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  • v0.4.23 d559c0c56a
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    v0.4.23
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    Stable

    claude-bot released this 2026-05-17 00:04:48 +09:00 | 8 commits to main since this release

    Fix wall z-fighting and texture flicker at distance.

    Reported symptom: with render_distance_blocks=256, the panel shimmered and the wall texture bled through at ~30 blocks. Both are distance-rendering bugs that were previously hidden by the default ~64-block view distance.

    • SURFACE_EPSILON 0.001 → 0.02. 24-bit depth + near=0.05 gives ~1mm depth resolution at 30 blocks, so the old 1mm offset sat right at the z-fight boundary. 2cm has ~20× margin and is unnoticeable up close.
    • RenderType entityCutout → entitySolid. swscale outputs RGBA with alpha=255 so there is no real cutout; the discard step just adds distance sampling noise on a dynamic non-mipmapped texture.
    Downloads
    • video_player-0.4.23.jar
      104 KiB
      2026-05-17 00:05:10 +09:00
    • video_player-linux-x86_64-0.4.23.jar
      27 MiB
      2026-05-17 00:05:10 +09:00
    • video_player-macosx-arm64-0.4.23.jar
      21 MiB
      2026-05-17 00:05:11 +09:00
    • video_player-macosx-x86_64-0.4.23.jar
      24 MiB
      2026-05-17 00:05:11 +09:00
    • video_player-windows-x86_64-0.4.23.jar
      32 MiB
      2026-05-17 00:05:10 +09:00
    • Source Code (ZIP)
    • Source Code (TAR.GZ)
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