M1 기반: 모노레포, 공통 엔진, 공용 프로토콜, 오목 엔진, 서버 골격

- packages/engine: 시드 RNG(sfc32), GameDefinition 타입, 무작위 대국·정보 유출 테스트 도구
- packages/shared: WS 프로토콜 스키마, 닉네임·방 코드 규칙, 게임 카탈로그
- packages/games/omok: 한국식·렌주·자유룰, 재귀 금수 판정, 무르기·무승부·시계 (테스트 27개)
- apps/server: SQLite 스키마, 게스트·디스코드 로그인, 세션, 방 관리(저장·복구·타이머·재접속), WS 게이트웨이, HTTP API

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
EJClaw
2026-10-04 04:18:29 +09:00
parent f4d63e1544
commit 6ee8da18f1
45 changed files with 4175 additions and 0 deletions

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{
"name": "@bg/shared",
"version": "0.0.0",
"private": true,
"type": "module",
"exports": { ".": "./src/index.ts" },
"dependencies": { "zod": "4.6.5" }
}

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/** Game catalog metadata shared by server and web (docs/games/README.md). */
export interface CatalogEntry {
id: string;
nameKo: string;
minPlayers: number;
maxPlayers: number;
minutes: string;
level: '쉬움' | '보통' | '어려움';
blurb: string;
available: boolean;
}
export const CATALOG: CatalogEntry[] = [
{ id: 'omok', nameKo: '오목', minPlayers: 2, maxPlayers: 2, minutes: '5~15', level: '쉬움', blurb: '먼저 다섯 개를 한 줄로!', available: true },
];
export const catalogById = (id: string): CatalogEntry | undefined => CATALOG.find((g) => g.id === id);

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export * from './protocol';
export * from './nickname';
export * from './room-code';
export * from './catalog';

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/** Nickname rules, docs/05-accounts-auth.md §2. Shared by server validation and client form. */
export const NICK_MIN = 2;
export const NICK_MAX = 12;
const ALLOWED = /^[0-9A-Za-z가-힣ㄱ-ㅎㅏ-ㅣ _.\-]+$/;
// Minimal built-in list; the server may extend it. Matching ignores spaces and punctuation.
const BANNED = ['시발', '씨발', '병신', '좆', '개새끼', '느금', '니애미', 'fuck', 'shit', 'bitch'];
export function normalizeNickname(raw: string): string {
return raw.normalize('NFC').trim().replace(/\s+/g, ' ');
}
export function containsProfanity(text: string): boolean {
const squashed = text.normalize('NFC').toLowerCase().replace(/[\s_.\-*0-9]/g, '');
return BANNED.some((w) => squashed.includes(w));
}
export function maskProfanity(text: string): string {
let out = text;
for (const w of BANNED) {
out = out.replace(new RegExp(w.split('').map(escapeRe).join('[\\s_.\\-*]*'), 'gi'), (m) => '*'.repeat(m.length));
}
return out;
}
function escapeRe(s: string): string {
return s.replace(/[.*+?^${}()|[\]\\]/g, '\\$&');
}
/** Returns a Korean error message, or null when valid. Input must already be normalized. */
export function nicknameError(nick: string): string | null {
const len = [...nick].length;
if (len < NICK_MIN) return `닉네임은 ${NICK_MIN}글자 이상이어야 해요.`;
if (len > NICK_MAX) return `닉네임은 ${NICK_MAX}글자까지 쓸 수 있어요.`;
if (!ALLOWED.test(nick)) return '한글, 영어, 숫자와 _ - . 만 쓸 수 있어요.';
if (containsProfanity(nick)) return '다른 닉네임을 써 주세요.';
return null;
}
const ADJ = ['용감한', '느긋한', '반짝이는', '씩씩한', '졸린', '신나는', '똑똑한', '배고픈', '귀여운', '날쌘', '든든한', '행복한'];
const NOUN = ['호랑이', '고양이', '거북이', '다람쥐', '부엉이', '펭귄', '판다', '토끼', '여우', '돌고래', '곰돌이', '참새'];
export function suggestNickname(rand: () => number = Math.random): string {
const a = ADJ[Math.floor(rand() * ADJ.length)]!;
const n = NOUN[Math.floor(rand() * NOUN.length)]!;
return `${a} ${n}`;
}

