q)) continue;
|
||||
if (s.decks[q]!.length > 0) {
|
||||
startTurn(s, q, ctx.now);
|
||||
return;
|
||||
}
|
||||
if (eliminate(s, q, 'empty', ctx)) return;
|
||||
}
|
||||
// Unreachable while ≥ 2 players are active (someone holds cards); keep the game well-formed anyway.
|
||||
finish(s, 'lastStanding', ctx);
|
||||
}
|
||||
|
||||
function doFlip(s: S, p: PlayerId, ctx: Ctx): void {
|
||||
const id = s.decks[p]!.pop();
|
||||
if (id === undefined) throw new Error(`halli-galli: ${p} has no card to flip`);
|
||||
s.faceUp[p]!.push(id);
|
||||
s.tableVersion += 1;
|
||||
s.lastChange = 'flip';
|
||||
s.lastFlipBy = p;
|
||||
s.pendingFlip = null;
|
||||
s.flipAllowedAt = ctx.now + s.options.flipGuardMs;
|
||||
const c = cardOf(id);
|
||||
ctx.events.push({ type: 'flip', player: p, fruit: c.fruit, count: c.count, version: s.tableVersion });
|
||||
advanceTurn(s, p, ctx);
|
||||
}
|
||||
|
||||
/** Queues or performs the turn player's flip (guard / bell window aware). */
|
||||
function flipOrQueue(s: S, p: PlayerId, ctx: Ctx): void {
|
||||
if (s.ringWindow || ctx.now < s.flipAllowedAt) {
|
||||
if (s.pendingFlip !== p) {
|
||||
s.pendingFlip = p;
|
||||
ctx.events.push({ type: 'flipQueued', player: p });
|
||||
}
|
||||
return;
|
||||
}
|
||||
doFlip(s, p, ctx);
|
||||
}
|
||||
|
||||
/** Takes every face-up pile (seat order, bottom first) and then the pot to the bottom of `p`'s deck. */
|
||||
function sweepTable(s: S, p: PlayerId): number {
|
||||
const taken: number[] = [];
|
||||
for (const q of s.order) {
|
||||
taken.push(...s.faceUp[q]!);
|
||||
s.faceUp[q] = [];
|
||||
}
|
||||
taken.push(...s.pot);
|
||||
s.pot = [];
|
||||
s.decks[p] = [...taken, ...s.decks[p]!];
|
||||
s.tableVersion += 1;
|
||||
s.lastChange = 'collect';
|
||||
return taken.length;
|
||||
}
|
||||
|
||||
function collect(s: S, p: PlayerId, fruit: Fruit, ctx: Ctx): void {
|
||||
const cards = sweepTable(s, p);
|
||||
s.correctCount[p] = (s.correctCount[p] ?? 0) + 1;
|
||||
s.bellSeq += 1;
|
||||
s.lastBell = { seq: s.bellSeq, player: p, correct: true, fruit, cards, at: ctx.now };
|
||||
s.ringWindow = null;
|
||||
ctx.events.push({ type: 'ring', player: p, correct: true, fruit, cards });
|
||||
log(s, { t: 'collect', p, fruit, cards });
|
||||
if (s.officialDuel) {
|
||||
finish(s, 'official', ctx);
|
||||
return;
|
||||
}
|
||||
// The winner flips next; the table must stay still for the guard time first.
|
||||
startTurn(s, p, ctx.now);
|
||||
s.flipAllowedAt = ctx.now + s.options.flipGuardMs;
|
||||
}
|
||||
|
||||
function wrongBell(s: S, p: PlayerId, ctx: Ctx): void {
|
||||
const o = s.options;
|
||||
s.wrongCount[p] = (s.wrongCount[p] ?? 0) + 1;
|
||||
s.lockedUntil[p] = ctx.now + o.wrongRingLockoutMs;
|
||||
s.bellSeq += 1;
|
||||
const bell = { seq: s.bellSeq, player: p, correct: false, cards: 0, at: ctx.now };
|
||||
s.lastBell = bell;
|
||||
|
||||
// Two left: official ending / 1-on-1 house rule (§6, §7).
|
||||
if (s.active.length === 2 && (s.officialDuel || o.duelWrongLoses)) {
|
||||
const opp = s.active.find((q) => q !== p)!;
|
||||
let cards: number;
|
||||
if (s.officialDuel) {
|
||||
cards = sweepTable(s, opp);
|
||||
} else {
|
||||
cards = s.decks[p]!.length;
|
||||
s.decks[opp] = [...s.decks[p]!, ...s.decks[opp]!];
|
||||
s.decks[p] = [];
|
||||
}
|
||||
bell.cards = cards;
|
||||
ctx.events.push({ type: 'ring', player: p, correct: false, gave: 0, duel: true, by: opp });
|
||||
log(s, { t: 'duelWrong', p, by: opp, cards });
|
||||
if (s.officialDuel) finish(s, 'official', ctx);
|
||||
else eliminate(s, p, 'duel', ctx);
|
||||
return;
|
||||
}
|
||||
|
||||
// Give one card (more with penaltyEscalation) to every other active player clockwise; short → out (§5.2).
