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The anchor sits flush against a wall by design, so the back face never gets a viewer. Drawing it cost an extra 4 vertices and doubled the fragment shader work for the video texture per anchor for no visible benefit. Removing it also fixes the mirrored-texture artifact a player would see if they clipped behind the wall (e.g. spectator mode). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
457 B
457 B