Compare commits
6 Commits
| Author | SHA1 | Date | |
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d559c0c56a | ||
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05aace294e | ||
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41c7c48825 | ||
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1913181d02 | ||
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d11289309b | ||
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de723fd0b4 |
@@ -5,7 +5,7 @@ org.gradle.configuration-cache=false
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# Mod
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# Mod
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mod_id=video_player
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mod_id=video_player
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mod_version=0.4.17
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mod_version=0.4.23
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maven_group=com.ejclaw.videoplayer
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maven_group=com.ejclaw.videoplayer
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archives_base_name=video_player
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archives_base_name=video_player
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@@ -20,6 +20,7 @@ import net.fabricmc.fabric.api.event.player.AttackBlockCallback;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.player.LocalPlayer;
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import net.minecraft.client.player.LocalPlayer;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.BlockPos;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.phys.Vec3;
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import net.minecraft.world.phys.Vec3;
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@@ -89,17 +90,26 @@ public class VideoPlayerClient implements ClientModInitializer {
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* Distance is measured from the player's eye to the <em>panel center</em>, not the anchor
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* Distance is measured from the player's eye to the <em>panel center</em>, not the anchor
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* block corner — for a 4×4 panel the corner is ~2 blocks off from where the screen visually
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* block corner — for a 4×4 panel the corner is ~2 blocks off from where the screen visually
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* sits, which made the audio feel like it was off to the side.
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* sits, which made the audio feel like it was off to the side.
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*
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* <p>Gain is also gated by the Minecraft sound options so the in-game sliders work as
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* expected: vanilla {@code SoundEngine.calculateVolume} multiplies by master × category, so
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* we do the same with {@link SoundSource#PLAYERS} as the category. Result: dragging the
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* "Players" slider in Options → Music & Sounds attenuates video audio just like other
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* player sounds, and "Master" still gates everything.
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*/
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*/
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private static void updateDistanceGains(Minecraft client) {
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private static void updateDistanceGains(Minecraft client) {
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LocalPlayer p = client.player;
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LocalPlayer p = client.player;
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if (p == null || client.level == null) return;
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if (p == null || client.level == null) return;
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Vec3 eye = p.getEyePosition();
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Vec3 eye = p.getEyePosition();
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float masterVol = client.options.getSoundSourceVolume(SoundSource.MASTER);
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float playersVol = client.options.getSoundSourceVolume(SoundSource.PLAYERS);
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float categoryScale = masterVol * playersVol;
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for (BlockPos pos : VideoPlayback.activePositions()) {
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for (BlockPos pos : VideoPlayback.activePositions()) {
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if (!(client.level.getBlockEntity(pos) instanceof VideoAnchorBlockEntity be)) continue;
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if (!(client.level.getBlockEntity(pos) instanceof VideoAnchorBlockEntity be)) continue;
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Vec3 center = be.panelCenter();
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Vec3 center = be.panelCenter();
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double d = center.distanceTo(eye);
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double d = center.distanceTo(eye);
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float attenuation = (float) Math.max(0.0, Math.min(1.0, 1.0 - d / 16.0));
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float attenuation = (float) Math.max(0.0, Math.min(1.0, 1.0 - d / 16.0));
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float gain = be.isMuted() ? 0F : be.getVolume() * attenuation;
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float gain = be.isMuted() ? 0F : be.getVolume() * attenuation * categoryScale;
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VideoPlayback.setGain(pos, gain);
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VideoPlayback.setGain(pos, gain);
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}
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}
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}
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}
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@@ -22,6 +22,7 @@ import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.Executors;
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import java.util.concurrent.atomic.AtomicLong;
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/**
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/**
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* Client-side disk cache for preloaded HTTP video URLs. Driven by the {@code /videopreload}
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* Client-side disk cache for preloaded HTTP video URLs. Driven by the {@code /videopreload}
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@@ -42,6 +43,14 @@ public final class VideoCache {
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private static final Map<String, Path> READY = new ConcurrentHashMap<>();
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private static final Map<String, Path> READY = new ConcurrentHashMap<>();
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/** urls whose download is currently queued or in flight. */
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/** urls whose download is currently queued or in flight. */
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private static final Set<String> IN_FLIGHT = ConcurrentHashMap.newKeySet();
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private static final Set<String> IN_FLIGHT = ConcurrentHashMap.newKeySet();
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/**
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* Monotonic cache-generation counter. {@link #clearAll()} bumps this; every download
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* captures the value at submit time and bails (deletes its {@code .part} without
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* publishing) if the epoch has moved since. This is the cancellation channel for the
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* in-flight download — without it, {@code clearAll} only wipes already-finalized files
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* while the running download keeps writing and re-publishes one entry post-clear.