|
||||
const per = o.penaltyEscalation ? s.wrongCount[p]! : 1;
|
||||
const to = othersClockwise(s, p);
|
||||
let gave = 0;
|
||||
let short = false;
|
||||
outer: for (let r = 0; r < per; r++) {
|
||||
for (const q of to) {
|
||||
const id = s.decks[p]!.pop();
|
||||
if (id === undefined) {
|
||||
short = true;
|
||||
break outer;
|
||||
}
|
||||
if (o.wrongToPot) s.pot.push(id);
|
||||
else s.decks[q]!.unshift(id);
|
||||
gave++;
|
||||
}
|
||||
}
|
||||
bell.cards = gave;
|
||||
ctx.events.push({ type: 'ring', player: p, correct: false, gave, toPot: o.wrongToPot });
|
||||
log(s, { t: 'wrong', p, gave, toPot: o.wrongToPot });
|
||||
let out: OutReason | null = null;
|
||||
if (short) out = 'penalty';
|
||||
else if (o.strikeOut && s.wrongCount[p]! >= 3) {
|
||||
s.pot.push(...s.decks[p]!);
|
||||
s.decks[p] = [];
|
||||
out = 'strikeOut';
|
||||
} else if (s.decks[p]!.length === 0 && s.turn === p) out = 'empty'; // it is already their turn and nothing is left to flip
|
||||
if (!out) return;
|
||||
const wasTurn = s.turn === p;
|
||||
if (eliminate(s, p, out, ctx)) return;
|
||||
if (wasTurn) advanceTurn(s, p, ctx);
|
||||
}
|
||||
|
||||
/** Closes the `latencyComp` bell window: earliest adjusted time wins, ties by arrival (§5.4). */
|
||||
function resolveWindow(s: S, ctx: Ctx): void {
|
||||
const w = s.ringWindow!;
|
||||
s.ringWindow = null;
|
||||
const fruit = fiveFruit(s);
|
||||
if (!fruit || w.rings.length === 0) return; // everyone in the window left
|
||||
let best = w.rings[0]!;
|
||||
for (const r of w.rings) if (r.adjTs < best.adjTs) best = r;
|
||||
for (const r of w.rings) if (r !== best) ctx.events.push({ type: 'late', player: r.player });
|
||||
collect(s, best.player, fruit, ctx);
|
||||
}
|
||||
|
||||
function ring(s: S, p: PlayerId, version: number, rtt: number | undefined, ctx: Ctx): void {
|
||||
if (s.ringWindow && ctx.now >= s.ringWindow.openedAt + RING_WINDOW_MS) resolveWindow(s, ctx);
|
||||
if (s.phase !== 'playing') return;
|
||||
if (version !== s.tableVersion) {
|
||||
ctx.events.push({ type: 'late', player: p });
|
||||
return;
|
||||
}
|
||||
if (ctx.now < (s.lockedUntil[p] ?? 0)) {
|
||||
ctx.events.push({ type: 'locked', player: p });
|
||||
return;
|
||||
}
|
||||
const fruit = fiveFruit(s);
|
||||
if (!fruit) {
|
||||
wrongBell(s, p, ctx);
|
||||
return;
|
||||
}
|
||||
if (s.options.latencyComp === 'light') {
|
||||
const adjTs = ctx.now - Math.min((rtt ?? 0) / 2, MAX_LATENCY_CREDIT_MS);
|
||||
if (!s.ringWindow) s.ringWindow = { version, openedAt: ctx.now, rings: [] };
|
||||
if (!s.ringWindow.rings.some((r) => r.player === p)) s.ringWindow.rings.push({ player: p, adjTs });
|
||||
ctx.events.push({ type: 'ringWindow', player: p });
|
||||
return;
|
||||
}
|
||||
collect(s, p, fruit, ctx);
|
||||
}
|
||||
|
||||
/**
|
||||
* Server timer. Runs whatever is due; for the turn player (whose clock the room drives) a tick that finds
|
||||
* nothing else due means "time's up / away" → flip (queued behind the guard if needed).
|
||||
*/
|
||||
function tick(s: S, actor: PlayerId, ctx: Ctx): void {
|
||||
if (s.phase === 'countdown') {
|
||||
if (ctx.now < s.countdownEndsAt) return;
|
||||
s.phase = 'playing';
|
||||
startTurn(s, s.turn, ctx.now);
|
||||
s.flipAllowedAt = ctx.now;
|
||||
ctx.events.push({ type: 'start' });
|
||||
return;
|
||||
}
|
||||
if (s.ringWindow) {
|
||||
if (ctx.now >= s.ringWindow.openedAt + RING_WINDOW_MS) resolveWindow(s, ctx);
|
||||
return;
|
||||
}
|
||||
const due = (s.pendingFlip !== null && ctx.now >= s.flipAllowedAt) || ctx.now >= Math.max(s.turnDeadline, s.flipAllowedAt);
|
||||
if (actor === s.turn || due) flipOrQueue(s, s.turn, ctx);
|
||||
}
|
||||
|
||||
function leave(s: S, p: PlayerId, ctx: Ctx): void {
|
||||
// The leaver's face-down deck goes under the bell; their face-up pile stays on the table.
