v0.3.0: game-window picker + NCC recognition + artifacts + ?-merged

- window_capture.py: enumerate top-level windows (pygetwindow) and
  capture a specific one via PrintWindow PW_RENDERFULLCONTENT (works
  on non-focused windows). Linux falls back to mss region grab.
- recognizer.py: replace MAE matcher with NCC over numpy vectors.
  Each rotatable slab generates 4 templates (0/90/180/270). Adds 248
  artifact templates and an empty-cell heuristic (low mean/std-dev).
  Cells below confidence floor are tagged "unknown" — likely merged
  "?" boxes.
- gui.py: new ScreenshotFrame with [게임 창 선택] button → window
  picker dialog → bbox crop → recognize → editable preview grid with
  per-cell CellEditor that handles slab / artifact / merged(?) / empty.
  Merged cells let user pick which two slabs got combined + a level.
- artifacts.py + bundled _artifacts.json (248 entries from
  WhiteDog1004/sephiria) for matching and rendering.
- renderer.py: factored CDN fetch into _fetch_image; added
  fetch_artifact_image().
- requirements.txt: + numpy, pygetwindow (Win), pywin32 (Win).
- docker-build-cmd.sh: upgrade PyInstaller to 5.x inside cdrx
  container so numpy DLL manifest reads work.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Claude
2026-05-14 09:36:49 +09:00
parent e388c965bc
commit 2e23ad5d2f
9 changed files with 4878 additions and 358 deletions

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sephiria_inv/recognizer.py Normal file
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"""Cell-level recognition over the inventory grid.
Pipeline given a cropped inventory image:
1. Slice into 6-col rows per generate_grid_config().
2. Per cell, classify: empty / slab / artifact / unknown.
- "empty" = low std-dev / dark uniform pixels
- "slab" = best NCC match across all slabs × 4 rotations
- "artifact"= best NCC match across all artifacts (no rotation)
- "unknown" = nothing matched above the confidence floor →
likely a merged "?" slab box, surfaced to the user.
NCC (normalized cross-correlation) is used instead of MAE because it's
invariant to brightness/contrast shifts — the in-game render has subtle
shader effects (bloom, vignette) that MAE penalizes harshly.
Templates are fetched via renderer.fetch_slab_image / fetch_artifact_image
on first call and cached on disk.
"""
from __future__ import annotations
from dataclasses import dataclass
from typing import Dict, List, Optional, Tuple
import numpy as np
from PIL import Image
from .artifacts import ARTIFACTS
from .renderer import fetch_slab_image, fetch_artifact_image
from .slabs import GRID_COLS, SLABS, SLABS_BY_VALUE, generate_grid_config
# ---------- types ----------
@dataclass
class CellResult:
slot_id: str # "<row>-<col>"
row: int
col: int
kind: str # "empty" | "slab" | "artifact" | "unknown"
value: Optional[str] # slab/artifact value, or None
rotation: int # 0/1/2/3 for slabs; 0 otherwise
score: float # NCC in [-1, 1] — higher is better
# ---------- template prep ----------
_TEMPLATE_SIZE = 64 # work at 64x64 — small enough to be fast, big enough to discriminate
def _on_dark(img: Image.Image) -> Image.Image:
"""Composite a possibly-transparent template onto a dark bag-slot color."""
if img.mode != "RGBA":
return img.convert("RGB")
bg = Image.new("RGBA", img.size, (38, 22, 42, 255))
bg.alpha_composite(img)
return bg.convert("RGB")
def _to_feat(img: Image.Image) -> np.ndarray:
"""Resize to fixed size, grayscale, mean-subtract, unit-normalize. Returns 1-D float vector."""
g = img.convert("L").resize((_TEMPLATE_SIZE, _TEMPLATE_SIZE), Image.BILINEAR)
a = np.asarray(g, dtype=np.float32).reshape(-1)
a = a - a.mean()
n = np.linalg.norm(a)
if n < 1e-6:
return a # all zeros — uniform cell
return a / n
@dataclass
class _Template:
kind: str # "slab" | "artifact"
value: str
rotation: int # for slabs
feat: np.ndarray
_TEMPLATE_CACHE: List[_Template] = []
_CACHE_BUILT = False
def _build_templates(*, include_artifacts: bool = True) -> List[_Template]:
"""Build (and cache) the full template list. Lazy because download is slow."""
