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- fix: stop playback when anchor block entity unloads (BLOCK_ENTITY_UNLOAD) so deleting a video while audio is playing actually silences it. - fix: force-stop SourceDataLine and grabber from outside the worker thread so a blocked line.write() / grab() unblocks immediately on close. - perf: tune FFmpeg streaming options (buffer_size, probesize, analyzeduration, max_delay, fflags=+genpts, reconnect_delay_max) and pre-size audio line buffer to ~0.5s to smooth out mid-stream stutter. - feat: /videopreload <url> broadcasts a S2C PreloadPayload to all clients; each client downloads the URL to <gameDir>/video_player_cache/<sha256> and subsequent playback reads from the local file instead of streaming. Gated by COMMANDS_GAMEMASTER (op level 2), so command blocks can invoke it.
456 B
456 B