|
||||
s.pot.push(...s.decks[p]!);
|
||||
s.decks[p] = [];
|
||||
const wasTurn = s.turn === p;
|
||||
if (eliminate(s, p, 'left', ctx)) return;
|
||||
if (wasTurn) advanceTurn(s, p, ctx);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- ending
|
||||
|
||||
function finish(s: S, reason: EndReason, ctx: Ctx): void {
|
||||
if (s.phase === 'ended') return;
|
||||
s.phase = 'ended';
|
||||
s.pendingFlip = null;
|
||||
s.ringWindow = null;
|
||||
const row = (id: PlayerId, rank: number): RankRow => ({ rank, id, cards: cardsHeld(s, id), correct: s.correctCount[id] ?? 0, wrong: s.wrongCount[id] ?? 0 });
|
||||
const ranking: RankRow[] = [];
|
||||
// Still-active players: by cards held, then correct bells; equal → shared rank (§6).
|
||||
const alive = [...s.active].sort((a, b) => cardsHeld(s, b) - cardsHeld(s, a) || (s.correctCount[b] ?? 0) - (s.correctCount[a] ?? 0));
|
||||
alive.forEach((id, i) => {
|
||||
const prev = ranking[i - 1];
|
||||
const tie = prev && cardsHeld(s, prev.id) === cardsHeld(s, id) && (s.correctCount[prev.id] ?? 0) === (s.correctCount[id] ?? 0);
|
||||
ranking.push(row(id, tie ? prev.rank : i + 1));
|
||||
});
|
||||
// Eliminated players: last out ranks highest.
|
||||
for (const id of [...s.eliminated].reverse()) ranking.push(row(id, ranking.length + 1));
|
||||
const winners = ranking.filter((r) => r.rank === 1).length;
|
||||
let summary: string;
|
||||
if (reason === 'lastStanding') {
|
||||
const allLeft = s.eliminated.every((p) => s.outReason[p] === 'left');
|
||||
summary = allLeft ? '다른 사람이 모두 나가서 남은 사람이 이겼어요' : '끝까지 남아 카드를 지킨 사람이 이겼어요';
|
||||
} else if (reason === 'official') {
|
||||
summary = '두 사람이 남은 뒤 종으로 승부가 났어요. 카드가 가장 많은 사람이 이겼어요';
|
||||
} else {
|
||||
summary = '시간이 다 됐어요. 카드가 가장 많은 사람이 이겼어요';
|
||||
}
|
||||
if (winners > 1) summary += ` (공동 1등 ${winners}명)`;
|
||||
s.final = { endReason: reason, ranking, summary } satisfies HalliGalliFinal;
|
||||
ctx.events.push({ type: 'gameEnd', reason });
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- definition
|
||||
|
||||
const LATE_COLLECT = '늦었어요! 다른 사람이 먼저 종을 쳤어요.';
|
||||
const LATE_FLIP = '늦었어요! 그 사이에 카드가 바뀌었어요.';
|
||||
|
||||
export const halliGalli: GameDefinition<S, A, HalliGalliView, HalliGalliOptions> = {
|
||||
id: 'halli-galli',
|
||||
nameKo: '할리갈리',
|
||||
minPlayers: 2,
|
||||
maxPlayers: 6,
|
||||
stateVersion: 1,
|
||||
defaultOptions: halliGalliOptionsSchema.parse({}),
|
||||
optionsSchema: halliGalliOptionsSchema as unknown as GameDefinition<S, A, HalliGalliView, HalliGalliOptions>['optionsSchema'],
|
||||
actionSchema: halliGalliActionSchema as unknown as GameDefinition<S, A, HalliGalliView, HalliGalliOptions>['actionSchema'],
|
||||
|
||||
setup({ players, options, rng, now }) {
|
||||
if (players.length < 2 || players.length > 6) throw new Error(`halli-galli: ${players.length} players not allowed`);
|
||||
// §4 / §8.4: seats, first player and the deck all come from the seeded RNG.
