Each emotion can now be tuned independently. parse_segments resolves the four
controls per segment from a base (공통) dict plus an optional per-emotion
override; a missing override key inherits base. By default there are no
overrides, so every emotion delivers with the base values (모든 감정 = 기본값).
- emotion.py: Segment now carries all 4 controls + the canonical emotion name;
parse_segments(text, base, overrides). Adds EMOTION_LABELS/EMOTIONS for the UI.
- melo.py: MeloTTS.emotion_overrides store; synth resolves per-segment controls
and sends them per segment.
- melo_worker.py: _render applies each segment's own word_gap/sentence_gap/pitch
(previously reply-global).
- dashboard.py: emotion dropdown in the TTS panel; GET returns base + overrides
+ emotion list; POST {emotion,...} stores an override (or {reset:true} clears
it); base is set when emotion is omitted/"base".
Verified: an override on one emotion slows only that emotion (happy@0.7=5.66s vs
base 3.02s; sad unchanged at 3.06s); dashboard store/reset/base all work; 34
tests pass.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Ports the 4 independent voice controls documented in tts_site's manual into the
MeloTTS backend, layered on top of the existing emotion-tag segments:
- glyph speed: generation-stage length_scale (existing speed path); default
bumped 1.2 -> 1.25 to match the manual (still well below the 1.5 that slurred)
- word_gap (sec, -0.2..0.5): scale intra-sentence silences after natural synth
- sentence_gap (sec, -0.5..1.5): insert/trim silence at sentence boundaries,
replacing the old fixed 120ms inter-segment gap
- pitch (semitones, -12..12): global offset added on top of per-emotion pitch
Each reply is split into sentences, synthesised per-sentence at its segment's
speed, word_gap applied, joined with sentence_gap, then pitch-shifted. Exposed
via WSAI_TTS_SPEED/WORD_GAP/SENTENCE_GAP/PITCH env vars and MeloTTS ctor args.
Verified by real synthesis: each control independently changes wav duration
(speed, sentence_gap, word_gap-with-pauses, pitch); 29 tests pass.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Emotion tags now steer delivery rather than being read aloud. parse_segments()
splits a reply on [감정] tags: a recognised emotion word switches the pitch and
speed of the text that follows (and is dropped), while a non-emotion bracket
(e.g. [1번]) keeps its inner words as spoken content. Emotions can change
mid-reply, so a single turn is synthesised as several pitch-shifted segments and
concatenated in the melo worker (librosa pitch_shift, warmed at startup).
The emotion vocabulary is grounded in Azure Neural TTS speaking styles plus
Ekman's basic emotions, with Korean synonyms. The brain persona is updated to
emit inline tags from that set.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The first CUDA inference pays a large lazy cost (kernel autotune/cudnn) —
~10s for a cold TTS synth — which would blow the voice loop's ~1s budget on
the very first reply. Each worker now runs one dummy inference (TTS: a short
phrase; STT: 1s of silence) after model load and before emitting "ready", so
"ready" means "hot". Warmup failures are logged and never block startup.
Verified: first real call after startup is now TTS ~238ms / STT ~189ms
(was ~11s cold for TTS). 12 tests pass.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Both voice backends defaulted to CPU. Fix the "CUDA unavailable" gaps so
everything that benefits from the RTX 5050 uses it:
- MeloTTS venv had CPU-only torch (2.12.0+cpu) -> installed Blackwell-capable
torch/torchaudio 2.11.0+cu128 (sm_120 verified with a real GPU matmul).
- faster-whisper CUDA loaded but transcribe() died with "libcublas.so.12 not
found": installed nvidia-cublas-cu12 + nvidia-cudnn-cu12 into the whisper
venv and inject those nvidia/*/lib dirs into the worker's LD_LIBRARY_PATH at
spawn (the loader only honours it at exec).
- WSAI_WHISPER_DEVICE / WSAI_MELO_DEVICE now default to "auto": pick CUDA when
present, else CPU, and each worker falls back to CPU if a CUDA load fails so
the voice loop never dies on a GPU-less host.
Verified end-to-end through the real backend classes: both workers report
"ready on cuda"; steady-state STT ~170ms (was ~1350ms CPU), TTS ~4s first call
vs ~23s CPU. All 12 tests pass.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Adds a MeloTTS backend that runs the model in its own melo311 interpreter
as a long-lived worker (melo_worker.py), loaded once and fed synthesis
requests over a stdin/stdout JSON protocol. fd1 is split from fd2 in the
worker so MeloTTS's stdout progress chatter can't corrupt the protocol.
Each speak() writes a wav and hands the path to a pluggable sink (the
Discord voice step will swap in "play into the call"). factory wires
tts=melo; pipeline.aclose now also tears down the tts worker.
Verified (CPU): model load ~7.9s once, then a short reply synthesizes in
~0.86s (within the ~1s budget); wav is valid 44.1kHz PCM. GPU (cuda) is
selectable via WSAI_MELO_DEVICE for lower latency, pending GPU approval.
7 smoke tests still pass.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>