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Add ClientLifecycleEvents.CLIENT_STOPPING handler that deletes every file under <gameDir>/video_player_cache/. Quieter sibling of clearAll() - no chat notify and no concurrent-download race handling needed since at shutdown no other code is touching the directory. Cache repopulation on next launch is already handled: the server's ServerPlayConnectionEvents.JOIN handler re-broadcasts a PreloadPayload for every preload_urls and cache_entries entry on every join, so a freshly wiped cache auto-refills from the server's named entries without any user action. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
457 B
457 B