|
||||
const order = rng.shuffle(players);
|
||||
const first = order[rng.int(order.length)]!;
|
||||
const deck = rng.shuffle(CARDS.map((c) => c.id));
|
||||
const per = Math.floor(DECK_SIZE / order.length);
|
||||
const decks: Record<PlayerId, number[]> = {};
|
||||
order.forEach((p, i) => (decks[p] = deck.slice(i * per, (i + 1) * per)));
|
||||
const rest = deck.slice(order.length * per);
|
||||
const per0 = <T>(v: T) => Object.fromEntries(order.map((p) => [p, v])) as Record<PlayerId, T>;
|
||||
const countdownEndsAt = now + COUNTDOWN_MS;
|
||||
return {
|
||||
options,
|
||||
order,
|
||||
decks,
|
||||
faceUp: Object.fromEntries(order.map((p) => [p, [] as number[]])),
|
||||
pot: options.leftoverCards === 'pot' ? rest : [],
|
||||
removed: options.leftoverCards === 'remove' ? rest : [],
|
||||
active: [...order],
|
||||
eliminated: [],
|
||||
outReason: {},
|
||||
officialDuel: false,
|
||||
turn: first,
|
||||
turnStartedAt: now,
|
||||
turnDeadline: countdownEndsAt + flipMs(options),
|
||||
flipAllowedAt: countdownEndsAt,
|
||||
pendingFlip: null,
|
||||
tableVersion: 0,
|
||||
lastChange: null,
|
||||
lastFlipBy: null,
|
||||
lockedUntil: per0(0),
|
||||
wrongCount: per0(0),
|
||||
correctCount: per0(0),
|
||||
ringWindow: null,
|
||||
phase: 'countdown',
|
||||
countdownEndsAt,
|
||||
startedAt: now,
|
||||
endsAt: options.timeLimitMin === null ? null : countdownEndsAt + options.timeLimitMin * 60_000,
|
||||
lastBell: null,
|
||||
bellSeq: 0,
|
||||
logNo: 0,
|
||||
log: [],
|
||||
final: null,
|
||||
};
|
||||
},
|
||||
|
||||
validate(s, actor, a) {
|
||||
if (!s.order.includes(actor)) return fail('이 게임의 플레이어가 아니에요.');
|
||||
if (s.phase === 'ended') return fail('게임이 이미 끝났어요.');
|
||||
switch (a.type) {
|
||||
case 'tick':
|
||||
return actor === s.turn || s.active.includes(actor) ? ok : fail('시간 초과 대상이 아니에요.');
|
||||
case 'leave':
|
||||
return s.active.includes(actor) ? ok : fail('이미 게임에서 빠졌어요.');
|
||||
case 'flip':
|
||||
if (s.phase !== 'playing') return fail('곧 시작해요. 잠시만 기다려 주세요.');
|
||||
if (s.options.autoFlip) return fail('이 방은 카드가 자동으로 뒤집혀요.');
|
||||
if (s.turn !== actor) return fail('지금은 내 차례가 아니에요.');
|
||||
if (s.pendingFlip === actor) return fail('곧 뒤집혀요. 잠시만 기다려 주세요.');
|
||||
if (s.decks[actor]!.length === 0) return fail('뒤집을 카드가 없어요.');
|
||||
return ok;
|
||||
case 'ring':
|
||||
if (s.phase !== 'playing') return fail('곧 시작해요. 잠시만 기다려 주세요.');
|
||||
if (!s.active.includes(actor)) return fail('게임에서 빠져서 종을 칠 수 없어요.');
|
||||
// §5.2 늦은 종: the client saw an older table → ignored without penalty.
|
||||
if (a.version !== s.tableVersion) return fail(a.version < s.tableVersion && s.lastChange === 'collect' && a.version === s.tableVersion - 1 ? LATE_COLLECT : LATE_FLIP);
|
||||
if (s.ringWindow?.rings.some((r) => r.player === actor)) return fail('이미 종을 쳤어요.');
|
||||
return ok;
|
||||
}
|
||||
},
|
||||
|
||||
apply(prev, actor, a, { now }) {
|
||||
const s = clone(prev);
|
||||
const ctx: Ctx = { now, events: [] };
|
||||
// §2 timeLimitMin: once time is up nothing else happens.