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*/
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private static final AtomicLong CACHE_EPOCH = new AtomicLong(0);
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/**
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/**
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* Single-thread executor that serializes all downloads. Cap enforcement (the total
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* Single-thread executor that serializes all downloads. Cap enforcement (the total
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@@ -121,11 +130,36 @@ public final class VideoCache {
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/**
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/**
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* Wipe the entire cache directory and drop both indexes. Sent in response to
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* Wipe the entire cache directory and drop both indexes. Sent in response to
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* {@code /videoCache clear}. Best-effort per-file deletion; logs failures but doesn't
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* {@code /videoCache clear}.
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* abort on the first one. In-flight downloads aren't cancelled — they'll fail at the
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*
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* atomic-move step (target dir gone) and log a warning, which is fine.
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* <p>Three phases that need to stay in this order:
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* <ol>
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* <li>Bump the epoch first — that flips the cancellation flag for any in-flight
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* download. The download thread checks the epoch in the read loop and at the
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* move step, so after this point it will refuse to publish a new entry and
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* will delete its own {@code .part}.</li>
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* <li>Clear the in-memory indexes. (READY clears whatever was already finalized
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* pre-clear; IN_FLIGHT is wiped so a subsequent same-URL preload re-enters
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* the queue instead of getting deduped by stale state.)</li>
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* <li>Best-effort delete every regular file in the cache directory. We do this
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* last so that if the in-flight download was momentarily holding a {@code .part}
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* open, the listing here also catches its post-close residue (though normally
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* phase 1 → the download deletes its own part).</li>
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* </ol>
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*
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* <p>Best-effort per-file deletion; logs failures but doesn't abort on the first one.
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* On Windows the open {@code .part} may not be deletable here — phase 1's cancellation
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* + the download's own cleanup-on-bail handles that case.
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*/
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*/
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public static void clearAll() {
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public static void clearAll() {
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// Phase 1: signal cancellation to any in-flight download BEFORE wiping disk.
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CACHE_EPOCH.incrementAndGet();
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// Phase 2: drop indexes.
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READY.clear();
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IN_FLIGHT.clear();
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// Phase 3: delete files on disk.
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int deleted = 0;
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int deleted = 0;
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int failed = 0;
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int failed = 0;
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try {
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try {
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@@ -147,8 +181,6 @@ public final class VideoCache {
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VideoPlayerMod.LOG.warn("[{}] clearAll failed: {}",
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VideoPlayerMod.LOG.warn("[{}] clearAll failed: {}",
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VideoPlayerMod.MOD_ID, t.toString());
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VideoPlayerMod.MOD_ID, t.toString());
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}
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}
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READY.clear();
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IN_FLIGHT.clear();
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VideoPlayerMod.LOG.info("[{}] clearAll: deleted={} failed={}",
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VideoPlayerMod.LOG.info("[{}] clearAll: deleted={} failed={}",
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VideoPlayerMod.MOD_ID, deleted, failed);
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VideoPlayerMod.MOD_ID, deleted, failed);
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notifyChat("[videocache] 전체 캐시 삭제: " + deleted + "개 파일", ChatFormatting.YELLOW);
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notifyChat("[videocache] 전체 캐시 삭제: " + deleted + "개 파일", ChatFormatting.YELLOW);
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@@ -158,7 +190,11 @@ public final class VideoCache {
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public static void preload(String url) {
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public static void preload(String url) {
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if (url == null || url.isEmpty()) return;
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if (url == null || url.isEmpty()) return;
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if (!(url.startsWith("http://") || url.startsWith("https://"))) return;
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if (!(url.startsWith("http://") || url.startsWith("https://"))) return;
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if (READY.containsKey(url)) {
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// Use lookup() (which also verifies the file exists on disk) instead of
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// READY.containsKey — defends against READY containing a stale entry whose
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// backing file was removed by clearAll() / a user-side file delete. Without this,
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// a stale key would silently block a re-preload.