global _CACHE_BUILT
if _CACHE_BUILT and _TEMPLATE_CACHE:
return _TEMPLATE_CACHE
out: List[_Template] = []
# Slabs: 4 rotations for rotatable, 1 otherwise
for s in SLABS:
img = fetch_slab_image(s.image)
if img is None:
continue
base = _on_dark(img)
rotations = (0, 1, 2, 3) if s.rotate else (0,)
for r in rotations:
rotated = base if r == 0 else base.rotate(-90 * r, expand=False)
out.append(_Template("slab", s.value, r, _to_feat(rotated)))
if include_artifacts:
for a in ARTIFACTS:
img = fetch_artifact_image(a.image)
if img is None:
continue
base = _on_dark(img)
out.append(_Template("artifact", a.value, 0, _to_feat(base)))
_TEMPLATE_CACHE.clear()
_TEMPLATE_CACHE.extend(out)
_CACHE_BUILT = True
return _TEMPLATE_CACHE
def warm_templates(*, include_artifacts: bool = True) -> int:
"""Force-download all icons. Returns total template count.
Call once from GUI before recognition to avoid stalls per cell.
"""
return len(_build_templates(include_artifacts=include_artifacts))
# ---------- cell classification ----------
def _is_empty(cell: Image.Image) -> bool:
"""Heuristic: empty slots are dark and ~uniform."""
g = np.asarray(cell.convert("L"), dtype=np.float32)
return bool(g.mean() < 60.0 and g.std() < 14.0)
def _classify(
cell: Image.Image,
templates: List[_Template],
*,
min_score: float = 0.55,
) -> Tuple[str, Optional[str], int, float]:
"""Return (kind, value, rotation, score)."""
if _is_empty(cell):
return "empty", None, 0, 1.0
feat = _to_feat(cell)
# Stack template features into a matrix for one big dot-product
if not templates:
return "unknown", None, 0, 0.0
M = np.stack([t.feat for t in templates], axis=0) # (N, D)
scores = M @ feat # NCC since both are mean-subtracted unit norm
idx = int(np.argmax(scores))
best = float(scores[idx])
if best < min_score:
return "unknown", None, 0, best
t = templates[idx]
return t.kind, t.value, t.rotation, best
# ---------- public API ----------
def recognize_image(
img: Image.Image,
bbox: Tuple[int, int, int, int],
*,
slot_num: int = 34,
include_artifacts: bool = True,
min_score: float = 0.55,
) -> List[CellResult]:
"""Slice img[bbox] into a 6-col grid and classify each cell.
bbox is in source-image pixel coords.
"""
L, T, R, B = bbox
crop = img.crop((L, T, R, B)).convert("RGB")
grid = generate_grid_config(slot_num)
if not grid:
return []
rows = len(grid)
cell_w = (R - L) // GRID_COLS
cell_h = (B - T) // rows
templates = _build_templates(include_artifacts=include_artifacts)
out: List[CellResult] = []
for row in grid:
y = row["rows"]
for x in range(row["cols"]):
cx0 = x * cell_w
cy0 = y * cell_h
cell = crop.crop((cx0, cy0, cx0 + cell_w, cy0 + cell_h))
kind, value, rot, score = _classify(cell, templates, min_score=min_score)
out.append(CellResult(f"{y}-{x}", y, x, kind, value, rot, score))
return out
def recognize_file(
path: str,
bbox: Tuple[int, int, int, int],
*,
slot_num: int = 34,
include_artifacts: bool = True,
min_score: float = 0.55,
) -> List[CellResult]:
img = Image.open(path)
return recognize_image(
img, bbox,
slot_num=slot_num,
include_artifacts=include_artifacts,
min_score=min_score,
)
def slab_values_from(results: List[CellResult]) -> List[str]:
"""Helper: just the slab values, ignoring artifacts/empty/unknown."""
return [r.value for r in results if r.kind == "slab" and r.value]