|
||||
if (s.phase === 'playing' && s.endsAt !== null && now >= s.endsAt) {
|
||||
finish(s, 'timeLimit', ctx);
|
||||
return { state: s, events: ctx.events };
|
||||
}
|
||||
switch (a.type) {
|
||||
case 'tick':
|
||||
tick(s, actor, ctx);
|
||||
break;
|
||||
case 'flip':
|
||||
flipOrQueue(s, actor, ctx);
|
||||
break;
|
||||
case 'ring':
|
||||
ring(s, actor, a.version, a.rtt, ctx);
|
||||
break;
|
||||
case 'leave':
|
||||
leave(s, actor, ctx);
|
||||
break;
|
||||
}
|
||||
return { state: s, events: ctx.events };
|
||||
},
|
||||
|
||||
view(s, viewer) {
|
||||
const me = viewer && s.order.includes(viewer) ? viewer : null;
|
||||
return {
|
||||
options: s.options,
|
||||
me,
|
||||
phase: s.phase,
|
||||
seats: s.order.map((p) => {
|
||||
const pile = s.faceUp[p]!;
|
||||
const topId = pile[pile.length - 1];
|
||||
const c = topId === undefined ? null : cardOf(topId);
|
||||
const why = s.outReason[p];
|
||||
return {
|
||||
id: p,
|
||||
deck: s.decks[p]!.length,
|
||||
pile: pile.length,
|
||||
top: c ? { key: cardKey(c.id), fruit: c.fruit, count: c.count } : null,
|
||||
cards: cardsHeld(s, p),
|
||||
status: s.active.includes(p) ? 'playing' : why === 'left' ? 'left' : 'out',
|
||||
isTurn: s.phase !== 'ended' && s.turn === p,
|
||||
lockedUntil: s.lockedUntil[p] ?? 0,
|
||||
correct: s.correctCount[p] ?? 0,
|
||||
wrong: s.wrongCount[p] ?? 0,
|
||||
};
|
||||
}),
|
||||
turn: s.phase === 'ended' ? null : s.turn,
|
||||
tableVersion: s.tableVersion,
|
||||
pot: s.pot.length,
|
||||
removed: s.removed.length,
|
||||
countdownEndsAt: s.countdownEndsAt,
|
||||
turnStartedAt: s.turnStartedAt,
|
||||
turnDeadline: s.turnDeadline,
|
||||
flipTotalMs: flipMs(s.options),
|
||||
flipAllowedAt: s.flipAllowedAt,
|
||||
pendingFlip: s.pendingFlip !== null,
|
||||
endsAt: s.endsAt,
|
||||
windowOpen: s.ringWindow !== null,
|
||||
officialDuel: s.officialDuel,
|
||||
lastFlipBy: s.lastFlipBy,
|
||||
lastBell: s.lastBell,
|
||||
log: s.log.slice(-12),
|
||||
result: s.final,
|
||||
};
|
||||
},
|
||||
|
||||
/** Everyone still in can ring at any time; the turn player also flips (§8.5). */
|
||||
activePlayers(s) {
|
||||
if (s.phase === 'ended') return [];
|
||||
if (s.phase === 'countdown') return [s.turn];
|
||||
return [...s.active];
|
||||
},
|
||||
|
||||
deadline(s) {
|
||||
if (s.phase === 'ended') return null;
|
||||
if (s.phase === 'countdown') return s.countdownEndsAt;
|
||||
const c: number[] = [];
|
||||
if (s.endsAt !== null) c.push(s.endsAt);
|
||||
if (s.ringWindow) c.push(s.ringWindow.openedAt + RING_WINDOW_MS);
|
||||
else {
|
||||
if (s.pendingFlip) c.push(s.flipAllowedAt);
|
||||
c.push(Math.max(s.turnDeadline, s.flipAllowedAt));
|
||||
}
|
||||
return Math.min(...c);
|
||||
},
|
||||
|
||||
/** Only the turn player's clock drives the server tick (flips, guard, bell window, time limit). */
|
||||
timeoutPlayers(s) {
|
||||
return s.phase === 'ended' ? [] : [s.turn];
|
||||
},
|
||||
|
||||
/**
|
||||
* Away players are timed out right after the room grace period; never earlier than the flip guard
|
||||
* (or 1s into their turn), so an away player's flips keep a steady pace instead of a busy loop.
|
||||
*/
|
||||
timeoutNotBefore(s) {
|
||||
if (s.phase === 'ended') return null;
|
||||
if (s.phase === 'countdown') return s.countdownEndsAt;
|
||||
if (s.ringWindow) return s.ringWindow.openedAt + RING_WINDOW_MS;
|
||||
const flipAt = s.pendingFlip ? s.flipAllowedAt : Math.max(s.flipAllowedAt, s.turnStartedAt + AWAY_FLIP_MS);
|
||||
return s.endsAt !== null ? Math.min(s.endsAt, flipAt) : flipAt;
|
||||
},
|
||||
|
||||
onTimeout() {
|
||||
return { type: 'tick' };
|
||||
},
|
||||
|
||||
onLeave(s, player) {
|
||||
if (s.phase === 'ended' || !s.active.includes(player)) return null;