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if (lookup(url) != null) {
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VideoPlayerMod.LOG.info("[{}] preload: already cached {}", VideoPlayerMod.MOD_ID, url);
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VideoPlayerMod.LOG.info("[{}] preload: already cached {}", VideoPlayerMod.MOD_ID, url);
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notifyChat("[videopreload] 이미 캐시됨: " + url, ChatFormatting.GRAY);
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notifyChat("[videopreload] 이미 캐시됨: " + url, ChatFormatting.GRAY);
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return;
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return;
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@@ -169,7 +205,11 @@ public final class VideoCache {
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return;
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return;
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}
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}
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notifyChat("[videopreload] 다운로드 대기열 추가: " + url, ChatFormatting.YELLOW);
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notifyChat("[videopreload] 다운로드 대기열 추가: " + url, ChatFormatting.YELLOW);
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DOWNLOAD_POOL.submit(() -> download(url));
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// Capture the current epoch at submit time. The download thread checks against
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// CACHE_EPOCH later — any mismatch means clearAll() ran in between and this
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// download must abort without publishing.
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long epoch = CACHE_EPOCH.get();
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DOWNLOAD_POOL.submit(() -> download(url, epoch));
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}
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}
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/** Return the local cached file path for this URL, or {@code null} if not yet ready. */
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/** Return the local cached file path for this URL, or {@code null} if not yet ready. */
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@@ -193,25 +233,64 @@ public final class VideoCache {
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// -- internals -----------------------------------------------------------------------
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// -- internals -----------------------------------------------------------------------
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private static void download(String url) {
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/**
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* Publish {@code path} into {@link #READY} for {@code url}, but only if the cache
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* epoch hasn't moved since {@code startEpoch} was captured. Wraps the
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* pre-check / put / post-check / rollback dance so every publish site uses the
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* same race-free pattern instead of re-implementing it.
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*
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* <p>Race coverage: if {@link #clearAll()} runs at any point between the
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* pre-check and the post-check, the post-check sees the epoch bump and we
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* roll back — {@link Map#remove(Object, Object)} is a compareAndRemove so we
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* don't clobber a legitimate concurrent put under the same key, and we delete
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* the on-disk file because clearAll's directory scan may have missed it (the
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* file may not have existed yet when clearAll ran).
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*
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* @return {@code true} if the entry is now published; {@code false} if the
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* caller's work was cancelled and {@code path} has been cleaned up.
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*/
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private static boolean publishIfNotCancelled(String url, Path path, long startEpoch) {
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if (CACHE_EPOCH.get() != startEpoch) return false;
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READY.put(url, path);
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if (CACHE_EPOCH.get() != startEpoch) {
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READY.remove(url, path);
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try { Files.deleteIfExists(path); } catch (Throwable ignored) {}
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return false;
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}
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return true;
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}
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private static void download(String url, long startEpoch) {
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Path cacheDir = cacheDir();
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Path cacheDir = cacheDir();
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Path partPath = null;
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try {
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try {
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if (cacheDir == null) {
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if (cacheDir == null) {
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VideoPlayerMod.LOG.warn("[{}] preload: no game dir, skipping {}",
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VideoPlayerMod.LOG.warn("[{}] preload: no game dir, skipping {}",
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VideoPlayerMod.MOD_ID, url);
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VideoPlayerMod.MOD_ID, url);
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return;
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return;
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}
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}
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// Pre-flight cancellation check — if clearAll already ran between submit and now,
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// skip the whole thing. Avoids creating directories / .part files post-clear.
