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- Replace per-pixel RGBA->ABGR loop in Entry.upload() with a single MemoryUtil.memCopy() into NativeImage's native buffer. The two layouts are identical when viewed as little-endian bytes, so no swap is needed. Cuts 1080p upload time from a ~2M-iter Java loop to one native memcpy. - Move the frame-pump tick from 20Hz client tick (END_CLIENT_TICK) to per-render-frame (LevelRenderEvents.START_MAIN). At 60+fps display vs 24fps source, this removes the worst stutter window where a decoded frame waited up to 50ms for the next tick. Distance-gain math stays on 20Hz where it's plenty. - Bump version 0.4.6 -> 0.4.7 in gradle.properties and README.
456 B
456 B