|
||||
return { type: 'leave' };
|
||||
},
|
||||
|
||||
result(s): GameResult | null {
|
||||
const f = s.final;
|
||||
if (!f) return null;
|
||||
const groups = new Map<number, PlayerId[]>();
|
||||
for (const r of f.ranking) groups.set(r.rank, [...(groups.get(r.rank) ?? []), r.id]);
|
||||
const scores: Record<PlayerId, number> = {};
|
||||
for (const r of f.ranking) scores[r.id] = POINTS[r.rank - 1] ?? 0;
|
||||
return {
|
||||
ranking: [...groups.entries()].sort((a, b) => a[0] - b[0]).map(([, ids]) => ids),
|
||||
scores,
|
||||
summary: f.summary,
|
||||
reason: 'normal',
|
||||
};
|
||||
},
|
||||
|
||||
legalActions(s, p) {
|
||||
if (s.phase === 'ended' || !s.order.includes(p)) return [];
|
||||
const out: A[] = [];
|
||||
if (p === s.turn) out.push({ type: 'tick' });
|
||||
if (s.phase === 'playing' && s.active.includes(p)) {
|
||||
out.push({ type: 'ring', version: s.tableVersion });
|
||||
if (p === s.turn) out.push({ type: 'flip' });
|
||||
}
|
||||
return out.filter((a) => halliGalli.validate(s, p, a).ok);
|
||||
},
|
||||
|
||||
/** Every face-down or covered card (nobody may see them, including the owner — §8.3), as view keys. */
|
||||
secretsOf(s, player) {
|
||||
const pile = s.faceUp[player] ?? [];
|
||||
return [...(s.decks[player] ?? []), ...pile.slice(0, -1), ...s.pot, ...s.removed].map(cardKey);
|
||||
},
|
||||
};
|
||||
203
packages/games/src/halli-galli/types.ts
Normal file
203
packages/games/src/halli-galli/types.ts
Normal file
@@ -0,0 +1,203 @@
|
||||
/** 할리갈리 options, cards, actions, state and view types (docs/games/halli-galli.md §2, §3, §8). */
|
||||
import { z } from 'zod';
|
||||
import type { PlayerId } from '@bg/engine';
|
||||
|
||||
export const FRUITS = ['strawberry', 'banana', 'lime', 'plum'] as const;
|
||||
export type Fruit = (typeof FRUITS)[number];
|
||||
export type FruitCount = 1 | 2 | 3 | 4 | 5;
|
||||
|
||||
export interface Card {
|
||||
id: number;
|
||||
fruit: Fruit;
|
||||
count: FruitCount;
|
||||
}
|
||||
|
||||
/** Per fruit: 1×5, 2×3, 3×3, 4×2, 5×1 = 14 cards (§3). */
|
||||
const COUNTS: FruitCount[] = [1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5];
|
||||
|
||||
/** The 56 cards, id 0..55 (fruit-major). */
|
||||
export const CARDS: readonly Card[] = FRUITS.flatMap((fruit, f) => COUNTS.map((count, i) => ({ id: f * 14 + i, fruit, count })));
|
||||
export const DECK_SIZE = CARDS.length;
|
||||
export const cardOf = (id: number): Card => {
|
||||
const c = CARDS[id];
|
||||
if (!c) throw new Error(`halli-galli: no card ${id}`);
|
||||
return c;
|
||||
};
|
||||
|
||||
const lit = <T extends string | number | null>(...vals: T[]) =>
|
||||
z.union(vals.map((v) => z.literal(v)) as unknown as [z.ZodLiteral<T>, z.ZodLiteral<T>, ...z.ZodLiteral<T>[]]);
|
||||
|
||||
export const halliGalliOptionsSchema = z.object({
|
||||
endMode: z
|
||||
.enum(['lastStanding', 'official'])
|
||||
.default('lastStanding')
|
||||
.meta({ title: '끝나는 방식', labels: { lastStanding: '한 명이 남을 때까지', official: '2명 남으면 다음 종에서 끝(원작 규칙)' } }),
|
||||
timeLimitMin: lit<5 | 10 | 15 | null>(5, 10, 15, null)
|
||||
.default(10)
|
||||
.meta({ title: '전체 제한 시간', labels: { 5: '5분', 10: '10분', 15: '15분', null: '없음' } }),
|
||||
flipSeconds: lit<2 | 3 | 5 | 8>(2, 3, 5, 8)
|
||||
.default(3)
|
||||
.meta({ title: '뒤집기 제한 시간', labels: { 2: '2초', 3: '3초', 5: '5초', 8: '8초' } }),
|
||||
autoFlip: z.boolean().default(false).meta({ title: '카드를 자동으로 뒤집기(뒤집기 버튼 없음)' }),
|
||||
flipGuardMs: lit<400 | 600 | 1000>(400, 600, 1000)
|
||||
.default(600)
|
||||
.meta({ title: '뒤집은 뒤 다음 뒤집기까지 최소 간격', labels: { 400: '0.4초', 600: '0.6초', 1000: '1초' } }),
|
||||
wrongRingLockoutMs: lit<0 | 1000 | 2000>(0, 1000, 2000)
|
||||
.default(1000)
|
||||