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if (CACHE_EPOCH.get() != startEpoch) {
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VideoPlayerMod.LOG.info("[{}] preload: cancelled before start (clearAll ran) — {}",
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VideoPlayerMod.MOD_ID, url);
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return;
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}
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Files.createDirectories(cacheDir);
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Files.createDirectories(cacheDir);
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String hash = sha256(url);
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String hash = sha256(url);
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String ext = extensionFromUrl(url);
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String ext = extensionFromUrl(url);
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Path finalPath = cacheDir.resolve(hash + ext);
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Path finalPath = cacheDir.resolve(hash + ext);
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Path partPath = cacheDir.resolve(hash + ext + ".part");
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partPath = cacheDir.resolve(hash + ext + ".part");
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// Resume-friendly: if the file's already on disk from an earlier session, just
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// Resume-friendly: if the file's already on disk from an earlier session, just
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// index it without re-downloading.
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// index it without re-downloading.
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if (Files.exists(finalPath) && Files.size(finalPath) > 0) {
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if (Files.exists(finalPath) && Files.size(finalPath) > 0) {
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READY.put(url, finalPath);
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if (!publishIfNotCancelled(url, finalPath, startEpoch)) {
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VideoPlayerMod.LOG.info("[{}] preload: reindex cancelled (clearAll ran) — {}",
|
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VideoPlayerMod.MOD_ID, url);
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return;
|
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}
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VideoPlayerMod.LOG.info("[{}] preload: indexed existing cache {} -> {}",
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VideoPlayerMod.LOG.info("[{}] preload: indexed existing cache {} -> {}",
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VideoPlayerMod.MOD_ID, url, finalPath.getFileName());
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VideoPlayerMod.MOD_ID, url, finalPath.getFileName());
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notifyChat("[videopreload] 기존 캐시 사용: " + url, ChatFormatting.GREEN);
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notifyChat("[videopreload] 기존 캐시 사용: " + url, ChatFormatting.GREEN);
|
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@@ -250,21 +329,30 @@ public final class VideoCache {
|
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}
|
}
|
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|
|
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long total = 0;
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long total = 0;
|
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|
boolean cancelled = false;
|
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try (InputStream in = raw.getInputStream();
|
try (InputStream in = raw.getInputStream();
|
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OutputStream out = Files.newOutputStream(partPath)) {
|
OutputStream out = Files.newOutputStream(partPath)) {
|
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byte[] buf = new byte[64 * 1024];
|
byte[] buf = new byte[64 * 1024];
|
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int n;
|
int n;
|
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while ((n = in.read(buf)) >= 0) {
|
while ((n = in.read(buf)) >= 0) {
|
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|
// Cancellation check inside the loop. Break (not return) so the try-with
|
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|
// closes the output stream first — on Windows, deleting an open .part can
|
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// fail with AccessDeniedException, so we always close before deleting.
|
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|
if (CACHE_EPOCH.get() != startEpoch) {
|
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|
cancelled = true;
|
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|
break;
|
||||||
|
}
|
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total += n;
|
total += n;
|
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if (total > MAX_BYTES) {
|
if (total > MAX_BYTES) {
|
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long capMb = MAX_BYTES / (1024 * 1024);
|
long capMb = MAX_BYTES / (1024 * 1024);
|
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VideoPlayerMod.LOG.warn(
|
VideoPlayerMod.LOG.warn(
|
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"[{}] preload: {} exceeded per-video {} MB cap; aborting",
|
"[{}] preload: {} exceeded per-video {} MB cap; aborting",
|
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VideoPlayerMod.MOD_ID, url, capMb);
|
VideoPlayerMod.MOD_ID, url, capMb);
|
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try { Files.deleteIfExists(partPath); } catch (Throwable ignored) {}
|
// Same close-before-delete dance for Windows.
