Files
minecraft_launcher/electron-builder-rp.yml
claude-bot c8da4207fc build: separate .env.build for packaging, keep .env dev-only
The previous setup packaged the development `.env` into the installer
resources, mixing local server settings (PORT/HOST/SESSION_SECRET) with
the build-time site domain. Introduce a dedicated `.env.build`:

- electron-builder configs now copy `.env.build` (gitignored) into
  `resources/`, no longer touching the dev `.env`.
- `loadEnv()` prefers `resources/.env.build` first, falling back to
  `resources/.env` (for operators who hand-edit the packaged file),
  then `<root>/.env.build`, then `<root>/.env`.
- `.env.build.example` documents the build-only keys (SITE_BASE_URL,
  MANIFEST_URL, MUSIC_CONCURRENCY); server-side keys stay in `.env`.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-18 01:03:22 +09:00

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YAML

appId: kr.tkrmagid.musicquiz.installer-rp
productName: MusicQuizResourcepackInstaller
# 루트 package.json 의 "main" 은 메인 설치기를 가리키므로, 패키지된 앱이
# 리소스팩 설치기를 진입점으로 쓰도록 빌드 시 main 을 덮어쓴다.
extraMetadata:
main: dist/installer-rp/main.js
directories:
output: release
buildResources: build
files:
- dist/installer-rp/**
- dist/shared/**
- installer-rp/**
- build/icon.*
- package.json
# 메인 설치기와 동일하게 빌드 전용 `.env.build` 와 locales 를 함께 배포.
extraResources:
- from: .
to: .
filter:
- .env.build
- from: locales
to: locales
filter:
- "**/*"
win:
target: portable
artifactName: ${productName}-${version}-Portable.${ext}
icon: build/icon.ico
portable:
artifactName: ${productName}-${version}-Portable.${ext}