.meta({ title: '틀린 종 뒤 종 잠금', labels: { 0: '없음', 1000: '1초', 2000: '2초' } }),
|
||||
leftoverCards: z
|
||||
.enum(['pot', 'remove'])
|
||||
.default('pot')
|
||||
.meta({ title: '나누고 남은 카드', labels: { pot: '종 밑에 두기(다음 정답자가 가져감)', remove: '게임에서 빼기' } }),
|
||||
latencyComp: z
|
||||
.enum(['off', 'light'])
|
||||
.default('off')
|
||||
.meta({ title: '지연 보정', labels: { off: '끄기(서버 도착 순서)', light: '가볍게(최대 0.08초 보정)' } }),
|
||||
showRtt: z.boolean().default(true).meta({ title: '내 핑(연결 지연) 표시' }),
|
||||
kidMode: z.boolean().default(false).meta({ title: '어린이 모드(8초 뒤집기, 과일 합계 보조 표시)' }),
|
||||
duelWrongLoses: z.boolean().default(false).meta({ title: '1대1에서 틀린 종을 치면 바로 패배' }),
|
||||
strikeOut: z.boolean().default(false).meta({ title: '틀린 종 3번이면 탈락' }),
|
||||
penaltyEscalation: z.boolean().default(false).meta({ title: '틀릴 때마다 벌칙 장수 1장씩 늘리기' }),
|
||||
wrongToPot: z.boolean().default(false).meta({ title: '벌칙 카드를 종 밑으로(다른 사람에게 주지 않음)' }),
|
||||
});
|
||||
export type HalliGalliOptions = z.infer<typeof halliGalliOptionsSchema>;
|
||||
|
||||
export const halliGalliActionSchema = z.discriminatedUnion('type', [
|
||||
z.object({ type: z.literal('flip') }),
|
||||
z.object({
|
||||
type: z.literal('ring'),
|
||||
/** Table version the client was looking at (§5.2 "늦은 종"). */
|
||||
version: z.number().int().min(0).max(1_000_000),
|
||||
/** Client-measured round trip, used only by `latencyComp: 'light'` (clamped, max 80ms of credit). */
|
||||
rtt: z.number().min(0).max(10_000).optional(),
|
||||
}),
|
||||
]);
|
||||
/** Client actions plus system-only ones (server timer, leaving) that are not in the schema. */
|
||||
export type HalliGalliAction = z.infer<typeof halliGalliActionSchema> | { type: 'tick' } | { type: 'leave' };
|
||||
|
||||
export type EndReason = 'lastStanding' | 'official' | 'timeLimit';
|
||||
export type OutReason = 'empty' | 'penalty' | 'strikeOut' | 'duel' | 'left';
|
||||
|
||||
/** Public log line (structured; the screen turns it into Korean with nicknames). */
|
||||
export type LogEntry =
|
||||
| { n: number; t: 'collect'; p: PlayerId; fruit: Fruit; cards: number }
|
||||
| { n: number; t: 'wrong'; p: PlayerId; gave: number; toPot: boolean }
|
||||
| { n: number; t: 'duelWrong'; p: PlayerId; by: PlayerId; cards: number }
|
||||
| { n: number; t: 'out'; p: PlayerId; why: OutReason };
|
||||
|
||||
export interface RankRow {
|
||||
rank: number;
|
||||
id: PlayerId;
|
||||
cards: number;
|
||||
correct: number;
|
||||
wrong: number;
|
||||
}
|
||||
|
||||
export interface HalliGalliFinal {
|
||||
endReason: EndReason;
|
||||
ranking: RankRow[];
|
||||
summary: string;
|
||||
}
|
||||
|
||||
export interface RingWindow {
|
||||
version: number;
|
||||
openedAt: number;
|
||||
rings: { player: PlayerId; adjTs: number }[];
|
||||
}
|
||||
|
||||
export interface LastBell {
|
||||
/** Increments on every judged bell (for client feedback). */
|
||||
seq: number;
|
||||
player: PlayerId;
|
||||
correct: boolean;
|
||||
fruit?: Fruit;
|
||||
/** Correct: cards collected. Wrong: cards given away. */
|
||||
cards: number;
|
||||
at: number;
|
||||
}
|
||||
|
||||
export interface HalliGalliState {
|
||||
options: HalliGalliOptions;
|
||||
order: PlayerId[];
|
||||
/** Face-down decks; top = last element. Hidden from everyone (including the owner). */
|
||||
decks: Record<PlayerId, number[]>;
|
||||
/** Face-up piles; top = last element. Only the top card is public. */
|
||||
faceUp: Record<PlayerId, number[]>;
|
||||
/** Cards under the bell (leftovers, leavers' decks, `wrongToPot`); next correct bell takes them. */
|
||||
pot: number[];
|
||||
/** `leftoverCards: 'remove'` — out of the game for good. */
|
||||
removed: number[];
|
||||
active: PlayerId[];
|
||||
/** Elimination order (first out first). */