|
||||||
|
cancelled = true;
|
||||||
notifyChat("[videopreload] 실패 (단일 영상 " + capMb + "MB 초과): " + url,
|
notifyChat("[videopreload] 실패 (단일 영상 " + capMb + "MB 초과): " + url,
|
||||||
ChatFormatting.RED);
|
ChatFormatting.RED);
|
||||||
return;
|
break;
|
||||||
}
|
}
|
||||||
if (existingCacheBytes + total > MAX_CACHE_BYTES) {
|
if (existingCacheBytes + total > MAX_CACHE_BYTES) {
|
||||||
long capMb = MAX_CACHE_BYTES / (1024 * 1024);
|
long capMb = MAX_CACHE_BYTES / (1024 * 1024);
|
||||||
@@ -272,18 +360,42 @@ public final class VideoCache {
|
|||||||
VideoPlayerMod.LOG.warn(
|
VideoPlayerMod.LOG.warn(
|
||||||
"[{}] preload: total-cache cap exceeded ({}>{} MB); aborting {}",
|
"[{}] preload: total-cache cap exceeded ({}>{} MB); aborting {}",
|
||||||
VideoPlayerMod.MOD_ID, usedMb, capMb, url);
|
VideoPlayerMod.MOD_ID, usedMb, capMb, url);
|
||||||
try { Files.deleteIfExists(partPath); } catch (Throwable ignored) {}
|
cancelled = true;
|
||||||
notifyChat("[videopreload] 실패 (전체 캐시 " + capMb + "MB 초과): " + url,
|
notifyChat("[videopreload] 실패 (전체 캐시 " + capMb + "MB 초과): " + url,
|
||||||
ChatFormatting.RED);
|
ChatFormatting.RED);
|
||||||
return;
|
break;
|
||||||
}
|
}
|
||||||
out.write(buf, 0, n);
|
out.write(buf, 0, n);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// Now the .part file is closed — safe to delete on Windows.
|
||||||
|
if (cancelled) {
|
||||||
|
try { Files.deleteIfExists(partPath); } catch (Throwable ignored) {}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pre-move cancellation check. If clearAll ran during the read loop, abort
|
||||||
|
// before promoting .part to final — saves a wasted move + delete.
|
||||||
|
if (CACHE_EPOCH.get() != startEpoch) {
|
||||||
|
VideoPlayerMod.LOG.info("[{}] preload: cancelled before move (clearAll ran) — {}",
|
||||||
|
VideoPlayerMod.MOD_ID, url);
|
||||||
|
try { Files.deleteIfExists(partPath); } catch (Throwable ignored) {}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
Files.move(partPath, finalPath, StandardCopyOption.REPLACE_EXISTING,
|
Files.move(partPath, finalPath, StandardCopyOption.REPLACE_EXISTING,
|
||||||
StandardCopyOption.ATOMIC_MOVE);
|
StandardCopyOption.ATOMIC_MOVE);
|
||||||
READY.put(url, finalPath);
|
|
||||||
|
// Race-safe publish: this covers the window between Files.move and READY.put
|
||||||
|
// (clearAll deletes the freshly-moved file then we resurrect it in READY) AND
|
||||||
|
// the window between READY.put and the "완료" notification (clearAll wipes
|
||||||
|
// READY then we re-publish + emit stale completion chat). publishIfNotCancelled
|
||||||
|
// rolls back both READY and the on-disk file if the epoch moved at any time.
|
||||||
|
if (!publishIfNotCancelled(url, finalPath, startEpoch)) {
|
||||||
|
VideoPlayerMod.LOG.info("[{}] preload: cancelled at publish (clearAll ran) — {}",
|
||||||
|
VideoPlayerMod.MOD_ID, url);
|
||||||
|
return;
|
||||||
|
}
|
||||||
VideoPlayerMod.LOG.info("[{}] preload: cached {} ({} bytes) -> {}",
|
VideoPlayerMod.LOG.info("[{}] preload: cached {} ({} bytes) -> {}",
|
||||||
VideoPlayerMod.MOD_ID, url, total, finalPath.getFileName());
|
VideoPlayerMod.MOD_ID, url, total, finalPath.getFileName());
|
||||||
long mb = Math.max(1, total / (1024 * 1024));
|
long mb = Math.max(1, total / (1024 * 1024));
|
||||||
@@ -293,6 +405,10 @@ public final class VideoCache {
|
|||||||
VideoPlayerMod.MOD_ID, url, t.toString());
|
VideoPlayerMod.MOD_ID, url, t.toString());
|
||||||
notifyChat("[videopreload] 실패 (" + t.getClass().getSimpleName() + "): " + url,
|
notifyChat("[videopreload] 실패 (" + t.getClass().getSimpleName() + "): " + url,
|
||||||
ChatFormatting.RED);
|
ChatFormatting.RED);
|
||||||
|
// Best-effort cleanup of any leftover .part on the error path.