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/** WebSocket protocol, docs/03-realtime-protocol.md. */
import { z } from 'zod';
export const PROTOCOL = 1;
export const MAX_CLIENT_MESSAGE_BYTES = 16 * 1024;
export const CHAT_MAX = 200;
const code = z.string().regex(/^\d{6}$/);
const userId = z.string().min(1).max(64);
export const ClientMessage = z.discriminatedUnion('t', [
z.object({ t: z.literal('join'), code, as: z.enum(['player', 'spectator']).default('player') }),
z.object({ t: z.literal('leave') }),
z.object({ t: z.literal('seat'), seat: z.number().int().min(0).max(31).optional() }),
z.object({ t: z.literal('unseat') }),
z.object({ t: z.literal('ready'), ready: z.boolean() }),
z.object({
t: z.literal('config'),
gameId: z.string().max(40).optional(),
options: z.unknown().optional(),
maxPlayers: z.number().int().min(1).max(32).optional(),
visibility: z.enum(['private', 'public']).optional(),
turnSeconds: z.number().int().min(5).max(600).nullable().optional(),
allowSpectators: z.boolean().optional(),
chatEnabled: z.boolean().optional(),
chatFilter: z.boolean().optional(),
}),
z.object({ t: z.literal('start') }),
z.object({ t: z.literal('kick'), userId }),
z.object({ t: z.literal('host'), userId }),
z.object({ t: z.literal('act'), cs: z.number().int().min(1), a: z.unknown() }),
z.object({ t: z.literal('chat'), text: z.string().min(1).max(CHAT_MAX) }),
z.object({ t: z.literal('emote'), id: z.string().max(20) }),
z.object({ t: z.literal('rematch') }),
z.object({ t: z.literal('sync') }),
z.object({ t: z.literal('ping'), ts: z.number() }),
]);
export type ClientMessage = z.infer<typeof ClientMessage>;
export const EMOTES = ['thumbs', 'laugh', 'wow', 'sad', 'clap', 'nice', 'hurry', 'gg'] as const;
export const EMOTE_LABEL: Record<(typeof EMOTES)[number], string> = {
thumbs: '👍',
laugh: '😂',
wow: '😮',
sad: '😢',
clap: '👏',
nice: '잘했어요!',
hurry: '조금만 서둘러 주세요',
gg: '좋은 게임이었어요',
};
export interface PublicUser {
id: string;
nickname: string;
avatar: string | null;
kind: 'guest' | 'member';
}
export interface SeatView {
user: PublicUser;
ready: boolean;
connected: boolean;
away: boolean;
}
export type RoomStatus = 'lobby' | 'playing' | 'finished' | 'paused' | 'broken';
export interface RoomView {
code: string;
hostId: string;
gameId: string;
options: unknown;
maxPlayers: number;
minPlayers: number;
visibility: 'private' | 'public';
turnSeconds: number | null;
allowSpectators: boolean;
chatEnabled: boolean;
chatFilter: boolean;
seats: (SeatView | null)[];
spectators: PublicUser[];
status: RoomStatus;
gameNo: number;
rematchVotes: string[];
sessionStats: Record<string, { played: number; wins: number }>;
seedHash: string | null;
/** Seed revealed after the game for fairness check. */
lastSeed: string | null;
}
export interface GameResultView {
ranking: string[][];
scores?: Record<string, number>;
summary: string;
reason: string;
}
export type ServerMessage =
| { t: 'welcome'; me: PublicUser; serverTime: number; protocol: number; activeRoom: string | null }
| { t: 'room'; seq: number; room: RoomView }
| {
t: 'state';
seq: number;
view: unknown;
events: unknown[];
active: string[];
deadline: number | null;
cs?: number;
}
| { t: 'reject'; cs: number; reason: string }
| { t: 'chat'; from: PublicUser | null; text: string; at: number; channel?: string }
| { t: 'emote'; from: string; id: string }
| { t: 'result'; seq: number; result: GameResultView }
| { t: 'notice'; code: string; message: string }
| { t: 'error'; code: string; message: string }
| { t: 'pong'; ts: number; serverTime: number }
| { t: 'bye'; reason: 'restart' | 'replaced' | 'kicked' | 'closed' };

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/** 6-digit numeric room codes, docs/06-lobby-rooms.md §3. */
export function normalizeRoomCode(input: string): string | null {
const m = input.match(/\/r\/(\d{6})\b/);
if (m) return m[1]!;
const digits = input.replace(/[\s\-]/g, '');
return /^\d{6}$/.test(digits) ? digits : null;
}
export function isAllowedRoomCode(code: string): boolean {
if (!/^\d{6}$/.test(code)) return false;
if (/^(\d)\1{5}$/.test(code)) return false; // 000000, 111111, ...
const asc = '0123456789';
const desc = '9876543210';
if (asc.includes(code) || desc.includes(code)) return false; // 123456, 654321
return true;
}
export function formatRoomCode(code: string): string {
return `${code.slice(0, 3)} ${code.slice(3)}`;
}

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{
"extends": "../../tsconfig.base.json",
"compilerOptions": { "outDir": "dist", "rootDir": "src", "lib": ["ES2023", "DOM"] },
"include": ["src"]
}