|
||||
eliminated: PlayerId[];
|
||||
outReason: Record<PlayerId, OutReason>;
|
||||
/** Players with 3+ starting seats get `official` endings; 2-player games always play to the last one (§6). */
|
||||
officialDuel: boolean;
|
||||
turn: PlayerId;
|
||||
turnStartedAt: number;
|
||||
turnDeadline: number;
|
||||
flipAllowedAt: number;
|
||||
pendingFlip: PlayerId | null;
|
||||
tableVersion: number;
|
||||
lastChange: 'flip' | 'collect' | null;
|
||||
lastFlipBy: PlayerId | null;
|
||||
lockedUntil: Record<PlayerId, number>;
|
||||
wrongCount: Record<PlayerId, number>;
|
||||
correctCount: Record<PlayerId, number>;
|
||||
ringWindow: RingWindow | null;
|
||||
phase: 'countdown' | 'playing' | 'ended';
|
||||
countdownEndsAt: number;
|
||||
startedAt: number;
|
||||
endsAt: number | null;
|
||||
lastBell: LastBell | null;
|
||||
bellSeq: number;
|
||||
logNo: number;
|
||||
log: LogEntry[];
|
||||
final: HalliGalliFinal | null;
|
||||
}
|
||||
|
||||
export interface TopCard {
|
||||
/** Opaque public key of the visible card (never used for face-down cards). */
|
||||
key: string;
|
||||
fruit: Fruit;
|
||||
count: FruitCount;
|
||||
}
|
||||
|
||||
export interface SeatView {
|
||||
id: PlayerId;
|
||||
deck: number;
|
||||
pile: number;
|
||||
top: TopCard | null;
|
||||
/** deck + own face-up pile (§6 "보유 카드 수"). */
|
||||
cards: number;
|
||||
status: 'playing' | 'out' | 'left';
|
||||
isTurn: boolean;
|
||||
lockedUntil: number;
|
||||
correct: number;
|
||||
wrong: number;
|
||||
}
|
||||
|
||||
export interface HalliGalliView {
|
||||
options: HalliGalliOptions;
|
||||
me: PlayerId | null;
|
||||
phase: HalliGalliState['phase'];
|
||||
seats: SeatView[];
|
||||
turn: PlayerId | null;
|
||||
tableVersion: number;
|
||||
pot: number;
|
||||
removed: number;
|
||||
countdownEndsAt: number;
|
||||
turnStartedAt: number;
|
||||
turnDeadline: number;
|
||||
flipTotalMs: number;
|
||||
flipAllowedAt: number;
|
||||
/** The turn player's flip is queued behind the flip guard / bell window. */
|
||||
pendingFlip: boolean;
|
||||
endsAt: number | null;
|
||||
windowOpen: boolean;
|
||||
officialDuel: boolean;
|
||||
lastFlipBy: PlayerId | null;
|
||||
lastBell: LastBell | null;
|
||||
log: LogEntry[];
|
||||
result: HalliGalliFinal | null;
|
||||
}
|
||||
@@ -11,6 +11,7 @@ import { yut } from './yut';
|
||||
import { oneCard } from './one-card';
|
||||
import { rummikub } from './rummikub';
|
||||
import { davinci } from './davinci-code';
|
||||
import { halliGalli } from './halli-galli';
|
||||
|
||||
export const GAMES: Record<string, AnyGameDefinition> = {
|
||||
[omok.id]: omok,
|
||||
@@ -25,4 +26,5 @@ export const GAMES: Record<string, AnyGameDefinition> = {
|
||||
[oneCard.id]: oneCard,
|
||||
[rummikub.id]: rummikub,
|
||||
[davinci.id]: davinci,
|
||||
[halliGalli.id]: halliGalli,
|
||||
};
|
||||
|
||||
@@ -23,6 +23,7 @@ export const CATALOG: CatalogEntry[] = [
|
||||
{ id: 'one-card', nameKo: '원카드', minPlayers: 2, maxPlayers: 10, minutes: '10~15', level: '쉬움', blurb: '같은 무늬·숫자를 내고 공격 카드로 먹이기! · 색깔 카드 모드', available: true },
|
||||
{ id: 'rummikub', nameKo: '숫자 타일', minPlayers: 2, maxPlayers: 4, minutes: '30~60', level: '보통', blurb: '같은 숫자, 이어지는 숫자로 묶어 먼저 다 내려놓기!', available: true },
|
||||
{ id: 'davinci-code', nameKo: '다빈치 코드', minPlayers: 2, maxPlayers: 4, minutes: '10~15', level: '쉬움', blurb: '검은·흰 숫자 타일의 숫자를 추리해 맞히기', available: true },
|
||||
{ id: 'halli-galli', nameKo: '할리갈리', minPlayers: 2, maxPlayers: 6, minutes: '5~15', level: '쉬움', blurb: '한 과일이 딱 5개가 되면 누구보다 먼저 종을 땡!', available: true },
|
||||
];
|
||||
|
||||
export const catalogById = (id: string): CatalogEntry | undefined => CATALOG.find((g) => g.id === id);
|
||||
|
||||
Reference in New Issue
Block a user