|
||||||
|
if (partPath != null) {
|
||||||
|
try { Files.deleteIfExists(partPath); } catch (Throwable ignored) {}
|
||||||
|
}
|
||||||
} finally {
|
} finally {
|
||||||
IN_FLIGHT.remove(url);
|
IN_FLIGHT.remove(url);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -31,8 +31,19 @@ import org.joml.Matrix4f;
|
|||||||
@Environment(EnvType.CLIENT)
|
@Environment(EnvType.CLIENT)
|
||||||
public class VideoAnchorRenderer implements BlockEntityRenderer<VideoAnchorBlockEntity, VideoAnchorRenderer.State> {
|
public class VideoAnchorRenderer implements BlockEntityRenderer<VideoAnchorBlockEntity, VideoAnchorRenderer.State> {
|
||||||
|
|
||||||
/** Tiny outward offset so the quad doesn't z-fight with the wall. */
|
/**
|
||||||
private static final float SURFACE_EPSILON = 0.001F;
|
* Outward offset so the quad doesn't z-fight with the wall it sits on.
|
||||||
|
*
|
||||||
|
* <p>Depth-buffer precision drops with the square of view distance: with near=0.05 and
|
||||||
|
* 24-bit depth, the smallest resolvable step at 30 blocks is ~1mm, and ~12mm at 100
|
||||||
|
* blocks. The old 0.001 (1mm) offset was right at the precision boundary at ~30 blocks
|
||||||
|
* — which is exactly the distance users started seeing the wall texture flicker through
|
||||||
|
* the video panel once {@code render_distance_blocks} was raised past the default.
|
||||||
|
*
|
||||||
|
* <p>2cm gives ~20× margin at 30 blocks and is still visually unnoticeable up close
|
||||||
|
* (~3% of a block thickness).
|
||||||
|
*/
|
||||||
|
private static final float SURFACE_EPSILON = 0.02F;
|
||||||
|
|
||||||
public VideoAnchorRenderer(BlockEntityRendererProvider.Context ctx) {
|
public VideoAnchorRenderer(BlockEntityRendererProvider.Context ctx) {
|
||||||
// no-op
|
// no-op
|
||||||
@@ -75,7 +86,12 @@ public class VideoAnchorRenderer implements BlockEntityRenderer<VideoAnchorBlock
|
|||||||
pose.translate(-0.5F, -0.5F, -0.5F + SURFACE_EPSILON);
|
pose.translate(-0.5F, -0.5F, -0.5F + SURFACE_EPSILON);
|
||||||
|
|
||||||
final Matrix4f mat = new Matrix4f(pose.last().pose());
|
final Matrix4f mat = new Matrix4f(pose.last().pose());
|
||||||
RenderType rt = RenderTypes.entityCutout(tex);
|
// entitySolid (not entityCutout): video frames come from swscale → AV_PIX_FMT_RGBA with
|
||||||
|
// alpha hard-set to 255, so there is no alpha-tested cutout. Cutout's alpha-discard step
|
||||||
|
// adds nothing here and makes distant sampling unstable — without mipmaps on a dynamic
|
||||||
|
// texture, neighbouring texels can shimmer above/below the discard threshold at sub-pixel
|
||||||
|
// sampling rates, contributing to the flicker users see once render distance is raised.
|
||||||
|
RenderType rt = RenderTypes.entitySolid(tex);
|
||||||
collector.submitCustomGeometry(pose, rt, (poseUnused, vc) -> {
|
collector.submitCustomGeometry(pose, rt, (poseUnused, vc) -> {
|
||||||
// Single-sided: the back of the anchor is by design pressed against the wall the
|
// Single-sided: the back of the anchor is by design pressed against the wall the
|
||||||
// player clicked, so a back face is pure GPU waste. Halves the fragment shader work
|
// player clicked, so a back face is pure GPU waste. Halves the fragment shader work
|
||||||
|
|||||||
Reference in New Issue
Block a user